/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "Circle.h" #include "Magnum/Math/Functions.h" #include "Magnum/Math/Color.h" #include "Magnum/Mesh.h" #include "Magnum/Trade/MeshData.h" namespace Magnum { namespace Primitives { namespace { constexpr Trade::MeshAttributeData AttributeData2D[]{ Trade::MeshAttributeData{Trade::MeshAttribute::Position, VertexFormat::Vector2, 0, 0, sizeof(Vector2)} }; constexpr Trade::MeshAttributeData AttributeData2DTextureCoords[]{ Trade::MeshAttributeData{Trade::MeshAttribute::Position, VertexFormat::Vector2, 0, 0, 2*sizeof(Vector2)}, Trade::MeshAttributeData{Trade::MeshAttribute::TextureCoordinates, VertexFormat::Vector2, sizeof(Vector2), 0, 2*sizeof(Vector2)} }; } Trade::MeshData circle2DSolid(const UnsignedInt segments, const Circle2DFlags flags) { CORRADE_ASSERT(segments >= 3, "Primitives::circle2DSolid(): segments must be >= 3", (Trade::MeshData{MeshPrimitive::TriangleFan, 0})); /* Allocate interleaved array for all vertex data */ Containers::Array attributes; if(flags & Circle2DFlag::TextureCoordinates) attributes = Trade::meshAttributeDataNonOwningArray(AttributeData2DTextureCoords); else attributes = Trade::meshAttributeDataNonOwningArray(AttributeData2D); const std::size_t stride = attributes[0].stride(); Containers::Array vertexData{stride*(segments + 2)}; /* Fill positions */ Containers::StridedArrayView1D positions{vertexData, reinterpret_cast(vertexData.begin()), segments + 2, std::ptrdiff_t(stride)}; positions[0] = {}; /* Points on the circle. The first/last point is here twice to close the circle properly. */ const Rad angleIncrement(Constants::tau()/segments); for(UnsignedInt i = 0; i != segments + 1; ++i) { const Rad angle(Float(i)*angleIncrement); const std::pair sincos = Math::sincos(angle); positions[i + 1] = {sincos.second, sincos.first}; } /* Fill texture coords, if any */ if(flags & Circle2DFlag::TextureCoordinates) { Containers::StridedArrayView1D textureCoords{vertexData, reinterpret_cast(vertexData.begin() + sizeof(Vector2)), positions.size(), std::ptrdiff_t(stride)}; for(std::size_t i = 0; i != positions.size(); ++i) textureCoords[i] = positions[i]*0.5f + Vector2{0.5f}; } return Trade::MeshData{MeshPrimitive::TriangleFan, std::move(vertexData), std::move(attributes), UnsignedInt(positions.size())}; } #ifdef MAGNUM_BUILD_DEPRECATED CORRADE_IGNORE_DEPRECATED_PUSH Trade::MeshData circle2DSolid(const UnsignedInt segments, const CircleTextureCoords textureCoords) { return circle2DSolid(segments, textureCoords == CircleTextureCoords::Generate ? Circle2DFlag::TextureCoordinates : Circle2DFlags{}); } CORRADE_IGNORE_DEPRECATED_POP #endif Trade::MeshData circle2DWireframe(const UnsignedInt segments) { CORRADE_ASSERT(segments >= 3, "Primitives::circle2DWireframe(): segments must be >= 3", (Trade::MeshData{MeshPrimitive::LineLoop, 0})); Containers::Array vertexData{segments*sizeof(Vector2)}; auto positions = Containers::arrayCast(vertexData); /* Points on circle */ const Rad angleIncrement(Constants::tau()/segments); for(UnsignedInt i = 0; i != segments; ++i) { const Rad angle(Float(i)*angleIncrement); const std::pair sincos = Math::sincos(angle); positions[i] = {sincos.second, sincos.first}; } return Trade::MeshData{MeshPrimitive::LineLoop, std::move(vertexData), Trade::meshAttributeDataNonOwningArray(AttributeData2D), UnsignedInt(positions.size())}; } Trade::MeshData circle3DSolid(const UnsignedInt segments, const Circle3DFlags flags) { CORRADE_ASSERT(segments >= 3, "Primitives::circle3DSolid(): segments must be >= 3", (Trade::MeshData{MeshPrimitive::TriangleFan, 0})); /* Calculate attribute count and vertex size */ std::size_t stride = sizeof(Vector3) + sizeof(Vector3); std::size_t attributeCount = 2; if(flags & Circle3DFlag::Tangents) { stride += sizeof(Vector4); ++attributeCount; } if(flags & Circle3DFlag::TextureCoordinates) { stride += sizeof(Vector2); ++attributeCount; } /* Set up the layout */ Containers::Array vertexData{NoInit, (segments + 2)*stride}; Containers::Array attributeData{attributeCount}; std::size_t attributeIndex = 0; std::size_t attributeOffset = 0; Containers::StridedArrayView1D positions{vertexData, reinterpret_cast(vertexData.data() + attributeOffset), segments + 2, std::ptrdiff_t(stride)}; attributeData[attributeIndex++] = Trade::MeshAttributeData{ Trade::MeshAttribute::Position, positions}; attributeOffset += sizeof(Vector3); Containers::StridedArrayView1D normals{vertexData, reinterpret_cast(vertexData.data() + attributeOffset), segments + 2, std::ptrdiff_t(stride)}; attributeData[attributeIndex++] = Trade::MeshAttributeData{ Trade::MeshAttribute::Normal, normals}; attributeOffset += sizeof(Vector3); Containers::StridedArrayView1D tangents; if(flags & Circle3DFlag::Tangents) { tangents = Containers::StridedArrayView1D{vertexData, reinterpret_cast(vertexData.data() + attributeOffset), segments + 2, std::ptrdiff_t(stride)}; attributeData[attributeIndex++] = Trade::MeshAttributeData{ Trade::MeshAttribute::Tangent, tangents}; attributeOffset += sizeof(Vector4); } Containers::StridedArrayView1D textureCoordinates; if(flags & Circle3DFlag::TextureCoordinates) { textureCoordinates = Containers::StridedArrayView1D{vertexData, reinterpret_cast(vertexData.data() + attributeOffset), segments + 2, std::ptrdiff_t(stride)}; attributeData[attributeIndex++] = Trade::MeshAttributeData{ Trade::MeshAttribute::TextureCoordinates, textureCoordinates}; attributeOffset += sizeof(Vector2); } CORRADE_INTERNAL_ASSERT(attributeIndex == attributeCount); CORRADE_INTERNAL_ASSERT(attributeOffset == stride); /* Fill the data. First is center, the first/last point on the edge is twice to close the circle properly. */ positions[0] = {}; normals[0] = {0.0f, 0.0f, 1.0f}; if(flags & Circle3DFlag::Tangents) tangents[0] = {1.0f, 0.0f, 0.0f, 1.0f}; if(flags & Circle3DFlag::TextureCoordinates) textureCoordinates[0] = {0.5f, 0.5f}; const Rad angleIncrement(Constants::tau()/segments); for(UnsignedInt i = 1; i != segments + 2; ++i) { const Rad angle(Float(i - 1)*angleIncrement); const std::pair sincos = Math::sincos(angle); positions[i] = {sincos.second, sincos.first, 0.0f}; normals[i] = {0.0f, 0.0f, 1.0f}; if(flags & Circle3DFlag::Tangents) tangents[i] = {1.0f, 0.0f, 0.0f, 1.0f}; if(flags & Circle3DFlag::TextureCoordinates) textureCoordinates[i] = positions[i].xy()*0.5f + Vector2{0.5f}; } return Trade::MeshData{MeshPrimitive::TriangleFan, std::move(vertexData), std::move(attributeData)}; } #ifdef MAGNUM_BUILD_DEPRECATED CORRADE_IGNORE_DEPRECATED_PUSH Trade::MeshData circle3DSolid(const UnsignedInt segments, const CircleTextureCoords textureCoords) { return circle3DSolid(segments, textureCoords == CircleTextureCoords::Generate ? Circle3DFlag::TextureCoordinates : Circle3DFlags{}); } CORRADE_IGNORE_DEPRECATED_POP #endif namespace { constexpr Trade::MeshAttributeData AttributeData3DWireframe[]{ Trade::MeshAttributeData{Trade::MeshAttribute::Position, VertexFormat::Vector3, 0, 0, sizeof(Vector3)} }; } Trade::MeshData circle3DWireframe(const UnsignedInt segments) { CORRADE_ASSERT(segments >= 3, "Primitives::circle3DWireframe(): segments must be >= 3", (Trade::MeshData{MeshPrimitive::LineLoop, 0})); Containers::Array vertexData{segments*sizeof(Vector3)}; auto positions = Containers::arrayCast(vertexData); /* Points on circle */ const Rad angleIncrement(Constants::tau()/segments); for(UnsignedInt i = 0; i != segments; ++i) { const Rad angle(Float(i)*angleIncrement); const std::pair sincos = Math::sincos(angle); positions[i] = {sincos.second, sincos.first, 0.0f}; } return Trade::MeshData{MeshPrimitive::LineLoop, std::move(vertexData), Trade::meshAttributeDataNonOwningArray(AttributeData3DWireframe), UnsignedInt(positions.size())}; } }}