#ifndef Magnum_AbstractResourceLoader_h #define Magnum_AbstractResourceLoader_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Class Magnum::AbstractResourceLoader */ #include #include "Magnum/ResourceManager.h" namespace Magnum { /** @brief Base for resource loaders Provides (a)synchronous resource loading for ResourceManager. @section AbstractResourceLoader-usage Usage and subclassing Usage is done by subclassing. Subclass instances can be added to ResourceManager using ResourceManager::setLoader(). After adding the loader, each call to ResourceManager::get() will call load() implementation unless the resource is already loaded (or loading is in progress). Note that resources requested before the loader was added are not be affected by the loader. Subclassing is done by implementing at least doLoad() function. The loading can be done synchronously or asynchronously (i.e., in another thread). The base implementation provides interface to ResourceManager and manages loading progress (which is then available through functions requestedCount(), loadedCount() and notFoundCount()). You shouldn't access the ResourceManager directly when loading the data. In your doLoad() implementation, after your resources are loaded, call set() to pass them to ResourceManager or call setNotFound() to indicate that the resource was not found. You can also implement name() to provide meaningful names for resource keys. Example implementation for synchronous mesh loader: @code class MeshResourceLoader: public AbstractResourceLoader { void doLoad(ResourceKey key) override { // Load the mesh... // Not found if(!found) { setNotFound(key); return; } // Found, pass it to resource manager set(key, mesh, state, policy); } }; @endcode You can then add it to resource manager instance like this. Note that the manager automatically deletes the all loaders on destruction before unloading all resources. It allows you to use resources in the loader itself without having to delete the loader explicitly to ensure proper resource unloading. In the following code, however, the loader destroys itself (and removes itself from the manager) before the manager is destroyed. @code MyResourceManager manager; MeshResourceLoader loader; manager->setLoader(&loader); // This will now automatically request the mesh from loader by calling load() Resource myMesh = manager->get("my-mesh"); @endcode @todoc How about working with resources of different data types (i.e. mesh buffers), should that be allowed? */ template class AbstractResourceLoader { friend class Implementation::ResourceManagerData; public: explicit AbstractResourceLoader(): manager(nullptr), _requestedCount(0), _loadedCount(0), _notFoundCount(0) {} virtual ~AbstractResourceLoader(); /** * @brief Count of requested resources * * Count of resources requested by calling load(). */ std::size_t requestedCount() const { return _requestedCount; } /** * @brief Count of not found resources * * Count of resources requested by calling load(), but not found by * the loader. */ std::size_t notFoundCount() const { return _notFoundCount; } /** * @brief Count of loaded resources * * Count of resources requested by calling load(), but not found by * the loader. */ std::size_t loadedCount() const { return _loadedCount; } /** * @brief %Resource name corresponding to given key * * If no such resource exists or the resource name is not available, * returns empty string. */ std::string name(ResourceKey key) const { return doName(key); } /** * @brief Request resource to be loaded * * If the resource isn't yet loaded or loading, state of the resource * is set to @ref ResourceState::Loading and count of requested * features is incremented. Depending on implementation the resource * might be loaded synchronously or asynchronously. * * @see ResourceManager::state(), requestedCount(), notFoundCount(), * loadedCount() */ void load(ResourceKey key); protected: /** * @brief Set loaded resource to resource manager * * Also increments count of loaded resources. Parameter @p state must * be either @ref ResourceDataState::Mutable or @ref ResourceDataState::Final. * See @ref ResourceManager::set() for more information. * @see loadedCount() */ void set(ResourceKey key, T* data, ResourceDataState state, ResourcePolicy policy); /** @overload */ template void set(ResourceKey key, U&& data, ResourceDataState state, ResourcePolicy policy) { set(key, new typename std::decay::type(std::forward(data)), state, policy); } /** * @brief Set loaded resource to resource manager * * Same as above function with state set to @ref ResourceDataState::Final * and policy to @ref ResourcePolicy::Resident. */ void set(ResourceKey key, T* data) { set(key, data, ResourceDataState::Final, ResourcePolicy::Resident); } /** @overload */ template void set(ResourceKey key, U&& data) { set(key, new typename std::decay::type(std::forward(data))); } /** * @brief Mark resource as not found * * Also increments count of not found resources. See * ResourceManager::setNotFound() for more information. * @see notFountCount() */ void setNotFound(ResourceKey key); #ifndef DOXYGEN_GENERATING_OUTPUT private: #else protected: #endif /** * @brief Implementation for name() * * Default implementation returns empty string. */ virtual std::string doName(ResourceKey key) const; /** * @brief Implementation for load() * * See class documentation for reimplementation guide. */ virtual void doLoad(ResourceKey key) = 0; private: Implementation::ResourceManagerData* manager; std::size_t _requestedCount, _loadedCount, _notFoundCount; }; template AbstractResourceLoader::~AbstractResourceLoader() { if(manager) manager->_loader = nullptr; } template std::string AbstractResourceLoader::doName(ResourceKey) const { return {}; } template void AbstractResourceLoader::load(ResourceKey key) { ++_requestedCount; /** @todo What policy for loading resources? */ manager->set(key, nullptr, ResourceDataState::Loading, ResourcePolicy::Resident); doLoad(key); } template void AbstractResourceLoader::set(ResourceKey key, T* data, ResourceDataState state, ResourcePolicy policy) { CORRADE_ASSERT(state == ResourceDataState::Mutable || state == ResourceDataState::Final, "AbstractResourceLoader::set(): state must be either Mutable or Final", ); ++_loadedCount; manager->set(key, data, state, policy); } template inline void AbstractResourceLoader::setNotFound(ResourceKey key) { ++_notFoundCount; /** @todo What policy for notfound resources? */ manager->set(key, nullptr, ResourceDataState::NotFound, ResourcePolicy::Resident); } } #endif