/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "Magnum/Buffer.h" #include "Magnum/Color.h" #include "Magnum/ColorFormat.h" #include "Magnum/Framebuffer.h" #include "Magnum/Image.h" #include "Magnum/Mesh.h" #include "Magnum/MeshView.h" #include "Magnum/Renderbuffer.h" #include "Magnum/RenderbufferFormat.h" #include "Magnum/Shader.h" #include "Magnum/Math/Matrix.h" #include "Magnum/Math/Vector4.h" #include "Magnum/Test/AbstractOpenGLTester.h" namespace Magnum { namespace Test { /* Tests also MeshView class. */ class MeshGLTest: public AbstractOpenGLTester { public: explicit MeshGLTest(); void construct(); void constructCopy(); void constructMove(); void label(); #ifndef MAGNUM_TARGET_GLES2 void addVertexBufferUnsignedInt(); void addVertexBufferInt(); #endif void addVertexBufferFloat(); #ifndef MAGNUM_TARGET_GLES void addVertexBufferDouble(); #endif #ifndef MAGNUM_TARGET_GLES2 void addVertexBufferVectorNui(); void addVertexBufferVectorNi(); #endif void addVertexBufferVectorN(); #ifndef MAGNUM_TARGET_GLES void addVertexBufferVectorNd(); #endif void addVertexBufferMatrixNxN(); #ifndef MAGNUM_TARGET_GLES void addVertexBufferMatrixNxNd(); #endif #ifndef MAGNUM_TARGET_GLES2 void addVertexBufferMatrixMxN(); #endif #ifndef MAGNUM_TARGET_GLES void addVertexBufferMatrixMxNd(); #endif #ifndef MAGNUM_TARGET_GLES2 void addVertexBufferUnsignedIntWithUnsignedShort(); void addVertexBufferUnsignedIntWithShort(); void addVertexBufferIntWithUnsignedShort(); void addVertexBufferIntWithShort(); #endif /* Other Float types omitted (covered by addVertexBufferNormalized()) */ void addVertexBufferFloatWithHalfFloat(); #ifndef MAGNUM_TARGET_GLES void addVertexBufferFloatWithDouble(); #endif #ifndef MAGNUM_TARGET_GLES2 void addVertexBufferVector4WithUnsignedInt2101010Rev(); void addVertexBufferVector4WithInt2101010Rev(); #endif void addVertexBufferLessVectorComponents(); void addVertexBufferNormalized(); #ifndef MAGNUM_TARGET_GLES void addVertexBufferBGRA(); #endif void addVertexBufferMultiple(); void addVertexBufferMultipleGaps(); void setIndexBuffer(); void setIndexBufferRange(); void setIndexBufferUnsignedInt(); }; MeshGLTest::MeshGLTest() { addTests({&MeshGLTest::construct, &MeshGLTest::constructCopy, &MeshGLTest::constructMove, &MeshGLTest::label, #ifndef MAGNUM_TARGET_GLES2 &MeshGLTest::addVertexBufferUnsignedInt, &MeshGLTest::addVertexBufferInt, #endif &MeshGLTest::addVertexBufferFloat, #ifndef MAGNUM_TARGET_GLES &MeshGLTest::addVertexBufferDouble, #endif #ifndef MAGNUM_TARGET_GLES2 &MeshGLTest::addVertexBufferVectorNui, &MeshGLTest::addVertexBufferVectorNi, #endif &MeshGLTest::addVertexBufferVectorN, #ifndef MAGNUM_TARGET_GLES &MeshGLTest::addVertexBufferVectorNd, #endif &MeshGLTest::addVertexBufferMatrixNxN, #ifndef MAGNUM_TARGET_GLES &MeshGLTest::addVertexBufferMatrixNxNd, #endif #ifndef MAGNUM_TARGET_GLES2 &MeshGLTest::addVertexBufferMatrixMxN, #endif #ifndef MAGNUM_TARGET_GLES &MeshGLTest::addVertexBufferMatrixMxNd, #endif #ifndef MAGNUM_TARGET_GLES2 &MeshGLTest::addVertexBufferUnsignedIntWithUnsignedShort, &MeshGLTest::addVertexBufferUnsignedIntWithShort, &MeshGLTest::addVertexBufferIntWithUnsignedShort, &MeshGLTest::addVertexBufferIntWithShort, #endif &MeshGLTest::addVertexBufferFloatWithHalfFloat, #ifndef MAGNUM_TARGET_GLES &MeshGLTest::addVertexBufferFloatWithDouble, #endif #ifndef MAGNUM_TARGET_GLES2 &MeshGLTest::addVertexBufferVector4WithUnsignedInt2101010Rev, &MeshGLTest::addVertexBufferVector4WithInt2101010Rev, #endif &MeshGLTest::addVertexBufferLessVectorComponents, &MeshGLTest::addVertexBufferNormalized, #ifndef MAGNUM_TARGET_GLES &MeshGLTest::addVertexBufferBGRA, #endif &MeshGLTest::addVertexBufferMultiple, &MeshGLTest::addVertexBufferMultipleGaps, &MeshGLTest::setIndexBuffer, &MeshGLTest::setIndexBufferRange, &MeshGLTest::setIndexBufferUnsignedInt}); } void MeshGLTest::construct() { { const Mesh mesh; MAGNUM_VERIFY_NO_ERROR(); #ifndef MAGNUM_TARGET_GLES if(Context::current()->isExtensionSupported()) #elif defined(MAGNUM_TARGET_GLES2) if(Context::current()->isExtensionSupported()) #endif { CORRADE_VERIFY(mesh.id() > 0); } } MAGNUM_VERIFY_NO_ERROR(); } void MeshGLTest::constructCopy() { CORRADE_VERIFY(!