/* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ #include "Plane.h" #include #include "Math/Geometry/Intersection.h" using namespace std; using namespace Magnum::Math::Geometry; namespace Magnum { namespace Physics { void Plane::applyTransformation(const Matrix4& transformation) { _transformedPosition = (transformation*Vector4(_position)).xyz(); _transformedNormal = transformation.rotation()*_normal; } bool Plane::collides(const AbstractShape* other) const { if(other->type() == Type::Line) return *this % *static_cast(other); return AbstractShape::collides(other); } bool Plane::operator%(const Line& other) const { float t = Intersection::planeLine(transformedPosition(), transformedNormal(), other.transformedA(), other.transformedB()); return t != t || (t != numeric_limits::infinity() && t != -numeric_limits::infinity()); } }}