/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include #include "Magnum/GL/AbstractShaderProgram.h" #include "Magnum/GL/Buffer.h" #if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) #include "Magnum/GL/BufferTexture.h" #endif #include "Magnum/GL/Context.h" #include "Magnum/GL/CubeMapTexture.h" #if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) #include "Magnum/GL/CubeMapTextureArray.h" #endif #ifndef MAGNUM_TARGET_WEBGL #include "Magnum/GL/DebugOutput.h" #endif #include "Magnum/GL/Extensions.h" #include "Magnum/GL/Framebuffer.h" #include "Magnum/GL/Mesh.h" #if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) #include "Magnum/GL/MultisampleTexture.h" #endif #ifndef MAGNUM_TARGET_GLES #include "Magnum/GL/RectangleTexture.h" #endif #include "Magnum/GL/Renderer.h" #include "Magnum/GL/Renderbuffer.h" #include "Magnum/GL/Shader.h" #include "Magnum/GL/Texture.h" #ifndef MAGNUM_TARGET_GLES2 #include "Magnum/GL/TextureArray.h" #include "Magnum/GL/TransformFeedback.h" #endif #ifdef MAGNUM_TARGET_EGL #include "Magnum/Platform/WindowlessEglApplication.h" #elif defined(CORRADE_TARGET_IOS) #include "Magnum/Platform/WindowlessIosApplication.h" #elif defined(CORRADE_TARGET_APPLE) #include "Magnum/Platform/WindowlessCglApplication.h" #elif defined(CORRADE_TARGET_UNIX) #include "Magnum/Platform/WindowlessGlxApplication.h" #elif defined(CORRADE_TARGET_WINDOWS) #include "Magnum/Platform/WindowlessWglApplication.h" #else #error no windowless application available on this platform #endif /* The __EMSCRIPTEN_major__ etc macros used to be passed implicitly, version 3.1.4 moved them to a version header and version 3.1.23 dropped the backwards compatibility. To work consistently on all versions, including the header only if the version macros aren't present. https://github.com/emscripten-core/emscripten/commit/f99af02045357d3d8b12e63793cef36dfde4530a https://github.com/emscripten-core/emscripten/commit/f76ddc702e4956aeedb658c49790cc352f892e4c */ #if defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(__EMSCRIPTEN_major__) #include #endif namespace Magnum { /** @page magnum-gl-info Magnum GL Info @brief Displays information about Magnum engine OpenGL capabilities @m_footernavigation @m_keywords{magnum-gl-info gl-info} @m_div{m-button m-primary} @m_div{m-big}Live web version @m_enddiv @m_div{m-small} uses WebAssembly & WebGL @m_enddiv @m_enddiv This utility is built if `MAGNUM_WITH_GL_INFO` is enabled when building Magnum. To use this utility with CMake, you need to request the `gl-info` component of the `Magnum` package and use the `Magnum::gl-info` target for example in a custom command: @code{.cmake} find_package(Magnum REQUIRED gl-info) add_custom_command(OUTPUT ... COMMAND Magnum::gl-info ...) @endcode See @ref building, @ref cmake and the @ref GL namespace for more information. @section magnum-gl-info-usage Usage @code{.sh} magnum-gl-info [--magnum-...] [-h|--help] [-s|--short] [--extension-strings] [--all-extensions] [--limits] @endcode Arguments: - `-h`, `--help` --- display this help message and exit - `-s`, `--short` --- display just essential info and exit - `--extension-strings` --- list all extension strings provided by the driver (implies `--short`) - `--all-extensions` --- display extensions also for fully supported versions - `--limits` --- display also limits and implementation-defined values - `--magnum-...