(std::is_constructible{})); /* GCC 4.6 doesn't have std::is_assignable */ #ifndef CORRADE_GCC46_COMPATIBILITY CORRADE_VERIFY(!(std::is_assignable{})); #endif } void MeshGLTest::constructMove() { Mesh a; const Int id = a.id(); MAGNUM_VERIFY_NO_ERROR(); #ifndef MAGNUM_TARGET_GLES if(Context::current()->isExtensionSupported()) #elif defined(MAGNUM_TARGET_GLES2) if(Context::current()->isExtensionSupported()) #endif { CORRADE_VERIFY(id > 0); } Mesh b(std::move(a)); CORRADE_COMPARE(a.id(), 0); CORRADE_COMPARE(b.id(), id); Mesh c; const Int cId = c.id(); c = std::move(b); MAGNUM_VERIFY_NO_ERROR(); #ifndef MAGNUM_TARGET_GLES if(Context::current()->isExtensionSupported()) #elif defined(MAGNUM_TARGET_GLES2) if(Context::current()->isExtensionSupported()) #endif { CORRADE_VERIFY(cId > 0); } CORRADE_COMPARE(b.id(), cId); CORRADE_COMPARE(c.id(), id); } void MeshGLTest::label() { /* No-Op version is tested in AbstractObjectGLTest */ if(!Context::current()->isExtensionSupported() && !Context::current()->isExtensionSupported()) CORRADE_SKIP("Required extension is not available"); Mesh mesh; CORRADE_COMPARE(mesh.label(), ""); mesh.setLabel("MyMesh"); CORRADE_COMPARE(mesh.label(), "MyMesh"); MAGNUM_VERIFY_NO_ERROR(); } namespace { struct FloatShader: AbstractShaderProgram { explicit FloatShader(const std::string& type, const std::string& conversion); }; #ifndef MAGNUM_TARGET_GLES2 struct IntegerShader: AbstractShaderProgram { explicit IntegerShader(const std::string& type); }; #endif #ifndef MAGNUM_TARGET_GLES struct DoubleShader: AbstractShaderProgram { explicit DoubleShader(const std::string& type, const std::string& outputType, const std::string& conversion); }; #endif struct Checker { Checker(AbstractShaderProgram&& shader, RenderbufferFormat format, Mesh& mesh); template T get(ColorFormat format, ColorType type); Renderbuffer renderbuffer; Framebuffer framebuffer; }; } #ifndef DOXYGEN_GENERATING_OUTPUT FloatShader::FloatShader(const std::string& type, const std::string& conversion) { /* We need special version for ES3, because GLSL in ES2 doesn't support rectangle matrices */ #ifndef MAGNUM_TARGET_GLES Shader vert(Version::GL210, Shader::Type::Vertex); #elif defined(MAGNUM_TARGET_GLES2) Shader vert(Version::GLES200, Shader::Type::Vertex); #else Shader vert(Version::GLES300, Shader::Type::Vertex); #endif vert.addSource( #ifndef MAGNUM_TARGET_GLES3 "attribute mediump " + type + " value;\n" "varying mediump " + type + " valueInterpolated;\n" #else "in mediump " + type + " value;\n" "out mediump " + type + " valueInterpolated;\n" #endif "void main() {\n" " valueInterpolated = value;\n" " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n" "}\n"); CORRADE_INTERNAL_ASSERT_OUTPUT(vert.compile()); attachShader(vert); #ifndef MAGNUM_TARGET_GLES Shader frag(Version::GL210, Shader::Type::Fragment); #elif defined(MAGNUM_TARGET_GLES2) Shader frag(Version::GLES200, Shader::Type::Fragment); #else Shader frag(Version::GLES300, Shader::Type::Fragment); #endif #ifndef MAGNUM_TARGET_GLES3 frag.addSource("varying mediump " + type + " valueInterpolated;\n" "void main() { gl_FragColor = " + conversion + "; }\n"); #else frag.addSource("in mediump " + type + " valueInterpolated;\n" "out mediump vec4 output;\n" "void main() { output = " + conversion + "; }\n"); #endif CORRADE_INTERNAL_ASSERT_OUTPUT(frag.compile()); attachShader(frag); bindAttributeLocation(0, "value"); CORRADE_INTERNAL_ASSERT_OUTPUT(link()); } #ifndef MAGNUM_TARGET_GLES2 IntegerShader::IntegerShader(const std::string& type) { #ifndef MAGNUM_TARGET_GLES Shader vert(Version::GL300, Shader::Type::Vertex); #else