#ifndef Magnum_GL_Implementation_MeshState_h #define Magnum_GL_Implementation_MeshState_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "Magnum/GL/Mesh.h" namespace Magnum { namespace GL { namespace Implementation { struct ContextState; struct MeshState { explicit MeshState(Context& context, ContextState& contextState, Containers::StaticArrayView extensions); #ifndef MAGNUM_TARGET_GLES ~MeshState(); #endif void reset(); void(Mesh::*createImplementation)(bool); void(Mesh::*moveConstructImplementation)(Mesh&&); void(Mesh::*moveAssignImplementation)(Mesh&&); void(Mesh::*destroyImplementation)(bool); void(Mesh::*attributePointerImplementation)(Mesh::AttributeLayout&&); #if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2) void(Mesh::*vertexAttribDivisorImplementation)(GLuint, GLuint); #endif void(Mesh::*acquireVertexBufferImplementation)(Buffer&&); void(Mesh::*bindIndexBufferImplementation)(Buffer&); void(Mesh::*bindImplementation)(); void(Mesh::*unbindImplementation)(); #ifdef MAGNUM_TARGET_GLES #if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) void(APIENTRY *drawElementsBaseVertexImplementation)(GLenum, GLsizei, GLenum, const void*, GLint); #endif #ifndef MAGNUM_TARGET_GLES2 void(APIENTRY *drawRangeElementsBaseVertexImplementation)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void*, GLint); #endif #endif #ifdef MAGNUM_TARGET_GLES2 void(APIENTRY *drawArraysInstancedImplementation)(GLenum, GLint, GLsizei, GLsizei); #endif #if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_GLES2) void(APIENTRY *drawArraysInstancedBaseInstanceImplementation)(GLenum, GLint, GLsizei, GLsizei, GLuint); #endif #ifdef MAGNUM_TARGET_GLES2 void(APIENTRY *drawElementsInstancedImplementation)(GLenum, GLsizei, GLenum, const void*, GLsizei); #endif #if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_GLES2) void(APIENTRY *drawElementsInstancedBaseVertexImplementation)(GLenum, GLsizei, GLenum, const void*, GLsizei, GLint); void(APIENTRY *drawElementsInstancedBaseInstanceImplementation)(GLenum, GLsizei, GLenum, const void*, GLsizei, GLuint); void(APIENTRY *drawElementsInstancedBaseVertexBaseInstanceImplementation)(GLenum, GLsizei, GLenum, const void*, GLsizei, GLint, GLuint); #endif #ifdef MAGNUM_TARGET_GLES void(*multiDrawViewImplementation)(Containers::ArrayView>); void(APIENTRY *multiDrawArraysImplementation)(GLenum, const GLint*, const GLsizei*, GLsizei); void(APIENTRY *multiDrawElementsImplementation)(GLenum, const GLsizei*, GLenum, const void* const*, GLsizei); #if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) void(APIENTRY *multiDrawElementsBaseVertexImplementation)(GLenum, const GLsizei*, GLenum, const void* const*, GLsizei, const GLint*); #endif #ifdef MAGNUM_TARGET_GLES void(APIENTRY *multiDrawArraysInstancedImplementation)(GLenum, const GLint*, const GLsizei*, const GLsizei*, GLsizei); void(APIENTRY *multiDrawElementsInstancedImplementation)(GLenum, const GLint*, GLenum, const void* const*, const GLsizei*, GLsizei); #ifndef MAGNUM_TARGET_GLES2 void(APIENTRY *multiDrawArraysInstancedBaseInstanceImplementation)(GLenum, const GLint*, const GLsizei*, const GLsizei*, const GLuint*, GLsizei); void(APIENTRY *multiDrawElementsInstancedBaseVertexBaseInstanceImplementation)(GLenum, const GLint*, GLenum, const void* const*, const GLsizei*, const GLint*, const GLuint*, GLsizei); #endif #endif #endif void(*bindVAOImplementation)(GLuint); #ifndef MAGNUM_TARGET_GLES GLuint defaultVAO{}, /* Used on core profile in case ARB_VAO is disabled */ /* Used for non-VAO-aware external GL code on core profile in case ARB_VAO is *not* disabled */ scratchVAO{}; #endif GLuint currentVAO; #if !defined(MAGNUM_TARGET_WEBGL) && !defined(MAGNUM_TARGET_GLES2) GLint maxVertexAttributeStride{}; #endif #ifndef MAGNUM_TARGET_GLES2 #ifndef MAGNUM_TARGET_WEBGL GLint64 maxElementIndex; #else GLint maxElementIndex; #endif GLint maxElementsIndices, maxElementsVertices; #endif }; }}} #endif