/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include #include "Magnum/Image.h" #include "Magnum/GL/AbstractShaderProgram.h" #include "Magnum/GL/Context.h" #include "Magnum/GL/Extensions.h" #if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) #include "Magnum/GL/ImageFormat.h" #endif #include "Magnum/GL/PixelFormat.h" #include "Magnum/GL/Shader.h" #include "Magnum/GL/Texture.h" #include "Magnum/GL/TextureFormat.h" #include "Magnum/GL/OpenGLTester.h" #include "Magnum/Math/Matrix.h" #include "Magnum/Math/Vector4.h" #include "Magnum/Math/Color.h" namespace Magnum { namespace GL { namespace Test { namespace { struct AbstractShaderProgramGLTest: OpenGLTester { explicit AbstractShaderProgramGLTest(); void construct(); void constructMove(); #ifndef MAGNUM_TARGET_WEBGL void label(); #endif void create(); void createMultipleOutputs(); #ifndef MAGNUM_TARGET_GLES void createMultipleOutputsIndexed(); #endif void linkFailure(); void uniformNotFound(); void uniform(); void uniformVector(); void uniformMatrix(); void uniformArray(); #ifndef MAGNUM_TARGET_GLES void uniformDouble(); void uniformDoubleVector(); void uniformDoubleMatrix(); void uniformDoubleArray(); #endif #ifndef MAGNUM_TARGET_GLES2 void createUniformBlocks(); void uniformBlockIndexNotFound(); void uniformBlock(); #ifndef MAGNUM_TARGET_WEBGL void compute(); #endif #endif }; AbstractShaderProgramGLTest::AbstractShaderProgramGLTest() { addTests({&AbstractShaderProgramGLTest::construct, &AbstractShaderProgramGLTest::constructMove, #ifndef MAGNUM_TARGET_WEBGL &AbstractShaderProgramGLTest::label, #endif &AbstractShaderProgramGLTest::create, &AbstractShaderProgramGLTest::createMultipleOutputs, #ifndef MAGNUM_TARGET_GLES &AbstractShaderProgramGLTest::createMultipleOutputsIndexed, #endif &AbstractShaderProgramGLTest::linkFailure, &AbstractShaderProgramGLTest::uniformNotFound, &AbstractShaderProgramGLTest::uniform, &AbstractShaderProgramGLTest::uniformVector, &AbstractShaderProgramGLTest::uniformMatrix, &AbstractShaderProgramGLTest::uniformArray, #ifndef MAGNUM_TARGET_GLES &AbstractShaderProgramGLTest::uniformDouble, &AbstractShaderProgramGLTest::uniformDoubleVector, &AbstractShaderProgramGLTest::uniformDoubleMatrix, &AbstractShaderProgramGLTest::uniformDoubleArray, #endif #ifndef MAGNUM_TARGET_GLES2 &AbstractShaderProgramGLTest::createUniformBlocks, &AbstractShaderProgramGLTest::uniformBlockIndexNotFound, &AbstractShaderProgramGLTest::uniformBlock, #ifndef MAGNUM_TARGET_WEBGL &AbstractShaderProgramGLTest::compute #endif #endif }); } class DummyShader: public AbstractShaderProgram { public: explicit DummyShader() {} }; void AbstractShaderProgramGLTest::construct() { { const DummyShader shader; MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_VERIFY(shader.id() > 0); } MAGNUM_VERIFY_NO_GL_ERROR(); } void AbstractShaderProgramGLTest::constructMove() { DummyShader a; const Int id = a.id(); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_VERIFY(id > 0); DummyShader b(std::move(a)); CORRADE_COMPARE(a.id(), 0); CORRADE_COMPARE(b.id(), id); DummyShader c; const Int cId = c.id(); c = std::move(b); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_VERIFY(cId > 0); CORRADE_COMPARE(b.id(), cId); CORRADE_COMPARE(c.id(), id); } #ifndef MAGNUM_TARGET_WEBGL void AbstractShaderProgramGLTest::label() { /* No-Op version is tested in AbstractObjectGLTest */ if(!Context::current().isExtensionSupported() && !Context::current().isExtensionSupported()) CORRADE_SKIP("Required extension is not available"); DummyShader shader; CORRADE_COMPARE(shader.label(), ""); shader.setLabel("DummyShader"); CORRADE_COMPARE(shader.label(), "DummyShader"); MAGNUM_VERIFY_NO_GL_ERROR(); } #endif struct MyPublicShader: AbstractShaderProgram { using AbstractShaderProgram::attachShaders; using