Shader vert(Version::GLES300, Shader::Type::Vertex); #endif vert.addSource("in mediump " + type + " value;\n" "flat out mediump " + type + " valueInterpolated;\n" "void main() {\n" " valueInterpolated = value;\n" " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n" "}\n"); CORRADE_INTERNAL_ASSERT_OUTPUT(vert.compile()); attachShader(vert); #ifndef MAGNUM_TARGET_GLES Shader frag(Version::GL300, Shader::Type::Fragment); #else Shader frag(Version::GLES300, Shader::Type::Fragment); #endif frag.addSource("flat in mediump " + type + " valueInterpolated;\n" "out mediump " + type + " result;\n" "void main() { result = valueInterpolated; }\n"); CORRADE_INTERNAL_ASSERT_OUTPUT(frag.compile()); attachShader(frag); bindAttributeLocation(0, "value"); CORRADE_INTERNAL_ASSERT_OUTPUT(link()); } #endif #ifndef MAGNUM_TARGET_GLES DoubleShader::DoubleShader(const std::string& type, const std::string& outputType, const std::string& conversion) { Shader vert(Version::GL410, Shader::Type::Vertex); vert.addSource("in " + type + " value;\n" "out " + outputType + " valueInterpolated;\n" "void main() {\n" " valueInterpolated = " + conversion + ";\n" " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n" "}\n"); CORRADE_INTERNAL_ASSERT_OUTPUT(vert.compile()); attachShader(vert); Shader frag(Version::GL410, Shader::Type::Fragment); frag.addSource("in " + outputType + " valueInterpolated;\n" "out " + outputType + " result;\n" "void main() { result = valueInterpolated; }\n"); CORRADE_INTERNAL_ASSERT_OUTPUT(frag.compile()); attachShader(frag); bindAttributeLocation(0, "value"); CORRADE_INTERNAL_ASSERT_OUTPUT(link()); } #endif Checker::Checker(AbstractShaderProgram&& shader, RenderbufferFormat format, Mesh& mesh): framebuffer({{}, Vector2i(1)}) { renderbuffer.setStorage(format, Vector2i(1)); framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), renderbuffer); framebuffer.bind(FramebufferTarget::ReadDraw); shader.use(); mesh.setVertexCount(2) .setPrimitive(MeshPrimitive::Points); /* Skip first vertex so we test also offsets */ MeshView(mesh).setVertexRange(1, 1).draw(); } template T Checker::get(ColorFormat format, ColorType type) { Image2D image(format, type); framebuffer.read({}, Vector2i(1), image); return image.data()[0]; } #endif #ifndef MAGNUM_TARGET_GLES2 void MeshGLTest::addVertexBufferUnsignedInt() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::EXT::gpu_shader4::string() + std::string(" is not available.")); #endif typedef AbstractShaderProgram::Attribute<0, UnsignedInt> Attribute; constexpr UnsignedInt data[] = { 0, 157, 35681 }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 4, Attribute()); MAGNUM_VERIFY_NO_ERROR(); const auto value = Checker(IntegerShader("uint"), RenderbufferFormat::R32UI, mesh) .get(ColorFormat::RedInteger, ColorType::UnsignedInt); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, 35681); } void MeshGLTest::addVertexBufferInt() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::EXT::gpu_shader4::string() + std::string(" is not available.")); #endif typedef AbstractShaderProgram::Attribute<0, Int> Attribute; constexpr Int data[] = { 0, 457931, 27530 }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 4, Attribute()); MAGNUM_VERIFY_NO_ERROR(); const auto value = Checker(IntegerShader("int"), RenderbufferFormat::R32I, mesh) .get(ColorFormat::RedInteger, ColorType::Int); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, 27530); } #endif void MeshGLTest::addVertexBufferFloat() { typedef AbstractShaderProgram::Attribute<0, Float> Attribute; const Float data[] = { 0.0f, -0.7f, Math::normalize(96) }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 4, Attribute()); MAGNUM_VERIFY_NO_ERROR(); const auto value = Checker(FloatShader("float", "vec4(valueInterpolated, 0.0, 0.0, 0.0)"), #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif mesh).get(ColorFormat::RGBA, ColorType::UnsignedByte); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, 96); } #ifndef MAGNUM_TARGET_GLES void MeshGLTest::addVertexBufferDouble() { if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::vertex_attrib_64bit::string() + std::string(" is not available.")); typedef AbstractShaderProgram::Attribute<0, Double> Attribute; const Double data[] = { 0.0, -0.7, Math::normalize(45828) }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 8, Attribute()); MAGNUM_VERIFY_NO_ERROR(); const auto value = Checker(DoubleShader("double", "float", "vec4(value, 0.0, 0.0, 0.0)"), RenderbufferFormat::R16, mesh).get(ColorFormat::Red, ColorType::UnsignedShort); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, 45828); } #endif #ifndef MAGNUM_TARGET_GLES2 void MeshGLTest::addVertexBufferVectorNui() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::EXT::gpu_shader4::string() + std::string(" is not available.")); #endif typedef AbstractShaderProgram::Attribute<0, Vector3ui> Attribute; constexpr Vector3ui data[] = { {}, {37448, 547686, 156}, {27592, 157, 25} }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 3*4, Attribute()); MAGNUM_VERIFY_NO_ERROR(); const auto value = Checker(IntegerShader("uvec3"), RenderbufferFormat::RGBA32UI, mesh) .get(ColorFormat::RGBAInteger, ColorType::UnsignedInt); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, Vector3ui(27592, 157, 25)); } void MeshGLTest::addVertexBufferVectorNi() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::EXT::gpu_shader4::string() + std::string(" is not available.")); #endif typedef AbstractShaderProgram::Attribute<0, Vector2i> Attribute; constexpr Vector2i data[] = { {}, {-37448, 547686}, {27592, -157} }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 2*4, Attribute()); MAGNUM_VERIFY_NO_ERROR(); const auto value = Checker(IntegerShader("ivec2"), RenderbufferFormat::RG32I, mesh) .get(ColorFormat::RGInteger, ColorType::Int); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, Vector2i(27592, -157)); } #endif void MeshGLTest::addVertexBufferVectorN() { typedef AbstractShaderProgram::Attribute<0, Vector3> Attribute; const Vector3 data[] = { {}, {0.0f, -0.9f, 1.0f}, Math::normalize(Color3ub(96, 24, 156)) }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 3*4, Attribute()); MAGNUM_VERIFY_NO_ERROR(); const auto value = Checker(FloatShader("vec3", "vec4(valueInterpolated, 0.0)"), #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif mesh).get(ColorFormat::RGBA, ColorType::UnsignedByte); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, Color3ub(96, 24, 156)); } #ifndef MAGNUM_TARGET_GLES void MeshGLTest::addVertexBufferVectorNd() { if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::vertex_attrib_64bit::string() + std::string(" is not available.")); typedef AbstractShaderProgram::Attribute<0, Vector4d> Attribute; const Vector4d data[] = { {}, {0.0, -0.9, 1.0, 1.25}, Math::normalize(Math::Vector4(315, 65201, 2576, 12)) }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 4*8, Attribute()); MAGNUM_VERIFY_NO_ERROR(); const auto value = Checker(DoubleShader("dvec4", "vec4", "vec4(value)"), RenderbufferFormat::RGBA16, mesh).get>(ColorFormat::RGBA, ColorType::UnsignedShort); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, Math::Vector4(315, 65201, 2576, 12)); } #endif void MeshGLTest::addVertexBufferMatrixNxN() { typedef AbstractShaderProgram::Attribute<0, Matrix3x3> Attribute; const Matrix3x3 data[] = { {}, Matrix3x3::fromDiagonal({0.0f, -0.9f, 1.0f}), Matrix3x3::fromDiagonal(Math::normalize(Color3ub(96, 24, 156))) }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 3*3*4, Attribute()); MAGNUM_VERIFY_NO_ERROR(); const auto value = Checker(FloatShader("mat3", "vec4(valueInterpolated[0][0], valueInterpolated[1][1], valueInterpolated[2][2], 