#ifndef _flextgl_h_ #define _flextgl_h_ #include #include "Magnum/configure.h" /* Defensive include guards */ #if defined(__gl_h_) || defined(__gl2_h_) || defined(__gl3_h_) || defined(__gl31_h_) #error Attempt to include auto-generated header after including gl3.h #endif #if defined(__gl2ext_h_) || defined(__gl3ext_h_) #error Attempt to include auto-generated header after including gl3ext.h #endif #if defined(__gl2platform_h_) || defined(__gl3platform_h_) #error Attempt to include auto-generated header after including gl3platform.h #endif #define __gl_h_ #define __gl2_h_ #define __gl3_h_ #define __gl31_h_ #define __gl2ext_h_ #define __gl3ext_h_ #define __gl2platform_h_ #define __gl3platform_h_ #ifdef __cplusplus extern "C" { #endif void flextGLInit(); /* Function declaration macros */ #ifndef MAGNUM_BUILD_STATIC #ifdef FlextGL_EXPORTS #define FLEXTGL_EXPORT CORRADE_VISIBILITY_EXPORT #else #define FLEXTGL_EXPORT CORRADE_VISIBILITY_IMPORT #endif #else #define FLEXTGL_EXPORT CORRADE_VISIBILITY_STATIC #endif #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #define WIN32_LEAN_AND_MEAN 1 #ifndef WINAPI #define WINAPI __stdcall #endif #define APIENTRY WINAPI #endif #ifndef APIENTRY #define APIENTRY #endif #ifndef GLAPI #define GLAPI extern #endif /* Data types */ #include typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef short GLshort; typedef int GLint; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef int GLsizei; typedef char GLchar; typedef unsigned short GLhalf; typedef struct __GLsync *GLsync; typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef khronos_int8_t GLbyte; typedef khronos_uint8_t GLubyte; typedef khronos_float_t GLfloat; typedef khronos_float_t GLclampf; typedef khronos_int32_t GLfixed; typedef khronos_int64_t GLint64; typedef khronos_uint64_t GLuint64; typedef khronos_intptr_t GLintptr; typedef khronos_ssize_t GLsizeiptr; /* Enums */ /* GL_ES_VERSION_2_0 */ #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_FALSE 0 #define GL_TRUE 1 #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_FUNC_ADD 0x8006 #define GL_BLEND_EQUATION 0x8009 #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_BLEND_COLOR 0x8005 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_STREAM_DRAW 0x88E0 #define GL_STATIC_DRAW 0x88E4 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_FRONT_AND_BACK 0x0408 #define GL_TEXTURE_2D 0x0DE1 #define GL_CULL_FACE 0x0B44 #define GL_BLEND 0x0BE2 #define GL_DITHER 0x0BD0 #define GL_STENCIL_TEST 0x0B90 #define GL_DEPTH_TEST 0x0B71 #define GL_SCISSOR_TEST 0x0C11 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_OUT_OF_MEMORY 0x0505 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_LINE_WIDTH 0x0B21 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_VIEWPORT 0x0BA2 #define GL_SCISSOR_BOX 0x0C10 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_SUBPIXEL_BITS 0x0D50 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_FIXED 0x140C #define GL_DEPTH_COMPONENT 0x1902 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #define GL_SHADER_TYPE 0x8B4F #define GL_DELETE_STATUS 0x8B80 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_INVERT 0x150A #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TEXTURE 0x1702 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_REPEAT 0x2901 #define GL_CLAMP_TO_EDGE 0x812F #define GL_MIRRORED_REPEAT 0x8370 #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_CUBE 0x8B60 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_COMPILE_STATUS 0x8B81 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_SHADER_COMPILER 0x8DFA #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_LOW_FLOAT 0x8DF0 #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_HIGH_FLOAT 0x8DF2 #define GL_LOW_INT 0x8DF3 #define GL_MEDIUM_INT 0x8DF4 #define GL_HIGH_INT 0x8DF5 #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGB565 0x8D62 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_STENCIL_INDEX8 0x8D48 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_NONE 0 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 /* GL_ES_VERSION_3_0 */ #define GL_READ_BUFFER 0x0C02 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_RED 0x1903 #define GL_RGB8 0x8051 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_TEXTURE_BINDING_3D 0x806A #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_CURRENT_QUERY 0x8865 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_MAJOR_VERSION 0x821B #define GL_MINOR_VERSION 0x821C #define GL_NUM_EXTENSIONS 0x821D #define GL_RGBA32F 0x8814 #define GL_RGB32F 0x8815 #define GL_RGBA16F 0x881A #define GL_RGB16F 0x881B #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_R11F_G11F_B10F 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_RGB9_E5 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_RGBA32UI 0x8D70 #define GL_RGB32UI 0x8D71 #define GL_RGBA16UI 0x8D76 #define GL_RGB16UI 0x8D77 #define GL_RGBA8UI 0x8D7C #define GL_RGB8UI 0x8D7D #define GL_RGBA32I 0x8D82 #define GL_RGB32I 0x8D83 #define GL_RGBA16I 0x8D88 #define GL_RGB16I 0x8D89 #define GL_RGBA8I 0x8D8E #define GL_RGB8I 0x8D8F #define GL_RED_INTEGER 0x8D94 #define GL_RGB_INTEGER 0x8D98 #define GL_RGBA_INTEGER 0x8D99 #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_DEPTH_STENCIL 0x84F9 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_COLOR_ATTACHMENT16 0x8CF0 #define GL_COLOR_ATTACHMENT17 0x8CF1 #define GL_COLOR_ATTACHMENT18 0x8CF2 #define GL_COLOR_ATTACHMENT19 0x8CF3 #define GL_COLOR_ATTACHMENT20 0x8CF4 #define GL_COLOR_ATTACHMENT21 0x8CF5 #define GL_COLOR_ATTACHMENT22 0x8CF6 #define GL_COLOR_ATTACHMENT23 0x8CF7 #define GL_COLOR_ATTACHMENT24 0x8CF8 #define GL_COLOR_ATTACHMENT25 0x8CF9 #define GL_COLOR_ATTACHMENT26 0x8CFA #define GL_COLOR_ATTACHMENT27 0x8CFB #define GL_COLOR_ATTACHMENT28 0x8CFC #define GL_COLOR_ATTACHMENT29 0x8CFD #define GL_COLOR_ATTACHMENT30 0x8CFE #define GL_COLOR_ATTACHMENT31 0x8CFF #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_MAX_SAMPLES 0x8D57 #define GL_HALF_FLOAT 0x140B #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #define GL_RG 0x8227 #define GL_RG_INTEGER 0x8228 #define GL_R8 0x8229 #define GL_RG8 0x822B #define GL_R16F 0x822D #define GL_R32F 0x822E #define GL_RG16F 0x822F #define GL_RG32F 0x8230 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GL_VERTEX_ARRAY_BINDING 0x85B5 #define GL_R8_SNORM 0x8F94 #define GL_RG8_SNORM 0x8F95 #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA8_SNORM 0x8F97 #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_COPY_READ_BUFFER_BINDING 0x8F36 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_INVALID_INDEX 0xFFFFFFFFu #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_OBJECT_TYPE 0x9112 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_STATUS 0x9114 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_UNSIGNALED 0x9118 #define GL_SIGNALED 0x9119 #define GL_ALREADY_SIGNALED 0x911A #define GL_TIMEOUT_EXPIRED 0x911B #define GL_CONDITION_SATISFIED 0x911C #define GL_WAIT_FAILED 0x911D #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE #define GL_ANY_SAMPLES_PASSED 0x8C2F #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A #define GL_SAMPLER_BINDING 0x8919 #define GL_RGB10_A2UI 0x906F #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_INT_2_10_10_10_REV 0x8D9F #define GL_TRANSFORM_FEEDBACK 0x8E22 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 #define GL_PROGRAM_BINARY_LENGTH 0x8741 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE #define GL_PROGRAM_BINARY_FORMATS 0x87FF #define GL_COMPRESSED_R11_EAC 0x9270 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 #define GL_COMPRESSED_RG11_EAC 0x9272 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 #define GL_COMPRESSED_RGB8_ETC2 0x9274 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F #define GL_MAX_ELEMENT_INDEX 0x8D6B #define GL_NUM_SAMPLE_COUNTS 0x9380 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF /* GL_ES_VERSION_3_1 */ #define GL_COMPUTE_SHADER 0x91B9 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF #define GL_COMPUTE_SHADER_BIT 0x00000020 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 #define GL_MAX_UNIFORM_LOCATIONS 0x826E #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 #define GL_UNIFORM 0x92E1 #define GL_UNIFORM_BLOCK 0x92E2 #define GL_PROGRAM_INPUT 0x92E3 #define GL_PROGRAM_OUTPUT 0x92E4 #define GL_BUFFER_VARIABLE 0x92E5 #define GL_SHADER_STORAGE_BLOCK 0x92E6 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 #define GL_ACTIVE_RESOURCES 0x92F5 #define GL_MAX_NAME_LENGTH 0x92F6 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 #define GL_NAME_LENGTH 0x92F9 #define GL_TYPE 0x92FA #define GL_ARRAY_SIZE 0x92FB #define GL_OFFSET 0x92FC #define GL_BLOCK_INDEX 0x92FD #define GL_ARRAY_STRIDE 0x92FE #define GL_MATRIX_STRIDE 0x92FF #define GL_IS_ROW_MAJOR 0x9300 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 #define GL_BUFFER_BINDING 0x9302 #define GL_BUFFER_DATA_SIZE 0x9303 #define GL_NUM_ACTIVE_VARIABLES 0x9304 #define GL_ACTIVE_VARIABLES 0x9305 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D #define GL_LOCATION 0x930E #define GL_VERTEX_SHADER_BIT 0x00000001 #define GL_FRAGMENT_SHADER_BIT 0x00000002 #define GL_ALL_SHADER_BITS 0xFFFFFFFF #define GL_PROGRAM_SEPARABLE 0x8258 #define GL_ACTIVE_PROGRAM 0x8259 #define GL_PROGRAM_PIPELINE_BINDING 0x825A #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB #define GL_MAX_IMAGE_UNITS 0x8F38 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF #define GL_IMAGE_BINDING_NAME 0x8F3A #define GL_IMAGE_BINDING_LEVEL 0x8F3B #define GL_IMAGE_BINDING_LAYERED 0x8F3C #define GL_IMAGE_BINDING_LAYER 0x8F3D #define GL_IMAGE_BINDING_ACCESS 0x8F3E #define GL_IMAGE_BINDING_FORMAT 0x906E #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 #define GL_UNIFORM_BARRIER_BIT 0x00000004 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 #define GL_COMMAND_BARRIER_BIT 0x00000040 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF #define GL_IMAGE_2D 0x904D #define GL_IMAGE_3D 0x904E #define GL_IMAGE_CUBE 0x9050 #define GL_IMAGE_2D_ARRAY 0x9053 #define GL_INT_IMAGE_2D 0x9058 #define GL_INT_IMAGE_3D 0x9059 #define GL_INT_IMAGE_CUBE 0x905B #define GL_INT_IMAGE_2D_ARRAY 0x905E #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_WRITE 0x88BA #define GL_SHADER_STORAGE_BUFFER 0x90D2 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA #define GL_STENCIL_INDEX 0x1901 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F #define GL_SAMPLE_POSITION 0x8E50 #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_INTEGER_SAMPLES 0x9110 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_VERTEX_ATTRIB_BINDING 0x82D4 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 #define GL_VERTEX_BINDING_OFFSET 0x82D7 #define GL_VERTEX_BINDING_STRIDE 0x82D8 #define GL_VERTEX_BINDING_BUFFER 0x8F4F #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 /* GL_APPLE_texture_format_BGRA8888 */ #define GL_BGRA_EXT 0x80E1 #define GL_BGRA8_EXT 0x93A1 /* GL_EXT_texture_filter_anisotropic */ #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF /* GL_EXT_texture_format_BGRA8888 */ #define GL_BGRA_EXT 0x80E1 /* GL_EXT_read_format_bgra */ #define GL_BGRA_EXT 0x80E1 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 /* GL_EXT_debug_label */ #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F #define GL_PROGRAM_OBJECT_EXT 0x8B40 #define GL_SHADER_OBJECT_EXT 0x8B48 #define GL_BUFFER_OBJECT_EXT 0x9151 #define GL_QUERY_OBJECT_EXT 0x9153 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 #define GL_SAMPLER 0x82E6 #define GL_TRANSFORM_FEEDBACK 0x8E22 /* GL_EXT_disjoint_timer_query */ #define GL_QUERY_COUNTER_BITS_EXT 0x8864 #define GL_CURRENT_QUERY_EXT 0x8865 #define GL_QUERY_RESULT_EXT 0x8866 #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 #define GL_TIME_ELAPSED_EXT 0x88BF #define GL_TIMESTAMP_EXT 0x8E28 #define GL_GPU_DISJOINT_EXT 0x8FBB /* GL_EXT_texture_sRGB_decode */ #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 #define GL_DECODE_EXT 0x8A49 #define GL_SKIP_DECODE_EXT 0x8A4A /* GL_EXT_sRGB_write_control */ #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 /* GL_EXT_draw_buffers_indexed */ #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_COLOR_WRITEMASK 0x0C23 #define GL_BLEND 0x0BE2 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_SRC_ALPHA_SATURATE 0x0308 /* GL_EXT_geometry_shader */ #define GL_GEOMETRY_SHADER_EXT 0x8DD9 #define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 #define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 #define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 #define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F #define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E #define GL_LINES_ADJACENCY_EXT 0x000A #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B #define GL_TRIANGLES_ADJACENCY_EXT 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E #define GL_UNDEFINED_VERTEX_EXT 0x8260 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 #define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 #define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 #define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 /* GL_EXT_tessellation_shader */ #define GL_PATCHES_EXT 0x000E #define GL_PATCH_VERTICES_EXT 0x8E72 #define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 #define GL_TESS_GEN_MODE_EXT 0x8E76 #define GL_TESS_GEN_SPACING_EXT 0x8E77 #define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 #define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 #define GL_TRIANGLES 0x0004 #define GL_ISOLINES_EXT 0x8E7A #define GL_QUADS_EXT 0x0007 #define GL_EQUAL 0x0202 #define GL_FRACTIONAL_ODD_EXT 0x8E7B #define GL_FRACTIONAL_EVEN_EXT 0x8E7C #define GL_CCW 0x0901 #define GL_CW 0x0900 #define GL_MAX_PATCH_VERTICES_EXT 0x8E7D #define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 #define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 #define GL_IS_PER_PATCH_EXT 0x92E7 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 #define GL_TESS_CONTROL_SHADER_EXT 0x8E88 #define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 #define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 #define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 /* GL_EXT_texture_border_clamp */ #define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 #define GL_CLAMP_TO_BORDER_EXT 0x812D /* GL_EXT_texture_buffer */ #define GL_TEXTURE_BUFFER_EXT 0x8C2A #define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F #define GL_SAMPLER_BUFFER_EXT 0x8DC2 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 #define GL_IMAGE_BUFFER_EXT 0x9051 #define GL_INT_IMAGE_BUFFER_EXT 0x905C #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 #define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D #define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E /* GL_EXT_texture_cube_map_array */ #define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A #define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A /* GL_EXT_primitive_bounding_box */ #define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE /* GL_EXT_separate_shader_objects */ #define GL_ACTIVE_PROGRAM_EXT 0x8259 #define GL_VERTEX_SHADER_BIT_EXT 0x00000001 #define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 #define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF #define GL_PROGRAM_SEPARABLE_EXT 0x8258 #define GL_ACTIVE_PROGRAM_EXT 0x8259 #define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A /* GL_EXT_multisampled_render_to_texture */ #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 /* GL_EXT_robustness */ #define GL_NO_ERROR 0 #define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 #define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 #define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 #define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 #define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 #define GL_NO_RESET_NOTIFICATION_EXT 0x8261 /* GL_KHR_texture_compression_astc_ldr */ #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD /* GL_KHR_texture_compression_astc_hdr */ #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD /* GL_KHR_debug */ #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_BUFFER 0x82E0 #define GL_SHADER 0x82E1 #define GL_PROGRAM 0x82E2 #define GL_VERTEX_ARRAY 0x8074 #define GL_QUERY 0x82E3 