/* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ #include "AxisAlignedBoxRenderer.h" #include "Mesh.h" #include "DebugTools/ResourceManager.h" #include "DebugTools/ShapeRenderer.h" #include "SceneGraph/AbstractCamera.h" #include "Shaders/FlatShader.h" namespace Magnum { namespace DebugTools { namespace Implementation { template AxisAlignedBoxRenderer::AxisAlignedBoxRenderer(Physics::AxisAlignedBox& axisAlignedBox): axisAlignedBox(axisAlignedBox) {} template void AxisAlignedBoxRenderer::draw(Resource& options, const typename DimensionTraits::MatrixType&, typename SceneGraph::AbstractCamera* camera) { /* Half scale, because the box is 2x2(x2) */ typename DimensionTraits::MatrixType transformation = DimensionTraits::MatrixType::translation(axisAlignedBox.transformedPosition())* DimensionTraits::MatrixType::scaling(axisAlignedBox.transformedSize()/2); this->shader->setTransformationProjectionMatrix(camera->projectionMatrix()*camera->cameraMatrix()*transformation) ->setColor(options->color()) ->use(); this->mesh->draw(); } template class AxisAlignedBoxRenderer<2>; template class AxisAlignedBoxRenderer<3>; }}}