/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "MeshView.h" #include #include #include #include "Magnum/GL/AbstractShaderProgram.h" #include "Magnum/GL/Context.h" #include "Magnum/GL/Mesh.h" #include "Magnum/GL/Implementation/State.h" #include "Magnum/GL/Implementation/MeshState.h" namespace Magnum { namespace GL { #ifdef MAGNUM_BUILD_DEPRECATED void MeshView::draw(AbstractShaderProgram& shader, Containers::ArrayView> meshes) { shader.draw(meshes); } void MeshView::draw(AbstractShaderProgram&& shader, Containers::ArrayView> meshes) { shader.draw(meshes); } void MeshView::draw(AbstractShaderProgram& shader, std::initializer_list> meshes) { shader.draw(meshes); } void MeshView::draw(AbstractShaderProgram&& shader, std::initializer_list> meshes) { shader.draw(meshes); } #endif MeshView& MeshView::setIndexRange(Int first) { CORRADE_ASSERT(_original.get()._indexBuffer.id(), "MeshView::setIndexRange(): mesh is not indexed", *this); _indexOffset = _original.get()._indexOffset + first*_original.get().indexTypeSize(); return *this; } #ifdef MAGNUM_BUILD_DEPRECATED MeshView& MeshView::draw(AbstractShaderProgram& shader) { shader.draw(*this); return *this; } MeshView& MeshView::draw(AbstractShaderProgram&& shader) { shader.draw(*this); return *this; } #ifndef MAGNUM_TARGET_GLES MeshView& MeshView::draw(AbstractShaderProgram& shader, TransformFeedback& xfb, UnsignedInt stream) { shader.drawTransformFeedback(*this, xfb, stream); return *this; } MeshView& MeshView::draw(AbstractShaderProgram&& shader, TransformFeedback& xfb, UnsignedInt stream) { shader.drawTransformFeedback(*this, xfb, stream); return *this; } #endif #endif void MeshView::multiDrawImplementationDefault(Containers::ArrayView> meshes) { CORRADE_INTERNAL_ASSERT(meshes.size()); const Implementation::MeshState& state = Context::current().state().mesh; Mesh& original = meshes.begin()->get()._original; Containers::Array count{meshes.size()}; Containers::Array indices{meshes.size()}; Containers::Array baseVertex{meshes.size()}; /* Gather the parameters */ bool hasBaseVertex = false; std::size_t i = 0; for(MeshView& mesh: meshes) { CORRADE_ASSERT(mesh._instanceCount == 1, "GL::AbstractShaderProgram::draw(): cannot multi-draw instanced meshes", ); count[i] = mesh._count; indices[i] = reinterpret_cast(mesh._indexOffset); baseVertex[i] = mesh._baseVertex; if(mesh._baseVertex) hasBaseVertex = true; ++i; } (original.*state.bindImplementation)(); /* Non-indexed meshes */ if(!original._indexBuffer.id()) { #ifndef MAGNUM_TARGET_GLES glMultiDrawArrays #else state.multiDrawArraysImplementation #endif (GLenum(original._primitive), baseVertex, count, meshes.size()); /* Indexed meshes */ } else { /* Indexed meshes with base vertex */ if(hasBaseVertex) { #if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) #ifndef MAGNUM_TARGET_GLES glMultiDrawElementsBaseVertex #else state.multiDrawElementsBaseVertexImplementation #endif (GLenum(original._primitive), count, GLenum(original._indexType), indices, meshes.size(), baseVertex); #else CORRADE_ASSERT_UNREACHABLE("GL::AbstractShaderProgram::draw(): indexed mesh multi-draw with base vertex specification possible only since WebGL 2.0", ); #endif /* Indexed meshes */ } else { #ifndef MAGNUM_TARGET_GLES glMultiDrawElements #else state.multiDrawElementsImplementation #endif (GLenum(original._primitive), count, GLenum(original._indexType), indices, meshes.size()); } } (original.*state.unbindImplementation)(); } #ifdef MAGNUM_TARGET_GLES void MeshView::multiDrawImplementationFallback(Containers::ArrayView> meshes) { for(MeshView& mesh: meshes) { /* Nothing to draw in this mesh */ if(!mesh._count) continue; CORRADE_ASSERT(mesh._instanceCount == 1, "GL::AbstractShaderProgram::draw(): cannot multi-draw instanced meshes", ); #ifndef MAGNUM_TARGET_GLES2 mesh._original.get().drawInternal(mesh._count, mesh._baseVertex, 1, mesh._baseInstance, mesh._indexOffset, mesh._indexStart, mesh._indexEnd); #else mesh._original.get().drawInternal(mesh._count, mesh._baseVertex, 1, mesh._indexOffset); #endif } } #endif #ifdef MAGNUM_TARGET_GLES #if defined(MAGNUM_TARGET_WEBGL) && !defined(MAGNUM_TARGET_GLES2) && __EMSCRIPTEN_major__*10000 + __EMSCRIPTEN_minor__*100 + __EMSCRIPTEN_tiny__ >= 20005 void MeshView::multiDrawElementsBaseVertexImplementationANGLE(const GLenum mode, const GLsizei* const count, const GLenum type, const void* const* const indices, const GLsizei drawCount, const GLint* const baseVertex) { /** @todo merge with the allocation in multiDrawImplementationDefault */ Containers::ArrayView instanceCount; Containers::ArrayView baseInstance; Containers::ArrayTuple data{ {NoInit, std::size_t(drawCount), instanceCount}, {ValueInit, std::size_t(drawCount), baseInstance}, }; for(GLsizei& i: instanceCount) i = 1; glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE(mode, count, type, indices, instanceCount, baseVertex, baseInstance, drawCount); } #endif void MeshView::multiDrawElementsBaseVertexImplementationAssert(GLenum, const GLsizei*, GLenum, const void* const*, GLsizei, const GLint*) { CORRADE_ASSERT_UNREACHABLE("GL::AbstractShaderProgram::draw(): no extension available for indexed mesh multi-draw with base vertex specification", ); } #endif }}