/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "Mesh.h" #include #include "Magnum/AbstractShaderProgram.h" #include "Magnum/Buffer.h" #include "Magnum/Context.h" #include "Magnum/Extensions.h" #include "Implementation/DebugState.h" #include "Implementation/BufferState.h" #include "Implementation/MeshState.h" #include "Implementation/State.h" namespace Magnum { Int Mesh::maxVertexAttributes() { return AbstractShaderProgram::maxVertexAttributes(); } #ifndef MAGNUM_TARGET_GLES2 Long Mesh::maxElementIndex() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) return 0xFFFFFFFFl; #endif GLint64& value = Context::current()->state().mesh->maxElementIndex; /* Get the value, if not already cached */ if(value == 0) glGetInteger64v(GL_MAX_ELEMENT_INDEX, &value); return value; } Int Mesh::maxElementsIndices() { GLint& value = Context::current()->state().mesh->maxElementsIndices; /* Get the value, if not already cached */ if(value == 0) glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &value); return value; } Int Mesh::maxElementsVertices() { GLint& value = Context::current()->state().mesh->maxElementsVertices; /* Get the value, if not already cached */ if(value == 0) glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &value); return value; } #endif std::size_t Mesh::indexSize(IndexType type) { switch(type) { case IndexType::UnsignedByte: return 1; case IndexType::UnsignedShort: return 2; case IndexType::UnsignedInt: return 4; } CORRADE_ASSERT_UNREACHABLE(); } Mesh::Mesh(const MeshPrimitive primitive): _primitive{primitive}, _count{0}, _baseVertex{0}, _instanceCount{1}, #ifndef MAGNUM_TARGET_GLES _baseInstance{0}, #endif #ifndef MAGNUM_TARGET_GLES2 _indexStart(0), _indexEnd(0), #endif _indexOffset(0), _indexType(IndexType::UnsignedInt), _indexBuffer(nullptr) { (this->*Context::current()->state().mesh->createImplementation)(); } Mesh::~Mesh() { /* Moved out, nothing to do */ if(!_id) return; /* Remove current vao from the state */ GLuint& current = Context::current()->state().mesh->currentVAO; if(current == _id) current = 0; (this->*Context::current()->state().mesh->destroyImplementation)(); } Mesh::Mesh(Mesh&& other) noexcept: _id(other._id), _created{other._created}, _primitive(other._primitive), _count(other._count), _baseVertex{other._baseVertex}, _instanceCount{other._instanceCount}, #ifndef MAGNUM_TARGET_GLES _baseInstance{other._baseInstance}, #endif #ifndef MAGNUM_TARGET_GLES2 _indexStart(other._indexStart), _indexEnd(other._indexEnd), #endif _indexOffset(other._indexOffset), _indexType(other._indexType), _indexBuffer(other._indexBuffer), _attributes(std::move(other._attributes)) #ifndef MAGNUM_TARGET_GLES2 , _integerAttributes(std::move(other._integerAttributes)) #ifndef MAGNUM_TARGET_GLES , _longAttributes(std::move(other._longAttributes)) #endif #endif { other._id = 0; } Mesh& Mesh::operator=(Mesh&& other) noexcept { std::swap(_id, other._id); std::swap(_created, other._created); std::swap(_primitive, other._primitive); std::swap(_count, other._count); std::swap(_baseVertex, other._baseVertex); std::swap(_instanceCount, other._instanceCount); #ifndef MAGNUM_TARGET_GLES std::swap(_baseInstance, other._baseInstance); #endif #ifndef MAGNUM_TARGET_GLES2 std::swap(_indexStart, other._indexStart); std::swap(_indexEnd, other._indexEnd); #endif std::swap(_indexOffset, other._indexOffset); std::swap(_indexType, other._indexType); std::swap(_indexBuffer, other._indexBuffer); std::swap(_attributes, other._attributes); #ifndef MAGNUM_TARGET_GLES2 std::swap(_integerAttributes, other._integerAttributes); #ifndef MAGNUM_TARGET_GLES std::swap(_longAttributes, other._longAttributes); #endif #endif return *this; } inline void