0.0)"), RenderbufferFormat::RGBA8, mesh).get(ColorFormat::RGBA, ColorType::UnsignedByte); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, Color3ub(96, 24, 156)); } #ifndef MAGNUM_TARGET_GLES void MeshGLTest::addVertexBufferMatrixNxNd() { if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::vertex_attrib_64bit::string() + std::string(" is not available.")); typedef AbstractShaderProgram::Attribute<0, Matrix3x3d> Attribute; const Matrix3x3d data[] = { {}, Matrix3x3d::fromDiagonal({0.0, -0.9, 1.0}), Matrix3x3d::fromDiagonal(Math::normalize(Math::Vector3(315, 65201, 2576))) }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 3*3*8, Attribute()); MAGNUM_VERIFY_NO_ERROR(); const auto value = Checker(DoubleShader("dmat3", "vec4", "vec4(value[0][0], value[1][1], value[2][2], 0.0)"), RenderbufferFormat::RGBA16, mesh).get>(ColorFormat::RGB, ColorType::UnsignedShort); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, Math::Vector3(315, 65201, 2576)); } #endif #ifndef MAGNUM_TARGET_GLES2 void MeshGLTest::addVertexBufferMatrixMxN() { typedef AbstractShaderProgram::Attribute<0, Matrix3x4> Attribute; const Matrix3x4 data[] = { {}, Matrix3x4::fromDiagonal({0.0f, -0.9f, 1.0f}), Matrix3x4::fromDiagonal(Math::normalize(Color3ub(96, 24, 156))) }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 3*4*4, Attribute()); MAGNUM_VERIFY_NO_ERROR(); const auto value = Checker(FloatShader("mat3x4", "vec4(valueInterpolated[0][0], valueInterpolated[1][1], valueInterpolated[2][2], 0.0)"), RenderbufferFormat::RGBA8, mesh).get(ColorFormat::RGBA, ColorType::UnsignedByte); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, Color3ub(96, 24, 156)); } #endif #ifndef MAGNUM_TARGET_GLES void MeshGLTest::addVertexBufferMatrixMxNd() { if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::vertex_attrib_64bit::string() + std::string(" is not available.")); typedef AbstractShaderProgram::Attribute<0, Matrix3x4d> Attribute; const Matrix3x4d data[] = { {}, Matrix3x4d::fromDiagonal({0.0f, -0.9f, 1.0f}), Matrix3x4d::fromDiagonal(Math::normalize(Math::Vector3(315, 65201, 2576))) }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 3*4*8, Attribute()); MAGNUM_VERIFY_NO_ERROR(); const auto value = Checker(DoubleShader("dmat3x4", "vec4", "vec4(value[0][0], value[1][1], value[2][2], 0.0)"), RenderbufferFormat::RGBA16, mesh).get>(ColorFormat::RGB, ColorType::UnsignedShort); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, Math::Vector3(315, 65201, 2576)); } #endif #ifndef MAGNUM_TARGET_GLES2 void MeshGLTest::addVertexBufferUnsignedIntWithUnsignedShort() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::EXT::gpu_shader4::string() + std::string(" is not available.")); #endif typedef AbstractShaderProgram::Attribute<0, UnsignedInt> Attribute; constexpr UnsignedShort data[] = { 0, 49563, 16583 }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 2, Attribute(Attribute::DataType::UnsignedShort)); MAGNUM_VERIFY_NO_ERROR(); const auto value = Checker(IntegerShader("uint"), RenderbufferFormat::R16UI, mesh) .get(ColorFormat::RedInteger, ColorType::UnsignedShort); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, 16583); } void MeshGLTest::addVertexBufferUnsignedIntWithShort() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::EXT::gpu_shader4::string() + std::string(" is not available.")); #endif typedef AbstractShaderProgram::Attribute<0, UnsignedInt> Attribute; constexpr Short data[] = { 0, 24563, 16583 }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 2, Attribute(Attribute::DataType::Short)); MAGNUM_VERIFY_NO_ERROR(); const auto value = Checker(IntegerShader("uint"), RenderbufferFormat::R16I, mesh) .get(ColorFormat::RedInteger, ColorType::Short); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, 16583); } void MeshGLTest::addVertexBufferIntWithUnsignedShort() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::EXT::gpu_shader4::string() + std::string(" is not available.")); #endif typedef