` --- engine-specific options (see @ref GL-Context-usage-command-line for details) @subsection magnum-gl-info-usage-emscripten Usage on Emscripten When installing Magnum, point the `MAGNUM_DEPLOY_PREFIX` CMake variable to your webserver location. The Magnum Info utility is then available in a `magnum-info/` subdirectory of given location. You can pass all command-line arguments from above to it via GET parameters. See the relevant section of the @ref platforms-html5-environment "Emscripten guide" for more information. @subsection magnum-gl-info-usage-android Usage on Android When you have developer-enabled Android device connected or Android emulator running, you can use ADB to upload the built executable to device temp directory and run it on the device: @code{.sh} adb push build-android-arm64/src/Magnum/Platform/magnum-info /data/local/tmp adb shell /data/local/tmp/magnum-info @endcode You can also use @cb{.sh} adb shell @ce to log directly into the device shell and continue from there. All @ref magnum-gl-info-usage "command-line" arguments are supported. @section magnum-gl-info-example Example output @code{.shell-session} +---------------------------------------------------------+ | Information about Magnum engine OpenGL capabilities | +---------------------------------------------------------+ Used application: Platform::WindowlessGlxApplication Compilation flags: CORRADE_BUILD_DEPRECATED CORRADE_BUILD_MULTITHREADED CORRADE_TARGET_UNIX CORRADE_TARGET_X86 CORRADE_TARGET_GCC CORRADE_TARGET_LIBSTDCXX MAGNUM_BUILD_DEPRECATED Compiled CPU features: Sse2|Sse3|Ssse3|Sse41|Sse42 Detected CPU features: Sse2|Sse3|Ssse3|Sse41|Sse42|Avx|Popcnt|AvxF16c Renderer: AMD Radeon R7 M260 Series by ATI Technologies Inc. OpenGL version: 4.5.13399 Compatibility Profile Context 15.201.1151 Using optional features: GL_ARB_ES2_compatibility GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_ARB_invalidate_subdata ... Using driver workarounds: no-forward-compatible-core-context no-layout-qualifiers-on-old-glsl Context flags: Supported GLSL versions: 430 core 430 compatibility 420 core ... Vendor extension support: GL_AMD_vertex_shader_layer SUPPORTED GL_AMD_shader_trinary_minmax SUPPORTED GL_ARB_robustness - GL_ARB_robustness_isolation - ... @endcode @note This executable is available only if Magnum is compiled with @ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features for more information. */ class MagnumInfo: public Platform::WindowlessApplication { public: explicit MagnumInfo(const Arguments& arguments); int exec() override { return 0; } }; using namespace Containers::Literals; MagnumInfo::MagnumInfo(const Arguments& arguments): Platform::WindowlessApplication{arguments, NoCreate} { Utility::Arguments args; args.addBooleanOption('s', "short").setHelp("short", "display just essential info and exit") .addBooleanOption("extension-strings").setHelp("extension-strings", "list all extension strings