#ifndef Magnum_Shaders_Vector_h #define Magnum_Shaders_Vector_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Class Magnum::Shaders::Vector, typedef Magnum::Shaders::Vector2D, Magnum::Shaders::Vector3D */ #include "Math/Matrix3.h" #include "Math/Matrix4.h" #include "AbstractVector.h" #include "magnumShadersVisibility.h" namespace Magnum { namespace Shaders { /** @brief Vector shader Renders vector art in plain grayscale form. See also DistanceFieldVector for more advanced effects. @see Vector2D, Vector3D */ template class MAGNUM_SHADERS_EXPORT Vector: public AbstractVector { public: Vector(); /** * @brief Set transformation and projection matrix * @return Pointer to self (for method chaining) */ Vector* setTransformationProjectionMatrix(const typename DimensionTraits::MatrixType& matrix) { AbstractShaderProgram::setUniform(transformationProjectionMatrixUniform, matrix); return this; } /** * @brief Set fill color * @return Pointer to self (for method chaining) */ Vector* setColor(const Color4<>& color) { AbstractShaderProgram::setUniform(colorUniform, color); return this; } private: Int transformationProjectionMatrixUniform, colorUniform; }; /** @brief Two-dimensional vector shader */ typedef Vector<2> Vector2D; /** @brief Three-dimensional vector shader */ typedef Vector<3> Vector3D; }} #endif