/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include #include #include #ifdef CORRADE_TARGET_APPLE #include #include /* isSandboxed() */ #endif #include "Magnum/Image.h" #include "Magnum/ImageView.h" #include "Magnum/PixelFormat.h" #include "Magnum/Math/Color.h" #include "Magnum/Math/Range.h" #include "Magnum/DebugTools/CompareImage.h" #include "Magnum/DebugTools/TextureImage.h" #include "Magnum/GL/Context.h" #include "Magnum/GL/Extensions.h" #include "Magnum/GL/Framebuffer.h" #include "Magnum/GL/OpenGLTester.h" #include "Magnum/GL/PixelFormat.h" #include "Magnum/GL/Texture.h" #include "Magnum/GL/TextureFormat.h" #include "Magnum/TextureTools/DistanceFieldGL.h" #include "Magnum/Trade/AbstractImporter.h" #include "Magnum/Trade/ImageData.h" #include "configure.h" namespace Magnum { namespace TextureTools { namespace Test { namespace { struct DistanceFieldGLTest: GL::OpenGLTester { explicit DistanceFieldGLTest(); void construct(); void constructCopy(); void constructMove(); void runTexture(); void runFramebuffer(); void formatNotDrawable(); void sizeRatioNotMultipleOfTwo(); #ifndef MAGNUM_TARGET_WEBGL void benchmark(); #endif private: PluginManager::Manager _manager{"nonexistent"}; Containers::String _testDir; }; using namespace Math::Literals; const struct { const char* name; Vector2i size; Vector2i offset; bool flipX, flipY; } RunData[]{ {"", {64, 64}, {}, false, false}, {"flipped on X", {64, 64}, {}, true, false}, {"flipped on Y", {64, 64}, {}, false, true}, {"with offset", {128, 96}, {64, 32}, false, false}, }; DistanceFieldGLTest::DistanceFieldGLTest() { addTests({&DistanceFieldGLTest::construct, &DistanceFieldGLTest::constructCopy, &DistanceFieldGLTest::constructMove}); addInstancedTests({&DistanceFieldGLTest::runTexture, &DistanceFieldGLTest::runFramebuffer}, Containers::arraySize(RunData)); addTests({&DistanceFieldGLTest::formatNotDrawable, &DistanceFieldGLTest::sizeRatioNotMultipleOfTwo}); #ifndef MAGNUM_TARGET_WEBGL addBenchmarks({&DistanceFieldGLTest::benchmark}, 10, BenchmarkType::GpuTime); #endif /* Load the plugin directly from the build tree. Otherwise it's either static and already loaded or not present in the build tree */ #ifdef ANYIMAGEIMPORTER_PLUGIN_FILENAME CORRADE_INTERNAL_ASSERT_OUTPUT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); #endif #ifdef TGAIMPORTER_PLUGIN_FILENAME CORRADE_INTERNAL_ASSERT_OUTPUT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); #endif #ifdef CORRADE_TARGET_APPLE if(Utility::System::isSandboxed() #if defined(CORRADE_TARGET_IOS) && defined(CORRADE_TESTSUITE_TARGET_XCTEST) /** @todo Fix this once I persuade CMake to run XCTest tests properly */ && std::getenv("SIMULATOR_UDID") #endif ) { _testDir = Utility::Path::join(Utility::Path::split(*Utility::Path::executableLocation()).first(), "DistanceFieldGLTestFiles"); } else #endif { _testDir = Utility::Path::join(TEXTURETOOLS_TEST_DIR, "DistanceFieldGLTestFiles"); } } void DistanceFieldGLTest::construct() { DistanceFieldGL distanceField{32}; CORRADE_COMPARE(distanceField.radius(), 32); } void DistanceFieldGLTest::constructCopy() { CORRADE_VERIFY(!std::is_copy_constructible{}); CORRADE_VERIFY(!std::is_copy_assignable{}); } void DistanceFieldGLTest::constructMove() { DistanceFieldGL a{16}; DistanceFieldGL b = Utility::move(a); CORRADE_COMPARE(b.radius(), 16); DistanceFieldGL c{8}; c = Utility::move(b); CORRADE_COMPARE(c.radius(), 16); CORRADE_VERIFY(std::is_nothrow_move_constructible::value); CORRADE_VERIFY(std::is_nothrow_move_assignable::value); } void DistanceFieldGLTest::runTexture() { auto&& data = RunData[testCaseInstanceId()]; setTestCaseDescription(data.name); Containers::Pointer importer; if(!