provided by the driver (implies --short)") .addBooleanOption("all-extensions").setHelp("all-extensions", "display extensions also for fully supported versions") .addBooleanOption("limits").setHelp("limits", "display also limits and implementation-defined values") .addSkippedPrefix("magnum", "engine-specific options") .setGlobalHelp("Displays information about Magnum engine and OpenGL capabilities."); #ifdef CORRADE_TARGET_IOS { static_cast(arguments); const char* iosArguments[] = { "", "--limits" }; args.parse(2, iosArguments); } #else args.parse(arguments.argc, arguments.argv); #endif Debug{} << ""; Debug{} << " +---------------------------------------------------------+"; Debug{} << " | Information about Magnum engine OpenGL capabilities |"; Debug{} << " +---------------------------------------------------------+"; Debug{} << ""; #ifdef MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN Debug{} << "Used application: Platform::WindowlessEglApplication"; #elif defined(MAGNUM_WINDOWLESSIOSAPPLICATION_MAIN) Debug{} << "Used application: Platform::WindowlessIosApplication"; #elif defined(MAGNUM_WINDOWLESSCGLAPPLICATION_MAIN) Debug{} << "Used application: Platform::WindowlessCglApplication"; #elif defined(MAGNUM_WINDOWLESSGLXAPPLICATION_MAIN) Debug{} << "Used application: Platform::WindowlessGlxApplication"; #elif defined(MAGNUM_WINDOWLESSWGLAPPLICATION_MAIN) Debug{} << "Used application: Platform::WindowlessWglApplication"; #else #error no windowless application available on this platform #endif Debug{} << "Compilation flags:"; #ifdef CORRADE_BUILD_DEPRECATED Debug{} << " CORRADE_BUILD_DEPRECATED"; #endif #ifdef CORRADE_BUILD_STATIC Debug{} << " CORRADE_BUILD_STATIC"; #endif #ifdef CORRADE_BUILD_MULTITHREADED Debug{} << " CORRADE_BUILD_MULTITHREADED"; #endif #ifdef CORRADE_TARGET_UNIX Debug{} << " CORRADE_TARGET_UNIX"; #endif #ifdef CORRADE_TARGET_APPLE Debug{} << " CORRADE_TARGET_APPLE"; #endif #ifdef CORRADE_TARGET_IOS Debug{} << " CORRADE_TARGET_IOS"; #endif #ifdef CORRADE_TARGET_IOS_SIMULATOR Debug{} << " CORRADE_TARGET_IOS_SIMULATOR"; #endif #ifdef CORRADE_TARGET_WINDOWS Debug{} << " CORRADE_TARGET_WINDOWS"; #endif #ifdef CORRADE_TARGET_WINDOWS_RT Debug{} << " CORRADE_TARGET_WINDOWS_RT"; #endif #ifdef CORRADE_TARGET_EMSCRIPTEN Debug{} << " CORRADE_TARGET_EMSCRIPTEN (" << Debug::nospace << __EMSCRIPTEN_major__ << Debug::nospace << "." << Debug::nospace << __EMSCRIPTEN_minor__ << Debug::nospace << "." << Debug::nospace << __EMSCRIPTEN_tiny__ << Debug::nospace << ")"; #endif #ifdef CORRADE_TARGET_ANDROID Debug{} << " CORRADE_TARGET_ANDROID"; #endif #ifdef CORRADE_TARGET_X86 Debug{} << " CORRADE_TARGET_X86"; #endif #ifdef CORRADE_TARGET_ARM Debug{} << " CORRADE_TARGET_ARM"; #endif #ifdef CORRADE_TARGET_POWERPC Debug{} << " CORRADE_TARGET_POWERPC"; #endif #ifdef CORRADE_TARGET_WASM Debug{} << " CORRADE_TARGET_WASM"; #endif #ifdef CORRADE_TARGET_32BIT Debug{} << " CORRADE_TARGET_32BIT"; #endif #ifdef CORRADE_TARGET_BIG_ENDIAN Debug{} << " CORRADE_TARGET_BIG_ENDIAN"; #endif #ifdef CORRADE_TARGET_GCC Debug{} << " CORRADE_TARGET_GCC"; #endif #ifdef CORRADE_TARGET_CLANG Debug{} << " CORRADE_TARGET_CLANG"; #endif #ifdef CORRADE_TARGET_APPLE_CLANG Debug{} << " CORRADE_TARGET_APPLE_CLANG"; #endif #ifdef CORRADE_TARGET_CLANG_CL Debug{} << " CORRADE_TARGET_CLANG_CL"; #endif #ifdef CORRADE_TARGET_MSVC Debug{} << " CORRADE_TARGET_MSVC"; #endif #ifdef CORRADE_TARGET_MINGW Debug{} << " CORRADE_TARGET_MINGW"; #endif #ifdef CORRADE_TARGET_LIBCXX Debug{} << " CORRADE_TARGET_LIBCXX"; #endif #ifdef CORRADE_TARGET_LIBSTDCXX Debug{} << " CORRADE_TARGET_LIBSTDCXX"; #endif #ifdef CORRADE_TARGET_DINKUMWARE Debug{} << " CORRADE_TARGET_DINKUMWARE"; #endif #ifdef CORRADE_PLUGINMANAGER_NO_DYNAMIC_PLUGIN_SUPPORT Debug{} << " CORRADE_PLUGINMANAGER_NO_DYNAMIC_PLUGIN_SUPPORT"; #endif #ifdef CORRADE_TESTSUITE_TARGET_XCTEST Debug{} << " CORRADE_TESTSUITE_TARGET_XCTEST"; #endif #ifdef CORRADE_UTILITY_USE_ANSI_COLORS Debug{} << " CORRADE_UTILITY_USE_ANSI_COLORS"; #endif #ifdef MAGNUM_BUILD_DEPRECATED Debug{} << " MAGNUM_BUILD_DEPRECATED"; #endif #ifdef MAGNUM_BUILD_STATIC Debug{} << " MAGNUM_BUILD_STATIC"; #endif #ifdef MAGNUM_TARGET_GLES Debug{} << " MAGNUM_TARGET_GLES"; #endif #ifdef MAGNUM_TARGET_GLES2 Debug{} << " MAGNUM_TARGET_GLES2"; #endif #ifdef MAGNUM_TARGET_WEBGL Debug{} << " MAGNUM_TARGET_WEBGL"; #endif #ifdef MAGNUM_TARGET_EGL Debug{} << " MAGNUM_TARGET_EGL"; #endif Debug{} << "Compiled CPU features:"; Debug{} << " " << Debug::packed << Cpu::compiledFeatures(); #ifdef CORRADE_BUILD_CPU_RUNTIME_DISPATCH Debug{} << "Detected CPU features:"; Debug{} << " " << Debug::packed << Cpu::runtimeFeatures(); #endif Debug{} << ""; /* Create context here, so the context creation info is displayed at proper place */ createContext(); GL::Context& c = GL::Context::current(); Debug{} << ""; #ifndef MAGNUM_TARGET_GLES Debug{} << "Core profile:" << (c.isCoreProfile() ? "yes" : "no"); #endif #ifndef MAGNUM_TARGET_WEBGL Debug{} << "Context flags:" << Debug::packed << c.flags(); #endif Debug{} << "Detected driver:" << Debug::packed << c.detectedDriver(); Debug{} << "Supported GLSL versions:"; Debug{} << " " << ", "_s.joinWithoutEmptyParts(c.shadingLanguageVersionStrings()); if(args.isSet("extension-strings")) { Debug{} << "Extension strings:"; /* Because printing 500+ extensions on a single line just *isn't* helpful. For further helpfulness this assumes the driver sorted them (Mesa does). */ for(Containers::StringView e: c.extensionStrings()) Debug{} << " " << e; return; } if(args.isSet("short")) return; Debug{} << ""; /* Get first future (not supported) version */ std::vector versions{ #ifndef MAGNUM_TARGET_GLES GL::Version::GL300, GL::Version::GL310, GL::Version::GL320, GL::Version::GL330, GL::Version::GL400, GL::Version::GL410, GL::Version::GL420, GL::Version::GL430, GL::Version::GL440, GL::Version::GL450, GL::Version::GL460, #else GL::Version::GLES300, #ifndef MAGNUM_TARGET_WEBGL GL::Version::GLES310, GL::Version::GLES320, #endif #endif GL::Version::None }; std::size_t future = 0; if(!args.isSet("all-extensions")) while(versions[future] != GL::Version::None && c.isVersionSupported(versions[future])) ++future; constexpr Containers::StringView NewlineAndManySpaces = /* 123456789_123456789_123456789_123456789_123456789_123456789_ */ "\n " " "_s; /* Display