/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "OrderClusterParents.h" #include #include #include #include #include "Magnum/Trade/SceneData.h" namespace Magnum { namespace SceneTools { Containers::Array> orderClusterParents(const Trade::SceneData& scene) { const Containers::Optional parentFieldId = scene.findFieldId(Trade::SceneField::Parent); CORRADE_ASSERT(parentFieldId, "SceneTools::orderClusterParents(): the scene has no hierarchy", {}); Containers::Array> out{NoInit, scene.fieldSize(*parentFieldId)}; Containers::StridedArrayView1D mapping{out, &out.data()->first(), out.size(), sizeof(decltype(out)::Type)}; Containers::StridedArrayView1D parentOffset{out, &out.data()->second(), out.size(), sizeof(decltype(out)::Type)}; orderClusterParentsInto(scene, mapping, parentOffset); return out; } void orderClusterParentsInto(const Trade::SceneData& scene, const Containers::StridedArrayView1D& mappingDestination, const Containers::StridedArrayView1D& parentDestination) { #ifndef CORRADE_NO_ASSERT const Containers::Optional parentFieldId = scene.findFieldId(Trade::SceneField::Parent); CORRADE_ASSERT(parentFieldId, "SceneTools::orderClusterParentsInto(): the scene has no hierarchy", ); const std::size_t parentFieldSize = scene.fieldSize(*parentFieldId); CORRADE_ASSERT(mappingDestination.size() == parentFieldSize, "SceneTools::orderClusterParentsInto(): expected mapping destination view with" << parentFieldSize << "elements but got" << mappingDestination.size(), ); CORRADE_ASSERT(parentDestination.size() == scene.fieldSize(*parentFieldId), "SceneTools::orderClusterParentsInto(): expected parent destination view with" << parentFieldSize << "elements but got" << parentDestination.size(), ); #endif /* Convert the parent list to a child list to sort them toplogically */ const Containers::Array> parents = scene.parentsAsArray(); /* Children offset for each node including root. First calculate the count of children for each ... */ Containers::Array childrenOffsets{DirectInit, scene.mappingBound() + 2, 0u}; for(const Containers::Pair& parent: parents) { CORRADE_INTERNAL_ASSERT(parent.first() < scene.mappingBound() && (parent.second() == -1 || UnsignedInt(parent.second()) < scene.mappingBound())); ++childrenOffsets[parent.second() + 1]; } /* ... then convert the counts to a running offset. Now `[childrenOffsets[i + 1], childrenOffsets[i + 2])` contains a range in which the `children` array below contains a list of children for `i`. */ UnsignedInt offset = 0; for(UnsignedInt& i: childrenOffsets) { UnsignedInt nextOffset = offset + i; i = offset; offset = nextOffset; } CORRADE_INTERNAL_ASSERT(offset == parents.size()); /* Go through the parent list again, convert that to child ranges */ Containers::Array children{NoInit, parents.size()}; { Containers::Array currentChildrenOffsets{DirectInit, scene.mappingBound() + 1, 0u}; for(const Containers::Pair& parent: parents) { UnsignedInt& currentChildrenOffset = currentChildrenOffsets[parent.second() + 1]; children[childrenOffsets[parent.second() + 1] + currentChildrenOffset] = parent.first(); ++currentChildrenOffset; } } /* Go breadth-first (so we have nodes sharing the same parent next to each other) and build a list of (id, parent id) where a parent is always before its children */ std::size_t outputOffset = 0; Containers::Array parentsToProcess; arrayAppend(parentsToProcess, -1); for(std::size_t i = 0; i != parentsToProcess.size(); ++i) { const Int objectId = parentsToProcess[i]; for(std::size_t j = childrenOffsets[objectId + 1], jMax = childrenOffsets[objectId + 2]; j != jMax; ++j) { /** @todo better diagnostic once we can use a BitArray to detect which nodes are parented more than once (OTOH maybe that's unnecessary extra work which isn't desired to be done here but should be instead in a dedicated cycle/sparse checker utility?) */ CORRADE_ASSERT_OUTPUT(outputOffset < parents.size(), "SceneTools::orderClusterParents(): hierarchy is cyclic", ); arrayAppend(parentsToProcess, children[j]); mappingDestination[outputOffset] = children[j]; parentDestination[outputOffset] = objectId; ++outputOffset; } } /** @todo better diagnostic once we can use a BitArray to detect which nodes are unreachable from root (OTOH again maybe that's undesirable extra work that doesn't belong here?) */ CORRADE_ASSERT(outputOffset == parents.size(), "SceneTools::orderClusterParents(): hierarchy is sparse", ); } }}