# # This file is part of Magnum. # # Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016 # Vladimír Vondruš # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included # in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER # DEALINGS IN THE SOFTWARE. # configure_file(${CMAKE_CURRENT_SOURCE_DIR}/configure.h.cmake ${CMAKE_CURRENT_BINARY_DIR}/configure.h) # Files shared between main library and unit test library set(Magnum_SRCS AbstractFramebuffer.cpp AbstractObject.cpp AbstractTexture.cpp AbstractShaderProgram.cpp Attribute.cpp Buffer.cpp CubeMapTexture.cpp Context.cpp DefaultFramebuffer.cpp Framebuffer.cpp Image.cpp Mesh.cpp MeshView.cpp OpenGL.cpp PixelFormat.cpp PixelStorage.cpp Renderbuffer.cpp Renderer.cpp Resource.cpp Sampler.cpp Shader.cpp Texture.cpp Timeline.cpp Version.cpp Implementation/BufferState.cpp Implementation/FramebufferState.cpp Implementation/MeshState.cpp Implementation/RendererState.cpp Implementation/ShaderProgramState.cpp Implementation/State.cpp Implementation/TextureState.cpp Implementation/driverSpecific.cpp Implementation/maxTextureSize.cpp Trade/AbstractImageConverter.cpp Trade/AbstractImporter.cpp Trade/AbstractMaterialData.cpp Trade/ImageData.cpp Trade/LightData.cpp Trade/MeshData2D.cpp Trade/MeshData3D.cpp Trade/MeshObjectData2D.cpp Trade/MeshObjectData3D.cpp Trade/ObjectData2D.cpp Trade/ObjectData3D.cpp Trade/PhongMaterialData.cpp Trade/SceneData.cpp Trade/TextureData.cpp) set(Magnum_HEADERS AbstractFramebuffer.h AbstractObject.h AbstractResourceLoader.h AbstractShaderProgram.h AbstractTexture.h Array.h Attribute.h Buffer.h Context.h CubeMapTexture.h DefaultFramebuffer.h DimensionTraits.h Extensions.h Framebuffer.h Image.h ImageView.h Magnum.h Mesh.h MeshView.h OpenGL.h PixelFormat.h PixelStorage.h Renderbuffer.h RenderbufferFormat.h Renderer.h Resource.h ResourceManager.h ResourceManager.hpp Sampler.h Shader.h Tags.h Texture.h TextureFormat.h Timeline.h Types.h Version.h visibility.h) set(MagnumTest_HEADERS Test/AbstractOpenGLTester.h) # Header files to display in project view of IDEs only set(Magnum_PRIVATE_HEADERS Implementation/BufferState.h Implementation/FramebufferState.h Implementation/maxTextureSize.h Implementation/MeshState.h Implementation/RendererState.h Implementation/ShaderProgramState.h Implementation/ShaderState.h Implementation/State.h Implementation/TextureState.h) # Deprecated stuff if(BUILD_DEPRECATED) list(APPEND Magnum_HEADERS Color.h ColorFormat.h ImageReference.h) endif() # Desktop-only stuff if(NOT TARGET_GLES) list(APPEND Magnum_SRCS RectangleTexture.cpp) list(APPEND Magnum_HEADERS RectangleTexture.h) endif() # OpenGL ES 3.0 and WebGL 2.0 stuff if(NOT TARGET_GLES2) list(APPEND Magnum_SRCS BufferImage.cpp PrimitiveQuery.cpp TextureArray.cpp TransformFeedback.cpp Implementation/TransformFeedbackState.cpp) list(APPEND Magnum_HEADERS BufferImage.h PrimitiveQuery.h TextureArray.h TransformFeedback.h) list(APPEND Magnum_PRIVATE_HEADES Implementation/TransformFeedbackState.h) endif() # Desktop and OpenGL ES stuff that is not available in WebGL if(NOT TARGET_WEBGL) list(APPEND Magnum_SRCS DebugOutput.cpp Implementation/DebugState.cpp) list(APPEND Magnum_HEADERS DebugOutput.h TimeQuery.h) list(APPEND Magnum_PRIVATE_HEADERS Implementation/DebugState.h) # Desktop and OpenGL ES 3.0 stuff that is not available in ES2 and WebGL if(NOT TARGET_GLES2) list(APPEND Magnum_SRCS BufferTexture.cpp CubeMapTextureArray.cpp MultisampleTexture.cpp) list(APPEND Magnum_HEADERS BufferTexture.h BufferTextureFormat.h CubeMapTextureArray.h ImageFormat.h MultisampleTexture.h) endif() if(BUILD_DEPRECATED) list(APPEND Magnum_HEADERS DebugMessage.h) endif() endif() # Desktop, OpenGL ES and WebGL 2.0 stuff that is not available in WebGL 1.0 if(NOT (TARGET_WEBGL AND TARGET_GLES2)) list(APPEND Magnum_SRCS AbstractQuery.cpp