supported OpenGL extensions from unsupported versions */ for(std::size_t i = future; i != versions.size(); ++i) { if(versions[i] != GL::Version::None) Debug{} << versions[i] << "extension support:"; else Debug{} << "Vendor extension support:"; for(const auto& extension: GL::Extension::extensions(versions[i])) { Containers::StringView extensionName = extension.string(); Debug d; d << " " << extensionName << NewlineAndManySpaces.slice(1, 61 - extensionName.size()); if(c.isExtensionSupported(extension)) d << "SUPPORTED"; else if(c.isExtensionDisabled(extension)) d << " removed"; else if(c.isVersionSupported(extension.requiredVersion())) d << " -"; else d << " n/a"; } Debug{} << ""; } if(!args.isSet("limits")) return; /* Limits and implementation-defined values */ #define _h(val) Debug{} << "\n " << GL::Extensions::val::string() << Debug::nospace << ":"; #define _l(val) Debug{} << " " << #val << (sizeof(#val) > 64 ? NewlineAndManySpaces.slice(0, 69) : NewlineAndManySpaces.slice(1, 65 - sizeof(#val))) << val; #define _lvec(val) Debug{} << " " << #val << (sizeof(#val) > 42 ? NewlineAndManySpaces.slice(0, 47) : NewlineAndManySpaces.slice(1, 43 - sizeof(#val))) << val; Debug{} << "Limits and implementation-defined values:"; _lvec(GL::AbstractFramebuffer::maxViewportSize()) _l(GL::AbstractFramebuffer::maxDrawBuffers()) _l(GL::Framebuffer::maxColorAttachments()) _l(GL::Mesh::maxVertexAttributeStride()) #ifndef MAGNUM_TARGET_GLES2 _l(GL::Mesh::maxElementIndex()) _l(GL::Mesh::maxElementsIndices()) _l(GL::Mesh::maxElementsVertices()) #endif _lvec(GL::Renderer::lineWidthRange()) #if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) _l(GL::Renderer::maxClipDistances()) #endif _l(GL::Renderbuffer::maxSize()) #if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) _l(GL::Renderbuffer::maxSamples()) #endif _l(GL::Shader::maxVertexOutputComponents()) _l(GL::Shader::maxFragmentInputComponents()) _l(GL::Shader::maxTextureImageUnits(GL::Shader::Type::Vertex)) #if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) _l(GL::Shader::maxTextureImageUnits(GL::Shader::Type::TessellationControl)) _l(GL::Shader::maxTextureImageUnits(GL::Shader::Type::TessellationEvaluation)) _l(GL::Shader::maxTextureImageUnits(GL::Shader::Type::Geometry)) _l(GL::Shader::maxTextureImageUnits(GL::Shader::Type::Compute)) #endif _l(GL::Shader::maxTextureImageUnits(GL::Shader::Type::Fragment)) _l(GL::Shader::maxCombinedTextureImageUnits()) _l(GL::Shader::maxUniformComponents(GL::Shader::Type::Vertex)) #if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) _l(GL::Shader::maxUniformComponents(GL::Shader::Type::TessellationControl)) _l(GL::Shader::maxUniformComponents(GL::Shader::Type::TessellationEvaluation)) _l(GL::Shader::maxUniformComponents(GL::Shader::Type::Geometry)) _l(GL::Shader::maxUniformComponents(GL::Shader::Type::Compute)) #endif _l(GL::Shader::maxUniformComponents(GL::Shader::Type::Fragment)) _l(GL::AbstractShaderProgram::maxVertexAttributes()) #ifndef MAGNUM_TARGET_GLES2 _l(GL::AbstractTexture::maxLodBias()) #endif #ifndef MAGNUM_TARGET_GLES _lvec(GL::Texture1D::maxSize()) #endif _lvec(GL::Texture2D::maxSize()) #ifndef MAGNUM_TARGET_GLES2 _lvec(GL::Texture3D::maxSize()) /* Checked ES2 version below */ #endif _lvec(GL::CubeMapTexture::maxSize()) #ifndef MAGNUM_TARGET_GLES if(c.isExtensionSupported()) { _h(ARB::blend_func_extended) _l(GL::AbstractFramebuffer::maxDualSourceDrawBuffers()) } #endif #ifndef MAGNUM_TARGET_GLES2 #ifndef MAGNUM_TARGET_GLES if(c.isExtensionSupported()) #else if(c.isExtensionSupported()) #endif { #ifndef MAGNUM_TARGET_GLES _h(ARB::cull_distance) #else _h(EXT::clip_cull_distance) #endif _l(GL::Renderer::maxCullDistances()) _l(GL::Renderer::maxCombinedClipAndCullDistances()) } #endif #if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) #ifndef MAGNUM_TARGET_GLES if(c.isExtensionSupported()) #endif { #ifndef MAGNUM_TARGET_GLES _h(ARB::compute_shader) #endif _l(GL::AbstractShaderProgram::maxComputeSharedMemorySize()) _l(GL::AbstractShaderProgram::maxComputeWorkGroupInvocations()) _lvec(GL::AbstractShaderProgram::maxComputeWorkGroupCount()) _lvec(GL::AbstractShaderProgram::maxComputeWorkGroupSize()) } #ifndef MAGNUM_TARGET_GLES if(c.isExtensionSupported()) #endif { #ifndef MAGNUM_TARGET_GLES _h(ARB::explicit_uniform_location) #endif _l(GL::AbstractShaderProgram::maxUniformLocations()) } #endif #ifndef MAGNUM_TARGET_GLES if(c.isExtensionSupported()) { _h(ARB::map_buffer_alignment) _l(GL::Buffer::minMapAlignment()) } #endif #if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) #ifndef MAGNUM_TARGET_GLES if(c.isExtensionSupported()) #endif { #ifndef MAGNUM_TARGET_GLES _h(ARB::shader_atomic_counters) #endif _l(GL::Buffer::maxAtomicCounterBindings()) _l(GL::Shader::maxAtomicCounterBuffers(GL::Shader::Type::Vertex)) _l(GL::Shader::maxAtomicCounterBuffers(GL::Shader::Type::TessellationControl)) _l(GL::Shader::maxAtomicCounterBuffers(GL::Shader::Type::TessellationEvaluation)) _l(GL::Shader::maxAtomicCounterBuffers(GL::Shader::Type::Geometry)) _l(GL::Shader::maxAtomicCounterBuffers(GL::Shader::Type::Compute)) _l(GL::Shader::maxAtomicCounterBuffers(GL::Shader::Type::Fragment)) _l(GL::Shader::maxCombinedAtomicCounterBuffers()) _l(GL::Shader::maxAtomicCounters(GL::Shader::Type::Vertex)) _l(GL::Shader::maxAtomicCounters(GL::Shader::Type::TessellationControl)) _l(GL::Shader::maxAtomicCounters(GL::Shader::Type::TessellationEvaluation)) _l(GL::Shader::maxAtomicCounters(GL::Shader::Type::Geometry)) _l(GL::Shader::maxAtomicCounters(GL::Shader::Type::Compute)) _l(GL::Shader::maxAtomicCounters(GL::Shader::Type::Fragment)) _l(GL::Shader::maxCombinedAtomicCounters()) _l(GL::AbstractShaderProgram::maxAtomicCounterBufferSize()) } #ifndef MAGNUM_TARGET_GLES if(c.isExtensionSupported()) #endif { #ifndef MAGNUM_TARGET_GLES _h(ARB::shader_image_load_store) #endif _l(GL::Shader::maxImageUniforms(GL::Shader::Type::Vertex)) _l(GL::Shader::maxImageUniforms(GL::Shader::Type::TessellationControl)) _l(GL::Shader::maxImageUniforms(GL::Shader::Type::TessellationEvaluation)) _l(GL::Shader::maxImageUniforms(GL::Shader::Type::Geometry)) _l(GL::Shader::maxImageUniforms(GL::Shader::Type::Compute)) _l(GL::Shader::maxImageUniforms(GL::Shader::Type::Fragment)) _l(GL::Shader::maxCombinedImageUniforms()) _l(GL::AbstractShaderProgram::maxCombinedShaderOutputResources()) _l(GL::AbstractShaderProgram::maxImageUnits()) #ifndef