#ifndef Magnum_Physics_Sphere_h #define Magnum_Physics_Sphere_h /* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ /** @file * @brief Class Magnum::Physics::Sphere */ #include "AbstractShape.h" #include "Point.h" #include "Line.h" namespace Magnum { namespace Physics { /** @brief %Sphere defined by position and radius Unlike other elements the sphere doesn't support asymmetric scaling. When applying transformation, the scale factor is averaged from all axes. */ class PHYSICS_EXPORT Sphere: public AbstractShape { public: /** @brief Constructor */ inline constexpr Sphere(const Vector3& position, float radius): _position(position), _transformedPosition(position), _radius(radius), _transformedRadius(radius) {} void applyTransformation(const Matrix4& transformation); bool collides(const AbstractShape* other) const; /** @brief Position */ inline Vector3 position() const { return _position; } /** @brief Set position */ inline void setPosition(const Vector3& position) { _position = position; } /** @brief Radius */ inline float radius() const { return _radius; } /** @brief Set radius */ inline void setRadius(float radius) { _radius = radius; } /** @brief Transformed position */ inline Vector3 transformedPosition() const { return _transformedPosition; } /** @brief Transformed radius */ inline float transformedRadius() const { return _transformedRadius; } /** @brief Collision with point */ bool operator%(const Point& other) const; /** @brief Collision with line */ bool operator%(const Line& other) const; /** @brief Collision with sphere */ bool operator%(const Sphere& other) const; protected: inline Type type() const { return Type::Sphere; } private: Vector3 _position, _transformedPosition; float _radius, _transformedRadius; }; #ifndef DOXYGEN_GENERATING_OUTPUT inline bool operator%(const Point& a, const Sphere& b) { return b % a; } inline bool operator%(const Line& a, const Sphere& b) { return b % a; } #endif }} #endif