#ifndef Magnum_Primitives_Grid_h #define Magnum_Primitives_Grid_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Function @ref Magnum::Primitives::grid3DSolid(), @ref Magnum::Primitives::grid3DWireframe() */ #include #include "Magnum/Magnum.h" #include "Magnum/Math/Math.h" #include "Magnum/Primitives/visibility.h" #include "Magnum/Trade/Trade.h" namespace Magnum { namespace Primitives { /** @brief Grid flag @see @ref GridFlags, @ref grid3DSolid() */ enum class GridFlag: UnsignedByte { /** Generate texture coordinates with origin in bottom left corner. */ GenerateTextureCoords = 1 << 0, /** * Generate normals inn positive Z direction. Disable if you'd be * generating your own normals anyway (for example based on a heightmap). */ GenerateNormals = 1 << 1 }; /** @brief Grid flags @see @ref grid3DSolid() */ typedef Containers::EnumSet GridFlags; CORRADE_ENUMSET_OPERATORS(GridFlags) /** @brief 3D solid grid 2x2 grid in the XY plane with normals in positive Z direction. Indexed @ref MeshPrimitive::Triangles with optional normals and texture coordinates. @image html primitives-grid3dsolid.png width=256px The @p subdivisions parameter describes how many times the plane gets cut in each direction. Specifying @cpp {0, 0} @ce will make the result an (indexed) equivalent to @ref planeSolid(); @cpp {5, 3} @ce will make the grid have 6 cells horizontally and 4 vertically. In particular, this is different from the `subdivisions` parameter in @ref icosphereSolid(). @see @ref grid3DWireframe() */ MAGNUM_PRIMITIVES_EXPORT Trade::MeshData3D grid3DSolid(const Vector2i& subdivisions, GridFlags flags = GridFlag::GenerateNormals); /** @brief 3D wireframe grid 2x2 grid in the XY plane. Indexed @ref MeshPrimitive::Lines. @image html primitives-grid3dwireframe.png width=256px The @p subdivisions parameter describes how many times the plane gets cut in each direction. Specifying @cpp {0, 0} @ce will make the result an (indexed) equivalent to @ref planeWireframe(); @cpp {5, 3} @ce will make the grid have 6 cells horizontally and 4 vertically. In particular, this is different from the `subdivisions` parameter in @ref icosphereSolid(). @see @ref grid3DSolid() */ MAGNUM_PRIMITIVES_EXPORT Trade::MeshData3D grid3DWireframe(const Vector2i& subdivisions); }} #endif