Mesh::createIfNotAlready() { /* If VAO extension is not available, _created is always true */ if(_created) return; /* glGen*() does not create the object, just reserves the name. Some commands (such as glObjectLabel()) operate with IDs directly and they require the object to be created. Binding the VAO finally creates it. Also all EXT DSA functions implicitly create it. */ bindVAO(); CORRADE_INTERNAL_ASSERT(_created); } std::string Mesh::label() { createIfNotAlready(); #ifndef MAGNUM_TARGET_GLES return Context::current()->state().debug->getLabelImplementation(GL_VERTEX_ARRAY, _id); #else return Context::current()->state().debug->getLabelImplementation(GL_VERTEX_ARRAY_KHR, _id); #endif } Mesh& Mesh::setLabelInternal(const Containers::ArrayReference label) { createIfNotAlready(); #ifndef MAGNUM_TARGET_GLES Context::current()->state().debug->labelImplementation(GL_VERTEX_ARRAY, _id, label); #else Context::current()->state().debug->labelImplementation(GL_VERTEX_ARRAY_KHR, _id, label); #endif return *this; } Mesh& Mesh::setIndexBuffer(Buffer& buffer, GLintptr offset, IndexType type, UnsignedInt start, UnsignedInt end) { #if defined(CORRADE_TARGET_NACL) || defined(MAGNUM_TARGET_WEBGL) CORRADE_ASSERT(buffer.targetHint() == Buffer::TargetHint::ElementArray, "Mesh::setIndexBuffer(): the buffer has unexpected target hint, expected" << Buffer::TargetHint::ElementArray << "but got" << buffer.targetHint(), *this); #endif _indexBuffer = &buffer; _indexOffset = offset; _indexType = type; #ifndef MAGNUM_TARGET_GLES2 _indexStart = start; _indexEnd = end; #else static_cast(start); static_cast(end); #endif (this->*Context::current()->state().mesh->bindIndexBufferImplementation)(buffer); return *this; } void Mesh::draw(AbstractShaderProgram& shader) { shader.use(); #ifndef MAGNUM_TARGET_GLES drawInternal(_count, _baseVertex, _instanceCount, _baseInstance, _indexOffset, _indexStart, _indexEnd); #elif !defined(MAGNUM_TARGET_GLES2) drawInternal(_count, _baseVertex, _instanceCount, _indexOffset, _indexStart, _indexEnd); #else drawInternal(_count, _baseVertex, _instanceCount, _indexOffset); #endif } #ifndef MAGNUM_TARGET_GLES void Mesh::drawInternal(Int count, Int baseVertex, Int instanceCount, UnsignedInt baseInstance, GLintptr indexOffset, Int indexStart, Int indexEnd) #elif !defined(MAGNUM_TARGET_GLES2) void Mesh::drawInternal(Int count, Int baseVertex, Int instanceCount, GLintptr indexOffset, Int indexStart, Int indexEnd) #else void Mesh::drawInternal(Int count, Int baseVertex, Int instanceCount, GLintptr indexOffset) #endif { const Implementation::MeshState& state = *Context::current()->state().mesh; /* Nothing to draw */ if(!count || !instanceCount) return; (this->*state.bindImplementation)(); /* Non-instanced mesh */ if(instanceCount == 1) { /* Non-indexed mesh */ if(!_indexBuffer) { glDrawArrays(GLenum(_primitive), baseVertex, count); /* Indexed mesh with base vertex */ } else if(baseVertex) { #ifndef MAGNUM_TARGET_GLES /* Indexed mesh with specified range */ if(indexEnd) { glDrawRangeElementsBaseVertex(GLenum(_primitive), indexStart, indexEnd, count, GLenum(_indexType), reinterpret_cast(indexOffset), baseVertex); /* Indexed mesh */ } else glDrawElementsBaseVertex(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast(indexOffset), baseVertex); #else CORRADE_ASSERT(false, "Mesh::draw(): desktop OpenGL is required for base vertex specification in indexed meshes", ); #endif /* Indexed mesh */ } else { #ifndef MAGNUM_TARGET_GLES2 /* Indexed mesh with specified range */ if(indexEnd) { glDrawRangeElements(GLenum(_primitive), indexStart, indexEnd, count, GLenum(_indexType), reinterpret_cast(indexOffset)); /* Indexed mesh */ } else #endif { glDrawElements(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast(indexOffset)); } } /* Instanced mesh */ } else { /* Non-indexed mesh */ if(!