/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include #include #include "Magnum/FileCallback.h" #include "Magnum/ImageView.h" #include "Magnum/Mesh.h" #include "Magnum/PixelFormat.h" #include "Magnum/MeshTools/Interleave.h" #include "Magnum/Animation/Player.h" #include "Magnum/MeshTools/Transform.h" #include "Magnum/Trade/AbstractImporter.h" #include "Magnum/Trade/AnimationData.h" #include "Magnum/Trade/ImageData.h" #include "Magnum/Trade/MeshData.h" #include "Magnum/Trade/MeshData2D.h" #include "Magnum/Trade/MeshData3D.h" #include "Magnum/Trade/ObjectData2D.h" #include "Magnum/Trade/ObjectData3D.h" #include "Magnum/Trade/PhongMaterialData.h" #ifdef MAGNUM_TARGET_GL #include "Magnum/GL/Texture.h" #include "Magnum/GL/Mesh.h" #include "Magnum/Shaders/Phong.h" #endif using namespace Magnum; using namespace Magnum::Math::Literals; int main() { { /* [AbstractImporter-usage] */ PluginManager::Manager manager; Containers::Pointer importer = manager.loadAndInstantiate("AnyImageImporter"); if(!importer || !importer->openFile("image.png")) Fatal{} << "Can't open image.png with AnyImageImporter"; Containers::Optional image = importer->image2D(0); if(!image) Fatal{} << "Importing the image failed"; // use the image ... /* [AbstractImporter-usage] */ } #if defined(CORRADE_TARGET_UNIX) || (defined(CORRADE_TARGET_WINDOWS) && !defined(CORRADE_TARGET_WINDOWS_RT)) { Containers::Pointer importer; /* [AbstractImporter-usage-callbacks] */ struct Data { std::unordered_map> files; } data; importer->setFileCallback([](const std::string& filename, InputFileCallbackPolicy policy, Data& data) -> Containers::Optional> { auto found = data.files.find(filename); /* Discard the memory mapping, if not needed anymore */ if(policy == InputFileCallbackPolicy::Close) { if(found != data.files.end()) data.files.erase(found); return {}; } /* Load if not there yet */ if(found == data.files.end()) found = data.files.emplace( filename, Utility::Directory::mapRead(filename)).first; return Containers::arrayView(found->second); }, data); importer->openFile("scene.gltf"); // memory-maps all files /* [AbstractImporter-usage-callbacks] */ } #endif { Containers::Pointer importer; Float shininess; /* [AbstractImporter-usage-cast] */ Containers::Pointer data = importer->material(12); if(data && data->type() == Trade::MaterialType::Phong) { auto& phong = static_cast(*data); shininess = phong.shininess(); // ... } /* [AbstractImporter-usage-cast] */ static_cast(shininess); } { Containers::Pointer importer; /* [AbstractImporter-setFileCallback] */ importer->setFileCallback([](const std::string& filename, InputFileCallbackPolicy, void*) { Utility::Resource rs("data"); return Containers::optional(rs.getRaw(filename)); }); /* [AbstractImporter-setFileCallback] */ } { Containers::Pointer importer; /* [AbstractImporter-setFileCallback-template] */ struct Data { std::unordered_map> files; } data; importer->setFileCallback([](const std::string& filename, InputFileCallbackPolicy, Data& data) -> Containers::Optional> { auto found = data.files.find(filename); if(found == data.files.end()) { if(!Utility::Directory::exists(filename)) return Containers::NullOpt; found = data.files.emplace(filename, Utility::Directory::read(filename)).first; } return Containers::ArrayView{found->second}; }, data); /* [AbstractImporter-setFileCallback-template] */ } { UnsignedInt id{}; Containers::Pointer importer; /* [AnimationData-usage] */ Containers::Optional data = importer->animation(id); Animation::Player player; Containers::Array positions; /* Translations for all objects */ for(UnsignedInt i = 0; i != data->trackCount(); ++i) { if(data->trackTargetType(i) == Trade::AnimationTrackTargetType::Translation3D) { CORRADE_INTERNAL_ASSERT(data->trackType(i) == Trade::AnimationTrackType::Vector3); player.add(data->track(i), positions[data->trackTarget(i)]); } // similarly for rotation / scaling ... } Containers::Array animationData = data->release(); /* Take ownership */ /* [AnimationData-usage] */ } { /* [ImageData-construction] */ Containers::Array data; Trade::ImageData2D image{PixelFormat::RGB8Unorm, {32, 32}, std::move(data)}; /* [ImageData-construction] */ } { /* [ImageData-construction-compressed] */ Containers::Array data; Trade::ImageData2D image{CompressedPixelFormat::Bc1RGBUnorm, {32, 32}, std::move(data)}; /* [ImageData-construction-compressed] */ } #ifdef MAGNUM_TARGET_GL { /* [ImageData-usage] */ Containers::Pointer importer; Containers::Optional image = importer->image2D(0); if(!image) Fatal{} << "Oopsie!"; GL::Texture2D texture; // ... if(!image->isCompressed()) texture.setSubImage(0, {}, *image); else texture.setCompressedSubImage(0, {}, *image); /* [ImageData-usage] */ } #endif #ifdef MAGNUM_TARGET_GL { Trade::MeshData data{MeshPrimitive::Points, 0}; /* [MeshData-usage] */ /* Check that we have at least positions and normals */ GL::Mesh mesh{data.primitive()}; if(!data.hasAttribute(Trade::MeshAttribute::Position) || !data.hasAttribute(Trade::MeshAttribute::Normal)) Fatal{} << "Oh well"; /* Interleave vertex data */ GL::Buffer vertices; vertices.setData(MeshTools::interleave(data.positions3DAsArray(), data.normalsAsArray())); mesh.addVertexBuffer(std::move(vertices), 0, Shaders::Phong::Position{}, Shaders::Phong::Normal{}); /* Set up an index buffer, if the mesh is indexed*/ if(data.isIndexed()) { GL::Buffer indices; indices.setData(data.indicesAsArray()); mesh.setIndexBuffer(std::move(indices), 0, MeshIndexType::UnsignedInt) .setCount(data.indexCount()); } else mesh.setCount(data.vertexCount()); /* [MeshData-usage] */ } { Trade::MeshData data{MeshPrimitive::Points, 0}; GL::Mesh mesh{data.primitive()}; /* [MeshData-usage-advanced] */ /* Upload the original packed vertex data */ GL::Buffer vertices; vertices.setData(data.vertexData()); /* Set up the position attribute */ Shaders::Phong::Position position; auto positionFormat = data.attributeFormat(Trade::MeshAttribute::Position); if(positionFormat == VertexFormat::Vector2) position = {Shaders::Phong::Position::Components::Two}; else if(positionFormat == VertexFormat::Vector3) position = {Shaders::Phong::Position::Components::Three}; else Fatal{} << "Huh?"; mesh.addVertexBuffer(vertices, data.attributeOffset(Trade::MeshAttribute::Position), data.attributeStride(Trade::MeshAttribute::Position), position); // Set up other attributes ... /* Upload the original packed index data */ if(data.isIndexed()) { GL::Buffer indices; indices.setData(data.indexData()); mesh.setIndexBuffer(std::move(indices), 0, data.indexType()) .setCount(data.indexCount()); } else mesh.setCount(data.vertexCount()); /* [MeshData-usage-advanced] */ } #endif { Trade::MeshData data{MeshPrimitive::Points, 0}; /* [MeshData-usage-mutable] */ /* Check prerequisites */ if(!(data.vertexDataFlags() & Trade::DataFlag::Mutable) || !data.hasAttribute(Trade::MeshAttribute::Position) || data.attributeFormat(Trade::MeshAttribute::Position) != VertexFormat::Vector3) Fatal{} << "Oh well"; /* Scale the mesh two times */ MeshTools::transformPointsInPlace(Matrix4::scaling(Vector3{2.0f}), data.mutableAttribute(Trade::MeshAttribute::Position)); /* [MeshData-usage-mutable] */ } { Trade::MeshData2D& foo(); Trade::MeshData2D& data = foo(); /* [MeshData2D-transform] */ Matrix3 transformation = Matrix3::translation({3.0f, -2.0f})* Matrix3::scaling(Vector2{2.0f})* Matrix3::rotation(45.0_degf); MeshTools::transformPointsInPlace(transformation, data.positions(0)); /* [MeshData2D-transform] */ } { Trade::ObjectData2D& baz(); Trade::ObjectData2D& data = baz(); /* [ObjectData2D-transformation] */ Matrix3 transformation = Matrix3::from(data.rotation().toMatrix(), data.translation())* Matrix3::scaling(data.scaling()); /* [ObjectData2D-transformation] */ static_cast(transformation); } { Trade::MeshData3D& bar(); Trade::MeshData3D& data = bar(); /* [MeshData3D-transform] */ Matrix4 transformation = Matrix4::translation({3.0f, 1.5f, -2.0f})* Matrix4::rotationX(45.0_degf); MeshTools::transformPointsInPlace(transformation, data.positions(0)); MeshTools::transformVectorsInPlace(transformation, data.normals(0)); /* [MeshData3D-transform] */ } { Trade::ObjectData3D& fizz(); Trade::ObjectData3D& data = fizz(); /* [ObjectData3D-transformation] */ Matrix4 transformation = Matrix4::from(data.rotation().toMatrix(), data.translation())* Matrix4::scaling(data.scaling()); /* [ObjectData3D-transformation] */ static_cast(transformation); } }