AbstractShaderProgram::Attribute<0, Int> Attribute; constexpr UnsignedShort data[] = { 0, 49563, 16583 }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 2, Attribute(Attribute::DataType::UnsignedShort)); MAGNUM_VERIFY_NO_ERROR(); const auto value = Checker(IntegerShader("int"), RenderbufferFormat::R16UI, mesh) .get(ColorFormat::RedInteger, ColorType::UnsignedShort); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, 16583); } void MeshGLTest::addVertexBufferIntWithShort() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::EXT::gpu_shader4::string() + std::string(" is not available.")); #endif typedef AbstractShaderProgram::Attribute<0, Int> Attribute; constexpr Short data[] = { 0, 24563, -16583 }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 2, Attribute(Attribute::DataType::Short)); MAGNUM_VERIFY_NO_ERROR(); const auto value = Checker(IntegerShader("int"), RenderbufferFormat::R16I, mesh) .get(ColorFormat::RedInteger, ColorType::Short); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, -16583); } #endif void MeshGLTest::addVertexBufferFloatWithHalfFloat() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::NV::half_float::string() + std::string(" is not supported.")); #elif defined(MAGNUM_TARGET_GLES2) if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::OES::vertex_half_float::string() + std::string(" is not supported.")); #endif typedef AbstractShaderProgram::Attribute<0, Float> Attribute; Buffer buffer; buffer.setData({nullptr, 6}, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 2, Attribute(Attribute::DataType::HalfFloat)); MAGNUM_VERIFY_NO_ERROR(); /* Won't test the actual values */ } #ifndef MAGNUM_TARGET_GLES void MeshGLTest::addVertexBufferFloatWithDouble() { typedef AbstractShaderProgram::Attribute<0, Float> Attribute; const Double data[] = { 0.0, -0.7, Math::normalize(186) }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 8, Attribute(Attribute::DataType::Double)); MAGNUM_VERIFY_NO_ERROR(); const auto value = Checker(FloatShader("float", "vec4(valueInterpolated, 0.0, 0.0, 0.0)"), RenderbufferFormat::RGBA8, mesh).get(ColorFormat::RGBA, ColorType::UnsignedShort); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, 186); } #endif #ifndef MAGNUM_TARGET_GLES2 void MeshGLTest::addVertexBufferVector4WithUnsignedInt2101010Rev() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::vertex_type_2_10_10_10_rev::string() + std::string(" is not available.")); #endif typedef AbstractShaderProgram::Attribute<0, Vector4> Attribute; Buffer buffer; buffer.setData({nullptr, 12}, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 4, Attribute(Attribute::DataType::UnsignedInt2101010Rev)); MAGNUM_VERIFY_NO_ERROR(); /* Won't test the actual values */ } void MeshGLTest::addVertexBufferVector4WithInt2101010Rev() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::vertex_type_2_10_10_10_rev::string() + std::string(" is not available.")); #endif typedef AbstractShaderProgram::Attribute<0, Vector4> Attribute; Buffer buffer; buffer.setData({nullptr, 12}, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 4, Attribute(Attribute::DataType::Int2101010Rev)); MAGNUM_VERIFY_NO_ERROR(); /* Won't test the actual values */ } #endif void MeshGLTest::addVertexBufferLessVectorComponents() { typedef AbstractShaderProgram::Attribute<0, Vector4> Attribute; const Vector3 data[] = { {}, {0.0f, -0.9f, 1.0f}, Math::normalize(Color3ub(96, 24, 156)) }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 3*4, Attribute(Attribute::Components::Three)); MAGNUM_VERIFY_NO_ERROR(); const auto value = Checker(FloatShader("vec4", "valueInterpolated"), #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif mesh).get(ColorFormat::RGBA, ColorType::UnsignedByte); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, Color4ub(96, 24, 156, 255)); } void MeshGLTest::addVertexBufferNormalized() { typedef