#ifndef _flextgl_h_ #define _flextgl_h_ /* Defensive include guards */ #if defined(__gl2_h_) #error Attempt to include auto-generated header after including gl2.h #endif #if defined(__gl2ext_h_) #error Attempt to include auto-generated header after including gl2ext.h #endif #if defined(__gl2platform_h_) #error Attempt to include auto-generated header after including gl2platform.h #endif #define __gl2_h_ #define __gl2ext_h_ #define __gl2platform_h_ #ifdef __cplusplus extern "C" { #endif void flextGLInit(); /* Function declaration macros */ #define APIENTRY #ifndef GLAPI #define GLAPI extern #endif /* Data types */ #include typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef short GLshort; typedef int GLint; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef int GLsizei; typedef char GLchar; typedef struct __GLsync *GLsync; typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef khronos_int8_t GLbyte; typedef khronos_uint8_t GLubyte; typedef khronos_float_t GLfloat; typedef khronos_float_t GLclampf; typedef khronos_int32_t GLfixed; typedef khronos_int64_t GLint64; typedef khronos_uint64_t GLuint64; typedef khronos_intptr_t GLintptr; typedef khronos_ssize_t GLsizeiptr; /* Enums */ /* GL_ES_VERSION_2_0 */ #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_FALSE 0 #define GL_TRUE 1 #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_FUNC_ADD 0x8006 #define GL_BLEND_EQUATION 0x8009 #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_BLEND_COLOR 0x8005 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_STREAM_DRAW 0x88E0 #define GL_STATIC_DRAW 0x88E4 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_FRONT_AND_BACK 0x0408 #define GL_TEXTURE_2D 0x0DE1 #define GL_CULL_FACE 0x0B44 #define GL_BLEND 0x0BE2 #define GL_DITHER 0x0BD0 #define GL_STENCIL_TEST 0x0B90 #define GL_DEPTH_TEST 0x0B71 #define GL_SCISSOR_TEST 0x0C11 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_OUT_OF_MEMORY 0x0505 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_LINE_WIDTH 0x0B21 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_VIEWPORT 0x0BA2 #define GL_SCISSOR_BOX 0x0C10 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_SUBPIXEL_BITS 0x0D50 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_FIXED 0x140C #define GL_DEPTH_COMPONENT 0x1902 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #define GL_SHADER_TYPE 0x8B4F #define GL_DELETE_STATUS 0x8B80 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_INVERT 0x150A #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TEXTURE 0x1702 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_REPEAT 0x2901 #define GL_CLAMP_TO_EDGE 0x812F #define GL_MIRRORED_REPEAT 0x8370 #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_CUBE 0x8B60 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_COMPILE_STATUS 0x8B81 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_SHADER_COMPILER 0x8DFA #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_LOW_FLOAT 0x8DF0 #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_HIGH_FLOAT 0x8DF2 #define GL_LOW_INT 0x8DF3 #define GL_MEDIUM_INT 0x8DF4 #define GL_HIGH_INT 0x8DF5 #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGB565 0x8D62 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_STENCIL_INDEX8 0x8D48 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_NONE 0 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 /* GL_ANGLE_framebuffer_blit */ #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA /* GL_ANGLE_framebuffer_multisample */ #define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 #define GL_MAX_SAMPLES_ANGLE 0x8D57 /* GL_ANGLE_instanced_arrays */ #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE /* GL_ANGLE_depth_texture */ #define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_STENCIL_OES 0x84F9 #define GL_UNSIGNED_SHORT 0x1403 #define GL_UNSIGNED_INT 0x1405 #define GL_UNSIGNED_INT_24_8_OES 0x84FA #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT32_OES 0x81A7 #define GL_DEPTH24_STENCIL8_OES 0x88F0 /* GL_APPLE_framebuffer_multisample */ #define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 #define GL_MAX_SAMPLES_APPLE 0x8D57 #define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 #define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 #define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA /* GL_APPLE_texture_max_level */ #define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D /* GL_EXT_texture_type_2_10_10_10_REV */ #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 /* GL_EXT_discard_framebuffer */ #define GL_COLOR_EXT 0x1800 #define GL_DEPTH_EXT 0x1801 #define GL_STENCIL_EXT 0x1802 /* GL_EXT_blend_minmax */ #define GL_MIN_EXT 0x8007 #define GL_MAX_EXT 0x8008 #define GL_FUNC_ADD_EXT 0x8006 #define GL_BLEND_EQUATION_EXT 0x8009 /* GL_EXT_occlusion_query_boolean */ #define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A #define GL_CURRENT_QUERY_EXT 0x8865 #define GL_QUERY_RESULT_EXT 0x8866 #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 /* GL_EXT_shadow_samplers */ #define GL_TEXTURE_COMPARE_MODE_EXT 0x884C #define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D #define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E #define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 /* GL_EXT_texture_rg */ #define GL_RED_EXT 0x1903 #define GL_RG_EXT 0x8227 #define GL_R8_EXT 0x8229 #define GL_RG8_EXT 0x822B /* GL_EXT_texture_storage */ #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F #define GL_ALPHA8_EXT 0x803C #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_RGBA32F_EXT 0x8814 #define GL_RGB32F_EXT 0x8815 #define GL_ALPHA32F_EXT 0x8816 #define GL_LUMINANCE32F_EXT 0x8818 #define GL_LUMINANCE_ALPHA32F_EXT 0x8819 #define GL_RGBA16F_EXT 0x881A #define GL_RGB16F_EXT 0x881B #define GL_ALPHA16F_EXT 0x881C #define GL_LUMINANCE16F_EXT 0x881E #define GL_LUMINANCE_ALPHA16F_EXT 0x881F #define GL_RGB10_A2_EXT 0x8059 #define GL_RGB10_EXT 0x8052 #define GL_BGRA8_EXT 0x93A1 #define GL_R8_EXT 0x8229 #define GL_RG8_EXT 0x822B #define GL_R32F_EXT 0x822E #define GL_RG32F_EXT 0x8230 #define GL_R16F_EXT 0x822D #define GL_RG16F_EXT 0x822F /* GL_EXT_map_buffer_range */ #define GL_MAP_READ_BIT_EXT 0x0001 #define GL_MAP_WRITE_BIT_EXT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 /* GL_EXT_instanced_arrays */ #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE /* GL_NV_draw_buffers */ #define GL_MAX_DRAW_BUFFERS_NV 0x8824 #define GL_DRAW_BUFFER0_NV 0x8825 #define GL_DRAW_BUFFER1_NV 0x8826 #define GL_DRAW_BUFFER2_NV 0x8827 #define GL_DRAW_BUFFER3_NV 0x8828 #define GL_DRAW_BUFFER4_NV 0x8829 #define GL_DRAW_BUFFER5_NV 0x882A #define GL_DRAW_BUFFER6_NV 0x882B #define GL_DRAW_BUFFER7_NV 0x882C #define GL_DRAW_BUFFER8_NV 0x882D #define GL_DRAW_BUFFER9_NV 0x882E #define GL_DRAW_BUFFER10_NV 0x882F #define GL_DRAW_BUFFER11_NV 0x8830 #define GL_DRAW_BUFFER12_NV 0x8831 #define GL_DRAW_BUFFER13_NV 0x8832 #define GL_DRAW_BUFFER14_NV 0x8833 #define GL_DRAW_BUFFER15_NV 0x8834 #define GL_COLOR_ATTACHMENT0_NV 0x8CE0 #define GL_COLOR_ATTACHMENT1_NV 0x8CE1 #define GL_COLOR_ATTACHMENT2_NV 0x8CE2 #define GL_COLOR_ATTACHMENT3_NV 0x8CE3 #define GL_COLOR_ATTACHMENT4_NV 0x8CE4 #define GL_COLOR_ATTACHMENT5_NV 0x8CE5 #define GL_COLOR_ATTACHMENT6_NV 0x8CE6 #define GL_COLOR_ATTACHMENT7_NV 0x8CE7 #define GL_COLOR_ATTACHMENT8_NV 0x8CE8 #define GL_COLOR_ATTACHMENT9_NV 0x8CE9 #define GL_COLOR_ATTACHMENT10_NV 0x8CEA #define GL_COLOR_ATTACHMENT11_NV 0x8CEB #define GL_COLOR_ATTACHMENT12_NV 0x8CEC #define GL_COLOR_ATTACHMENT13_NV 0x8CED #define GL_COLOR_ATTACHMENT14_NV 0x8CEE #define GL_COLOR_ATTACHMENT15_NV 0x8CEF /* GL_NV_fbo_color_attachments */ #define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF #define GL_COLOR_ATTACHMENT0_NV 0x8CE0 #define GL_COLOR_ATTACHMENT1_NV 0x8CE1 #define GL_COLOR_ATTACHMENT2_NV 0x8CE2 #define GL_COLOR_ATTACHMENT3_NV 0x8CE3 #define GL_COLOR_ATTACHMENT4_NV 0x8CE4 #define GL_COLOR_ATTACHMENT5_NV 0x8CE5 #define GL_COLOR_ATTACHMENT6_NV 0x8CE6 #define GL_COLOR_ATTACHMENT7_NV 0x8CE7 #define GL_COLOR_ATTACHMENT8_NV 0x8CE8 #define GL_COLOR_ATTACHMENT9_NV 0x8CE9 #define GL_COLOR_ATTACHMENT10_NV 0x8CEA #define GL_COLOR_ATTACHMENT11_NV 0x8CEB #define GL_COLOR_ATTACHMENT12_NV 0x8CEC #define GL_COLOR_ATTACHMENT13_NV 0x8CED #define GL_COLOR_ATTACHMENT14_NV 0x8CEE #define GL_COLOR_ATTACHMENT15_NV 0x8CEF /* GL_NV_read_buffer */ #define GL_READ_BUFFER_NV 0x0C02 /* GL_NV_framebuffer_blit */ #define