/* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ #include "Plane.h" #include #include "Math/Matrix4.h" #include "Math/Point3D.h" #include "Math/Geometry/Intersection.h" #include "LineSegment.h" using namespace std; using namespace Magnum::Math::Geometry; namespace Magnum { namespace Physics { void Plane::applyTransformationMatrix(const Matrix4& matrix) { _transformedPosition = (matrix*Magnum::Point3D(_position)).xyz(); _transformedNormal = matrix.rotation()*_normal; } bool Plane::collides(const AbstractShape<3>* other) const { if(other->type() == Type::Line) return *this % *static_cast(other); if(other->type() == Type::LineSegment) return *this % *static_cast(other); return AbstractShape<3>::collides(other); } bool Plane::operator%(const Line3D& other) const { float t = Intersection::planeLine(transformedPosition(), transformedNormal(), other.transformedA(), other.transformedB()); return t != t || (t != numeric_limits::infinity() && t != -numeric_limits::infinity()); } bool Plane::operator%(const LineSegment3D& other) const { float t = Intersection::planeLine(transformedPosition(), transformedNormal(), other.transformedA(), other.transformedB()); return t > 0.0f && t < 1.0f; } }}