_indexBuffer) { #ifndef MAGNUM_TARGET_GLES /* Non-indexed mesh with base instance */ if(baseInstance) { glDrawArraysInstancedBaseInstance(GLenum(_primitive), baseVertex, count, instanceCount, baseInstance); /* Non-indexed mesh */ } else #endif { #ifndef MAGNUM_TARGET_GLES2 glDrawArraysInstanced(GLenum(_primitive), baseVertex, count, instanceCount); #else (this->*state.drawArraysInstancedImplementation)(baseVertex, count, instanceCount); #endif } /* Indexed mesh with base vertex */ } else if(baseVertex) { #ifndef MAGNUM_TARGET_GLES /* Indexed mesh with base vertex and base instance */ if(baseInstance) glDrawElementsInstancedBaseVertexBaseInstance(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast(indexOffset), instanceCount, baseVertex, baseInstance); /* Indexed mesh with base vertex */ else glDrawElementsInstancedBaseVertex(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast(indexOffset), instanceCount, baseVertex); #else CORRADE_ASSERT(false, "Mesh::draw(): desktop OpenGL is required for base vertex specification in indexed meshes", ); #endif /* Indexed mesh */ } else { #ifndef MAGNUM_TARGET_GLES /* Indexed mesh with base instance */ if(baseInstance) { glDrawElementsInstancedBaseInstance(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast(indexOffset), instanceCount, baseInstance); /* Instanced mesh */ } else #endif { #ifndef MAGNUM_TARGET_GLES2 glDrawElementsInstanced(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast(indexOffset), instanceCount); #else (this->*state.drawElementsInstancedImplementation)(count, indexOffset, instanceCount); #endif } } } (this->*state.unbindImplementation)(); } void Mesh::bindVAO() { GLuint& current = Context::current()->state().mesh->currentVAO; if(current != _id) { /* Binding the VAO finally creates it */ _created = true; #ifndef MAGNUM_TARGET_GLES2 glBindVertexArray(current = _id); #elif !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_NACL) glBindVertexArrayOES(current = _id); #else CORRADE_ASSERT_UNREACHABLE(); #endif } } void Mesh::createImplementationDefault() { _id = 0; _created = true; } void Mesh::createImplementationVAO() { #ifndef MAGNUM_TARGET_GLES2 glGenVertexArrays(1, &_id); #elif !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_NACL) glGenVertexArraysOES(1, &_id); #else CORRADE_ASSERT_UNREACHABLE(); #endif _created = false; CORRADE_INTERNAL_ASSERT(_id != Implementation::State::DisengagedBinding); } #ifndef MAGNUM_TARGET_GLES void Mesh::createImplementationVAODSA() { glCreateVertexArrays(1, &_id); _created = true; } #endif void Mesh::destroyImplementationDefault() {} void Mesh::destroyImplementationVAO() { #ifndef MAGNUM_TARGET_GLES2 glDeleteVertexArrays(1, &_id); #elif !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_NACL) glDeleteVertexArraysOES(1, &_id); #else CORRADE_ASSERT_UNREACHABLE(); #endif } void Mesh::attributePointerInternal(const GenericAttribute& attribute) { (this->*Context::current()->state().mesh->attributePointerImplementation)(attribute); } void Mesh::attributePointerImplementationDefault(const GenericAttribute& attribute) { #if defined(CORRADE_TARGET_NACL) || defined(MAGNUM_TARGET_WEBGL) CORRADE_ASSERT(attribute.buffer->targetHint() == Buffer::TargetHint::Array, "Mesh::addVertexBuffer(): the buffer has unexpected target hint, expected" << Buffer::TargetHint::Array << "but got" << attribute.buffer->targetHint(), ); #endif _attributes.push_back(attribute); } void Mesh::attributePointerImplementationVAO(const GenericAttribute& attribute) { #if