AbstractShaderProgram::bindAttributeLocation; #ifndef MAGNUM_TARGET_GLES using AbstractShaderProgram::bindFragmentDataLocationIndexed; using AbstractShaderProgram::bindFragmentDataLocation; #endif using AbstractShaderProgram::link; using AbstractShaderProgram::uniformLocation; #ifndef MAGNUM_TARGET_GLES2 using AbstractShaderProgram::uniformBlockIndex; #endif }; void AbstractShaderProgramGLTest::create() { Utility::Resource rs("AbstractShaderProgramGLTest"); Shader vert( #ifndef MAGNUM_TARGET_GLES #ifndef CORRADE_TARGET_APPLE Version::GL210 #else Version::GL310 #endif #else Version::GLES200 #endif , Shader::Type::Vertex); vert.addSource(rs.get("MyShader.vert")); const bool vertCompiled = vert.compile(); Shader frag( #ifndef MAGNUM_TARGET_GLES #ifndef CORRADE_TARGET_APPLE Version::GL210 #else Version::GL310 #endif #else Version::GLES200 #endif , Shader::Type::Fragment); frag.addSource(rs.get("MyShader.frag")); const bool fragCompiled = frag.compile(); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_VERIFY(vertCompiled); CORRADE_VERIFY(fragCompiled); MyPublicShader program; program.attachShaders({vert, frag}); MAGNUM_VERIFY_NO_GL_ERROR(); program.bindAttributeLocation(0, "position"); const bool linked = program.link(); const bool valid = program.validate().first; MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_VERIFY(linked); { #ifdef CORRADE_TARGET_APPLE CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly."); #endif CORRADE_VERIFY(valid); } const Int matrixUniform = program.uniformLocation("matrix"); const Int multiplierUniform = program.uniformLocation("multiplier"); const Int colorUniform = program.uniformLocation("color"); const Int additionsUniform = program.uniformLocation("additions"); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_VERIFY(matrixUniform >= 0); CORRADE_VERIFY(multiplierUniform >= 0); CORRADE_VERIFY(colorUniform >= 0); CORRADE_VERIFY(additionsUniform >= 0); } void AbstractShaderProgramGLTest::createMultipleOutputs() { #ifndef MAGNUM_TARGET_GLES Utility::Resource rs("AbstractShaderProgramGLTest"); Shader vert( #ifndef CORRADE_TARGET_APPLE Version::GL210 #else Version::GL310 #endif , Shader::Type::Vertex); vert.addSource(rs.get("MyShader.vert")); const bool vertCompiled = vert.compile(); Shader frag( #ifndef CORRADE_TARGET_APPLE Version::GL300 #else Version::GL310 #endif , Shader::Type::Fragment); frag.addSource(rs.get("MyShaderFragmentOutputs.frag")); const bool fragCompiled = frag.compile(); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_VERIFY(vertCompiled); CORRADE_VERIFY(fragCompiled); MyPublicShader program; program.attachShaders({vert, frag}); MAGNUM_VERIFY_NO_GL_ERROR(); program.bindAttributeLocation(0, "position"); program.bindFragmentDataLocation(0, "first"); program.bindFragmentDataLocation(1, "second"); const bool linked = program.link(); const bool valid = program.validate().first; MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_VERIFY(linked); { #ifdef CORRADE_TARGET_APPLE CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly."); #endif CORRADE_VERIFY(valid); } #elif !defined(MAGNUM_TARGET_GLES2) CORRADE_SKIP("Only explicit location specification supported in ES 3.0."); #else CORRADE_SKIP("Only gl_FragData[n] supported in ES 2.0."); #endif } #ifndef MAGNUM_TARGET_GLES void AbstractShaderProgramGLTest::createMultipleOutputsIndexed() { Utility::Resource rs("AbstractShaderProgramGLTest"); Shader vert( #ifndef CORRADE_TARGET_APPLE Version::GL210 #else Version::GL310 #endif , Shader::Type::Vertex); vert.addSource(rs.get("MyShader.vert")); const bool vertCompiled = vert.compile(); Shader frag( #ifndef CORRADE_TARGET_APPLE Version::GL300 #else Version::GL310 #endif , Shader::Type::Fragment); frag.addSource(rs.get("MyShaderFragmentOutputs.frag")); const bool fragCompiled = frag.compile(); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_VERIFY(vertCompiled); CORRADE_VERIFY(fragCompiled); MyPublicShader program; program.attachShaders({vert, frag}); MAGNUM_VERIFY_NO_GL_ERROR(); program.bindAttributeLocation(0, "position"); program.bindFragmentDataLocationIndexed(0, 0, "first"); program.bindFragmentDataLocationIndexed(0, 1, "second"); const bool linked = program.link(); const bool valid = program.validate().first; MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_VERIFY(linked); { #ifdef CORRADE_TARGET_APPLE CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly."); #endif CORRADE_VERIFY(valid); } } #endif void AbstractShaderProgramGLTest::linkFailure() { Shader shader( #ifndef MAGNUM_TARGET_GLES #ifndef CORRADE_TARGET_APPLE Version::GL210 #else Version::GL310 #endif #else Version::GLES200 #endif , Shader::Type::Fragment); shader.addSource("[fu] bleh error #:! stuff\n"); { Error redirectError{nullptr}; CORRADE_VERIFY(!shader.compile()); } MyPublicShader program; program.attachShaders({shader}); CORRADE_VERIFY(!program.link()); } void AbstractShaderProgramGLTest::uniformNotFound() { MyPublicShader program; Shader vert( #ifndef MAGNUM_TARGET_GLES #ifndef CORRADE_TARGET_APPLE Version::GL210 #else Version::GL310 #endif #else Version::GLES200 #endif , Shader::Type::Vertex); Shader frag( #ifndef MAGNUM_TARGET_GLES #ifndef CORRADE_TARGET_APPLE Version::GL210 #else Version::GL310 #endif #else Version::GLES200 #endif , Shader::Type::Fragment); vert.addSource("void main() { gl_Position = vec4(0.0); }"); frag.addSource( #ifndef CORRADE_TARGET_APPLE "void main() { gl_FragColor = vec4(1.0); }" #else "out vec4 color;\n" "void main() { color = vec4(1.0); }" #endif ); CORRADE_VERIFY(Shader::compile({vert, frag})); program.attachShaders({vert, frag}); CORRADE_VERIFY(program.link()); std::ostringstream out; Warning redirectWarning{&out}; program.uniformLocation("nonexistent"); program.uniformLocation(std::string{"another"}); CORRADE_COMPARE(out.str(), "GL::AbstractShaderProgram: location of uniform 'nonexistent' cannot be retrieved\n" "GL::AbstractShaderProgram: location of uniform 'another' cannot be retrieved\n"); } struct MyShader: AbstractShaderProgram { explicit MyShader(); using AbstractShaderProgram::setUniform; Int matrixUniform, multiplierUniform, colorUniform, additionsUniform; }; #ifndef DOXYGEN_GENERATING_OUTPUT MyShader::MyShader() { Utility::Resource rs("AbstractShaderProgramGLTest"); Shader vert( #ifndef MAGNUM_TARGET_GLES #ifndef CORRADE_TARGET_APPLE Version::GL210 #else Version::GL310 #endif #else Version::GLES200 #endif , Shader::Type::Vertex); Shader frag( #ifndef MAGNUM_TARGET_GLES #ifndef CORRADE_TARGET_APPLE Version::GL210 #else Version::GL310 #endif #else Version::GLES200 #endif , Shader::Type::Fragment); vert.addSource(rs.get("MyShader.vert")); frag.addSource(rs.get("MyShader.frag")); Shader::compile({vert, frag}); attachShaders({vert, frag}); bindAttributeLocation(0, "position"); link(); matrixUniform = uniformLocation("matrix"); multiplierUniform = uniformLocation("multiplier"); colorUniform = uniformLocation("color"); additionsUniform = uniformLocation("additions"); } #endif void AbstractShaderProgramGLTest::uniform() { MyShader shader; MAGNUM_VERIFY_NO_GL_ERROR(); shader.setUniform(shader.multiplierUniform, 0.35f); MAGNUM_VERIFY_NO_GL_ERROR(); } void AbstractShaderProgramGLTest::uniformVector() { MyShader shader; MAGNUM_VERIFY_NO_GL_ERROR(); shader.setUniform(shader.colorUniform, Vector4(0.3f, 0.7f, 1.0f, 0.25f)); MAGNUM_VERIFY_NO_GL_ERROR(); } void AbstractShaderProgramGLTest::uniformMatrix() { MyShader shader; MAGNUM_VERIFY_NO_GL_ERROR(); shader.setUniform(shader.matrixUniform, Matrix4x4::fromDiagonal({0.3f, 0.7f, 1.0f, 0.25f})); MAGNUM_VERIFY_NO_GL_ERROR(); } void