AbstractShaderProgram::Attribute<0, Vector3> Attribute; constexpr Color3ub data[] = { {}, {0, 128, 64}, {32, 156, 228} }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 3, Attribute(Attribute::DataType::UnsignedByte, Attribute::DataOption::Normalized)); MAGNUM_VERIFY_NO_ERROR(); const auto value = Checker(FloatShader("vec3", "vec4(valueInterpolated, 0.0)"), #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif mesh).get(ColorFormat::RGBA, ColorType::UnsignedByte); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, Color3ub(32, 156, 228)); } #ifndef MAGNUM_TARGET_GLES void MeshGLTest::addVertexBufferBGRA() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::vertex_array_bgra::string() + std::string(" is not available.")); #endif typedef AbstractShaderProgram::Attribute<0, Vector4> Attribute; constexpr Color4ub data[] = { {}, {0, 128, 64, 161}, {96, 24, 156, 225} }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 4, Attribute(Attribute::Components::BGRA, Attribute::DataType::UnsignedByte, Attribute::DataOption::Normalized)); MAGNUM_VERIFY_NO_ERROR(); const auto value = Checker(FloatShader("vec4", "valueInterpolated"), #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif mesh).get(ColorFormat::RGBA, ColorType::UnsignedByte); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, Color4ub(156, 24, 96, 225)); } #endif namespace { struct MultipleShader: AbstractShaderProgram { typedef Attribute<0, Vector3> Position; typedef Attribute<1, Vector3> Normal; typedef Attribute<2, Vector2> TextureCoordinates; explicit MultipleShader(); }; } #ifndef DOXYGEN_GENERATING_OUTPUT MultipleShader::MultipleShader() { #ifndef MAGNUM_TARGET_GLES Shader vert(Version::GL210, Shader::Type::Vertex); #else Shader vert(Version::GLES200, Shader::Type::Vertex); #endif vert.addSource("attribute mediump vec4 position;\n" "attribute mediump vec3 normal;\n" "attribute mediump vec2 textureCoordinates;\n" "varying mediump vec4 valueInterpolated;\n" "void main() {\n" " valueInterpolated = position + vec4(normal, 0.0) + vec4(textureCoordinates, 0.0, 0.0);\n" " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n" "}\n"); CORRADE_INTERNAL_ASSERT_OUTPUT(vert.compile()); attachShader(vert); #ifndef MAGNUM_TARGET_GLES Shader frag(Version::GL210, Shader::Type::Fragment); #else Shader frag(Version::GLES200, Shader::Type::Fragment); #endif frag.addSource("varying mediump vec4 valueInterpolated;\n" "void main() { gl_FragColor = valueInterpolated; }\n"); CORRADE_INTERNAL_ASSERT_OUTPUT(frag.compile()); attachShader(frag); bindAttributeLocation(Position::Location, "position"); bindAttributeLocation(Normal::Location, "normal"); bindAttributeLocation(TextureCoordinates::Location, "textureCoordinates"); CORRADE_INTERNAL_ASSERT_OUTPUT(link()); } #endif void MeshGLTest::addVertexBufferMultiple() { const Float data[] = { 0.0f, /* Offset */ /* First attribute */ 0.3f, 0.1f, 0.5f, 0.4f, 0.0f, -0.9f, 1.0f, -0.5f, /* Second attribute */ Math::normalize(64), Math::normalize(17), Math::normalize(56), Math::normalize(15), Math::normalize(164), Math::normalize(17), Math::normalize(97), Math::normalize(28) }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 1*4, MultipleShader::Position(), MultipleShader::Normal(), MultipleShader::TextureCoordinates()); MAGNUM_VERIFY_NO_ERROR(); const auto value = Checker(MultipleShader(), #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif mesh).get(ColorFormat::RGBA, ColorType::UnsignedByte); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, Color4ub(64 + 15 + 97, 17 + 164 + 28, 56 + 17, 255)); } void MeshGLTest::addVertexBufferMultipleGaps() { const Float data[] = { 0.0f, 0.0f, 0.0f, 0.0f, /* Offset */ /* First attribute */ 0.3f, 0.1f, 0.5f, 0.0f, 0.4f, 0.0f, -0.9f, 0.0f, 1.0f, -0.5f, 0.0f, 0.0f, /* Second attribute */ Math::normalize(64), Math::normalize(17), Math::normalize(56), 0.0f, Math::normalize(15), Math::normalize(164), Math::normalize(17), 