(importer = _manager.loadAndInstantiate("TgaImporter"))) CORRADE_SKIP("TgaImporter plugin not found."); CORRADE_VERIFY(importer->openFile(Utility::Path::join(_testDir, "input.tga"))); CORRADE_COMPARE(importer->image2DCount(), 1); Containers::Optional inputImage = importer->image2D(0); CORRADE_VERIFY(inputImage); CORRADE_COMPARE(inputImage->format(), PixelFormat::R8Unorm); /* Flip the input if desired */ if(data.flipX) Utility::flipInPlace<1>(inputImage->mutablePixels()); if(data.flipY) Utility::flipInPlace<0>(inputImage->mutablePixels()); #ifndef MAGNUM_TARGET_GLES2 const GL::TextureFormat inputFormat = GL::TextureFormat::R8; #elif !defined(MAGNUM_TARGET_WEBGL) GL::TextureFormat inputFormat; if(GL::Context::current().isExtensionSupported()) { CORRADE_INFO("Using" << GL::Extensions::EXT::texture_rg::string()); inputFormat = GL::TextureFormat::R8; } else { inputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */ } #else const GL::TextureFormat inputFormat = GL::TextureFormat::Luminance; #endif GL::Texture2D input; input.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base) .setMagnificationFilter(GL::SamplerFilter::Nearest) .setStorage(1, inputFormat, inputImage->size()); #if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL) input.setSubImage(0, {}, *inputImage); #else if(GL::Context::current().isExtensionSupported()) input.setSubImage(0, {}, ImageView2D{inputImage->storage(), GL::PixelFormat::Red, GL::PixelType::UnsignedByte, inputImage->size(), inputImage->data()}); else input.setSubImage(0, {}, *inputImage); #endif #ifndef MAGNUM_TARGET_GLES2 const GL::TextureFormat outputTextureFormat = GL::TextureFormat::R8; const GL::PixelFormat outputPixelFormat = GL::PixelFormat::Red; #elif !defined(MAGNUM_TARGET_WEBGL) GL::TextureFormat outputTextureFormat; GL::PixelFormat outputPixelFormat; if(GL::Context::current().isExtensionSupported()) { outputTextureFormat = GL::TextureFormat::R8; outputPixelFormat = GL::PixelFormat::Red; } else { outputTextureFormat = GL::TextureFormat::RGBA; outputPixelFormat = GL::PixelFormat::RGBA; } #else const GL::TextureFormat outputTextureFormat = GL::TextureFormat::RGBA; const GL::PixelFormat outputPixelFormat = GL::PixelFormat::RGBA; #endif const GL::PixelType outputPixelType = GL::PixelType::UnsignedByte; GL::Texture2D output; output.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base) .setMagnificationFilter(GL::SamplerFilter::Nearest) .setStorage(1, outputTextureFormat, data.size); /* Fill the texture with some data to verify they don't affect the output and aren't accidentally overwritten when running on just a subrectangle */ output.setSubImage(0, {}, ImageView2D{outputPixelFormat, outputPixelType, data.size, Containers::Array{DirectInit, std::size_t(data.size.product()*GL::pixelFormatSize(outputPixelFormat, outputPixelType)), '\x66'}}); DistanceFieldGL distanceField{32}; CORRADE_COMPARE(distanceField.radius(), 32); MAGNUM_VERIFY_NO_GL_ERROR(); distanceField(input, output, Range2Di::fromSize(data.offset, Vector2i{64}) #ifdef MAGNUM_TARGET_GLES , inputImage->size() #endif ); Containers::Optional actualOutputImage; #ifndef MAGNUM_TARGET_GLES2 actualOutputImage = Image2D{PixelFormat::R8Unorm}; #elif !defined(MAGNUM_TARGET_WEBGL) if(GL::Context::current().isExtensionSupported()) actualOutputImage = Image2D{GL::PixelFormat::Red, GL::PixelType::UnsignedByte}; else actualOutputImage = Image2D{PixelFormat::RGBA8Unorm}; #else actualOutputImage = Image2D{PixelFormat::RGBA8Unorm}; #endif /* Verify that the other data weren't overwritten if processing just a subrange -- it should still have the original data kept */ if(data.offset.product()) { DebugTools::textureSubImage(output, 0, Range2Di::fromSize({}, Vector2i{1}), *actualOutputImage); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(actualOutputImage->data()[0], '\x66'); } DebugTools::textureSubImage(output, 0, Range2Di::fromSize(data.offset, Vector2i{64}), *actualOutputImage); MAGNUM_VERIFY_NO_GL_ERROR(); if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || !(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); /* Flip the output back */ Containers::StridedArrayView3D pixels3 = actualOutputImage->pixels(); if(data.flipX) Utility::flipInPlace<1>(pixels3); if(data.flipY) Utility::flipInPlace<0>(pixels3); /* Use just the first channel if the format is RGBA */ Containers::StridedArrayView2D pixels; if(actualOutputImage->format() == PixelFormat::RGBA8Unorm) pixels = Containers::arrayCast<2, Color4ub>(pixels3).slice(&Color4ub::r); else pixels = Containers::arrayCast<2, UnsignedByte>(pixels3); CORRADE_COMPARE_WITH( pixels, Utility::Path::join(_testDir, "output.tga"), /* Some mobile GPUs have slight (off-by-one) rounding errors compared to the ground truth, but it's just a very small amount of pixels (20-50 out of the total 4k pixels, iOS/WebGL has slightly more). That's okay. It's also possible that the ground truth itself has rounding errors ;) */ (DebugTools::CompareImageToFile{_manager, 1.0f, 0.178f})); } void DistanceFieldGLTest::runFramebuffer() { auto&& data = RunData[testCaseInstanceId()]; setTestCaseDescription(data.name); /* Like runTexture(), except that the it's using the framebuffer overload. It should give the same results even without having to explicitly set anything on the framebuffer. */ Containers::Pointer importer; if(!(importer = _manager.loadAndInstantiate("TgaImporter"))) CORRADE_SKIP("TgaImporter plugin not found."); CORRADE_VERIFY(importer->openFile(Utility::Path::join(_testDir, "input.tga"))); CORRADE_COMPARE(importer->image2DCount(), 1); Containers::Optional inputImage = importer->image2D(0); CORRADE_VERIFY(inputImage); CORRADE_COMPARE(inputImage->format(), PixelFormat::R8Unorm); /* Flip the input if desired */ if(data.flipX) Utility::flipInPlace<1>(inputImage->mutablePixels()); if(data.flipY) Utility::flipInPlace<0>(inputImage->mutablePixels()); #ifndef MAGNUM_TARGET_GLES2 const GL::TextureFormat inputFormat = GL::TextureFormat::R8; #elif !defined(MAGNUM_TARGET_WEBGL) GL::TextureFormat inputFormat; if(GL::Context::current().isExtensionSupported()) { CORRADE_INFO("Using" << GL::Extensions::EXT::texture_rg::string()); inputFormat = GL::TextureFormat::R8; } else { inputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */ } #else const GL::TextureFormat inputFormat = GL::TextureFormat::Luminance; #endif GL::Texture2D input; input.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base) .setMagnificationFilter(GL::SamplerFilter::Nearest) .setStorage(1, inputFormat, inputImage->size()); #if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL) input.setSubImage(0, {}, *inputImage); #else if(GL::Context::current().isExtensionSupported()) input.setSubImage(0, {}, ImageView2D{inputImage->storage(), GL::PixelFormat::Red, GL::PixelType::UnsignedByte, inputImage->size(), inputImage->data()}); else input.setSubImage(0, {}, *inputImage); #endif #ifndef MAGNUM_TARGET_GLES2 const GL::TextureFormat outputFormat = GL::TextureFormat::R8; #elif !defined(MAGNUM_TARGET_WEBGL) GL::TextureFormat outputFormat; if(GL::Context::current().isExtensionSupported()) outputFormat = GL::TextureFormat::R8; else outputFormat = GL::TextureFormat::RGBA; #else const GL::TextureFormat outputFormat = GL::TextureFormat::RGBA; #endif GL::Texture2D outputTexture; outputTexture.