Scene 0: A simple scene Bound: 6 objects @ UnsignedInt (0.1 kB) Object hierarchy: Object 2: Two meshes, shared among two scenes Object 1: Object 5: Object 0: Parent-less mesh Object 4: Two custom arrays Scene 1: Bound: 8 objects @ UnsignedByte (0.1 kB, ExternallyOwned|Mutable) Object hierarchy: Object 3: Object 7: Total scene data size: 0.1 kB