Implementation/QueryState.cpp) list(APPEND Magnum_HEADERS AbstractQuery.h SampleQuery.h) list(APPEND Magnum_PRIVATE_HEADERS Implementation/QueryState.h) if(BUILD_DEPRECATED) list(APPEND Magnum_HEADERS Query.h) endif() endif() # Link in GL function pointer variables on platforms that support it if(NOT CORRADE_TARGET_EMSCRIPTEN AND NOT CORRADE_TARGET_NACL) list(APPEND Magnum_SRCS $) endif() # Files shared between main library and math unit test library set(MagnumMath_SRCS Math/Color.cpp Math/Functions.cpp Math/instantiation.cpp) # Objects shared between main and test library add_library(MagnumMathObjects OBJECT ${MagnumMath_SRCS}) target_include_directories(MagnumMathObjects PUBLIC $) if(NOT BUILD_STATIC) target_compile_definitions(MagnumMathObjects PRIVATE "MagnumMathObjects_EXPORTS") endif() if(NOT BUILD_STATIC OR BUILD_STATIC_PIC) set_target_properties(MagnumMathObjects PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() # Main library add_library(Magnum ${SHARED_OR_STATIC} ${Magnum_SRCS} ${Magnum_HEADERS} ${Magnum_PRIVATE_HEADERS} ${MagnumTest_HEADERS} $) set_target_properties(Magnum PROPERTIES DEBUG_POSTFIX "-d") if(NOT BUILD_STATIC) target_compile_definitions(Magnum PRIVATE "FlextGL_EXPORTS") elseif(BUILD_STATIC_PIC) set_target_properties(Magnum PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() # We can use both implicit include path (GLES2/gl2.h) where our headers can # be overriden with system ones or explicit (MagnumExternal/OpenGL/GLES2/gl2ext.h) # where only our headers will be used target_include_directories(Magnum PUBLIC ${PROJECT_SOURCE_DIR}/src ${PROJECT_BINARY_DIR}/src ${PROJECT_SOURCE_DIR}/src/MagnumExternal/OpenGL) target_link_libraries(Magnum Corrade::Utility Corrade::PluginManager) if(NOT TARGET_GLES OR TARGET_DESKTOP_GLES) target_link_libraries(Magnum ${OPENGL_gl_LIBRARY}) elseif(TARGET_GLES2) target_link_libraries(Magnum OpenGLES2::OpenGLES2) else() target_link_libraries(Magnum OpenGLES3::OpenGLES3) endif() install(TARGETS Magnum RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) install(FILES ${Magnum_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}) install(FILES ${MagnumTest_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Test) install(FILES ${CMAKE_CURRENT_BINARY_DIR}/configure.h DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}) add_subdirectory(Math) add_subdirectory(Platform) add_subdirectory(Trade) if(WITH_AUDIO) add_subdirectory(Audio) endif() if(WITH_DEBUGTOOLS) add_subdirectory(DebugTools) endif() if(WITH_MESHTOOLS) add_subdirectory(MeshTools) endif() if(WITH_PRIMITIVES) add_subdirectory(Primitives) endif() if(WITH_SCENEGRAPH) add_subdirectory(SceneGraph) endif() if(WITH_SHADERS) add_subdirectory(Shaders) endif() if(WITH_SHAPES) add_subdirectory(Shapes) endif() if(WITH_TEXT) add_subdirectory(Text) endif() if(WITH_TEXTURETOOLS) add_subdirectory(TextureTools) endif() if(BUILD_TESTS) # Library with graceful assert for testing add_library(MagnumMathTestLib ${SHARED_OR_STATIC} $ ${PROJECT_SOURCE_DIR}/src/dummy.cpp) # XCode workaround, see file comment for details target_include_directories(MagnumMathTestLib PUBLIC $) target_compile_definitions(MagnumMathTestLib PRIVATE "CORRADE_GRACEFUL_ASSERT") set_target_properties(MagnumMathTestLib PROPERTIES DEBUG_POSTFIX "-d") target_link_libraries(MagnumMathTestLib Corrade::Utility) # On Windows we need to install first and then run the tests to avoid "DLL # not found" hell, thus we need to install this too if(CORRADE_TARGET_WINDOWS AND NOT CMAKE_CROSSCOMPILING AND NOT BUILD_STATIC) install(TARGETS MagnumMathTestLib RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) endif() add_subdirectory(Test) endif() # Magnum library target alias and configure file for superprojects add_library(Magnum::Magnum ALIAS Magnum) set(_MAGNUM_CONFIGURE_FILE ${CMAKE_CURRENT_BINARY_DIR}/configure.h CACHE INTERNAL "")