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base) .setMagnificationFilter(GL::SamplerFilter::Nearest) .setStorage(1, outputFormat, data.size); /* Deliberately making the viewport the whole framebuffer -- the tool should adjust it as appropriate and then revert back */ GL::Framebuffer output{{{}, data.size}}; output.attachTexture(GL::Framebuffer::ColorAttachment(0), outputTexture, 0); /* Clear the framebuffer to some data to verify it's not getting cleared again inside, stomping on existing data. Use the statless clear command if possible to avoid the clear color getting accidentally reused for a clear inside, making the test wrongly pass */ #ifndef MAGNUM_TARGET_GLES2 output.clearColor(0, 0x667788_rgbf); #else GL::Renderer::setClearColor(0x667788_rgbf); output.clear(GL::FramebufferClear::Color); /* Same as in GL::Renderer::initializeContextBasedFunctionality() */ GL::Renderer::setClearColor(0x1f1f1f_rgbf); #endif DistanceFieldGL distanceField{32}; CORRADE_COMPARE(distanceField.radius(), 32); MAGNUM_VERIFY_NO_GL_ERROR(); distanceField(input, output, Range2Di::fromSize(data.offset, Vector2i{64}) #ifdef MAGNUM_TARGET_GLES , inputImage->size() #endif ); /* The viewport should stay as it was before */ CORRADE_COMPARE(output.viewport(), (Range2Di{{}, data.size})); Containers::Optional actualOutputImage; #ifndef MAGNUM_TARGET_GLES2 actualOutputImage = Image2D{PixelFormat::R8Unorm}; #elif !defined(MAGNUM_TARGET_WEBGL) if(GL::Context::current().isExtensionSupported()) actualOutputImage = Image2D{GL::PixelFormat::Red, GL::PixelType::UnsignedByte}; else actualOutputImage = Image2D{PixelFormat::RGBA8Unorm}; #else actualOutputImage = Image2D{PixelFormat::RGBA8Unorm}; #endif /* Verify that the other data weren't overwritten if processing just a subrange -- it should still have the original data kept */ if(data.offset.product()) { DebugTools::textureSubImage(outputTexture, 0, Range2Di::fromSize({}, Vector2i{1}), *actualOutputImage); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(actualOutputImage->data()[0], '\x66'); } DebugTools::textureSubImage(outputTexture, 0, Range2Di::fromSize(data.offset, Vector2i{64}), *actualOutputImage); MAGNUM_VERIFY_NO_GL_ERROR(); if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || !(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); /* Flip the output back */ Containers::StridedArrayView3D pixels3 = actualOutputImage->pixels(); if(data.flipX) Utility::flipInPlace<1>(pixels3); if(data.flipY) Utility::flipInPlace<0>(pixels3); /* Use just the first channel if the format is RGBA */ Containers::StridedArrayView2D pixels; if(actualOutputImage->format() == PixelFormat::RGBA8Unorm) pixels = Containers::arrayCast<2, Color4ub>(pixels3).slice(&Color4ub::r); else pixels = Containers::arrayCast<2, UnsignedByte>(pixels3); CORRADE_COMPARE_WITH( pixels, Utility::Path::join(_testDir, "output.tga"), /* Some mobile GPUs have slight (off-by-one) rounding errors compared to the ground truth, but it's just a very small amount of pixels (20-50 out of the total 4k pixels, iOS/WebGL has slightly more). That's okay. It's also possible that the ground truth itself has rounding errors ;) */ (DebugTools::CompareImageToFile{_manager, 1.0f, 0.178f})); } void DistanceFieldGLTest::formatNotDrawable() { CORRADE_SKIP_IF_NO_ASSERT(); #ifndef