/* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ #include "Sdl2Context.h" namespace Magnum { namespace Contexts { Sdl2Context::Sdl2Context(int argc, char** argv, const std::string& name, const Math::Vector2& size): _redraw(true) { if(SDL_Init(SDL_INIT_VIDEO) < 0) { Error() << "Cannot initialize SDL."; exit(1); } /* Request OpenGL 3.3 */ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); /* Enable double buffering and 24bt depth buffer */ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); window = SDL_CreateWindow(name.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, size.x(), size.y(), SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN); if(!window) { Error() << "Cannot create window."; exit(2); } context = SDL_GL_CreateContext(window); /* This must be enabled, otherwise (on my NVidia) it crashes when creating VAO. WTF. */ glewExperimental = true; /* Init GLEW */ GLenum err = glewInit(); if(err != GLEW_OK) { Error() << "Sdl2Context: cannot initialize GLEW:" << glewGetErrorString(err); exit(1); } /* Push resize event, so viewportEvent() is called at startup */ SDL_Event* sizeEvent = new SDL_Event; sizeEvent->type = SDL_WINDOWEVENT; sizeEvent->window.event = SDL_WINDOWEVENT_RESIZED; sizeEvent->window.data1 = size.x(); sizeEvent->window.data2 = size.y(); SDL_PushEvent(sizeEvent); } Sdl2Context::~Sdl2Context() { SDL_GL_DeleteContext(context); SDL_DestroyWindow(window); SDL_Quit(); } int Sdl2Context::exec() { for(;;) { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_WINDOWEVENT: switch(event.window.event) { case SDL_WINDOWEVENT_RESIZED: viewportEvent({event.window.data1, event.window.data2}); _redraw = true; break; case SDL_WINDOWEVENT_EXPOSED: _redraw = true; break; } break; case SDL_KEYDOWN: keyPressEvent(static_cast(event.key.keysym.sym), event.key.repeat); break; case SDL_KEYUP: keyReleaseEvent(static_cast(event.key.keysym.sym)); break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: mouseEvent(static_cast(event.button.button), static_cast(event.button.state), {event.button.x, event.button.y}); break; case SDL_MOUSEWHEEL: mouseWheelEvent({event.wheel.x, event.wheel.y}); break; case SDL_MOUSEMOTION: mouseMotionEvent({event.motion.x, event.motion.y}, {event.motion.xrel, event.motion.yrel}); break; case SDL_QUIT: return 0; } } if(_redraw) { drawEvent(); _redraw = false; } else Corrade::Utility::sleep(5); } return 0; } }}