#ifndef Magnum_SceneGraph_AbstractFeature_h #define Magnum_SceneGraph_AbstractFeature_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Class @ref Magnum::SceneGraph::AbstractFeature, alias @ref Magnum::SceneGraph::AbstractBasicFeature2D, @ref Magnum::SceneGraph::AbstractBasicFeature3D, typedef @ref Magnum::SceneGraph::AbstractFeature2D, @ref Magnum::SceneGraph::AbstractFeature3D, enum @ref Magnum::SceneGraph::CachedTransformation, enum set @ref Magnum::SceneGraph::CachedTransformations */ #include #include #include "Magnum.h" #include "SceneGraph/AbstractObject.h" namespace Magnum { namespace SceneGraph { /** @brief Which transformation to cache in given feature @see @ref scenegraph-caching, @ref CachedTransformations, @ref AbstractFeature::setCachedTransformations(), @ref AbstractFeature::clean(), @ref AbstractFeature::cleanInverted() @todo Provide also simpler representations from which could benefit other transformation implementations, as they won't need to e.g. create transformation matrix from quaternion? */ enum class CachedTransformation: UnsignedByte { /** * Absolute transformation is cached. * * If enabled, @ref AbstractFeature::clean() is called when cleaning * object. */ Absolute = 1 << 0, /** * Inverted absolute transformation is cached. * * If enabled, @ref AbstractFeature::cleanInverted() is called when * cleaning object. */ InvertedAbsolute = 1 << 1 }; /** @brief Which transformations to cache in this feature @see @ref scenegraph-caching, @ref AbstractFeature::setCachedTransformations(), @ref AbstractFeature::clean(), @ref AbstractFeature::cleanInverted() */ typedef Containers::EnumSet CachedTransformations; CORRADE_ENUMSET_OPERATORS(CachedTransformations) /** @brief Base for object features Contained in @ref Object, takes care of transformation caching. See @ref scenegraph for introduction. Uses @ref Corrade::Containers::LinkedList for accessing holder object and sibling features. @section AbstractFeature-subclassing Subclassing Feature is templated on dimension count and underlying transformation type, so it can be used only on object having transformation with the same dimension count and type. @subsection AbstractFeature-subclassing-caching Caching transformations in features Features can cache absolute transformation of the object instead of computing it from scratch every time to achieve better performance. See @ref scenegraph-caching for introduction. In order to have caching, you must enable it first, because by default the caching is disabled. You can enable it using @ref setCachedTransformations() and then implement corresponding cleaning function(s) -- either @ref clean(), @ref cleanInverted() or both. Example: @code class CachingFeature: public SceneGraph::AbstractFeature3D { public: CachingFeature(SceneGraph::AbstractObject3D& object): SceneGraph::AbstractFeature3D(object) { setCachedTransformations(CachedTransformation::Absolute); } protected: void clean(const Matrix4& absoluteTransformationMatrix) override { absolutePosition = absoluteTransformationMatrix.translation(); } private: Vector3 absolutePosition; }; @endcode Before using the cached value explicitly request object cleaning by calling `object()->setClean()`. @subsection AbstractFeature-subclassing-transformation Accessing object transformation Features has by default access only to @ref AbstractObject, which is base of @ref Object not depending on any particular transformation implementation. This has the advantage that features doesn't have to be implemented for all possible transformation implementations, thus preventing code duplication. However it is impossible to transform the object using only pointer to @ref AbstractObject. The transformations have interfaces for common functionality, so the feature can use that interface instead of being specialized for all relevant transformation implementations. Using small trick we are able to get pointer to both @ref AbstractObject and needed transformation from one constructor parameter: @code class TransformingFeature: public SceneGraph::AbstractFeature3D { public: template TransformingFeature(SceneGraph::Object& object): SceneGraph::AbstractFeature3D(object), transformation(object) {} private: SceneGraph::AbstractTranslationRotation3D& transformation; }; @endcode If we take for example @ref Object "Object", it is derived from @ref AbstractObject "AbstractObject3D" and @ref BasicMatrixTransformation3D "MatrixTransformation3D", which is derived from @ref AbstractBasicTranslationRotationScaling3D "AbstractTranslationRotationScaling3D", which is derived from @ref AbstractBasicTranslationRotation3D "AbstractTranslationRotation3D", which is automatically extracted from the reference in our constructor. @section AbstractFeature-explicit-specializations Explicit template specializations The following specialization are explicitly compiled into @ref SceneGraph library. For other specializations (e.g. using @ref Double type) you have to use @ref AbstractFeature.hpp implementation file to avoid linker errors. See also @ref compilation-speedup-hpp for more information. - @ref AbstractFeature2D - @ref AbstractFeature3D @see @ref AbstractBasicFeature2D, @ref