MAGNUM_TARGET_GLES if(!GL::Context::current().isExtensionSupported()) CORRADE_SKIP(GL::Extensions::EXT::texture_shared_exponent::string() << "not supported, can't test"); #endif /* Not using GL::textureFormat(PixelFormat::R8Unorm) as that could pass an unsized format to glTexStorage() on ES2, causing a GL error */ #ifndef MAGNUM_TARGET_GLES2 const GL::TextureFormat inputFormat = GL::TextureFormat::R8; #elif !defined(MAGNUM_TARGET_WEBGL) GL::TextureFormat inputFormat; if(GL::Context::current().isExtensionSupported()) { CORRADE_INFO("Using" << GL::Extensions::EXT::texture_rg::string()); inputFormat = GL::TextureFormat::R8; } else { inputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */ } #else const GL::TextureFormat inputFormat = GL::TextureFormat::Luminance; #endif GL::Texture2D input; input.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base) .setMagnificationFilter(GL::SamplerFilter::Nearest) .setStorage(1, inputFormat, {64, 64}); /* Similarly in this case */ GL::Texture2D output; #ifdef MAGNUM_TARGET_GLES2 output.setImage(0, GL::TextureFormat::Luminance, ImageView2D{GL::PixelFormat::Luminance, GL::PixelType::UnsignedByte, Vector2i{4}}); #else output.setImage(0, GL::TextureFormat::RGB9E5, ImageView2D{GL::PixelFormat::RGB, GL::PixelType::UnsignedInt5999Rev, Vector2i{4}}); #endif DistanceFieldGL distanceField{4}; Containers::String out; Error redirectError{&out}; distanceField(input, output, {{}, Vector2i{4}} #ifdef MAGNUM_TARGET_GLES , Vector2i{64} #endif ); MAGNUM_VERIFY_NO_GL_ERROR(); #ifndef MAGNUM_TARGET_GLES /* NV drivers print the same error on both desktop and ES */ if(GL::Context::current().detectedDriver() & GL::Context::DetectedDriver::NVidia) CORRADE_COMPARE(out, "TextureTools::DistanceFieldGL: output texture format not framebuffer-drawable: GL::Framebuffer::Status::IncompleteAttachment\n"); else CORRADE_COMPARE(out, "TextureTools::DistanceFieldGL: output texture format not framebuffer-drawable: GL::Framebuffer::Status::Unsupported\n"); #else CORRADE_COMPARE(out, "TextureTools::DistanceFieldGL: output texture format not framebuffer-drawable: GL::Framebuffer::Status::IncompleteAttachment\n"); #endif } void DistanceFieldGLTest::sizeRatioNotMultipleOfTwo() { CORRADE_SKIP_IF_NO_ASSERT(); /* Not using GL::textureFormat(PixelFormat::R8Unorm) as that could pass an unsized format to glTexStorage() on ES2, causing a GL error */ #ifndef MAGNUM_TARGET_GLES2 const GL::TextureFormat inputFormat = GL::TextureFormat::R8; #elif !defined(MAGNUM_TARGET_WEBGL) GL::TextureFormat inputFormat; if(GL::Context::current().isExtensionSupported()) { CORRADE_INFO("Using" << GL::Extensions::EXT::texture_rg::string()); inputFormat = GL::TextureFormat::R8; } else { inputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */ } #else const GL::TextureFormat inputFormat = GL::TextureFormat::Luminance; #endif GL::Texture2D input; input.setStorage(1, inputFormat, {23*14, 23*14}); /* Similarly in this case */ GL::Texture2D output; #ifdef MAGNUM_TARGET_GLES2 output.setImage(0, GL::TextureFormat::RGBA, Image2D{GL::PixelFormat::RGBA, GL::PixelType::UnsignedByte, {23, 23}, Containers::Array{NoInit, 23*23*4}}); #else output.setStorage(1, GL::textureFormat(PixelFormat::RGBA8Unorm), {23, 23}); #endif DistanceFieldGL distanceField{4}; /* This should be fine */ distanceField(input, output, {{}, Vector2i{23}} #ifdef MAGNUM_TARGET_GLES , Vector2i{23*14} #endif ); Containers::String out; Error redirectError{&out}; distanceField(input, output, {{}, Vector2i{23*2}} #ifdef MAGNUM_TARGET_GLES , Vector2i{23*14} #endif ); /* Verify