#ifndef Magnum_SceneGraph_AbstractTransformation_h #define Magnum_SceneGraph_AbstractTransformation_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Class @ref Magnum::SceneGraph::AbstractTransformation, alias @ref Magnum::SceneGraph::AbstractBasicTransformation2D, @ref Magnum::SceneGraph::AbstractBasicTransformation3D, typedef @ref Magnum::SceneGraph::AbstractTransformation2D, @ref Magnum::SceneGraph::AbstractTransformation3D */ #include "Magnum/SceneGraph/SceneGraph.h" #include "Magnum/SceneGraph/visibility.h" namespace Magnum { namespace SceneGraph { /** @brief Base for transformations Provides transformation implementation for @ref Object instances. See @ref scenegraph-features-transformation for more information. @section SceneGraph-AbstractTransformation-explicit-specializations Explicit template specializations The following specializations are explicitly compiled into @ref SceneGraph library. For other specializations (e.g. using @ref Magnum::Double "Double" type) you have to use @ref Object.hpp implementation file to avoid linker errors. See @ref compilation-speedup-hpp for more information. - @ref AbstractTransformation2D - @ref AbstractTransformation3D @see @ref scenegraph, @ref AbstractBasicTransformation2D, @ref AbstractBasicTransformation3D, @ref AbstractTransformation2D, @ref AbstractTransformation3D */ template class AbstractTransformation { public: /** @brief Underlying floating-point type */ typedef T Type; enum: UnsignedInt { Dimensions = dimensions /**< Dimension count */ }; explicit AbstractTransformation(); /** * @brief Reset object transformation * @return Reference to self (for method chaining) */ AbstractTransformation& resetTransformation() { doResetTransformation(); return *this; } protected: ~AbstractTransformation() = default; #ifdef DOXYGEN_GENERATING_OUTPUT protected: #else private: #endif /** @brief Polymorphic implementation for @ref resetTransformation() */ virtual void doResetTransformation() = 0; }; /** @brief Base transformation for two-dimensional scenes Convenience alternative to @cpp AbstractTransformation<2, T> @ce. See @ref AbstractTransformation for more information. @see @ref AbstractTransformation2D, @ref AbstractBasicTransformation3D */ #ifndef CORRADE_MSVC2015_COMPATIBILITY /* Multiple definitions still broken */ template using AbstractBasicTransformation2D = AbstractTransformation<2, T>; #endif /** @brief Base transformation for two-dimensional float scenes @see @ref AbstractTransformation3D */ typedef AbstractBasicTransformation2D AbstractTransformation2D; /** @brief Base transformation for three-dimensional scenes Convenience alternative to @cpp AbstractTransformation<3, T> @ce. See @ref AbstractTransformation for more information. @see @ref AbstractTransformation3D, @ref AbstractBasicTransformation2D */ #ifndef CORRADE_MSVC2015_COMPATIBILITY /* Multiple definitions still broken */ template using AbstractBasicTransformation3D = AbstractTransformation<3, T>; #endif /** @brief Base transformation for three-dimensional float scenes @see @ref AbstractTransformation2D */ typedef AbstractBasicTransformation3D AbstractTransformation3D; #if defined(CORRADE_TARGET_WINDOWS) && !(defined(CORRADE_TARGET_MINGW) && !defined(CORRADE_TARGET_CLANG)) extern template class MAGNUM_SCENEGRAPH_EXPORT AbstractTransformation<2, Float>; extern template class MAGNUM_SCENEGRAPH_EXPORT AbstractTransformation<3, Float>; #endif }} #endif