/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include #ifdef CORRADE_TARGET_NACL #include #endif #include "Magnum/AbstractShaderProgram.h" #include "Magnum/Buffer.h" #ifndef MAGNUM_TARGET_GLES #include "Magnum/BufferTexture.h" #endif #include "Magnum/Context.h" #include "Magnum/DebugMessage.h" #include "Magnum/Extensions.h" #include "Magnum/Framebuffer.h" #include "Magnum/Mesh.h" #ifndef MAGNUM_TARGET_GLES #include "Magnum/MultisampleTexture.h" #include "Magnum/RectangleTexture.h" #endif #include "Magnum/Renderbuffer.h" #include "Magnum/Shader.h" #include "Magnum/Texture.h" #ifndef MAGNUM_TARGET_GLES2 #include "Magnum/TextureArray.h" #endif #ifdef CORRADE_TARGET_NACL #include "Magnum/Platform/WindowlessNaClApplication.h" #elif defined(__APPLE__) #include "Magnum/Platform/WindowlessCglApplication.h" #elif defined(CORRADE_TARGET_UNIX) #include "Magnum/Platform/WindowlessGlxApplication.h" #elif defined(CORRADE_TARGET_WINDOWS) #include "Magnum/Platform/WindowlessWglApplication.h" #else #error No windowless application available on this platform #endif namespace Magnum { class MagnumInfo: public Platform::WindowlessApplication { public: explicit MagnumInfo(const Arguments& arguments); int exec() override { return 0; } }; MagnumInfo::MagnumInfo(const Arguments& arguments): Platform::WindowlessApplication(arguments, nullptr) { Utility::Arguments args; args.addBooleanOption("all-extensions") .setHelp("all-extensions", "show extensions also for fully supported versions") .addBooleanOption("limits") .setHelp("limits", "display also limits and implementation-defined values") .setHelp("Displays information about Magnum engine and OpenGL capabilities."); /** * @todo Make this work in NaCl, somehow the arguments aren't passed to * constructor but to Init() or whatnot */ #ifndef CORRADE_TARGET_NACL args.parse(arguments.argc, arguments.argv); #endif /* Pass debug output as messages to JavaScript */ #ifdef CORRADE_TARGET_NACL Utility::NaClMessageStreamBuffer buffer(this); std::ostream out(&buffer); Debug::setOutput(&out); #endif Debug() << ""; Debug() << " +---------------------------------------------------------+"; Debug() << " | Information about Magnum engine and OpenGL capabilities |"; Debug() << " +---------------------------------------------------------+"; Debug() << ""; #ifdef CORRADE_TARGET_NACL Debug() << "Used application: Platform::WindowlessNaClApplication"; #elif defined(__APPLE__) Debug() << "Used application: Platform::WindowlessCglApplication"; #else Debug() << "Used application: Platform::WindowlessGlxApplication"; #endif Debug() << "Compilation flags:"; #ifdef CORRADE_GCC44_COMPATIBILITY Debug() << " CORRADE_GCC44_COMPATIBILITY"; #endif #ifdef CORRADE_GCC45_COMPATIBILITY Debug() << " CORRADE_GCC45_COMPATIBILITY"; #endif #ifdef CORRADE_GCC46_COMPATIBILITY Debug() << " CORRADE_GCC46_COMPATIBILITY"; #endif #ifdef CORRADE_GCC47_COMPATIBILITY Debug() << " CORRADE_GCC47_COMPATIBILITY"; #endif #ifdef CORRADE_BUILD_DEPRECATED Debug() << " CORRADE_BUILD_DEPRECATED"; #endif #ifdef CORRADE_BUILD_STATIC Debug() << " CORRADE_BUILD_STATIC"; #endif #ifdef CORRADE_TARGET_NACL Debug() << " CORRADE_TARGET_NACL"; #endif #ifdef CORRADE_TARGET_NACL_NEWLIB Debug() << " CORRADE_TARGET_NACL_NEWLIB"; #endif #ifdef CORRADE_TARGET_NACL_GLIBC Debug() << " CORRADE_TARGET_NACL_GLIBC"; #endif #ifdef CORRADE_TARGET_EMSCRIPTEN Debug() << " CORRADE_TARGET_EMSCRIPTEN"; #endif #ifdef MAGNUM_BUILD_DEPRECATED