defined(CORRADE_TARGET_NACL) || defined(MAGNUM_TARGET_WEBGL) CORRADE_ASSERT(attribute.buffer->targetHint() == Buffer::TargetHint::Array, "Mesh::addVertexBuffer(): the buffer has unexpected target hint, expected" << Buffer::TargetHint::Array << "but got" << attribute.buffer->targetHint(), ); #endif bindVAO(); vertexAttribPointer(attribute); } #ifndef MAGNUM_TARGET_GLES void Mesh::attributePointerImplementationDSAEXT(const GenericAttribute& attribute) { _created = true; glEnableVertexArrayAttribEXT(_id, attribute.location); glVertexArrayVertexAttribOffsetEXT(_id, attribute.buffer->id(), attribute.location, attribute.size, attribute.type, attribute.normalized, attribute.stride, attribute.offset); if(attribute.divisor) glVertexArrayVertexAttribDivisorEXT(_id, attribute.location, attribute.divisor); } #endif void Mesh::vertexAttribPointer(const GenericAttribute& attribute) { glEnableVertexAttribArray(attribute.location); attribute.buffer->bindInternal(Buffer::TargetHint::Array); glVertexAttribPointer(attribute.location, attribute.size, attribute.type, attribute.normalized, attribute.stride, reinterpret_cast(attribute.offset)); if(attribute.divisor) { #ifndef MAGNUM_TARGET_GLES2 glVertexAttribDivisor(attribute.location, attribute.divisor); #else (this->*Context::current()->state().mesh->vertexAttribDivisorImplementation)(attribute.location, attribute.divisor); #endif } } #ifndef MAGNUM_TARGET_GLES2 void Mesh::attributePointerInternal(const IntegerAttribute& attribute) { (this->*Context::current()->state().mesh->attributeIPointerImplementation)(attribute); } void Mesh::attributePointerImplementationDefault(const IntegerAttribute& attribute) { _integerAttributes.push_back(attribute); } void Mesh::attributePointerImplementationVAO(const IntegerAttribute& attribute) { bindVAO(); vertexAttribPointer(attribute); } #ifndef MAGNUM_TARGET_GLES void Mesh::attributePointerImplementationDSAEXT(const IntegerAttribute& attribute) { _created = true; glEnableVertexArrayAttribEXT(_id, attribute.location); glVertexArrayVertexAttribIOffsetEXT(_id, attribute.buffer->id(), attribute.location, attribute.size, attribute.type, attribute.stride, attribute.offset); if(attribute.divisor) glVertexArrayVertexAttribDivisorEXT(_id, attribute.location, attribute.divisor); } #endif void Mesh::vertexAttribPointer(const IntegerAttribute& attribute) { glEnableVertexAttribArray(attribute.location); attribute.buffer->bindInternal(Buffer::TargetHint::Array); glVertexAttribIPointer(attribute.location, attribute.size, attribute.type, attribute.stride, reinterpret_cast(attribute.offset)); if(attribute.divisor) glVertexAttribDivisor(attribute.location, attribute.divisor); } #endif #ifndef MAGNUM_TARGET_GLES void Mesh::attributePointerInternal(const LongAttribute& attribute) { (this->*Context::current()->state().mesh->attributeLPointerImplementation)(attribute); } void Mesh::attributePointerImplementationDefault(const LongAttribute& attribute) { _longAttributes.push_back(attribute); } void Mesh::attributePointerImplementationVAO(const LongAttribute& attribute) { bindVAO(); vertexAttribPointer(attribute); } void Mesh::attributePointerImplementationDSAEXT(const LongAttribute& attribute) { _created = true; glEnableVertexArrayAttribEXT(_id, attribute.location); glVertexArrayVertexAttribLOffsetEXT(_id, attribute.buffer->id(), attribute.location, attribute.size, attribute.type, attribute.stride, attribute.offset); if(attribute.divisor) glVertexArrayVertexAttribDivisorEXT(_id, attribute.location, attribute.divisor); } void Mesh::vertexAttribPointer(const LongAttribute& attribute) { glEnableVertexAttribArray(attribute.location); attribute.buffer->bindInternal(Buffer::TargetHint::Array); glVertexAttribLPointer(attribute.location, attribute.size, attribute.type, attribute.stride, reinterpret_cast(attribute.offset)); if(attribute.divisor) glVertexAttribDivisor(attribute.location, attribute.divisor); } #endif #ifdef MAGNUM_TARGET_GLES2 void Mesh::vertexAttribDivisorImplementationANGLE(const GLuint index, const GLuint divisor) { #if !