MAGNUM_TARGET_GLES _l(GL::AbstractShaderProgram::maxImageSamples()) #endif } #ifndef MAGNUM_TARGET_GLES if(c.isExtensionSupported()) #endif { #ifndef MAGNUM_TARGET_GLES _h(ARB::shader_storage_buffer_object) #endif _l(GL::Buffer::shaderStorageOffsetAlignment()) _l(GL::Buffer::maxShaderStorageBindings()) _l(GL::Shader::maxShaderStorageBlocks(GL::Shader::Type::Vertex)) _l(GL::Shader::maxShaderStorageBlocks(GL::Shader::Type::TessellationControl)) _l(GL::Shader::maxShaderStorageBlocks(GL::Shader::Type::TessellationEvaluation)) _l(GL::Shader::maxShaderStorageBlocks(GL::Shader::Type::Geometry)) _l(GL::Shader::maxShaderStorageBlocks(GL::Shader::Type::Compute)) _l(GL::Shader::maxShaderStorageBlocks(GL::Shader::Type::Fragment)) _l(GL::Shader::maxCombinedShaderStorageBlocks()) /* AbstractShaderProgram::maxCombinedShaderOutputResources() already in shader_image_load_store */ _l(GL::AbstractShaderProgram::maxShaderStorageBlockSize()) } #endif #if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) #ifndef MAGNUM_TARGET_GLES if(c.isExtensionSupported()) #endif { #ifndef MAGNUM_TARGET_GLES _h(ARB::texture_multisample) #endif _l(GL::AbstractTexture::maxColorSamples()) _l(GL::AbstractTexture::maxDepthSamples()) _l(GL::AbstractTexture::maxIntegerSamples()) _lvec(GL::MultisampleTexture2D::maxSize()) _lvec(GL::MultisampleTexture2DArray::maxSize()) } #endif #ifndef MAGNUM_TARGET_GLES if(c.isExtensionSupported()) { _h(ARB::texture_rectangle) _lvec(GL::RectangleTexture::maxSize()) } #endif #ifndef MAGNUM_TARGET_GLES2 #ifndef MAGNUM_TARGET_GLES if(c.isExtensionSupported()) #endif { #ifndef MAGNUM_TARGET_GLES _h(ARB::uniform_buffer_object) #endif _l(GL::Buffer::uniformOffsetAlignment()) _l(GL::Buffer::maxUniformBindings()) _l(GL::Shader::maxUniformBlocks(GL::Shader::Type::Vertex)) #ifndef MAGNUM_TARGET_WEBGL _l(GL::Shader::maxUniformBlocks(GL::Shader::Type::TessellationControl)) _l(GL::Shader::maxUniformBlocks(GL::Shader::Type::TessellationEvaluation)) _l(GL::Shader::maxUniformBlocks(GL::Shader::Type::Geometry)) _l(GL::Shader::maxUniformBlocks(GL::Shader::Type::Compute)) #endif _l(GL::Shader::maxUniformBlocks(GL::Shader::Type::Fragment)) _l(GL::Shader::maxCombinedUniformBlocks()) _l(GL::Shader::maxCombinedUniformComponents(GL::Shader::Type::Vertex)) #ifndef MAGNUM_TARGET_WEBGL _l(GL::Shader::maxCombinedUniformComponents(GL::Shader::Type::TessellationControl)) _l(GL::Shader::maxCombinedUniformComponents(GL::Shader::Type::TessellationEvaluation)) _l(GL::Shader::maxCombinedUniformComponents(GL::Shader::Type::Geometry)) _l(GL::Shader::maxCombinedUniformComponents(GL::Shader::Type::Compute)) #endif _l(GL::Shader::maxCombinedUniformComponents(GL::Shader::Type::Fragment)) _l(GL::AbstractShaderProgram::maxUniformBlockSize()) } #ifndef MAGNUM_TARGET_GLES if(c.isExtensionSupported()) #endif { #ifndef MAGNUM_TARGET_GLES _h(EXT::gpu_shader4) #endif _l(GL::AbstractShaderProgram::minTexelOffset()) _l(GL::AbstractShaderProgram::maxTexelOffset()) } #ifndef MAGNUM_TARGET_GLES if(c.isExtensionSupported()) #endif { #ifndef MAGNUM_TARGET_GLES _h(EXT::texture_array) #endif #ifndef