GL_READ_FRAMEBUFFER_NV 0x8CA8 #define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 #define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA /* GL_NV_framebuffer_multisample */ #define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 #define GL_MAX_SAMPLES_NV 0x8D57 /* GL_NV_instanced_arrays */ #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE /* GL_NV_shadow_samplers_array */ #define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 /* GL_NV_shadow_samplers_cube */ #define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 /* GL_OES_depth24 */ #define GL_DEPTH_COMPONENT24_OES 0x81A6 /* GL_OES_element_index_uint */ #define GL_UNSIGNED_INT 0x1405 /* GL_OES_rgb8_rgba8 */ #define GL_RGB8_OES 0x8051 #define GL_RGBA8_OES 0x8058 /* GL_OES_texture_3D */ #define GL_TEXTURE_WRAP_R_OES 0x8072 #define GL_TEXTURE_3D_OES 0x806F #define GL_TEXTURE_BINDING_3D_OES 0x806A #define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 #define GL_SAMPLER_3D_OES 0x8B5F #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 /* GL_OES_texture_half_float */ #define GL_HALF_FLOAT_OES 0x8D61 /* GL_OES_texture_float */ #define GL_FLOAT 0x1406 /* GL_OES_vertex_half_float */ #define GL_HALF_FLOAT_OES 0x8D61 /* GL_OES_packed_depth_stencil */ #define GL_DEPTH_STENCIL_OES 0x84F9 #define GL_UNSIGNED_INT_24_8_OES 0x84FA #define GL_DEPTH24_STENCIL8_OES 0x88F0 /* GL_OES_depth_texture */ #define GL_DEPTH_COMPONENT 0x1902 #define GL_UNSIGNED_SHORT 0x1403 #define GL_UNSIGNED_INT 0x1405 /* GL_OES_standard_derivatives */ #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B /* GL_OES_vertex_array_object */ #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 /* GL_OES_required_internalformat */ #define GL_ALPHA8_OES 0x803C #define GL_DEPTH_COMPONENT16_OES 0x81A5 #define GL_DEPTH_COMPONENT24_OES 0x81A6 #define GL_DEPTH24_STENCIL8_OES 0x88F0 #define GL_DEPTH_COMPONENT32_OES 0x81A7 #define GL_LUMINANCE4_ALPHA4_OES 0x8043 #define GL_LUMINANCE8_ALPHA8_OES 0x8045 #define GL_LUMINANCE8_OES 0x8040 #define GL_RGBA4_OES 0x8056 #define GL_RGB5_A1_OES 0x8057 #define GL_RGB565_OES 0x8D62 #define GL_RGB8_OES 0x8051 #define GL_RGBA8_OES 0x8058 #define GL_RGB10_EXT 0x8052 #define GL_RGB10_A2_EXT 0x8059 /* GL_OES_surfaceless_context */ #define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 /* GL_APPLE_texture_format_BGRA8888 */ #define GL_BGRA_EXT 0x80E1 #define GL_BGRA8_EXT 0x93A1 /* GL_EXT_texture_filter_anisotropic */ #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF /* GL_EXT_texture_format_BGRA8888 */ #define GL_BGRA_EXT 0x80E1 /* GL_EXT_read_format_bgra */ #define GL_BGRA_EXT 0x80E1 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 /* GL_EXT_debug_label */ #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F #define GL_PROGRAM_OBJECT_EXT 0x8B40 #define GL_SHADER_OBJECT_EXT 0x8B48 #define GL_BUFFER_OBJECT_EXT 0x9151 #define GL_QUERY_OBJECT_EXT 0x9153 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 #define GL_SAMPLER 0x82E6 #define GL_TRANSFORM_FEEDBACK 0x8E22 /* GL_EXT_disjoint_timer_query */ #define GL_QUERY_COUNTER_BITS_EXT 0x8864 #define GL_CURRENT_QUERY_EXT 0x8865 #define GL_QUERY_RESULT_EXT 0x8866 #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 #define GL_TIME_ELAPSED_EXT 0x88BF #define GL_TIMESTAMP_EXT 0x8E28 #define GL_GPU_DISJOINT_EXT 0x8FBB /* GL_EXT_texture_sRGB_decode */ #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 #define GL_DECODE_EXT 0x8A49 #define GL_SKIP_DECODE_EXT 0x8A4A /* GL_EXT_separate_shader_objects */ #define GL_ACTIVE_PROGRAM_EXT 0x8259 #define GL_VERTEX_SHADER_BIT_EXT 0x00000001 #define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 #define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF #define GL_PROGRAM_SEPARABLE_EXT 0x8258 #define GL_ACTIVE_PROGRAM_EXT 0x8259 #define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A /* GL_EXT_sRGB */ #define GL_SRGB_EXT 0x8C40 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 /* GL_EXT_multisampled_render_to_texture */ #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 /* GL_EXT_robustness */ #define GL_NO_ERROR 0 #define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 #define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 #define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 #define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 #define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 #define GL_NO_RESET_NOTIFICATION_EXT 0x8261 /* GL_KHR_debug */ #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_BUFFER 0x82E0 #define GL_SHADER 0x82E1 #define GL_PROGRAM 0x82E2 #define GL_VERTEX_ARRAY 0x8074 #define GL_QUERY 0x82E3 #define GL_SAMPLER 0x82E6 #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_OUTPUT 0x92E0 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 #define GL_DEBUG_SOURCE_API_KHR 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 #define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A #define GL_DEBUG_SOURCE_OTHER_KHR 0x824B #define GL_DEBUG_TYPE_ERROR_KHR 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E #define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F #define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 #define GL_DEBUG_TYPE_OTHER_KHR 0x8251 #define GL_DEBUG_TYPE_MARKER_KHR 0x8268 #define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 #define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C #define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D #define GL_BUFFER_KHR 0x82E0 #define GL_SHADER_KHR 0x82E1 #define GL_PROGRAM_KHR 0x82E2 #define GL_VERTEX_ARRAY_KHR 0x8074 #define GL_QUERY_KHR 0x82E3 #define GL_SAMPLER_KHR 0x82E6 #define GL_MAX_LABEL_LENGTH_KHR 0x82E8 #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 #define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 #define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 #define GL_DEBUG_OUTPUT_KHR 0x92E0 #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 #define GL_STACK_OVERFLOW_KHR 0x0503 #define GL_STACK_UNDERFLOW_KHR 0x0504 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_DISPLAY_LIST 0x82E7 /* GL_NV_texture_border_clamp */ #define GL_TEXTURE_BORDER_COLOR_NV 0x1004 #define GL_CLAMP_TO_BORDER_NV 0x812D /* GL_OES_depth32 */ #define GL_DEPTH_COMPONENT32_OES 0x81A7 /* GL_OES_mapbuffer */ #define GL_WRITE_ONLY_OES 0x88B9 #define GL_BUFFER_ACCESS_OES 0x88BB #define GL_BUFFER_MAPPED_OES 0x88BC #define GL_BUFFER_MAP_POINTER_OES 0x88BD /* GL_OES_stencil1 */ #define GL_STENCIL_INDEX1_OES 0x8D46 /* GL_OES_stencil4 */ #define GL_STENCIL_INDEX4_OES 0x8D47 /* Function prototypes */ /* GL_ES_VERSION_2_0 */ GLAPI void glActiveTexture(GLenum); GLAPI void glAttachShader(GLuint, GLuint); GLAPI void glBindAttribLocation(GLuint, GLuint, const GLchar *); GLAPI void glBindBuffer(GLenum, GLuint); GLAPI void glBindFramebuffer(GLenum, GLuint); GLAPI void glBindRenderbuffer(GLenum, GLuint); GLAPI void glBindTexture(GLenum, GLuint); GLAPI void glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void glBlendEquation(GLenum); GLAPI void glBlendEquationSeparate(GLenum, GLenum); GLAPI void glBlendFunc(GLenum, GLenum); GLAPI void glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum); GLAPI void glBufferData(GLenum, GLsizeiptr, const void *, GLenum); GLAPI void glBufferSubData(GLenum, GLintptr, GLsizeiptr, const void *); GLAPI GLenum glCheckFramebufferStatus(GLenum); GLAPI void glClear(GLbitfield); GLAPI void glClearColor(GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void glClearDepthf(GLfloat); GLAPI void glClearStencil(GLint); GLAPI void glColorMask(GLboolean, GLboolean, GLboolean, GLboolean); GLAPI void glCompileShader(GLuint); GLAPI void glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); GLAPI void glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); GLAPI void glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); GLAPI void glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); GLAPI GLuint glCreateProgram(void); GLAPI GLuint glCreateShader(GLenum); GLAPI void glCullFace(GLenum); GLAPI void glDeleteBuffers(GLsizei, const GLuint *); GLAPI void glDeleteFramebuffers(GLsizei, const GLuint *); GLAPI void glDeleteProgram(GLuint); GLAPI void glDeleteRenderbuffers(GLsizei, const GLuint *); GLAPI void glDeleteShader(GLuint); GLAPI void glDeleteTextures(GLsizei, const GLuint *); GLAPI void glDepthFunc(GLenum); GLAPI void glDepthMask(GLboolean); GLAPI void glDepthRangef(GLfloat, GLfloat); GLAPI void