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_NACL) glVertexAttribDivisorANGLE(index, divisor); #else static_cast(index); static_cast(divisor); CORRADE_ASSERT_UNREACHABLE(); #endif } void Mesh::vertexAttribDivisorImplementationEXT(const GLuint index, const GLuint divisor) { #if !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_NACL) glVertexAttribDivisorEXT(index, divisor); #else static_cast(index); static_cast(divisor); CORRADE_ASSERT_UNREACHABLE(); #endif } void Mesh::vertexAttribDivisorImplementationNV(const GLuint index, const GLuint divisor) { #if !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_NACL) glVertexAttribDivisorNV(index, divisor); #else static_cast(index); static_cast(divisor); CORRADE_ASSERT_UNREACHABLE(); #endif } #endif void Mesh::bindIndexBufferImplementationDefault(Buffer&) {} void Mesh::bindIndexBufferImplementationVAO(Buffer& buffer) { bindVAO(); /* Reset ElementArray binding to force explicit glBindBuffer call later */ /** @todo Do this cleaner way */ Context::current()->state().buffer->bindings[Implementation::BufferState::indexForTarget(Buffer::TargetHint::ElementArray)] = 0; buffer.bindInternal(Buffer::TargetHint::ElementArray); } void Mesh::bindImplementationDefault() { /* Specify vertex attributes */ for(const GenericAttribute& attribute: _attributes) vertexAttribPointer(attribute); #ifndef MAGNUM_TARGET_GLES2 for(const IntegerAttribute& attribute: _integerAttributes) vertexAttribPointer(attribute); #ifndef MAGNUM_TARGET_GLES for(const LongAttribute& attribute: _longAttributes) vertexAttribPointer(attribute); #endif #endif /* Bind index buffer, if the mesh is indexed */ if(_indexBuffer) _indexBuffer->bindInternal(Buffer::TargetHint::ElementArray); } void Mesh::bindImplementationVAO() { bindVAO(); } void Mesh::unbindImplementationDefault() { for(const GenericAttribute& attribute: _attributes) glDisableVertexAttribArray(attribute.location); #ifndef MAGNUM_TARGET_GLES2 for(const IntegerAttribute& attribute: _integerAttributes) glDisableVertexAttribArray(attribute.location); #ifndef MAGNUM_TARGET_GLES for(const LongAttribute& attribute: _longAttributes) glDisableVertexAttribArray(attribute.location); #endif #endif } void Mesh::unbindImplementationVAO() {} #ifdef MAGNUM_TARGET_GLES2 void Mesh::drawArraysInstancedImplementationANGLE(const GLint baseVertex, const GLsizei count, const GLsizei instanceCount) { #if !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_NACL) glDrawArraysInstancedANGLE(GLenum(_primitive), baseVertex, count, instanceCount); #else static_cast(baseVertex); static_cast(count); static_cast(instanceCount); CORRADE_ASSERT_UNREACHABLE(); #endif } void Mesh::drawArraysInstancedImplementationEXT(const GLint baseVertex, const GLsizei count, const GLsizei instanceCount) { #if !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_NACL) glDrawArraysInstancedEXT(GLenum(_primitive), baseVertex, count, instanceCount); #else static_cast(baseVertex); static_cast(count); static_cast(instanceCount); CORRADE_ASSERT_UNREACHABLE(); #endif } void Mesh::drawArraysInstancedImplementationNV(const GLint baseVertex, const GLsizei count, const GLsizei instanceCount) { #if !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_NACL) glDrawArraysInstancedNV(GLenum(_primitive), baseVertex, count, instanceCount); #else static_cast(baseVertex); static_cast(count); static_cast(instanceCount); CORRADE_ASSERT_UNREACHABLE(); #endif } void Mesh::drawElementsInstancedImplementationANGLE(const GLsizei count, const GLintptr indexOffset, const GLsizei instanceCount) { #if !