#ifndef Magnum_Shapes_Sphere_h #define Magnum_Shapes_Sphere_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Class Magnum::Shapes::Sphere, typedef Magnum::Shapes::Sphere2D, Magnum::Shapes::Sphere3D */ #include "Math/Vector3.h" #include "DimensionTraits.h" #include "Shapes/Collision.h" #include "Shapes/Shapes.h" #include "Shapes/magnumShapesVisibility.h" namespace Magnum { namespace Shapes { /** @brief %Sphere defined by position and radius Unlike other elements the sphere expects uniform scaling. See @ref shapes for brief introduction. @see Sphere2D, Sphere3D @todo Store the radius as squared value to avoid sqrt/pow? Will complicate collision detection with another sphere. */ template class MAGNUM_SHAPES_EXPORT Sphere { public: enum: UnsignedInt { Dimensions = dimensions /**< Dimension count */ }; /** * @brief Default constructor * * Creates zero-sized sphere at origin. */ constexpr /*implicit*/ Sphere(): _radius(0.0f) {} /** @brief Constructor */ constexpr /*implicit*/ Sphere(const typename DimensionTraits::VectorType& position, Float radius): _position(position), _radius(radius) {} /** @brief Transformed shape */ Sphere transformed(const typename DimensionTraits::MatrixType& matrix) const; /** @brief Position */ constexpr typename DimensionTraits::VectorType position() const { return _position; } /** @brief Set position */ void setPosition(const typename DimensionTraits::VectorType& position) { _position = position; } /** @brief Radius */ constexpr Float radius() const { return _radius; } /** @brief Set radius */ void setRadius(Float radius) { _radius = radius; } /** @brief %Collision occurence with point */ bool operator%(const Point& other) const; /** @brief %Collision with point */ Collision operator/(const Point& other) const; /** @brief %Collision occurence with line */ bool operator%(const Line& other) const; /** @brief %Collision occurence with line segment */ bool operator%(const LineSegment& other) const; /** @brief %Collision occurence with sphere */ bool operator%(const Sphere& other) const; /** @brief %Collision with sphere */ Collision operator/(const Sphere& other) const; private: typename DimensionTraits::VectorType _position; Float _radius; }; /** @brief Two-dimensional sphere */ typedef Sphere<2> Sphere2D; /** @brief Three-dimensional sphere */ typedef Sphere<3> Sphere3D; /** @brief Inverted sphere defined by position and radius Inverted version of @ref Sphere, detecting collisions on the outside, not on the inside. See @ref shapes for brief introduction. @see @ref InvertedSphere2D, @ref InvertedSphere3D */ template class MAGNUM_SHAPES_EXPORT InvertedSphere: #ifdef DOXYGEN_GENERATING_OUTPUT public Sphere #else private Sphere #endif { public: /** * @brief Default constructor * * Creates zero-sized sphere at origin. */ constexpr /*implicit*/ InvertedSphere() = default; /** @brief Constructor */ constexpr /*implicit*/ InvertedSphere(const typename DimensionTraits::VectorType& position, Float radius): Sphere(position, radius) {} using Sphere::Dimensions; /** @brief Transformed shape */ InvertedSphere transformed(const typename DimensionTraits::MatrixType& matrix) const { return Sphere::transformed(matrix); } using Sphere::position; using Sphere::setPosition; using Sphere::radius; using Sphere::setRadius; /** @brief %Collision occurence with point */ bool operator%(const Point& other) const; /** @brief %Collision with point */ Collision operator/(const Point& other) const; /** @brief %Collision occurence with sphere */ bool operator%(const Sphere& other) const; /** @brief %Collision with sphere */ Collision operator/(const Sphere& other) const; private: constexpr /*implicit*/ InvertedSphere(const Sphere& other): Sphere(other) {} }; /** @brief Inverted two-dimensional sphere */ typedef InvertedSphere<2> InvertedSphere2D; /** @brief Inverted three-dimensional sphere */ typedef InvertedSphere<3> InvertedSphere3D; /** @collisionoccurenceoperator{Point,Sphere} */ template inline bool operator%(const Point& a, const Sphere& b) { return b % a; } /** @collisionoccurenceoperator{Point,InvertedSphere} */ template inline bool operator%(const Point& a, const InvertedSphere& b) { return b % a; } /** @collisionoperator{Point,Sphere} */ template inline Collision operator/(const Point& a, const Sphere& b) { return (b/a).flipped(); } /** @collisionoperator{Point,InvertedSphere} */ template inline Collision operator/(const Point& a, const InvertedSphere& b) { return (b/a).flipped(); } /** @collisionoccurenceoperator{Line,Sphere} */ template inline bool operator%(const Line& a, const Sphere& b) { return b % a; } /** @collisionoccurenceoperator{LineSegment,Sphere} */ template inline bool operator%(const LineSegment& a, const Sphere& b) { return b % a; } /** @collisionoccurenceoperator{Sphere,InvertedSphere} */ template inline bool operator%(const Sphere& a, const InvertedSphere& b) { return b % a; } /** @collisionoperator{Sphere,InvertedSphere} */ template inline Collision operator/(const Sphere& a, const InvertedSphere& b) { return (b/a).flipped(); } }} #endif