glDetachShader(GLuint, GLuint); GLAPI void glDisable(GLenum); GLAPI void glDisableVertexAttribArray(GLuint); GLAPI void glDrawArrays(GLenum, GLint, GLsizei); GLAPI void glDrawElements(GLenum, GLsizei, GLenum, const void *); GLAPI void glEnable(GLenum); GLAPI void glEnableVertexAttribArray(GLuint); GLAPI void glFinish(void); GLAPI void glFlush(void); GLAPI void glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint); GLAPI void glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint); GLAPI void glFrontFace(GLenum); GLAPI void glGenBuffers(GLsizei, GLuint *); GLAPI void glGenerateMipmap(GLenum); GLAPI void glGenFramebuffers(GLsizei, GLuint *); GLAPI void glGenRenderbuffers(GLsizei, GLuint *); GLAPI void glGenTextures(GLsizei, GLuint *); GLAPI void glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); GLAPI void glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); GLAPI void glGetAttachedShaders(GLuint, GLsizei, GLsizei *, GLuint *); GLAPI GLint glGetAttribLocation(GLuint, const GLchar *); GLAPI void glGetBooleanv(GLenum, GLboolean *); GLAPI void glGetBufferParameteriv(GLenum, GLenum, GLint *); GLAPI GLenum glGetError(void); GLAPI void glGetFloatv(GLenum, GLfloat *); GLAPI void glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint *); GLAPI void glGetIntegerv(GLenum, GLint *); GLAPI void glGetProgramiv(GLuint, GLenum, GLint *); GLAPI void glGetProgramInfoLog(GLuint, GLsizei, GLsizei *, GLchar *); GLAPI void glGetRenderbufferParameteriv(GLenum, GLenum, GLint *); GLAPI void glGetShaderiv(GLuint, GLenum, GLint *); GLAPI void glGetShaderInfoLog(GLuint, GLsizei, GLsizei *, GLchar *); GLAPI void glGetShaderPrecisionFormat(GLenum, GLenum, GLint *, GLint *); GLAPI void glGetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *); GLAPI const GLubyte * glGetString(GLenum); GLAPI void glGetTexParameterfv(GLenum, GLenum, GLfloat *); GLAPI void glGetTexParameteriv(GLenum, GLenum, GLint *); GLAPI void glGetUniformfv(GLuint, GLint, GLfloat *); GLAPI void glGetUniformiv(GLuint, GLint, GLint *); GLAPI GLint glGetUniformLocation(GLuint, const GLchar *); GLAPI void glGetVertexAttribfv(GLuint, GLenum, GLfloat *); GLAPI void glGetVertexAttribiv(GLuint, GLenum, GLint *); GLAPI void glGetVertexAttribPointerv(GLuint, GLenum, void **); GLAPI void glHint(GLenum, GLenum); GLAPI GLboolean glIsBuffer(GLuint); GLAPI GLboolean glIsEnabled(GLenum); GLAPI GLboolean glIsFramebuffer(GLuint); GLAPI GLboolean glIsProgram(GLuint); GLAPI GLboolean glIsRenderbuffer(GLuint); GLAPI GLboolean glIsShader(GLuint); GLAPI GLboolean glIsTexture(GLuint); GLAPI void glLineWidth(GLfloat); GLAPI void glLinkProgram(GLuint); GLAPI void glPixelStorei(GLenum, GLint); GLAPI void glPolygonOffset(GLfloat, GLfloat); GLAPI void glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *); GLAPI void glReleaseShaderCompiler(void); GLAPI void glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei); GLAPI void glSampleCoverage(GLfloat, GLboolean); GLAPI void glScissor(GLint, GLint, GLsizei, GLsizei); GLAPI void glShaderBinary(GLsizei, const GLuint *, GLenum, const void *, GLsizei); GLAPI void glShaderSource(GLuint, GLsizei, const GLchar *const*, const GLint *); GLAPI void glStencilFunc(GLenum, GLint, GLuint); GLAPI void glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint); GLAPI void glStencilMask(GLuint); GLAPI void glStencilMaskSeparate(GLenum, GLuint); GLAPI void glStencilOp(GLenum, GLenum, GLenum); GLAPI void glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum); GLAPI void glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); GLAPI void glTexParameterf(GLenum, GLenum, GLfloat); GLAPI void glTexParameterfv(GLenum, GLenum, const GLfloat *); GLAPI void glTexParameteri(GLenum, GLenum, GLint); GLAPI void glTexParameteriv(GLenum, GLenum, const GLint *); GLAPI void glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); GLAPI void glUniform1f(GLint, GLfloat); GLAPI void glUniform1fv(GLint, GLsizei, const GLfloat *); GLAPI void glUniform1i(GLint, GLint); GLAPI void glUniform1iv(GLint, GLsizei, const GLint *); GLAPI void glUniform2f(GLint, GLfloat, GLfloat); GLAPI void glUniform2fv(GLint, GLsizei, const GLfloat *); GLAPI void glUniform2i(GLint, GLint, GLint); GLAPI void