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_SAMPLER 0x82E6 #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_OUTPUT 0x92E0 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 #define GL_DEBUG_SOURCE_API_KHR 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 #define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A #define GL_DEBUG_SOURCE_OTHER_KHR 0x824B #define GL_DEBUG_TYPE_ERROR_KHR 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E #define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F #define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 #define GL_DEBUG_TYPE_OTHER_KHR 0x8251 #define GL_DEBUG_TYPE_MARKER_KHR 0x8268 #define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 #define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C #define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D #define GL_BUFFER_KHR 0x82E0 #define GL_SHADER_KHR 0x82E1 #define GL_PROGRAM_KHR 0x82E2 #define GL_VERTEX_ARRAY_KHR 0x8074 #define GL_QUERY_KHR 0x82E3 #define GL_PROGRAM_PIPELINE_KHR 0x82E4 #define GL_SAMPLER_KHR 0x82E6 #define GL_MAX_LABEL_LENGTH_KHR 0x82E8 #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 #define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 #define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 #define GL_DEBUG_OUTPUT_KHR 0x92E0 #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 #define GL_STACK_OVERFLOW_KHR 0x0503 #define GL_STACK_UNDERFLOW_KHR 0x0504 #define GL_DISPLAY_LIST 0x82E7 /* GL_KHR_blend_equation_advanced */ #define GL_MULTIPLY_KHR 0x9294 #define GL_SCREEN_KHR 0x9295 #define GL_OVERLAY_KHR 0x9296 #define GL_DARKEN_KHR 0x9297 #define GL_LIGHTEN_KHR 0x9298 #define GL_COLORDODGE_KHR 0x9299 #define GL_COLORBURN_KHR 0x929A #define GL_HARDLIGHT_KHR 0x929B #define GL_SOFTLIGHT_KHR 0x929C #define GL_DIFFERENCE_KHR 0x929E #define GL_EXCLUSION_KHR 0x92A0 #define GL_HSL_HUE_KHR 0x92AD #define GL_HSL_SATURATION_KHR 0x92AE #define GL_HSL_COLOR_KHR 0x92AF #define GL_HSL_LUMINOSITY_KHR 0x92B0 /* GL_KHR_blend_equation_advanced_coherent */ #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 /* GL_KHR_robustness */ #define GL_NO_ERROR 0 #define GL_CONTEXT_ROBUST_ACCESS 0x90F3 #define GL_LOSE_CONTEXT_ON_RESET 0x8252 #define GL_GUILTY_CONTEXT_RESET 0x8253 #define GL_INNOCENT_CONTEXT_RESET 0x8254 #define GL_UNKNOWN_CONTEXT_RESET 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 #define GL_NO_RESET_NOTIFICATION 0x8261 #define GL_CONTEXT_LOST 0x0507 #define GL_NO_ERROR 0 #define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 #define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 #define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 #define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 #define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 #define GL_NO_RESET_NOTIFICATION_KHR 0x8261 #define GL_CONTEXT_LOST_KHR 0x0507 /* GL_KHR_context_flush_control */ #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC #define GL_NONE 0 #define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC #define GL_NONE 0 /* GL_NV_texture_border_clamp */ #define GL_TEXTURE_BORDER_COLOR_NV 0x1004 #define GL_CLAMP_TO_BORDER_NV 0x812D /* GL_NV_polygon_mode */ #define GL_POLYGON_MODE_NV 0x0B40 #define GL_POLYGON_OFFSET_POINT_NV 0x2A01 #define GL_POLYGON_OFFSET_LINE_NV 0x2A02 #define GL_POINT_NV 0x1B00 #define GL_LINE_NV 0x1B01 #define GL_FILL_NV 0x1B02 /* GL_OES_depth32 */ #define GL_DEPTH_COMPONENT32_OES 0x81A7 /* GL_OES_mapbuffer */ #define GL_WRITE_ONLY_OES 0x88B9 #define GL_BUFFER_ACCESS_OES 0x88BB #define GL_BUFFER_MAPPED_OES 0x88BC #define GL_BUFFER_MAP_POINTER_OES 0x88BD /* GL_OES_stencil1 */ #define GL_STENCIL_INDEX1_OES 0x8D46 /* GL_OES_stencil4 */ #define GL_STENCIL_INDEX4_OES 0x8D47 /* GL_OES_sample_shading */ #define GL_SAMPLE_SHADING_OES 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 /* GL_OES_shader_multisample_interpolation */ #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D /* GL_OES_texture_stencil8 */ #define GL_STENCIL_INDEX_OES 0x1901 #define GL_STENCIL_INDEX8_OES 0x8D48 /* GL_OES_texture_storage_multisample_2d_array */ #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D /* Function prototypes */ /* GL_ES_VERSION_2_0 */ GLAPI FLEXTGL_EXPORT void APIENTRY glActiveTexture(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glAttachShader(GLuint, GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glBindAttribLocation(GLuint, GLuint, const GLchar *); GLAPI FLEXTGL_EXPORT void APIENTRY glBindBuffer(GLenum, GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glBindFramebuffer(GLenum, GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glBindRenderbuffer(GLenum, GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glBindTexture(GLenum, GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat); GLAPI FLEXTGL_EXPORT void APIENTRY glBlendEquation(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glBlendEquationSeparate(GLenum, GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glBlendFunc(GLenum, GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glBufferData(GLenum, GLsizeiptr, const void *, GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glBufferSubData(GLenum, GLintptr, GLsizeiptr, const void *); GLAPI FLEXTGL_EXPORT GLenum APIENTRY glCheckFramebufferStatus(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glClear(GLbitfield); GLAPI FLEXTGL_EXPORT void APIENTRY glClearColor(GLfloat, GLfloat, GLfloat, GLfloat); GLAPI FLEXTGL_EXPORT void APIENTRY glClearDepthf(GLfloat); GLAPI FLEXTGL_EXPORT void APIENTRY glClearStencil(GLint); GLAPI FLEXTGL_EXPORT void APIENTRY glColorMask(GLboolean, GLboolean, GLboolean, GLboolean); GLAPI FLEXTGL_EXPORT void APIENTRY glCompileShader(GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); GLAPI FLEXTGL_EXPORT void APIENTRY glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); GLAPI FLEXTGL_EXPORT GLuint APIENTRY glCreateProgram(void); GLAPI FLEXTGL_EXPORT GLuint APIENTRY glCreateShader(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glCullFace(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteBuffers(GLsizei, const GLuint *); GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteFramebuffers(GLsizei, const GLuint *); GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteProgram(GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteRenderbuffers(GLsizei, const GLuint *); GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteShader(GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteTextures(GLsizei, const GLuint *); GLAPI FLEXTGL_EXPORT void APIENTRY glDepthFunc(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glDepthMask(GLboolean); GLAPI FLEXTGL_EXPORT void APIENTRY glDepthRangef(GLfloat, GLfloat); GLAPI FLEXTGL_EXPORT void APIENTRY glDetachShader(GLuint, GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glDisable(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glDisableVertexAttribArray(GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glDrawArrays(GLenum, GLint, GLsizei); GLAPI FLEXTGL_EXPORT void APIENTRY glDrawElements(GLenum, GLsizei, GLenum, const void *); GLAPI FLEXTGL_EXPORT void APIENTRY glEnable(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glEnableVertexAttribArray(GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glFinish(void); GLAPI FLEXTGL_EXPORT void APIENTRY glFlush(void); GLAPI FLEXTGL_EXPORT void APIENTRY glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint); GLAPI FLEXTGL_EXPORT void APIENTRY glFrontFace(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glGenBuffers(GLsizei, GLuint *); GLAPI FLEXTGL_EXPORT void APIENTRY glGenerateMipmap(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glGenFramebuffers(GLsizei, GLuint *); GLAPI FLEXTGL_EXPORT void APIENTRY glGenRenderbuffers(GLsizei, GLuint *); GLAPI FLEXTGL_EXPORT void APIENTRY glGenTextures(GLsizei, GLuint *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetAttachedShaders(GLuint, GLsizei, GLsizei *, GLuint *); GLAPI FLEXTGL_EXPORT GLint APIENTRY glGetAttribLocation(GLuint, const GLchar *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetBooleanv(GLenum, GLboolean *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetBufferParameteriv(GLenum, GLenum, GLint *); GLAPI FLEXTGL_EXPORT GLenum APIENTRY glGetError(void); GLAPI FLEXTGL_EXPORT void APIENTRY glGetFloatv(GLenum, GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetIntegerv(GLenum, GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetProgramiv(GLuint, GLenum, GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetProgramInfoLog(GLuint, GLsizei, GLsizei *, GLchar *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetRenderbufferParameteriv(GLenum, GLenum, GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetShaderiv(GLuint, GLenum, GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetShaderInfoLog(GLuint, GLsizei, GLsizei *, GLchar *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetShaderPrecisionFormat(GLenum, GLenum, GLint *, GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *); GLAPI FLEXTGL_EXPORT const GLubyte * APIENTRY glGetString(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexParameterfv(GLenum, GLenum, GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexParameteriv(GLenum, GLenum, GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetUniformfv(GLuint, GLint, GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetUniformiv(GLuint, GLint, GLint *); GLAPI FLEXTGL_EXPORT GLint APIENTRY glGetUniformLocation(GLuint, const GLchar *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetVertexAttribfv(GLuint, GLenum, GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetVertexAttribiv(GLuint, GLenum, GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetVertexAttribPointerv(GLuint, GLenum, void **); GLAPI FLEXTGL_EXPORT void APIENTRY glHint(GLenum, GLenum); GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsBuffer(GLuint); GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsEnabled(GLenum); GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsFramebuffer(GLuint); GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsProgram(GLuint); GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsRenderbuffer(GLuint); GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsShader(GLuint); GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsTexture(GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glLineWidth(GLfloat); GLAPI FLEXTGL_EXPORT void APIENTRY glLinkProgram(GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glPixelStorei(GLenum, GLint); GLAPI FLEXTGL_EXPORT void APIENTRY glPolygonOffset(GLfloat, GLfloat); GLAPI FLEXTGL_EXPORT void APIENTRY glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *); GLAPI FLEXTGL_EXPORT void APIENTRY glReleaseShaderCompiler(void); GLAPI FLEXTGL_EXPORT void APIENTRY glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei); GLAPI FLEXTGL_EXPORT void APIENTRY glSampleCoverage(GLfloat, GLboolean); GLAPI FLEXTGL_EXPORT void APIENTRY glScissor(GLint, GLint, GLsizei, GLsizei); GLAPI FLEXTGL_EXPORT void APIENTRY glShaderBinary(GLsizei, const GLuint *, GLenum, const void *, GLsizei); GLAPI FLEXTGL_EXPORT void APIENTRY glShaderSource(GLuint, GLsizei, const GLchar *const*, const GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glStencilFunc(GLenum, GLint, GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glStencilMask(GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glStencilMaskSeparate(GLenum, GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glStencilOp(GLenum, GLenum, GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameterf(GLenum, GLenum, GLfloat); GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameterfv(GLenum, GLenum, const GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameteri(GLenum, GLenum, GLint); GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameteriv(GLenum, GLenum, const GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1f(GLint, GLfloat); GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1fv(GLint, GLsizei, const GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1i(GLint, GLint); GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1iv(GLint, GLsizei, const GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2f(GLint, GLfloat, GLfloat); GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2fv(GLint, GLsizei, const GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2i(GLint, GLint, GLint); GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2iv(GLint, GLsizei, const GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3f(GLint, GLfloat, GLfloat, GLfloat); GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3fv(GLint, GLsizei, const GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3i(GLint, GLint, GLint, GLint); GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3iv(GLint, GLsizei, const GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4fv(GLint, GLsizei, const GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4i(GLint, GLint, GLint, GLint, GLint); GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4iv(GLint, GLsizei, const GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glUseProgram(GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glValidateProgram(GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib1f(GLuint, GLfloat); GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib1fv(GLuint, const GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib2f(GLuint, GLfloat, GLfloat); GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib2fv(GLuint, const GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat); GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib3fv(GLuint, const GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib4fv(GLuint, const GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *); GLAPI FLEXTGL_EXPORT void APIENTRY glViewport(GLint, GLint, GLsizei, GLsizei); /* GL_ES_VERSION_3_0 */ GLAPI FLEXTGL_EXPORT void APIENTRY glReadBuffer(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *); GLAPI FLEXTGL_EXPORT void APIENTRY glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); GLAPI FLEXTGL_EXPORT void APIENTRY glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); GLAPI FLEXTGL_EXPORT void APIENTRY glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); GLAPI FLEXTGL_EXPORT void APIENTRY glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); GLAPI FLEXTGL_EXPORT void APIENTRY glGenQueries(GLsizei, GLuint *); GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteQueries(GLsizei, const GLuint *); GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsQuery(GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glBeginQuery(GLenum, GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glEndQuery(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glGetQueryiv(GLenum, GLenum, GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetQueryObjectuiv(GLuint, GLenum, GLuint *); GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glUnmapBuffer(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glGetBufferPointerv(GLenum, GLenum, void **); GLAPI FLEXTGL_EXPORT void APIENTRY glDrawBuffers(GLsizei, const GLenum *); GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei); GLAPI FLEXTGL_EXPORT void APIENTRY glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint); GLAPI FLEXTGL_EXPORT void * APIENTRY glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield); GLAPI FLEXTGL_EXPORT void APIENTRY glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr); GLAPI FLEXTGL_EXPORT void APIENTRY glBindVertexArray(GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteVertexArrays(GLsizei, const GLuint *); GLAPI FLEXTGL_EXPORT void APIENTRY glGenVertexArrays(GLsizei, GLuint *); GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsVertexArray(GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glGetIntegeri_v(GLenum, GLuint, GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glBeginTransformFeedback(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glEndTransformFeedback(void); GLAPI FLEXTGL_EXPORT void APIENTRY glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); GLAPI FLEXTGL_EXPORT void APIENTRY glBindBufferBase(GLenum, GLuint, GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar *const*, GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const void *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetVertexAttribIiv(GLuint, GLenum, GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetVertexAttribIuiv(GLuint, GLenum, GLuint *); GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint); GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttribI4iv(GLuint, const GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttribI4uiv(GLuint, const GLuint *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetUniformuiv(GLuint, GLint, GLuint *); GLAPI FLEXTGL_EXPORT GLint APIENTRY glGetFragDataLocation(GLuint, const GLchar *); GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1ui(GLint, GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2ui(GLint, GLuint, GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3ui(GLint, GLuint, GLuint, GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1uiv(GLint, GLsizei, const GLuint *); GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2uiv(GLint, GLsizei, const GLuint *); GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3uiv(GLint, GLsizei, const GLuint *); GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4uiv(GLint, GLsizei, const GLuint *); GLAPI FLEXTGL_EXPORT void APIENTRY glClearBufferiv(GLenum, GLint, const GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glClearBufferuiv(GLenum, GLint, const GLuint *); GLAPI FLEXTGL_EXPORT void APIENTRY glClearBufferfv(GLenum, GLint, const GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glClearBufferfi(GLenum, GLint, GLfloat, GLint); GLAPI FLEXTGL_EXPORT const GLubyte * APIENTRY glGetStringi(GLenum, GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); GLAPI FLEXTGL_EXPORT void APIENTRY glGetUniformIndices(GLuint, GLsizei, const GLchar *const*, GLuint *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetActiveUniformsiv(GLuint, GLsizei, const GLuint *, GLenum, GLint *); GLAPI FLEXTGL_EXPORT GLuint APIENTRY glGetUniformBlockIndex(GLuint, const GLchar *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); GLAPI FLEXTGL_EXPORT void APIENTRY glUniformBlockBinding(GLuint, GLuint, GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei); GLAPI FLEXTGL_EXPORT void APIENTRY glDrawElementsInstanced(GLenum, GLsizei, GLenum, const void *, GLsizei); GLAPI FLEXTGL_EXPORT GLsync APIENTRY glFenceSync(GLenum, GLbitfield); GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsSync(GLsync); GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteSync(GLsync); GLAPI FLEXTGL_EXPORT GLenum APIENTRY glClientWaitSync(GLsync, GLbitfield, GLuint64); GLAPI FLEXTGL_EXPORT void APIENTRY glWaitSync(GLsync, GLbitfield, GLuint64); GLAPI FLEXTGL_EXPORT void APIENTRY glGetInteger64v(GLenum, GLint64 *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetSynciv(GLsync, GLenum, GLsizei, GLsizei *, GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetInteger64i_v(GLenum, GLuint, GLint64 *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetBufferParameteri64v(GLenum, GLenum, GLint64 *); GLAPI FLEXTGL_EXPORT void APIENTRY glGenSamplers(GLsizei, GLuint *); GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteSamplers(GLsizei, const GLuint *); GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsSampler(GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glBindSampler(GLuint, GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glSamplerParameteri(GLuint, GLenum, GLint); GLAPI FLEXTGL_EXPORT void APIENTRY glSamplerParameteriv(GLuint, GLenum, const GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glSamplerParameterf(GLuint, GLenum, GLfloat); GLAPI FLEXTGL_EXPORT void APIENTRY glSamplerParameterfv(GLuint, GLenum, const GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetSamplerParameteriv(GLuint, GLenum, GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetSamplerParameterfv(GLuint, GLenum, GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttribDivisor(GLuint, GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glBindTransformFeedback(GLenum, GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteTransformFeedbacks(GLsizei, const GLuint *); GLAPI FLEXTGL_EXPORT void APIENTRY glGenTransformFeedbacks(GLsizei, GLuint *); GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsTransformFeedback(GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glPauseTransformFeedback(void); GLAPI FLEXTGL_EXPORT void APIENTRY glResumeTransformFeedback(void); GLAPI FLEXTGL_EXPORT void APIENTRY glGetProgramBinary(GLuint, GLsizei, GLsizei *, GLenum *, void *); GLAPI FLEXTGL_EXPORT void APIENTRY glProgramBinary(GLuint, GLenum, const void *, GLsizei); GLAPI FLEXTGL_EXPORT void APIENTRY glProgramParameteri(GLuint, GLenum, GLint); GLAPI FLEXTGL_EXPORT void APIENTRY glInvalidateFramebuffer(GLenum, GLsizei, const GLenum *); GLAPI FLEXTGL_EXPORT void APIENTRY glInvalidateSubFramebuffer(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); GLAPI FLEXTGL_EXPORT void APIENTRY glTexStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei); GLAPI FLEXTGL_EXPORT void APIENTRY glTexStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); GLAPI FLEXTGL_EXPORT void APIENTRY glGetInternalformativ(GLenum, GLenum, GLenum, GLsizei, GLint *); /* GL_ES_VERSION_3_1 */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDispatchCompute)(GLuint, GLuint, GLuint); #define glDispatchCompute flextglDispatchCompute GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDispatchComputeIndirect)(GLintptr); #define glDispatchComputeIndirect flextglDispatchComputeIndirect GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysIndirect)(GLenum, const void *); #define glDrawArraysIndirect flextglDrawArraysIndirect GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsIndirect)(GLenum, GLenum, const void *); #define glDrawElementsIndirect flextglDrawElementsIndirect GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferParameteri)(GLenum, GLenum, GLint); #define glFramebufferParameteri flextglFramebufferParameteri GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetFramebufferParameteriv)(GLenum, GLenum, GLint *); #define glGetFramebufferParameteriv flextglGetFramebufferParameteriv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *); #define glGetProgramInterfaceiv flextglGetProgramInterfaceiv GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetProgramResourceIndex)(GLuint, GLenum, const GLchar *); #define glGetProgramResourceIndex flextglGetProgramResourceIndex GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetProgramResourceName flextglGetProgramResourceName GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *); #define glGetProgramResourceiv flextglGetProgramResourceiv GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetProgramResourceLocation)(GLuint, GLenum, const GLchar *); #define glGetProgramResourceLocation flextglGetProgramResourceLocation GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUseProgramStages)(GLuint, GLbitfield, GLuint); #define glUseProgramStages flextglUseProgramStages GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglActiveShaderProgram)(GLuint, GLuint); #define glActiveShaderProgram flextglActiveShaderProgram GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*); #define glCreateShaderProgramv flextglCreateShaderProgramv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindProgramPipeline)(GLuint); #define glBindProgramPipeline flextglBindProgramPipeline GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgramPipelines)(GLsizei, const GLuint *); #define glDeleteProgramPipelines flextglDeleteProgramPipelines GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenProgramPipelines)(GLsizei, GLuint *); #define glGenProgramPipelines flextglGenProgramPipelines GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgramPipeline)(GLuint); #define glIsProgramPipeline flextglIsProgramPipeline GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineiv)(GLuint, GLenum, GLint *); #define glGetProgramPipelineiv flextglGetProgramPipelineiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1i)(GLuint, GLint, GLint); #define glProgramUniform1i flextglProgramUniform1i GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2i)(GLuint, GLint, GLint, GLint); #define glProgramUniform2i flextglProgramUniform2i GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint); #define glProgramUniform3i flextglProgramUniform3i GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint); #define glProgramUniform4i flextglProgramUniform4i GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ui)(GLuint, GLint, GLuint); #define glProgramUniform1ui flextglProgramUniform1ui GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ui)(GLuint, GLint, GLuint, GLuint); #define glProgramUniform2ui flextglProgramUniform2ui GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint); #define glProgramUniform3ui flextglProgramUniform3ui GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); #define glProgramUniform4ui flextglProgramUniform4ui GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1f)(GLuint, GLint, GLfloat); #define glProgramUniform1f flextglProgramUniform1f GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat); #define glProgramUniform2f flextglProgramUniform2f GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat); #define glProgramUniform3f flextglProgramUniform3f GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); #define glProgramUniform4f flextglProgramUniform4f GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform1iv flextglProgramUniform1iv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform2iv flextglProgramUniform2iv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform3iv flextglProgramUniform3iv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform4iv flextglProgramUniform4iv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform1uiv flextglProgramUniform1uiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform2uiv flextglProgramUniform2uiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform3uiv flextglProgramUniform3uiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform4uiv flextglProgramUniform4uiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform1fv flextglProgramUniform1fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform2fv flextglProgramUniform2fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform3fv flextglProgramUniform3fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform4fv flextglProgramUniform4fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix2fv flextglProgramUniformMatrix2fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix3fv flextglProgramUniformMatrix3fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4fv flextglProgramUniformMatrix4fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix2x3fv flextglProgramUniformMatrix2x3fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix3x2fv flextglProgramUniformMatrix3x2fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix2x4fv flextglProgramUniformMatrix2x4fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4x2fv flextglProgramUniformMatrix4x2fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix3x4fv flextglProgramUniformMatrix3x4fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4x3fv flextglProgramUniformMatrix4x3fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgramPipeline)(GLuint); #define glValidateProgramPipeline flextglValidateProgramPipeline GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); #define glGetProgramPipelineInfoLog flextglGetProgramPipelineInfoLog GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum); #define glBindImageTexture flextglBindImageTexture GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBooleani_v)(GLenum, GLuint, GLboolean *); #define glGetBooleani_v flextglGetBooleani_v GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMemoryBarrier)(GLbitfield); #define glMemoryBarrier flextglMemoryBarrier GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMemoryBarrierByRegion)(GLbitfield); #define glMemoryBarrierByRegion flextglMemoryBarrierByRegion GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); #define glTexStorage2DMultisample flextglTexStorage2DMultisample GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultisamplefv)(GLenum, GLuint, GLfloat *); #define glGetMultisamplefv flextglGetMultisamplefv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSampleMaski)(GLuint, GLbitfield); #define glSampleMaski flextglSampleMaski GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); #define glGetTexLevelParameteriv flextglGetTexLevelParameteriv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *); #define glGetTexLevelParameterfv flextglGetTexLevelParameterfv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei); #define glBindVertexBuffer flextglBindVertexBuffer GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint); #define glVertexAttribFormat flextglVertexAttribFormat GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint); #define glVertexAttribIFormat flextglVertexAttribIFormat GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribBinding)(GLuint, GLuint); #define glVertexAttribBinding flextglVertexAttribBinding GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexBindingDivisor)(GLuint, GLuint); #define glVertexBindingDivisor flextglVertexBindingDivisor /* GL_ANDROID_extension_pack_es31a */ /* GL_APPLE_texture_format_BGRA8888 */ /* GL_EXT_texture_filter_anisotropic */ /* GL_EXT_texture_format_BGRA8888 */ /* GL_EXT_read_format_bgra */ /* GL_EXT_multi_draw_arrays */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawArraysEXT)(GLenum, const GLint *, const GLsizei *, GLsizei); #define glMultiDrawArraysEXT flextglMultiDrawArraysEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei); #define glMultiDrawElementsEXT flextglMultiDrawElementsEXT /* GL_EXT_debug_label */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglLabelObjectEXT)(GLenum, GLuint, GLsizei, const GLchar *); #define glLabelObjectEXT flextglLabelObjectEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabelEXT)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetObjectLabelEXT flextglGetObjectLabelEXT /* GL_EXT_debug_marker */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInsertEventMarkerEXT)(GLsizei, const GLchar *); #define glInsertEventMarkerEXT flextglInsertEventMarkerEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPushGroupMarkerEXT)(GLsizei, const GLchar *); #define glPushGroupMarkerEXT flextglPushGroupMarkerEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPopGroupMarkerEXT)(void); #define glPopGroupMarkerEXT flextglPopGroupMarkerEXT /* GL_EXT_disjoint_timer_query */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenQueriesEXT)(GLsizei, GLuint *); #define glGenQueriesEXT flextglGenQueriesEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteQueriesEXT)(GLsizei, const GLuint *); #define glDeleteQueriesEXT flextglDeleteQueriesEXT GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsQueryEXT)(GLuint); #define glIsQueryEXT flextglIsQueryEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBeginQueryEXT)(GLenum, GLuint); #define glBeginQueryEXT flextglBeginQueryEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEndQueryEXT)(GLenum); #define glEndQueryEXT flextglEndQueryEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglQueryCounterEXT)(GLuint, GLenum); #define glQueryCounterEXT flextglQueryCounterEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryivEXT)(GLenum, GLenum, GLint *); #define glGetQueryivEXT flextglGetQueryivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectivEXT)(GLuint, GLenum, GLint *); #define glGetQueryObjectivEXT flextglGetQueryObjectivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectuivEXT)(GLuint, GLenum, GLuint *); #define glGetQueryObjectuivEXT flextglGetQueryObjectuivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjecti64vEXT)(GLuint, GLenum, GLint64 *); #define glGetQueryObjecti64vEXT flextglGetQueryObjecti64vEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectui64vEXT)(GLuint, GLenum, GLuint64 *); #define glGetQueryObjectui64vEXT flextglGetQueryObjectui64vEXT /* GL_EXT_texture_sRGB_decode */ /* GL_EXT_sRGB_write_control */ /* GL_EXT_shader_integer_mix */ /* GL_EXT_copy_image */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyImageSubDataEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); #define glCopyImageSubDataEXT flextglCopyImageSubDataEXT /* GL_EXT_draw_buffers_indexed */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnableiEXT)(GLenum, GLuint); #define glEnableiEXT flextglEnableiEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisableiEXT)(GLenum, GLuint); #define glDisableiEXT flextglDisableiEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationiEXT)(GLuint, GLenum); #define glBlendEquationiEXT flextglBlendEquationiEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationSeparateiEXT)(GLuint, GLenum, GLenum); #define glBlendEquationSeparateiEXT flextglBlendEquationSeparateiEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendFunciEXT)(GLuint, GLenum, GLenum); #define glBlendFunciEXT flextglBlendFunciEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendFuncSeparateiEXT)(GLuint, GLenum, GLenum, GLenum, GLenum); #define glBlendFuncSeparateiEXT flextglBlendFuncSeparateiEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglColorMaskiEXT)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); #define glColorMaskiEXT flextglColorMaskiEXT GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsEnablediEXT)(GLenum, GLuint); #define glIsEnablediEXT flextglIsEnablediEXT /* GL_EXT_geometry_shader */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTextureEXT)(GLenum, GLenum, GLuint, GLint); #define glFramebufferTextureEXT flextglFramebufferTextureEXT /* GL_EXT_gpu_shader5 */ /* GL_EXT_shader_io_blocks */ /* GL_EXT_tessellation_shader */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPatchParameteriEXT)(GLenum, GLint); #define glPatchParameteriEXT flextglPatchParameteriEXT /* GL_EXT_texture_border_clamp */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIivEXT)(GLenum, GLenum, const GLint *); #define glTexParameterIivEXT flextglTexParameterIivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIuivEXT)(GLenum, GLenum, const GLuint *); #define glTexParameterIuivEXT flextglTexParameterIuivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIivEXT)(GLenum, GLenum, GLint *); #define glGetTexParameterIivEXT flextglGetTexParameterIivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIuivEXT)(GLenum, GLenum, GLuint *); #define glGetTexParameterIuivEXT flextglGetTexParameterIuivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIivEXT)(GLuint, GLenum, const GLint *); #define glSamplerParameterIivEXT flextglSamplerParameterIivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIuivEXT)(GLuint, GLenum, const GLuint *); #define glSamplerParameterIuivEXT flextglSamplerParameterIuivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIivEXT)(GLuint, GLenum, GLint *); #define glGetSamplerParameterIivEXT flextglGetSamplerParameterIivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIuivEXT)(GLuint, GLenum, GLuint *); #define glGetSamplerParameterIuivEXT flextglGetSamplerParameterIuivEXT /* GL_EXT_texture_buffer */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexBufferEXT)(GLenum, GLenum, GLuint); #define glTexBufferEXT flextglTexBufferEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexBufferRangeEXT)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); #define glTexBufferRangeEXT flextglTexBufferRangeEXT /* GL_EXT_texture_cube_map_array */ /* GL_EXT_primitive_bounding_box */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPrimitiveBoundingBoxEXT)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); #define glPrimitiveBoundingBoxEXT flextglPrimitiveBoundingBoxEXT /* GL_EXT_separate_shader_objects */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUseShaderProgramEXT)(GLenum, GLuint); #define glUseShaderProgramEXT flextglUseShaderProgramEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglActiveProgramEXT)(GLuint); #define glActiveProgramEXT flextglActiveProgramEXT GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShaderProgramEXT)(GLenum, const GLchar *); #define glCreateShaderProgramEXT flextglCreateShaderProgramEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglActiveShaderProgramEXT)(GLuint, GLuint); #define glActiveShaderProgramEXT flextglActiveShaderProgramEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindProgramPipelineEXT)(GLuint); #define glBindProgramPipelineEXT flextglBindProgramPipelineEXT GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShaderProgramvEXT)(GLenum, GLsizei, const GLchar **); #define glCreateShaderProgramvEXT flextglCreateShaderProgramvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgramPipelinesEXT)(GLsizei, const GLuint *); #define glDeleteProgramPipelinesEXT flextglDeleteProgramPipelinesEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenProgramPipelinesEXT)(GLsizei, GLuint *); #define glGenProgramPipelinesEXT flextglGenProgramPipelinesEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineInfoLogEXT)(GLuint, GLsizei, GLsizei *, GLchar *); #define glGetProgramPipelineInfoLogEXT flextglGetProgramPipelineInfoLogEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineivEXT)(GLuint, GLenum, GLint *); #define glGetProgramPipelineivEXT flextglGetProgramPipelineivEXT GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgramPipelineEXT)(GLuint); #define glIsProgramPipelineEXT flextglIsProgramPipelineEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramParameteriEXT)(GLuint, GLenum, GLint); #define glProgramParameteriEXT flextglProgramParameteriEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fEXT)(GLuint, GLint, GLfloat); #define glProgramUniform1fEXT flextglProgramUniform1fEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform1fvEXT flextglProgramUniform1fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iEXT)(GLuint, GLint, GLint); #define glProgramUniform1iEXT flextglProgramUniform1iEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform1ivEXT flextglProgramUniform1ivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat); #define glProgramUniform2fEXT flextglProgramUniform2fEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform2fvEXT flextglProgramUniform2fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iEXT)(GLuint, GLint, GLint, GLint); #define glProgramUniform2iEXT flextglProgramUniform2iEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform2ivEXT flextglProgramUniform2ivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat); #define glProgramUniform3fEXT flextglProgramUniform3fEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform3fvEXT flextglProgramUniform3fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint); #define glProgramUniform3iEXT flextglProgramUniform3iEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform3ivEXT flextglProgramUniform3ivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); #define glProgramUniform4fEXT flextglProgramUniform4fEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform4fvEXT flextglProgramUniform4fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint); #define glProgramUniform4iEXT flextglProgramUniform4iEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform4ivEXT flextglProgramUniform4ivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix2fvEXT flextglProgramUniformMatrix2fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix3fvEXT flextglProgramUniformMatrix3fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4fvEXT flextglProgramUniformMatrix4fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUseProgramStagesEXT)(GLuint, GLbitfield, GLuint); #define glUseProgramStagesEXT flextglUseProgramStagesEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgramPipelineEXT)(GLuint); #define glValidateProgramPipelineEXT flextglValidateProgramPipelineEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiEXT)(GLuint, GLint, GLuint); #define glProgramUniform1uiEXT flextglProgramUniform1uiEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint); #define glProgramUniform2uiEXT flextglProgramUniform2uiEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint); #define glProgramUniform3uiEXT flextglProgramUniform3uiEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); #define glProgramUniform4uiEXT flextglProgramUniform4uiEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform1uivEXT flextglProgramUniform1uivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform2uivEXT