# The following output is taken from `magnum-gl-info` with removed `GL_` # prefixes. Some extensions are comented out as they don't add any symbols # that aren't already added by headers and would only bloat the headers. version 2.0 es extraspec https://raw.githubusercontent.com/google/angle/master/scripts/gl_angle_ext.xml extension ANGLE_instanced_arrays optional extension EXT_color_buffer_half_float optional extension EXT_sRGB optional extension EXT_blend_minmax optional extension EXT_shader_texture_lod optional extension OES_texture_float optional extension OES_texture_half_float optional extension OES_standard_derivatives optional extension OES_vertex_array_object optional extension OES_element_index_uint optional extension OES_texture_float_linear optional extension OES_texture_half_float_linear optional extension OES_fbo_render_mipmap optional # These are used as a base for WEBGL_* extensions extension ANGLE_depth_texture optional extension EXT_draw_buffers optional extension EXT_texture_filter_anisotropic optional extension EXT_disjoint_timer_query optional extension EXT_texture_compression_rgtc optional extension EXT_texture_compression_bptc optional extension EXT_texture_norm16 optional # These are used as a base for WEBGL_* extensions extension EXT_color_buffer_float optional extension EXT_texture_compression_s3tc optional extension EXT_texture_compression_s3tc_srgb optional extension IMG_texture_compression_pvrtc optional extension KHR_texture_compression_astc_ldr optional # WEBGL_blend_equation_advanced_coherent includes just the enums but not the # barrier extension KHR_blend_equation_advanced optional # From the gl_angle_ext file, base for WEBGL_multi_draw extension ANGLE_multi_draw optional # Base for WEBGL_{multi_,}draw_instanced_base_vertex_base_instance extension ANGLE_base_vertex_base_instance optional begin functions blacklist # Not present in WEBGL_blend_equation_advanced_coherent BlendBarrierKHR end functions blacklist # kate: hl python