glUniform2iv(GLint, GLsizei, const GLint *); GLAPI void glUniform3f(GLint, GLfloat, GLfloat, GLfloat); GLAPI void glUniform3fv(GLint, GLsizei, const GLfloat *); GLAPI void glUniform3i(GLint, GLint, GLint, GLint); GLAPI void glUniform3iv(GLint, GLsizei, const GLint *); GLAPI void glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void glUniform4fv(GLint, GLsizei, const GLfloat *); GLAPI void glUniform4i(GLint, GLint, GLint, GLint, GLint); GLAPI void glUniform4iv(GLint, GLsizei, const GLint *); GLAPI void glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat *); GLAPI void glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat *); GLAPI void glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat *); GLAPI void glUseProgram(GLuint); GLAPI void glValidateProgram(GLuint); GLAPI void glVertexAttrib1f(GLuint, GLfloat); GLAPI void glVertexAttrib1fv(GLuint, const GLfloat *); GLAPI void glVertexAttrib2f(GLuint, GLfloat, GLfloat); GLAPI void glVertexAttrib2fv(GLuint, const GLfloat *); GLAPI void glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat); GLAPI void glVertexAttrib3fv(GLuint, const GLfloat *); GLAPI void glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void glVertexAttrib4fv(GLuint, const GLfloat *); GLAPI void glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *); GLAPI void glViewport(GLint, GLint, GLsizei, GLsizei); /* GL_ANGLE_framebuffer_blit */ GLAPI void glBlitFramebufferANGLE(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); /* GL_ANGLE_framebuffer_multisample */ GLAPI void glRenderbufferStorageMultisampleANGLE(GLenum, GLsizei, GLenum, GLsizei, GLsizei); /* GL_ANGLE_instanced_arrays */ GLAPI void glDrawArraysInstancedANGLE(GLenum, GLint, GLsizei, GLsizei); GLAPI void glDrawElementsInstancedANGLE(GLenum, GLsizei, GLenum, const void *, GLsizei); GLAPI void glVertexAttribDivisorANGLE(GLuint, GLuint); /* GL_ANGLE_depth_texture */ /* GL_APPLE_framebuffer_multisample */ GLAPI void glRenderbufferStorageMultisampleAPPLE(GLenum, GLsizei, GLenum, GLsizei, GLsizei); GLAPI void glResolveMultisampleFramebufferAPPLE(void); /* GL_APPLE_texture_max_level */ /* GL_ARM_rgba8 */ /* GL_EXT_texture_type_2_10_10_10_REV */ /* GL_EXT_discard_framebuffer */ GLAPI void glDiscardFramebufferEXT(GLenum, GLsizei, const GLenum *); /* GL_EXT_blend_minmax */ GLAPI void glBlendEquationEXT(GLenum); /* GL_EXT_shader_texture_lod */ /* GL_EXT_occlusion_query_boolean */ GLAPI void glGenQueriesEXT(GLsizei, GLuint *); GLAPI void glDeleteQueriesEXT(GLsizei, const GLuint *); GLAPI GLboolean glIsQueryEXT(GLuint); GLAPI void glBeginQueryEXT(GLenum, GLuint); GLAPI void glEndQueryEXT(GLenum); GLAPI void glGetQueryivEXT(GLenum, GLenum, GLint *); GLAPI void glGetQueryObjectuivEXT(GLuint, GLenum, GLuint *); /* GL_EXT_shadow_samplers */ /* GL_EXT_texture_rg */ /* GL_EXT_texture_storage */ GLAPI void glTexStorage1DEXT(GLenum, GLsizei, GLenum, GLsizei); GLAPI void glTexStorage2DEXT(GLenum, GLsizei, GLenum, GLsizei, GLsizei); GLAPI void glTexStorage3DEXT(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); GLAPI void glTextureStorage1DEXT(GLuint, GLenum, GLsizei, GLenum, GLsizei); GLAPI void glTextureStorage2DEXT(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei); GLAPI void glTextureStorage3DEXT(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); /* GL_EXT_map_buffer_range */ GLAPI void * glMapBufferRangeEXT(GLenum, GLintptr, GLsizeiptr, GLbitfield); GLAPI void glFlushMappedBufferRangeEXT(GLenum, GLintptr, GLsizeiptr); /* GL_EXT_instanced_arrays */ GLAPI void glDrawArraysInstancedEXT(GLenum, GLint, GLsizei, GLsizei); GLAPI void glDrawElementsInstancedEXT(GLenum, GLsizei, GLenum, const void *, GLsizei); GLAPI void glVertexAttribDivisorEXT(GLuint, GLuint); /* GL_EXT_draw_instanced */ /* GL_NV_draw_buffers */ GLAPI void glDrawBuffersNV(GLsizei, const GLenum *); /* GL_NV_fbo_color_attachments */ /* GL_NV_read_buffer */ GLAPI void glReadBufferNV(GLenum); /* GL_NV_draw_instanced */ GLAPI void glDrawArraysInstancedNV(GLenum, GLint, GLsizei, GLsizei); GLAPI void glDrawElementsInstancedNV(GLenum, GLsizei, GLenum, const void *, GLsizei); /* GL_NV_framebuffer_blit */ GLAPI void glBlitFramebufferNV(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); /* GL_NV_framebuffer_multisample */ GLAPI void glRenderbufferStorageMultisampleNV(GLenum, GLsizei, GLenum, GLsizei, GLsizei); /* GL_NV_instanced_arrays */ GLAPI void glVertexAttribDivisorNV(GLuint, GLuint); /* GL_NV_shadow_samplers_array */ /* GL_NV_shadow_samplers_cube */ /* GL_OES_depth24 */ /* GL_OES_element_index_uint */ /* GL_OES_rgb8_rgba8 */ /* GL_OES_texture_3D */ GLAPI void glTexImage3DOES(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); GLAPI void glTexSubImage3DOES(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); GLAPI void glCopyTexSubImage3DOES(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); GLAPI void glCompressedTexImage3DOES(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); GLAPI void glCompressedTexSubImage3DOES(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); GLAPI void glFramebufferTexture3DOES(GLenum, GLenum, GLenum, GLuint, GLint, GLint); /* GL_OES_texture_half_float_linear */ /* GL_OES_texture_float_linear */ /* GL_OES_texture_half_float */ /* GL_OES_texture_float */ /* GL_OES_vertex_half_float */ /* GL_OES_packed_depth_stencil */ /* GL_OES_depth_texture */ /* GL_OES_standard_derivatives */ /* GL_OES_vertex_array_object */ GLAPI void glBindVertexArrayOES(GLuint); GLAPI void glDeleteVertexArraysOES(GLsizei, const GLuint *); GLAPI void glGenVertexArraysOES(GLsizei, GLuint *); GLAPI GLboolean glIsVertexArrayOES(GLuint); /* GL_OES_required_internalformat */ /* GL_OES_surfaceless_context */ /* GL_APPLE_texture_format_BGRA8888 */ /* GL_EXT_texture_filter_anisotropic */ /* GL_EXT_texture_format_BGRA8888 */ /* GL_EXT_read_format_bgra */ /* GL_EXT_multi_draw_arrays */ GLAPI void glMultiDrawArraysEXT(GLenum, const GLint *, const GLsizei *, GLsizei); GLAPI void glMultiDrawElementsEXT(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei); /* GL_EXT_debug_label */ GLAPI void glLabelObjectEXT(GLenum, GLuint, GLsizei, const GLchar *); GLAPI void glGetObjectLabelEXT(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); /* GL_EXT_debug_marker */ GLAPI void glInsertEventMarkerEXT(GLsizei, const GLchar *); GLAPI void glPushGroupMarkerEXT(GLsizei, const GLchar *); GLAPI void glPopGroupMarkerEXT(void); /* GL_EXT_disjoint_timer_query */ GLAPI void glQueryCounterEXT(GLuint, GLenum); GLAPI void glGetQueryObjectivEXT(GLuint, GLenum, GLint *); GLAPI void glGetQueryObjecti64vEXT(GLuint, GLenum, GLint64 *); GLAPI void glGetQueryObjectui64vEXT(GLuint, GLenum, GLuint64 *); /* GL_EXT_texture_sRGB_decode */ /* GL_EXT_separate_shader_objects */ GLAPI void glUseShaderProgramEXT(GLenum, GLuint); GLAPI void glActiveProgramEXT(GLuint); GLAPI GLuint glCreateShaderProgramEXT(GLenum, const GLchar *); GLAPI void glActiveShaderProgramEXT(GLuint, GLuint); GLAPI void glBindProgramPipelineEXT(GLuint); GLAPI GLuint glCreateShaderProgramvEXT(GLenum, GLsizei, const GLchar **); GLAPI void glDeleteProgramPipelinesEXT(GLsizei, const GLuint *); GLAPI void glGenProgramPipelinesEXT(GLsizei, GLuint *); GLAPI void glGetProgramPipelineInfoLogEXT(GLuint, GLsizei, GLsizei *, GLchar *); GLAPI void glGetProgramPipelineivEXT(GLuint, GLenum, GLint *); GLAPI GLboolean glIsProgramPipelineEXT(GLuint); GLAPI void glProgramParameteriEXT(GLuint, GLenum, GLint); GLAPI void glProgramUniform1fEXT(GLuint, GLint, GLfloat); GLAPI void glProgramUniform1fvEXT(GLuint, GLint, GLsizei, const GLfloat *); GLAPI void glProgramUniform1iEXT(GLuint, GLint, GLint); GLAPI void glProgramUniform1ivEXT(GLuint, GLint, GLsizei, const GLint *); GLAPI void glProgramUniform2fEXT(GLuint, GLint, GLfloat, GLfloat); GLAPI void glProgramUniform2fvEXT(GLuint, GLint, GLsizei, const GLfloat *); GLAPI void glProgramUniform2iEXT(GLuint, GLint, GLint, GLint); GLAPI void glProgramUniform2ivEXT(GLuint, GLint, GLsizei, const GLint *); GLAPI void glProgramUniform3fEXT(GLuint, GLint, GLfloat, GLfloat, GLfloat); GLAPI void glProgramUniform3fvEXT(GLuint, GLint, GLsizei, const GLfloat *); GLAPI void glProgramUniform3iEXT(GLuint, GLint, GLint, GLint, GLint); GLAPI void glProgramUniform3ivEXT(GLuint, GLint, GLsizei, const GLint *); GLAPI void glProgramUniform4fEXT(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void glProgramUniform4fvEXT(GLuint, GLint, GLsizei, const GLfloat *); GLAPI void