#ifndef Magnum_MeshTools_BoundingVolume_h #define Magnum_MeshTools_BoundingVolume_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022 Vladimír Vondruš Copyright © 2022 Pablo Escobar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Function @ref Magnum::MeshTools::boundingRange(), @ref Magnum::MeshTools::boundingSphereBouncingBubble() * @m_since_latest */ #include "Magnum/Magnum.h" #include "Magnum/MeshTools/visibility.h" namespace Magnum { namespace MeshTools { /** @brief Calculate a bounding range @param positions Vertex positions @return Bounding range @m_since_latest Same as @ref Math::minmax(const Corrade::Containers::StridedArrayView1D&). @see @ref Math::Intersection::rayRange(), @ref Math::Intersection::rangeFrustum(), @ref Math::Intersection::rangeCone() */ MAGNUM_MESHTOOLS_EXPORT Range3D boundingRange(const Containers::StridedArrayView1D& positions); /** @brief Calculate an approximate bounding sphere using the Bouncing Bubble algorithm @param positions Vertex positions @return Sphere center and radius @m_since_latest The resulting bounding sphere is not usually minimal. According to the author, a 1% to 2% error can be expected. Due to the nature of the algorithm, the radius is never below @ref Math::TypeTraits::epsilon(), even for empty or entirely overlapping lists of points. NaNs are ignored, unless the first position is NaN in which case it is propagated. Algorithm used: * *Bo Tian --- Bouncing Bubble: A fast algorithm for Minimal Enclosing Ball problem, 2012, https://www.grin.com/document/204869*. @see @ref Math::Intersection::pointSphere(), @ref Math::Intersection::sphereFrustum(), @ref Math::Intersection::sphereCone(), @ref Math::Intersection::sphereConeView() */ MAGNUM_MESHTOOLS_EXPORT Containers::Pair boundingSphereBouncingBubble(const Containers::StridedArrayView1D& positions); }} #endif