flextglProgramUniform2uivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform3uivEXT flextglProgramUniform3uivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform4uivEXT flextglProgramUniform4uivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix2x3fvEXT flextglProgramUniformMatrix2x3fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix3x2fvEXT flextglProgramUniformMatrix3x2fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix2x4fvEXT flextglProgramUniformMatrix2x4fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4x2fvEXT flextglProgramUniformMatrix4x2fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix3x4fvEXT flextglProgramUniformMatrix3x4fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4x3fvEXT flextglProgramUniformMatrix4x3fvEXT /* GL_EXT_multisampled_render_to_texture */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorageMultisampleEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); #define glRenderbufferStorageMultisampleEXT flextglRenderbufferStorageMultisampleEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture2DMultisampleEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); #define glFramebufferTexture2DMultisampleEXT flextglFramebufferTexture2DMultisampleEXT /* GL_EXT_robustness */ GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatusEXT)(void); #define glGetGraphicsResetStatusEXT flextglGetGraphicsResetStatusEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixelsEXT)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); #define glReadnPixelsEXT flextglReadnPixelsEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfvEXT)(GLuint, GLint, GLsizei, GLfloat *); #define glGetnUniformfvEXT flextglGetnUniformfvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformivEXT)(GLuint, GLint, GLsizei, GLint *); #define glGetnUniformivEXT flextglGetnUniformivEXT /* GL_KHR_texture_compression_astc_ldr */ /* GL_KHR_texture_compression_astc_hdr */ /* GL_KHR_debug */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); #define glDebugMessageControl flextglDebugMessageControl GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); #define glDebugMessageInsert flextglDebugMessageInsert GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageCallback)(GLDEBUGPROC, const void *); #define glDebugMessageCallback flextglDebugMessageCallback GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); #define glGetDebugMessageLog flextglGetDebugMessageLog GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *); #define glPushDebugGroup flextglPushDebugGroup GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPopDebugGroup)(void); #define glPopDebugGroup flextglPopDebugGroup GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *); #define glObjectLabel flextglObjectLabel GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetObjectLabel flextglGetObjectLabel GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectPtrLabel)(const void *, GLsizei, const GLchar *); #define glObjectPtrLabel flextglObjectPtrLabel GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *); #define glGetObjectPtrLabel flextglGetObjectPtrLabel GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetPointerv)(GLenum, void **); #define glGetPointerv flextglGetPointerv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageControlKHR)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); #define glDebugMessageControlKHR flextglDebugMessageControlKHR GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageInsertKHR)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); #define glDebugMessageInsertKHR flextglDebugMessageInsertKHR GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageCallbackKHR)(GLDEBUGPROCKHR, const void *); #define glDebugMessageCallbackKHR flextglDebugMessageCallbackKHR GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetDebugMessageLogKHR)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); #define glGetDebugMessageLogKHR flextglGetDebugMessageLogKHR GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPushDebugGroupKHR)(GLenum, GLuint, GLsizei, const GLchar *); #define glPushDebugGroupKHR flextglPushDebugGroupKHR GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPopDebugGroupKHR)(void); #define glPopDebugGroupKHR flextglPopDebugGroupKHR GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectLabelKHR)(GLenum, GLuint, GLsizei, const GLchar *); #define glObjectLabelKHR flextglObjectLabelKHR GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabelKHR)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetObjectLabelKHR flextglGetObjectLabelKHR GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectPtrLabelKHR)(const void *, GLsizei, const GLchar *); #define glObjectPtrLabelKHR flextglObjectPtrLabelKHR GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectPtrLabelKHR)(const void *, GLsizei, GLsizei *, GLchar *); #define glGetObjectPtrLabelKHR flextglGetObjectPtrLabelKHR GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetPointervKHR)(GLenum, void **); #define glGetPointervKHR flextglGetPointervKHR /* GL_KHR_blend_equation_advanced */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendBarrierKHR)(void); #define glBlendBarrierKHR flextglBlendBarrierKHR /* GL_KHR_blend_equation_advanced_coherent */ /* GL_KHR_robustness */ GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatus)(void); #define glGetGraphicsResetStatus flextglGetGraphicsResetStatus GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); #define glReadnPixels flextglReadnPixels GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfv)(GLuint, GLint, GLsizei, GLfloat *); #define glGetnUniformfv flextglGetnUniformfv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformiv)(GLuint, GLint, GLsizei, GLint *); #define glGetnUniformiv flextglGetnUniformiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformuiv)(GLuint, GLint, GLsizei, GLuint *); #define glGetnUniformuiv flextglGetnUniformuiv GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatusKHR)(void); #define glGetGraphicsResetStatusKHR flextglGetGraphicsResetStatusKHR GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixelsKHR)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); #define glReadnPixelsKHR flextglReadnPixelsKHR GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfvKHR)(GLuint, GLint, GLsizei, GLfloat *); #define glGetnUniformfvKHR flextglGetnUniformfvKHR GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformivKHR)(GLuint, GLint, GLsizei, GLint *); #define glGetnUniformivKHR flextglGetnUniformivKHR GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformuivKHR)(GLuint, GLint, GLsizei, GLuint *); #define glGetnUniformuivKHR flextglGetnUniformuivKHR /* GL_KHR_robust_buffer_access_behavior */ /* GL_KHR_context_flush_control */ /* GL_NV_read_buffer_front */ /* GL_NV_read_depth */ /* GL_NV_read_stencil */ /* GL_NV_read_depth_stencil */ /* GL_NV_texture_border_clamp */ /* GL_NV_shader_noperspective_interpolation */ /* GL_NV_polygon_mode */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPolygonModeNV)(GLenum, GLenum); #define glPolygonModeNV flextglPolygonModeNV /* GL_OES_depth32 */ /* GL_OES_mapbuffer */ GLAPI FLEXTGL_EXPORT void *(APIENTRY *flextglMapBufferOES)(GLenum, GLenum); #define glMapBufferOES flextglMapBufferOES GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglUnmapBufferOES)(GLenum); #define glUnmapBufferOES flextglUnmapBufferOES GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferPointervOES)(GLenum, GLenum, void **); #define glGetBufferPointervOES flextglGetBufferPointervOES /* GL_OES_stencil1 */ /* GL_OES_stencil4 */ /* GL_OES_sample_shading */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMinSampleShadingOES)(GLfloat); #define glMinSampleShadingOES flextglMinSampleShadingOES /* GL_OES_sample_variables */ /* GL_OES_shader_image_atomic */ /* GL_OES_shader_multisample_interpolation */ /* GL_OES_texture_stencil8 */ /* GL_OES_texture_storage_multisample_2d_array */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3DMultisampleOES)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); #define glTexStorage3DMultisampleOES flextglTexStorage3DMultisampleOES #ifdef __cplusplus } #endif #endif