#ifndef Magnum_CubeMapTexture_h #define Magnum_CubeMapTexture_h /* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ /** @file * @brief Class Magnum::CubeMapTexture */ #include "Texture.h" namespace Magnum { /** @brief Cube map texture %Texture used mainly for environemnt maps, consisting of 6 square textures generating 6 faces of the cube as following. Note that all images must be turned upside down (+Y is top):
          +----+
          | -Y |
+----+----+----+----+
| -Z | -X | +Z | +X |
+----+----+----+----+
          | +Y |
          +----+
When using cube map texture in the shader, use @c samplerCube. Unlike normal textures, coordinates for cube map textures is signed three-part vector from the center of the cube, which intersects one of the six sides of the cube map. See Texture documentation for more information about usage. */ class CubeMapTexture: public Texture2D { public: /** @brief Cube map coordinate */ enum Coordinate: GLenum { PositiveX = GL_TEXTURE_CUBE_MAP_POSITIVE_X, NegativeX = GL_TEXTURE_CUBE_MAP_NEGATIVE_X, PositiveY = GL_TEXTURE_CUBE_MAP_POSITIVE_Y, NegativeY = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, PositiveZ = GL_TEXTURE_CUBE_MAP_POSITIVE_Z, NegativeZ = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z }; /** * @brief Constructor * @param layer Texture layer (number between 0 and 31) * * Creates texture with target Target::CubeMap. */ inline CubeMapTexture(GLint layer = 0): Texture(layer, Target::CubeMap) {} template inline void setData(GLint mipLevel, InternalFormat internalFormat, const Math::Vector& _dimensions, ColorFormat colorFormat, const T* data) = delete; void setData(GLint mipLevel, InternalFormat internalFormat, const Trade::ImageData* image) = delete; template inline void setSubData(GLint mipLevel, const Math::Vector& offset, const Math::Vector& _dimensions, ColorFormat colorFormat, const T* data) = delete; void setSubData(GLint mipLevel, const Math::Vector& offset, const Trade::ImageData* image) = delete; /** * @copydoc Texture::setData(GLint, InternalFormat, const Math::Vector&, ColorFormat, const T*) * @param coordinate Coordinate */ template inline void setData(Coordinate coordinate, GLint mipLevel, InternalFormat internalFormat, const Math::Vector& _dimensions, ColorFormat colorFormat, const T* data) { setData(coordinate, mipLevel, internalFormat, _dimensions, colorFormat, TypeTraits::TextureType>::glType(), data); } /** * @copydetails Texture::setData(GLint, InternalFormat, const Trade::ImageData*) * @param coordinate Coordinate */ inline void setData(Coordinate coordinate, GLint mipLevel, InternalFormat internalFormat, const Trade::ImageData* image) { setData(coordinate, mipLevel, internalFormat, image->dimensions(), image->colorFormat(), image->type(), image->data()); } /** * @copydoc Texture::setSubData(GLint, const Math::Vector&, const Math::Vector&, ColorFormat, const T*) * @param coordinate Coordinate */ template inline void setSubData(Coordinate coordinate, GLint mipLevel, const Math::Vector& offset, const Math::Vector& _dimensions, ColorFormat colorFormat, const T* data) { setSubData(coordinate, mipLevel, offset, _dimensions, colorFormat, TypeTraits::TextureType>::glType(), data); } /** * @copydoc Texture::setSubData(GLint, const Math::Vector&, const Trade::ImageData*) * @param coordinate Coordinate */ inline void setSubData(Coordinate coordinate, GLint mipLevel, const Math::Vector& offset, const Trade::ImageData* image) { setSubData(coordinate, mipLevel, offset, image->dimensions(), image->colorFormat(), image->type(), image->data()); } private: inline void setData(Coordinate coordinate, GLint mipLevel, InternalFormat internalFormat, const Math::Vector& _dimensions, ColorFormat colorFormat, Type type, const void* data) { bind(); DataHelper::set(static_cast(coordinate), mipLevel, internalFormat, _dimensions, colorFormat, type, data); } inline void setSubData(Coordinate coordinate, GLint mipLevel, const Math::Vector& offset, const Math::Vector& dimensions, ColorFormat colorFormat, Type type, const void* data) { bind(); DataHelper::setSub(static_cast(coordinate), mipLevel, offset, dimensions, colorFormat, type, data); } }; } #endif