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_NACL) glDrawElementsInstancedANGLE(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast(indexOffset), instanceCount); #else static_cast(count); static_cast(indexOffset); static_cast(instanceCount); CORRADE_ASSERT_UNREACHABLE(); #endif } void Mesh::drawElementsInstancedImplementationEXT(const GLsizei count, const GLintptr indexOffset, const GLsizei instanceCount) { #if !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_NACL) glDrawElementsInstancedEXT(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast(indexOffset), instanceCount); #else static_cast(count); static_cast(indexOffset); static_cast(instanceCount); CORRADE_ASSERT_UNREACHABLE(); #endif } void Mesh::drawElementsInstancedImplementationNV(const GLsizei count, const GLintptr indexOffset, const GLsizei instanceCount) { #if !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_NACL) glDrawElementsInstancedNV(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast(indexOffset), instanceCount); #else static_cast(count); static_cast(indexOffset); static_cast(instanceCount); CORRADE_ASSERT_UNREACHABLE(); #endif } #endif #ifndef DOXYGEN_GENERATING_OUTPUT Debug operator<<(Debug debug, MeshPrimitive value) { switch(value) { #define _c(value) case MeshPrimitive::value: return debug << "MeshPrimitive::" #value; _c(Points) _c(LineStrip) _c(LineLoop) _c(Lines) #ifndef MAGNUM_TARGET_GLES _c(LineStripAdjacency) _c(LinesAdjacency) #endif _c(TriangleStrip) _c(TriangleFan) _c(Triangles) #ifndef MAGNUM_TARGET_GLES _c(TriangleStripAdjacency) _c(TrianglesAdjacency) _c(Patches) #endif #undef _c } return debug << "MeshPrimitive::(invalid)"; } Debug operator<<(Debug debug, Mesh::IndexType value) { switch(value) { #define _c(value) case Mesh::IndexType::value: return debug << "Mesh::IndexType::" #value; _c(UnsignedByte) _c(UnsignedShort) _c(UnsignedInt) #undef _c } return debug << "Mesh::IndexType::(invalid)"; } #endif } namespace Corrade { namespace Utility { std::string ConfigurationValue::toString(Magnum::MeshPrimitive value, ConfigurationValueFlags) { switch(value) { #define _c(value) case Magnum::MeshPrimitive::value: return #value; _c(Points) _c(LineStrip) _c(LineLoop) _c(Lines) #ifndef MAGNUM_TARGET_GLES _c(LineStripAdjacency) _c(LinesAdjacency) #endif _c(TriangleStrip) _c(TriangleFan) _c(Triangles) #ifndef MAGNUM_TARGET_GLES _c(TriangleStripAdjacency) _c(TrianglesAdjacency) _c(Patches) #endif #undef _c } return {}; } Magnum::MeshPrimitive ConfigurationValue::fromString(const std::string& stringValue, ConfigurationValueFlags) { #define _c(value) if(stringValue == #value) return Magnum::MeshPrimitive::value; _c(LineStrip) _c(LineLoop) _c(Lines) #ifndef MAGNUM_TARGET_GLES _c(LineStripAdjacency) _c(LinesAdjacency) #endif _c(TriangleStrip) _c(TriangleFan) _c(Triangles) #ifndef MAGNUM_TARGET_GLES _c(TriangleStripAdjacency) _c(TrianglesAdjacency) _c(Patches) #endif #undef _c return Magnum::MeshPrimitive::Points; } std::string ConfigurationValue::toString(Magnum::Mesh::IndexType value, ConfigurationValueFlags) { switch(value) { #define _c(value) case Magnum::Mesh::IndexType::value: return #value; _c(UnsignedByte) _c(UnsignedShort) _c(UnsignedInt) #undef _c } return {}; } Magnum::Mesh::IndexType ConfigurationValue::fromString(const std::string& stringValue, ConfigurationValueFlags) { #define _c(value) if(stringValue == #value) return Magnum::Mesh::IndexType::value; _c(UnsignedByte) _c(UnsignedShort) _c(UnsignedInt) #undef _c return Magnum::Mesh::IndexType::UnsignedInt; } }}