AbstractBasicFeature3D, @ref AbstractFeature2D, @ref AbstractFeature3D */ template class AbstractFeature #ifndef DOXYGEN_GENERATING_OUTPUT : private Containers::LinkedListItem, AbstractObject> #endif { friend class Containers::LinkedList>; friend class Containers::LinkedListItem, AbstractObject>; template friend class Object; public: /** * @brief Constructor * @param object %Object holding this feature */ explicit AbstractFeature(AbstractObject& object); #ifndef DOXYGEN_GENERATING_OUTPUT /* This is here to avoid ambiguity with deleted copy constructor when passing `*this` from class subclassing both AbstractFeature and AbstractObject */ template, U>::value>::type> AbstractFeature(U& object) #ifndef CORRADE_GCC46_COMPATIBILITY : AbstractFeature(static_cast&>(object)) {} #else { object.Containers::template LinkedList>::insert(this); } #endif #endif virtual ~AbstractFeature() = 0; /** @brief %Object holding this feature */ AbstractObject& object() { return *Containers::LinkedListItem, AbstractObject>::list(); } /** @overload */ const AbstractObject& object() const { return *Containers::LinkedListItem, AbstractObject>::list(); } /** @brief Previous feature or `nullptr`, if this is first feature */ AbstractFeature* previousFeature() { return Containers::LinkedListItem, AbstractObject>::previous(); } /** @overload */ const AbstractFeature* previousFeature() const { return Containers::LinkedListItem, AbstractObject>::previous(); } /** @brief Next feature or `nullptr`, if this is last feature */ AbstractFeature* nextFeature() { return Containers::LinkedListItem, AbstractObject>::next(); } /** @overload */ const AbstractFeature* nextFeature() const { return Containers::LinkedListItem, AbstractObject>::next(); } /** * @{ @name Transformation caching * * See @ref scenegraph-caching for more information. */ /** * @brief Which transformations are cached * * @see @ref scenegraph-caching, @ref clean(), @ref cleanInverted() */ CachedTransformations cachedTransformations() const { return _cachedTransformations; } protected: /** * @brief Set transformations to be cached * * Based on which transformation types are enabled, @ref clean() or * @ref cleanInverted() is called when cleaning absolute object * transformation. * * Nothing is enabled by default. * @see @ref scenegraph-caching */ void setCachedTransformations(CachedTransformations transformations) { _cachedTransformations = transformations; } /** * @brief Mark feature as dirty * * Reimplement only if you want to invalidate some external data when * object is marked as dirty. All expensive computations should be * done in @ref clean() and @ref cleanInverted(). * * Default implementation does nothing. * @see @ref scenegraph-caching */ virtual void markDirty(); /** * @brief Clean data based on absolute transformation * * When object is cleaned and @ref CachedTransformation::Absolute is * enabled in @ref setCachedTransformations(), this function is called * to recalculate data based on absolute object transformation. * * Default implementation does nothing. * @see @ref scenegraph-caching, @ref cleanInverted() */ virtual void clean(const typename DimensionTraits::MatrixType& absoluteTransformationMatrix); /** * @brief Clean data based on inverted absolute transformation * * When object is cleaned and @ref CachedTransformation::InvertedAbsolute * is enabled in @ref setCachedTransformations(), this function is * called to recalculate data based on inverted absolute object * transformation. * * Default implementation does nothing. * @see @ref scenegraph-caching, clean() */ virtual void cleanInverted(const typename DimensionTraits::MatrixType& invertedAbsoluteTransformationMatrix); /*@}*/ private: CachedTransformations _cachedTransformations; }; #ifndef CORRADE_GCC46_COMPATIBILITY /** @brief Base feature for two-dimensional scenes Convenience alternative to %AbstractFeature<2, T>. See @ref AbstractFeature for more information. @note Not available on GCC < 4.7. Use %AbstractFeature<2, T> instead. @see @ref AbstractFeature2D, @ref AbstractBasicFeature3D */ template using AbstractBasicFeature2D = AbstractFeature<2, T>; #endif /** @brief Base feature for two-dimensional float scenes @see @ref AbstractFeature3D */ #ifndef CORRADE_GCC46_COMPATIBILITY typedef AbstractBasicFeature2D AbstractFeature2D; #else typedef AbstractFeature<2, Float> AbstractFeature2D; #endif #ifndef CORRADE_GCC46_COMPATIBILITY /** @brief Base feature for three-dimensional scenes Convenience alternative to %AbstractFeature<3, T>. See @ref AbstractFeature for more information. @note Not available on GCC < 4.7. Use %AbstractFeature<3, T> instead. @see AbstractFeature2D */ template using AbstractBasicFeature3D = AbstractFeature<3, T>; #endif /** @brief Base feature for three-dimensional float scenes @see @ref AbstractFeature2D */ #ifndef CORRADE_GCC46_COMPATIBILITY typedef AbstractBasicFeature3D AbstractFeature3D; #else typedef AbstractFeature<3, Float> AbstractFeature3D; #endif #ifdef CORRADE_TARGET_WINDOWS extern template class MAGNUM_SCENEGRAPH_EXPORT AbstractFeature<2, Float>; extern template class MAGNUM_SCENEGRAPH_EXPORT AbstractFeature<3, Float>; #endif }} #endif