#ifndef Magnum_DebugTools_ObjectRenderer_h #define Magnum_DebugTools_ObjectRenderer_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Class @ref Magnum::DebugTools::ObjectRenderer, @ref Magnum::DebugTools::ObjectRendererOptions, typedef @ref Magnum::DebugTools::ObjectRenderer2D, @ref Magnum::DebugTools::ObjectRenderer3D */ #include "Magnum/Resource.h" #include "Magnum/SceneGraph/Drawable.h" #include "Magnum/Shaders/Shaders.h" #include "Magnum/DebugTools/visibility.h" namespace Magnum { namespace DebugTools { /** @brief Object renderer options See @ref ObjectRenderer documentation for more information. */ class ObjectRendererOptions { public: constexpr ObjectRendererOptions(): _size(1.0f) {} /** @brief Size of the rendered axes */ constexpr Float size() const { return _size; } /** * @brief Set size of the rendered axes * @return Reference to self (for method chaining) * * Default is `1.0f`. */ ObjectRendererOptions& setSize(Float size) { _size = size; return *this; } private: Float _size; }; /** @brief Object renderer Visualizes object position, rotation and scale using colored axes. See @ref debug-tools-renderers for more information. @anchor DebugTools-ObjectRenderer-usage ## Basic usage Example code: @code // Create some options DebugTools::ResourceManager::instance().set("my", DebugTools::ObjectRendererOptions().setSize(0.3f)); // Create debug renderer for given object, use "my" options for it Object3D* object; new DebugTools::ObjectRenderer2D(object, "my", debugDrawables); @endcode @see @ref ObjectRenderer2D, @ref ObjectRenderer3D, @ref ObjectRendererOptions */ template class MAGNUM_DEBUGTOOLS_EXPORT ObjectRenderer: public SceneGraph::Drawable { public: /** * @brief Constructor * @param object Object for which to create debug renderer * @param options Options resource key. See * @ref DebugTools-ObjectRenderer-usage "class documentation" for * more information. * @param drawables Drawable group * * The renderer is automatically added to object's features. */ explicit ObjectRenderer(SceneGraph::AbstractObject& object, ResourceKey options = ResourceKey(), SceneGraph::DrawableGroup* drawables = nullptr); ~ObjectRenderer(); private: void draw(const MatrixTypeFor& transformationMatrix, SceneGraph::Camera& camera) override; Resource _options; Resource> _shader; Resource _mesh; Resource _vertexBuffer, _indexBuffer; }; /** @brief Two-dimensional object renderer */ typedef ObjectRenderer<2> ObjectRenderer2D; /** @brief Three-dimensional object renderer */ typedef ObjectRenderer<3> ObjectRenderer3D; }} #endif