Scene 0: A simple scene Bound: 6 objects @ UnsignedInt (0.1 kB) Fields: Parent @ Int, 5 entries Mesh @ UnsignedInt, OrderedMapping, 4 entries Object hierarchy: Object 2: Two meshes, shared among two scenes Fields: Parent, Mesh[2], Custom(1337:directionVector) Object 1: Fields: Parent, Mesh Object 5: Fields: Parent Object 0: Parent-less mesh Fields: Parent, Mesh Object 4: Two custom arrays Fields: Parent, Custom(1337:directionVector)[2] Scene 1: Bound: 8 objects @ UnsignedByte (0.1 kB, ExternallyOwned|Mutable) Fields: Parent @ Int, 2 entries Custom(42:) @ Double, 2 entries Custom(1337:directionVector) @ Short[3], 3 entries Object hierarchy: Object 3: Fields: Parent, Custom(42:) Object 7: Fields: Parent, Custom(42:) Total scene data size: 0.1 kB