Debug() << " MAGNUM_BUILD_DEPRECATED"; #endif #ifdef MAGNUM_BUILD_STATIC Debug() << " MAGNUM_BUILD_STATIC"; #endif #ifdef MAGNUM_TARGET_GLES Debug() << " MAGNUM_TARGET_GLES"; #endif #ifdef MAGNUM_TARGET_GLES2 Debug() << " MAGNUM_TARGET_GLES2"; #endif #ifdef MAGNUM_TARGET_DESKTOP_GLES Debug() << " MAGNUM_TARGET_DESKTOP_GLES"; #endif #ifdef MAGNUM_TARGET_WEBGL Debug() << " MAGNUM_TARGET_WEBGL"; #endif Debug() << ""; /* Create context here, so the context creation info is displayed at proper place */ createContext(); Context* c = Context::current(); Debug() << "Vendor:" << c->vendorString(); Debug() << "Renderer:" << c->rendererString(); Debug() << "OpenGL version:" << c->version() << '(' + c->versionString() + ')'; Debug() << "Context flags:"; #ifndef MAGNUM_TARGET_GLES auto flags = {Context::Flag::Debug, Context::Flag::RobustAccess}; #else auto flags = {Context::Flag::Debug}; #endif for(auto it = flags.begin(); it != flags.end(); ++it) if(c->flags() & *it) Debug() << " " << *it; Debug() << "Supported GLSL versions:"; const std::vector shadingLanguageVersions = c->shadingLanguageVersionStrings(); for(auto it = shadingLanguageVersions.begin(); it != shadingLanguageVersions.end(); ++it) Debug() << " " << *it; Debug() << ""; /* Get first future (not supported) version */ std::vector versions{ #ifndef MAGNUM_TARGET_GLES Version::GL300, Version::GL310, Version::GL320, Version::GL330, Version::GL400, Version::GL410, Version::GL420, Version::GL430, Version::GL440, #else Version::GLES300, #endif Version::None }; std::size_t future = 0; if(!args.isSet("all-extensions")) while(versions[future] != Version::None && c->isVersionSupported(versions[future])) ++future; /* Display supported OpenGL extensions from unsupported versions */ for(std::size_t i = future; i != versions.size(); ++i) { if(versions[i] != Version::None) Debug() << versions[i] << "extension support:"; else Debug() << "Vendor extension support:"; auto extensions = Extension::extensions(versions[i]); for(auto it = extensions.begin(); it != extensions.end(); ++it) { const auto& extension = *it; std::string extensionName = extension.string(); Debug d; d << " " << extensionName << std::string(60-extensionName.size(), ' '); if(c->isExtensionSupported(extension)) d << "SUPPORTED"; else if(c->isExtensionDisabled(extension)) d << " removed"; else if(c->isVersionSupported(extension.requiredVersion())) d << " -"; else d << " n/a"; } Debug() << ""; } if(!args.isSet("limits")) return; /* Limits and implementation-defined values */ #define _h(val) Debug() << "\n " << Extensions::GL::val::string() + std::string(":"); #define _l(val) Debug() << " " << #val << (sizeof(#val) > 64 ? "\n" + std::string(68, ' ') : std::string(64 - sizeof(#val), ' ')) << val; #define _lvec(val) Debug() << " " << #val << (sizeof(#val) > 48 ? "\n" + std::string(52, ' ') : std::string(48 - sizeof(#val), ' ')) << val; Debug() << "Limits and implementation-defined values:"; _lvec(AbstractFramebuffer::maxViewportSize()) _l(AbstractFramebuffer::maxDrawBuffers()) _l(Framebuffer::maxColorAttachments()) #ifndef MAGNUM_TARGET_GLES2 _l(Mesh::maxElementsIndices()) _l(Mesh::maxElementsVertices()) #endif _l(Renderbuffer::maxSize()) _l(Renderbuffer::maxSamples()) _l(Shader::maxVertexOutputComponents()) _l(Shader::maxFragmentInputComponents()) _l(Shader::maxTextureImageUnits(Shader::Type::Vertex)) #ifndef MAGNUM_TARGET_GLES _l(Shader::maxTextureImageUnits(Shader::Type::TessellationControl)) _l(Shader::maxTextureImageUnits(Shader::Type::TessellationEvaluation)) _l(Shader::maxTextureImageUnits(Shader::Type::Geometry)) _l(Shader::maxTextureImageUnits(Shader::Type::Compute)) #endif _l(Shader::maxTextureImageUnits(Shader::Type::Fragment)) _l(Shader::maxCombinedTextureImageUnits()) _l(Shader::maxUniformComponents(Shader::Type::Vertex)) #ifndef MAGNUM_TARGET_GLES _l(Shader::maxUniformComponents(Shader::Type::TessellationControl)) _l(Shader::maxUniformComponents(Shader::Type::TessellationEvaluation)) _l(Shader::maxUniformComponents(Shader::Type::Geometry)) _l(Shader::maxUniformComponents(Shader::Type::Compute)) #endif _l(Shader::maxUniformComponents(Shader::Type::Fragment)) #ifndef MAGNUM_TARGET_GLES _l(AbstractShaderProgram::maxUniformLocations()) #endif _l(AbstractShaderProgram::maxVertexAttributes()) #ifndef MAGNUM_TARGET_GLES _l(AbstractTexture::maxColorSamples()) _l(AbstractTexture::maxDepthSamples()) _l(AbstractTexture::maxIntegerSamples()) #endif #ifndef MAGNUM_TARGET_GLES2 _l(AbstractTexture::maxLodBias()) #endif #ifndef MAGNUM_TARGET_GLES _lvec(Texture1D::maxSize()) #endif _lvec(Texture2D::maxSize()) #ifndef MAGNUM_TARGET_GLES2 _lvec(Texture3D::maxSize()) #endif #ifndef MAGNUM_TARGET_GLES if(c->isExtensionSupported()) { _h(ARB::blend_func_extended) _l(AbstractFramebuffer::maxDualSourceDrawBuffers()) } if(c->isExtensionSupported()) { _h(ARB::compute_shader) _l(AbstractShaderProgram::maxComputeSharedMemorySize()) _l(AbstractShaderProgram::maxComputeWorkGroupInvocations()) } if(c->isExtensionSupported()) { _h(ARB::geometry_shader4) _l(Shader::maxGeometryInputComponents()) _l(Shader::maxGeometryOutputComponents()) _l(Shader::maxGeometryTotalOutputComponents()) } if(c->isExtensionSupported()) { _h(ARB::shader_atomic_counters) _l(Buffer::maxAtomicCounterBindings()) _l(Shader::maxAtomicCounterBuffers(Shader::Type::Vertex)) _l(Shader::maxAtomicCounterBuffers(Shader::Type::TessellationControl)) _l(Shader::maxAtomicCounterBuffers(Shader::Type::TessellationEvaluation)) _l(Shader::maxAtomicCounterBuffers(Shader::Type::Geometry)) _l(Shader::maxAtomicCounterBuffers(Shader::Type::Compute)) _l(Shader::maxAtomicCounterBuffers(Shader::Type::Fragment)) _l(Shader::maxCombinedAtomicCounterBuffers()) _l(Shader::maxAtomicCounters(Shader::Type::Vertex)) _l(Shader::maxAtomicCounters(Shader::Type::TessellationControl)) _l(Shader::maxAtomicCounters(Shader::Type::TessellationEvaluation)) _l(Shader::maxAtomicCounters(Shader::Type::Geometry)) _l(Shader::maxAtomicCounters(Shader::Type::Compute)) _l(Shader::maxAtomicCounters(Shader::Type::Fragment)) _l(Shader::maxCombinedAtomicCounters()) _l(AbstractShaderProgram::maxAtomicCounterBufferSize()) } if(c->isExtensionSupported()) { _h(ARB::shader_image_load_store) _l(Shader::maxImageUniforms(Shader::Type::Vertex)) _l(Shader::maxImageUniforms(Shader::Type::TessellationControl)) _l(Shader::maxImageUniforms(Shader::Type::TessellationEvaluation)) _l(Shader::maxImageUniforms(Shader::Type::Geometry)) _l(Shader::maxImageUniforms(Shader::Type::Compute)) _l(Shader::maxImageUniforms(Shader::Type::Fragment)) _l(Shader::maxCombinedImageUniforms()) _l(AbstractShaderProgram::maxCombinedShaderOutputResources()) _l(AbstractShaderProgram::maxImageUnits()) _l(AbstractShaderProgram::maxImageSamples()) } if(c->isExtensionSupported()) { _h(ARB::shader_storage_buffer_object) _l(Shader::maxShaderStorageBlocks(Shader::Type::Vertex)) _l(Shader::maxShaderStorageBlocks(Shader::Type::TessellationControl)) _l(Shader::maxShaderStorageBlocks(Shader::Type::TessellationEvaluation)) _l(Shader::maxShaderStorageBlocks(Shader::Type::Geometry)) _l(Shader::maxShaderStorageBlocks(Shader::Type::Compute)) _l(Shader::maxShaderStorageBlocks(Shader::Type::Fragment)) _l(Shader::maxCombinedShaderStorageBlocks()) /* AbstractShaderProgram::maxCombinedShaderOutputResources() already