MAGNUM_TARGET_GLES _lvec(GL::Texture1DArray::maxSize()) #endif _lvec(GL::Texture2DArray::maxSize()) } #endif #ifndef MAGNUM_TARGET_GLES2 #ifndef MAGNUM_TARGET_GLES if(c.isExtensionSupported()) #endif { #ifndef MAGNUM_TARGET_GLES _h(EXT::transform_feedback) #endif _l(GL::TransformFeedback::maxInterleavedComponents()) _l(GL::TransformFeedback::maxSeparateAttributes()) _l(GL::TransformFeedback::maxSeparateComponents()) } #endif #ifndef MAGNUM_TARGET_GLES if(c.isExtensionSupported()) { _h(ARB::transform_feedback3) _l(GL::TransformFeedback::maxBuffers()) _l(GL::TransformFeedback::maxVertexStreams()) } #endif #if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) #ifndef MAGNUM_TARGET_GLES if(c.isExtensionSupported()) #else if(c.isExtensionSupported()) #endif { #ifndef MAGNUM_TARGET_GLES _h(ARB::geometry_shader4) #else _h(EXT::geometry_shader) #endif _l(GL::AbstractShaderProgram::maxGeometryOutputVertices()) _l(GL::Shader::maxGeometryInputComponents()) _l(GL::Shader::maxGeometryOutputComponents()) _l(GL::Shader::maxGeometryTotalOutputComponents()) } #endif #if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) #ifndef MAGNUM_TARGET_GLES if(c.isExtensionSupported()) #else if(c.isExtensionSupported()) #endif { #ifndef MAGNUM_TARGET_GLES _h(ARB::tessellation_shader) #else _h(EXT::tessellation_shader) #endif _l(GL::Shader::maxTessellationControlInputComponents()) _l(GL::Shader::maxTessellationControlOutputComponents()) _l(GL::Shader::maxTessellationControlTotalOutputComponents()) _l(GL::Shader::maxTessellationEvaluationInputComponents()) _l(GL::Shader::maxTessellationEvaluationOutputComponents()) _l(GL::Renderer::maxPatchVertexCount()) } #endif #if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) #ifndef MAGNUM_TARGET_GLES if(c.isExtensionSupported()) #else if(c.isExtensionSupported()) #endif { #ifndef MAGNUM_TARGET_GLES _h(ARB::texture_buffer_object) #else _h(EXT::texture_buffer) #endif _l(GL::BufferTexture::maxSize()) } #ifndef MAGNUM_TARGET_GLES if(c.isExtensionSupported()) #else if(c.isExtensionSupported()) #endif { #ifndef MAGNUM_TARGET_GLES _h(ARB::texture_buffer_range) #else /* Header added above */ #endif _l(GL::BufferTexture::offsetAlignment()) } #ifndef MAGNUM_TARGET_GLES if(c.isExtensionSupported()) #else if(c.isExtensionSupported()) #endif { #ifndef MAGNUM_TARGET_GLES _h(ARB::texture_cube_map_array) #else _h(EXT::texture_cube_map_array) #endif _lvec(GL::CubeMapTextureArray::maxSize()) } #endif #ifndef MAGNUM_TARGET_GLES if(c.isExtensionSupported()) { _h(ARB::texture_filter_anisotropic) _l(GL::Sampler::maxMaxAnisotropy()) } else #endif if(c.isExtensionSupported()) { _h(EXT::texture_filter_anisotropic) _l(GL::Sampler::maxMaxAnisotropy()) } #ifndef MAGNUM_TARGET_WEBGL if(c.isExtensionSupported()) { _h(KHR::debug) _l(GL::AbstractObject::maxLabelLength()) _l(GL::DebugOutput::maxLoggedMessages()) _l(GL::DebugOutput::maxMessageLength()) _l(GL::DebugGroup::maxStackDepth()) } #endif #if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) if(c.isExtensionSupported()) { _h(OES::texture_3D) _lvec(GL::Texture3D::maxSize()) } #endif #undef _l #undef _h } } MAGNUM_WINDOWLESSAPPLICATION_MAIN(Magnum::MagnumInfo)