Mesh 0: Level 0: 50 vertices @ Points (0.6 kB, ExternallyOwned|Mutable) Position @ Vector3, offset 0, stride 12 70 indices @ UnsignedShort, offset 0, stride 2 (0.1 kB, ExternallyOwned) Mesh 1: LODs? No, meshets. Level 0: 250 vertices @ Triangles (6.8 kB) Position @ Vector3, offset 0, stride 12 Tangent @ Vector4, offset 3000, stride 16 Level 1: 135 vertices @ Meshlets (83.8 kB) Custom(25:vertices) @ UnsignedInt[64], offset 0, stride 256 Custom(26:triangles) @ Vector3ub[126], offset 34560, stride 378 Custom(37:) @ UnsignedByte, offset 85590, stride 1 Custom(116:vertexCount) @ UnsignedByte, offset 85725, stride 1 Mesh 2: Level 0: 15 vertices @ Instances (0.0 kB) Total mesh data size: 91.4 kB