in shader_image_load_store */ _l(AbstractShaderProgram::maxShaderStorageBlockSize()) } if(c->isExtensionSupported()) { _h(ARB::tessellation_shader) _l(Buffer::shaderStorageOffsetAlignment()) _l(Buffer::maxShaderStorageBindings()) _l(Shader::maxTessellationControlInputComponents()) _l(Shader::maxTessellationControlOutputComponents()) _l(Shader::maxTessellationControlTotalOutputComponents()) _l(Shader::maxTessellationEvaluationInputComponents()) _l(Shader::maxTessellationEvaluationOutputComponents()) } if(c->isExtensionSupported()) { _h(ARB::texture_buffer_object) _l(BufferTexture::maxSize()) } if(c->isExtensionSupported()) { _h(ARB::texture_buffer_range) _l(BufferTexture::offsetAlignment()) } if(c->isExtensionSupported()) { _h(ARB::texture_multisample) _lvec(MultisampleTexture2D::maxSize()) _lvec(MultisampleTexture2DArray::maxSize()) } if(c->isExtensionSupported()) { _h(ARB::texture_rectangle) _lvec(RectangleTexture::maxSize()) } #endif /** @todo Somehow sort the following into previous list for ES3 */ #ifndef MAGNUM_TARGET_GLES2 #ifndef MAGNUM_TARGET_GLES if(c->isExtensionSupported()) #endif { #ifndef MAGNUM_TARGET_GLES _h(ARB::uniform_buffer_object) #endif _l(Shader::maxUniformBlocks(Shader::Type::Vertex)) #ifndef MAGNUM_TARGET_GLES _l(Shader::maxUniformBlocks(Shader::Type::TessellationControl)) _l(Shader::maxUniformBlocks(Shader::Type::TessellationEvaluation)) _l(Shader::maxUniformBlocks(Shader::Type::Geometry)) _l(Shader::maxUniformBlocks(Shader::Type::Compute)) #endif _l(Shader::maxUniformBlocks(Shader::Type::Fragment)) _l(Shader::maxCombinedUniformBlocks()) _l(Shader::maxCombinedUniformComponents(Shader::Type::Vertex)) #ifndef MAGNUM_TARGET_GLES _l(Shader::maxCombinedUniformComponents(Shader::Type::TessellationControl)) _l(Shader::maxCombinedUniformComponents(Shader::Type::TessellationEvaluation)) _l(Shader::maxCombinedUniformComponents(Shader::Type::Geometry)) _l(Shader::maxCombinedUniformComponents(Shader::Type::Compute)) #endif _l(Shader::maxCombinedUniformComponents(Shader::Type::Fragment)) _l(AbstractShaderProgram::maxUniformBlockSize()) } #ifndef MAGNUM_TARGET_GLES if(c->isExtensionSupported()) #endif { #ifndef MAGNUM_TARGET_GLES _h(EXT::gpu_shader4) #endif _l(Buffer::maxUniformBindings()) _l(AbstractShaderProgram::minTexelOffset()) _l(AbstractShaderProgram::maxTexelOffset()) } #ifndef MAGNUM_TARGET_GLES if(c->isExtensionSupported()) #endif { #ifndef MAGNUM_TARGET_GLES _h(EXT::texture_array) #endif #ifndef MAGNUM_TARGET_GLES _lvec(Texture1DArray::maxSize()) #endif _lvec(Texture2DArray::maxSize()) } #endif if(c->isExtensionSupported()) { _h(EXT::texture_filter_anisotropic) _l(Sampler::maxMaxAnisotropy()) } if(c->isExtensionSupported()) { _h(KHR::debug) _l(AbstractObject::maxLabelLength()) _l(DebugMessage::maxLoggedMessages()) _l(DebugMessage::maxMessageLength()) } #ifdef MAGNUM_TARGET_GLES2 if(c->isExtensionSupported()) { _h(OES::texture_3D) _lvec(Texture3D::maxSize()) } #endif #undef _l #undef _h } } MAGNUM_WINDOWLESSAPPLICATION_MAIN(Magnum::MagnumInfo)