#ifndef Magnum_MeshTools_CompileLines_h #define Magnum_MeshTools_CompileLines_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #if defined(MAGNUM_TARGET_GL) && !defined(MAGNUM_TARGET_GLES2) /** @file * @brief Function @ref Magnum::MeshTools::compileLines() * @m_since_latest */ #endif #include "Magnum/configure.h" #if defined(MAGNUM_TARGET_GL) && !defined(MAGNUM_TARGET_GLES2) #include "Magnum/GL/GL.h" #include "Magnum/MeshTools/visibility.h" #include "Magnum/Trade/Trade.h" namespace Magnum { namespace MeshTools { /** @brief Compile a line mesh for use with @ref Shaders::LineGL @m_since_latest Returns a @ref MeshPrimitive::Triangles mesh with @ref MeshIndexType::UnsignedInt indices, all input attributes preserved in their original format, and additionally with @ref Shaders::LineGL::PreviousPosition and @ref Shaders::LineGL::NextPosition attributes added in the same format as the input @ref Trade::MeshAttribute::Position, and the @ref Shaders::LineGL::Annotation attribute as @ref VertexFormat::UnsignedInt, according to the @ref Shaders-LineGL-mesh-representation documentation of the shader. Each line segment in the input vertices is converted to a quad, with first two vertices inheriting vertex data from the first point of the segment and second two vertices inheriting data from the second point of the segment. If the input mesh is indexed, it's deindexed first. Neighbor information from a @ref MeshPrimitive::LineStrip or @ref MeshPrimitive::LineLoop mesh is used to form a single contiguous strip or a loop, @ref MeshPrimitive::Lines is treated as loose segments. For compatibility with shaders other than @ref Shaders::LineGL, the output mesh can be also interpreted as indexed @ref MeshPrimitive::Lines --- out of every six indices forming a quad, two will form a line segment between the two original points, and the remaining four collapse into two degenerate line segments. Expects that the mesh contains at least a @ref Trade::MeshAttribute::Position and is a line @relativeref{Magnum,MeshPrimitive}. @note This function is available only if Magnum is compiled with @ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features for more information. @requires_gles30 @ref Shaders::LineGL requires integer support in shaders which is not available in OpenGL ES 2.0, thus neither this function is defined in OpenGL ES 2.0 builds. @requires_webgl20 @ref Shaders::LineGL requires integer support in shaders which is not available in WebGL 1.0, thus neither this function is defined in WebGL 1.0 builds. */ MAGNUM_MESHTOOLS_EXPORT GL::Mesh compileLines(const Trade::MeshData& lineMesh); }} #else #error this header is available only in the desktop OpenGL, OpenGL ES 3.0+ and WebGL 2.0 builds #endif #endif