0.0f, Math::normalize(97), Math::normalize(28), 0.0f, 0.0f }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 4*4, MultipleShader::Position(), 1*4, MultipleShader::Normal(), 1*4, MultipleShader::TextureCoordinates(), 2*4); MAGNUM_VERIFY_NO_ERROR(); const auto value = Checker(MultipleShader(), #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif mesh).get(ColorFormat::RGBA, ColorType::UnsignedByte); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, Color4ub(64 + 15 + 97, 17 + 164 + 28, 56 + 17, 255)); } namespace { struct IndexChecker { explicit IndexChecker(Mesh& mesh); Color4ub get(); Renderbuffer renderbuffer; Framebuffer framebuffer; }; const Float indexedVertexData[] = { 0.0f, /* Offset */ /* First attribute */ Math::normalize(64), Math::normalize(17), Math::normalize(56), Math::normalize(15), Math::normalize(164), Math::normalize(17), Math::normalize(97), Math::normalize(28), /* Second attribute */ 0.3f, 0.1f, 0.5f, 0.4f, 0.0f, -0.9f, 1.0f, -0.5f }; constexpr Color4ub indexedResult(64 + 15 + 97, 17 + 164 + 28, 56 + 17, 255); } #ifndef DOXYGEN_GENERATING_OUTPUT IndexChecker::IndexChecker(Mesh& mesh): framebuffer({{}, Vector2i(1)}) { #ifndef MAGNUM_TARGET_GLES2 renderbuffer.setStorage(RenderbufferFormat::RGBA8, Vector2i(1)); #else renderbuffer.setStorage(RenderbufferFormat::RGBA4, Vector2i(1)); #endif framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), renderbuffer); framebuffer.bind(FramebufferTarget::ReadDraw); MultipleShader shader; shader.use(); mesh.setIndexCount(2) .setPrimitive(MeshPrimitive::Points); /* Skip first vertex so we test also offsets */ MeshView(mesh).setIndexRange(1, 1).draw(); } Color4ub IndexChecker::get() { Image2D image(ColorFormat::RGBA, ColorType::UnsignedByte); framebuffer.read({}, Vector2i(1), image); return image.data()[0]; } #endif void MeshGLTest::setIndexBuffer() { Buffer vertices; vertices.setData(indexedVertexData, BufferUsage::StaticDraw); constexpr UnsignedShort indexData[] = { 2, 1, 0 }; Buffer indices(Buffer::Target::ElementArray); indices.setData(indexData, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(vertices, 1*4, MultipleShader::Position(), MultipleShader::Normal(), MultipleShader::TextureCoordinates()) .setIndexBuffer(indices, 2, Mesh::IndexType::UnsignedShort); MAGNUM_VERIFY_NO_ERROR(); const auto value = IndexChecker(mesh).get(); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, indexedResult); } void MeshGLTest::setIndexBufferRange() { Buffer vertices; vertices.setData(indexedVertexData, BufferUsage::StaticDraw); constexpr UnsignedShort indexData[] = { 2, 1, 0 }; Buffer indices(Buffer::Target::ElementArray); indices.setData(indexData, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(vertices, 1*4, MultipleShader::Position(), MultipleShader::Normal(), MultipleShader::TextureCoordinates()) .setIndexBuffer(indices, 2, Mesh::IndexType::UnsignedShort, 0, 1); MAGNUM_VERIFY_NO_ERROR(); const auto value = IndexChecker(mesh).get(); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, indexedResult); } void MeshGLTest::setIndexBufferUnsignedInt() { #ifdef MAGNUM_TARGET_GLES2 if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::OES::element_index_uint::string() + std::string(" is not available.")); #endif Buffer vertices; vertices.setData(indexedVertexData, BufferUsage::StaticDraw); constexpr UnsignedInt indexData[] = { 2, 1, 0 }; Buffer indices(Buffer::Target::ElementArray); indices.setData(indexData, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(vertices, 1*4, MultipleShader::Position(), MultipleShader::Normal(), MultipleShader::TextureCoordinates()) .setIndexBuffer(indices, 4, Mesh::IndexType::UnsignedInt); MAGNUM_VERIFY_NO_ERROR(); const auto value = IndexChecker(mesh).get(); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(value, indexedResult); } }} CORRADE_TEST_MAIN(Magnum::Test::MeshGLTest)