#!/bin/bash set -ev git submodule update --init # Corrade git clone --depth 1 https://github.com/mosra/corrade.git cd corrade # Build native corrade-rc mkdir build && cd build cmake .. \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INSTALL_PREFIX=$HOME/deps-native \ -DWITH_INTERCONNECT=OFF \ -DWITH_PLUGINMANAGER=OFF \ -DWITH_TESTSUITE=OFF \ -DWITH_UTILITY=OFF \ -G Ninja ninja install cd .. # Crosscompile Corrade mkdir build-ios && cd build-ios cmake .. \ -DCMAKE_TOOLCHAIN_FILE=../../toolchains/generic/iOS.cmake \ -DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk \ -DCMAKE_OSX_ARCHITECTURES="x86_64" \ -DCORRADE_RC_EXECUTABLE=$HOME/deps-native/bin/corrade-rc \ -DCMAKE_INSTALL_PREFIX=$HOME/deps \ -DBUILD_STATIC=ON \ -DTESTSUITE_TARGET_XCTEST=ON \ -DWITH_INTERCONNECT=OFF \ -G Xcode set -o pipefail && cmake --build . --config Release --target install | xcbeautify cd ../.. # Crosscompile SDL. On 2022-14-02 curl says the certificate is expired, so # ignore that. # TODO use a CMake build instead curl --insecure -O https://www.libsdl.org/release/SDL2-2.0.10.tar.gz tar -xzvf SDL2-2.0.10.tar.gz cd SDL2-2.0.10/Xcode-iOS/SDL set -o pipefail && xcodebuild -sdk iphonesimulator13.5 | xcbeautify cp build/Release-iphonesimulator/libSDL2.a $HOME/deps/lib mkdir -p $HOME/deps/include/SDL2 cp -R ../../include/* $HOME/deps/include/SDL2 cd ../../.. # Crosscompile Magnum mkdir build-ios && cd build-ios cmake .. \ -DCMAKE_TOOLCHAIN_FILE=../toolchains/generic/iOS.cmake \ -DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk \ -DCMAKE_OSX_ARCHITECTURES="x86_64" \ -DCORRADE_RC_EXECUTABLE=$HOME/deps-native/bin/corrade-rc \ -DCMAKE_PREFIX_PATH="$HOME/deps" \ -DTARGET_GLES2=$TARGET_GLES2 \ -DWITH_AUDIO=ON \ -DWITH_VK=OFF \ -DWITH_SDL2APPLICATION=ON \ -DWITH_WINDOWLESSIOSAPPLICATION=ON \ -DWITH_EGLCONTEXT=ON \ -DWITH_OPENGLTESTER=ON \ -DWITH_ANYAUDIOIMPORTER=ON \ -DWITH_ANYIMAGECONVERTER=ON \ -DWITH_ANYIMAGEIMPORTER=ON \ -DWITH_ANYSCENECONVERTER=ON \ -DWITH_ANYSCENEIMPORTER=ON \ -DWITH_ANYSHADERCONVERTER=ON \ -DWITH_MAGNUMFONT=ON \ -DWITH_MAGNUMFONTCONVERTER=ON \ -DWITH_OBJIMPORTER=ON \ -DWITH_TGAIMAGECONVERTER=ON \ -DWITH_TGAIMPORTER=ON \ -DWITH_WAVAUDIOIMPORTER=ON \ -DBUILD_STATIC=ON \ -DBUILD_TESTS=ON \ -DBUILD_GL_TESTS=ON \ -G Xcode set -o pipefail && cmake --build . --config Release | xcbeautify # TODO: find a better way to avoid # Library not loaded: /System/Library/Frameworks/OpenGLES.framework/OpenGLES # error DYLD_FALLBACK_LIBRARY_PATH="/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 12.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/OpenGLES.framework" DYLD_FALLBACK_FRAMEWORK_PATH="/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 12.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks" CORRADE_TEST_COLOR=ON ctest -V -C Release -E "GLTest|GLBenchmark" # Test install, after running the tests as for them it shouldn't be needed set -o pipefail && cmake --build . --config Release --target install | xcbeautify