glProgramUniform4iEXT(GLuint, GLint, GLint, GLint, GLint, GLint); GLAPI void glProgramUniform4ivEXT(GLuint, GLint, GLsizei, const GLint *); GLAPI void glProgramUniformMatrix2fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); GLAPI void glProgramUniformMatrix3fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); GLAPI void glProgramUniformMatrix4fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); GLAPI void glUseProgramStagesEXT(GLuint, GLbitfield, GLuint); GLAPI void glValidateProgramPipelineEXT(GLuint); GLAPI void glProgramUniform1uiEXT(GLuint, GLint, GLuint); GLAPI void glProgramUniform2uiEXT(GLuint, GLint, GLuint, GLuint); GLAPI void glProgramUniform3uiEXT(GLuint, GLint, GLuint, GLuint, GLuint); GLAPI void glProgramUniform4uiEXT(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); GLAPI void glProgramUniform1uivEXT(GLuint, GLint, GLsizei, const GLuint *); GLAPI void glProgramUniform2uivEXT(GLuint, GLint, GLsizei, const GLuint *); GLAPI void glProgramUniform3uivEXT(GLuint, GLint, GLsizei, const GLuint *); GLAPI void glProgramUniform4uivEXT(GLuint, GLint, GLsizei, const GLuint *); GLAPI void glProgramUniformMatrix2x3fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); GLAPI void glProgramUniformMatrix3x2fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); GLAPI void glProgramUniformMatrix2x4fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); GLAPI void glProgramUniformMatrix4x2fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); GLAPI void glProgramUniformMatrix3x4fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); GLAPI void glProgramUniformMatrix4x3fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); /* GL_EXT_sRGB */ /* GL_EXT_multisampled_render_to_texture */ GLAPI void glRenderbufferStorageMultisampleEXT(GLenum, GLsizei, GLenum, GLsizei, GLsizei); GLAPI void glFramebufferTexture2DMultisampleEXT(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); /* GL_EXT_robustness */ GLAPI GLenum glGetGraphicsResetStatusEXT(void); GLAPI void glReadnPixelsEXT(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); GLAPI void glGetnUniformfvEXT(GLuint, GLint, GLsizei, GLfloat *); GLAPI void glGetnUniformivEXT(GLuint, GLint, GLsizei, GLint *); /* GL_KHR_debug */ GLAPI void glDebugMessageControl(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); GLAPI void glDebugMessageInsert(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); GLAPI void glDebugMessageCallback(GLDEBUGPROC, const void *); GLAPI GLuint glGetDebugMessageLog(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); GLAPI void glPushDebugGroup(GLenum, GLuint, GLsizei, const GLchar *); GLAPI void glPopDebugGroup(void); GLAPI void glObjectLabel(GLenum, GLuint, GLsizei, const GLchar *); GLAPI void glGetObjectLabel(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); GLAPI void glObjectPtrLabel(const void *, GLsizei, const GLchar *); GLAPI void glGetObjectPtrLabel(const void *, GLsizei, GLsizei *, GLchar *); GLAPI void glGetPointerv(GLenum, void **); GLAPI void glDebugMessageControlKHR(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); GLAPI void glDebugMessageInsertKHR(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); GLAPI void glDebugMessageCallbackKHR(GLDEBUGPROCKHR, const void *); GLAPI GLuint glGetDebugMessageLogKHR(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); GLAPI void glPushDebugGroupKHR(GLenum, GLuint, GLsizei, const GLchar *); GLAPI void glPopDebugGroupKHR(void); GLAPI void glObjectLabelKHR(GLenum, GLuint, GLsizei, const GLchar *); GLAPI void glGetObjectLabelKHR(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); GLAPI void glObjectPtrLabelKHR(const void *, GLsizei, const GLchar *); GLAPI void glGetObjectPtrLabelKHR(const void *, GLsizei, GLsizei *, GLchar *); GLAPI void glGetPointervKHR(GLenum, void **); /* GL_NV_read_buffer_front */ /* GL_NV_read_depth */ /* GL_NV_read_stencil */ /* GL_NV_read_depth_stencil */ /* GL_NV_texture_border_clamp */ /* GL_OES_depth32 */ /* GL_OES_mapbuffer */ GLAPI void * glMapBufferOES(GLenum, GLenum); GLAPI GLboolean glUnmapBufferOES(GLenum); GLAPI void glGetBufferPointervOES(GLenum, GLenum, void **); /* GL_OES_stencil1 */ /* GL_OES_stencil4 */ #ifdef __cplusplus } #endif #endif