also just one axis wrong */ distanceField(input, output, {{}, {23*2, 23}} #ifdef MAGNUM_TARGET_GLES , Vector2i{23*14} #endif ); distanceField(input, output, {{}, {23, 23*2}} #ifdef MAGNUM_TARGET_GLES , Vector2i{23*14} #endif ); /* Almost correct except that it's not an integer multiply */ distanceField(input, output, {{}, {22, 23}} #ifdef MAGNUM_TARGET_GLES , Vector2i{23*14} #endif ); distanceField(input, output, {{}, {23, 22}} #ifdef MAGNUM_TARGET_GLES , Vector2i{23*14} #endif ); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(out, "TextureTools::DistanceFieldGL: expected input and output size ratio to be a multiple of 2, got {322, 322} and {46, 46}\n" "TextureTools::DistanceFieldGL: expected input and output size ratio to be a multiple of 2, got {322, 322} and {46, 23}\n" "TextureTools::DistanceFieldGL: expected input and output size ratio to be a multiple of 2, got {322, 322} and {23, 46}\n" "TextureTools::DistanceFieldGL: expected input and output size ratio to be a multiple of 2, got {322, 322} and {22, 23}\n" "TextureTools::DistanceFieldGL: expected input and output size ratio to be a multiple of 2, got {322, 322} and {23, 22}\n"); } #ifndef MAGNUM_TARGET_WEBGL void DistanceFieldGLTest::benchmark() { #ifdef MAGNUM_TARGET_GLES if(!GL::Context::current().isExtensionSupported()) CORRADE_SKIP(GL::Extensions::EXT::disjoint_timer_query::string() << "is not supported, can't benchmark"); #endif Containers::Pointer importer; if(!(importer = _manager.loadAndInstantiate("TgaImporter"))) CORRADE_SKIP("TgaImporter plugin not found."); CORRADE_VERIFY(importer->openFile(Utility::Path::join(_testDir, "input.tga"))); CORRADE_COMPARE(importer->image2DCount(), 1); Containers::Optional inputImage = importer->image2D(0); CORRADE_VERIFY(inputImage); CORRADE_COMPARE(inputImage->format(), PixelFormat::R8Unorm); #ifndef MAGNUM_TARGET_GLES2 const GL::TextureFormat inputFormat = GL::TextureFormat::R8; #else GL::TextureFormat inputFormat; if(GL::Context::current().isExtensionSupported()) inputFormat = GL::TextureFormat::R8; else inputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */ #endif GL::Texture2D input; input.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base) .setMagnificationFilter(GL::SamplerFilter::Nearest) .setStorage(1, inputFormat, inputImage->size()); #if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL) input.setSubImage(0, {}, *inputImage); #else if(GL::Context::current().isExtensionSupported()) input.setSubImage(0, {}, ImageView2D{inputImage->storage(), GL::PixelFormat::Red, GL::PixelType::UnsignedByte, inputImage->size(), inputImage->data()}); else input.setSubImage(0, {}, *inputImage); #endif #ifndef MAGNUM_TARGET_GLES2 const GL::TextureFormat outputFormat = GL::TextureFormat::R8; #else GL::TextureFormat outputFormat; if(GL::Context::current().isExtensionSupported()) outputFormat = GL::TextureFormat::R8; else outputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */ #endif GL::Texture2D output; output.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base) .setMagnificationFilter(GL::SamplerFilter::Nearest) .setStorage(1, outputFormat, Vector2i{64}); GL::Framebuffer framebuffer{{{}, Vector2i{64}}}; framebuffer.attachTexture(GL::Framebuffer::ColorAttachment(0), output, 0); MAGNUM_VERIFY_NO_GL_ERROR(); DistanceFieldGL distanceField{32}; CORRADE_BENCHMARK(50) { distanceField(input, framebuffer, {{}, Vector2i{64}} #ifdef MAGNUM_TARGET_GLES , inputImage->size() #endif ); } MAGNUM_VERIFY_NO_GL_ERROR(); } #endif }}}} CORRADE_TEST_MAIN(Magnum::TextureTools::Test::DistanceFieldGLTest)