AbstractShaderProgramGLTest::uniformArray() { MyShader shader; MAGNUM_VERIFY_NO_GL_ERROR(); /* Testing also implicit conversion to base type (Vector4[] -> Math::Vector<4, Float>[]) */ #ifndef CORRADE_MSVC2015_COMPATIBILITY /* Causes ICE */ constexpr #endif const Vector4 values[] = { {0.5f, 1.0f, 0.4f, 0.0f}, {0.0f, 0.1f, 0.7f, 0.3f}, {0.9f, 0.8f, 0.3f, 0.1f} }; shader.setUniform(shader.additionsUniform, values); MAGNUM_VERIFY_NO_GL_ERROR(); } #ifndef MAGNUM_TARGET_GLES struct MyDoubleShader: AbstractShaderProgram { explicit MyDoubleShader(); using AbstractShaderProgram::setUniform; Int matrixUniform, multiplierUniform, colorUniform, additionsUniform; }; #ifndef DOXYGEN_GENERATING_OUTPUT MyDoubleShader::MyDoubleShader() { Utility::Resource rs("AbstractShaderProgramGLTest"); Shader vert(Version::GL400, Shader::Type::Vertex); Shader frag(Version::GL400, Shader::Type::Fragment); vert.addSource(rs.get("MyDoubleShader.vert")); frag.addSource(rs.get("MyDoubleShader.frag")); Shader::compile({vert, frag}); attachShaders({vert, frag}); bindAttributeLocation(0, "position"); link(); matrixUniform = uniformLocation("matrix"); multiplierUniform = uniformLocation("multiplier"); colorUniform = uniformLocation("color"); additionsUniform = uniformLocation("additions"); } #endif void AbstractShaderProgramGLTest::uniformDouble() { MyDoubleShader shader; MAGNUM_VERIFY_NO_GL_ERROR(); shader.setUniform(shader.multiplierUniform, 0.35); MAGNUM_VERIFY_NO_GL_ERROR(); } void AbstractShaderProgramGLTest::uniformDoubleVector() { MyDoubleShader shader; MAGNUM_VERIFY_NO_GL_ERROR(); shader.setUniform(shader.colorUniform, Vector4d{0.3, 0.7, 1.0, 0.25}); MAGNUM_VERIFY_NO_GL_ERROR(); } void AbstractShaderProgramGLTest::uniformDoubleMatrix() { MyDoubleShader shader; MAGNUM_VERIFY_NO_GL_ERROR(); shader.setUniform(shader.matrixUniform, Matrix4x4d::fromDiagonal({0.3, 0.7, 1.0f, 0.25})); MAGNUM_VERIFY_NO_GL_ERROR(); } void AbstractShaderProgramGLTest::uniformDoubleArray() { MyDoubleShader shader; MAGNUM_VERIFY_NO_GL_ERROR(); /* Testing also implicit conversion to base type (Vector4d[] -> Math::Vector<4, Double>[]) */ #ifndef CORRADE_MSVC2015_COMPATIBILITY /* Causes ICE */ constexpr #endif const Vector4d values[] = { {0.5, 1.0, 0.4, 0.0}, {0.0, 0.1, 0.7, 0.3}, {0.9, 0.8, 0.3, 0.1} }; shader.setUniform(shader.additionsUniform, values); MAGNUM_VERIFY_NO_GL_ERROR(); } #endif #ifndef MAGNUM_TARGET_GLES2 void AbstractShaderProgramGLTest::createUniformBlocks() { Utility::Resource rs("AbstractShaderProgramGLTest"); Shader vert( #ifndef MAGNUM_TARGET_GLES Version::GL310 #else Version::GLES300 #endif , Shader::Type::Vertex); vert.addSource(rs.get("UniformBlockShader.vert")); const bool vertCompiled = vert.compile(); Shader frag( #ifndef MAGNUM_TARGET_GLES Version::GL310 #else Version::GLES300 #endif , Shader::Type::Fragment); frag.addSource(rs.get("UniformBlockShader.frag")); const bool fragCompiled = frag.compile(); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_VERIFY(vertCompiled); CORRADE_VERIFY(fragCompiled); MyPublicShader program; program.attachShaders({vert, frag}); MAGNUM_VERIFY_NO_GL_ERROR(); const bool linked = program.link(); const bool valid = program.validate().first; MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_VERIFY(linked); { #ifdef CORRADE_TARGET_APPLE CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly."); #endif CORRADE_VERIFY(valid); } const Int matricesUniformBlock = program.uniformBlockIndex("matrices"); const Int materialUniformBlock = program.uniformBlockIndex("material"); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_VERIFY(matricesUniformBlock >= 0); CORRADE_VERIFY(materialUniformBlock >= 0); } void AbstractShaderProgramGLTest::uniformBlockIndexNotFound() { MyPublicShader program; Shader vert( #ifndef MAGNUM_TARGET_GLES Version::GL310 #else Version::GLES300 #endif , Shader::Type::Vertex); Shader frag( #ifndef MAGNUM_TARGET_GLES Version::GL310 #else Version::GLES300 #endif , Shader::Type::Fragment); vert.addSource("void main() { gl_Position = vec4(0.0); }"); frag.addSource("out lowp vec4 color;\n" "void main() { color = vec4(1.0); }"); CORRADE_VERIFY(Shader::compile({vert, frag})); program.attachShaders({vert, frag}); CORRADE_VERIFY(program.link()); std::ostringstream out; Warning redirectWarning{&out}; program.uniformBlockIndex("nonexistent"); program.uniformBlockIndex(std::string{"another"}); CORRADE_COMPARE(out.str(), "GL::AbstractShaderProgram: index of uniform block 'nonexistent' cannot be retrieved\n" "GL::AbstractShaderProgram: index of uniform block 'another' cannot be retrieved\n"); } struct UniformBlockShader: AbstractShaderProgram { explicit UniformBlockShader(); using AbstractShaderProgram::setUniformBlockBinding; Int matricesUniformBlock, materialUniformBlock; }; #ifndef DOXYGEN_GENERATING_OUTPUT UniformBlockShader::UniformBlockShader() { Utility::Resource rs("AbstractShaderProgramGLTest"); Shader vert( #ifndef MAGNUM_TARGET_GLES Version::GL310 #else Version::GLES300 #endif , Shader::Type::Vertex); Shader frag( #ifndef MAGNUM_TARGET_GLES Version::GL310 #else Version::GLES300 #endif , Shader::Type::Fragment); vert.addSource(rs.get("UniformBlockShader.vert")); frag.addSource(rs.get("UniformBlockShader.frag")); Shader::compile({vert, frag}); attachShaders({vert, frag}); link(); matricesUniformBlock = uniformBlockIndex("matrices"); materialUniformBlock = uniformBlockIndex("material"); } #endif void AbstractShaderProgramGLTest::uniformBlock() { UniformBlockShader shader; MAGNUM_VERIFY_NO_GL_ERROR(); shader.setUniformBlockBinding(shader.matricesUniformBlock, 0); shader.setUniformBlockBinding(shader.materialUniformBlock, 1); MAGNUM_VERIFY_NO_GL_ERROR(); } #ifndef MAGNUM_TARGET_WEBGL void AbstractShaderProgramGLTest::compute() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::compute_shader::string() + std::string(" is not supported.")); #else if(!Context::current().isVersionSupported(Version::GLES310)) CORRADE_SKIP("OpenGL ES 3.1 is not supported."); #endif struct ComputeShader: AbstractShaderProgram { explicit ComputeShader() { Utility::Resource rs("AbstractShaderProgramGLTest"); Shader compute( #ifndef MAGNUM_TARGET_GLES Version::GL430, #else Version::GLES310, #endif Shader::Type::Compute); compute.addSource(rs.get("ComputeShader.comp")); CORRADE_INTERNAL_ASSERT(compute.compile()); attachShader(compute); link(); } ComputeShader& setImages(Texture2D& input, Texture2D& output) { input.bindImage(0, 0, ImageAccess::ReadOnly, ImageFormat::RGBA8UI); output.bindImage(1, 0, ImageAccess::WriteOnly, ImageFormat::RGBA8UI); return *this; } } shader; MAGNUM_VERIFY_NO_GL_ERROR(); const Color4ub inData[] = { { 10, 20, 30, 40}, { 50, 60, 70, 80}, { 90, 100, 110, 120}, {130, 140, 150, 160} }; #ifndef MAGNUM_TARGET_GLES const Color4ub outData[] = { { 15, 30, 45, 60}, { 75, 90, 105, 120}, {135, 150, 165, 180}, {195, 210, 225, 240} }; #endif Texture2D in; in.setStorage(1, TextureFormat::RGBA8UI, {2, 2}) .setSubImage(0, {}, ImageView2D{PixelFormat::RGBAInteger, PixelType::UnsignedByte, {2, 2}, inData}); Texture2D out; out.setStorage(1, TextureFormat::RGBA8UI, {2, 2}); MAGNUM_VERIFY_NO_GL_ERROR(); shader.setImages(in, out) .dispatchCompute({1, 1, 1}); MAGNUM_VERIFY_NO_GL_ERROR(); /** @todo Test on ES */ #ifndef MAGNUM_TARGET_GLES const auto data = out.image(0, {PixelFormat::RGBAInteger, PixelType::UnsignedByte}).release(); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE_AS(Containers::arrayCast(data), Containers::arrayView(outData), TestSuite::Compare::Container); #endif } #endif #endif }}}} CORRADE_TEST_MAIN(Magnum::GL::Test::AbstractShaderProgramGLTest)