#ifndef Magnum_SceneGraph_SceneGraph_h #define Magnum_SceneGraph_SceneGraph_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Forward declarations for Magnum::SceneGraph namespace */ #include "Types.h" #include "corradeCompatibility.h" namespace Magnum { namespace SceneGraph { /** @todoc remove when doxygen is sane again */ #ifndef DOXYGEN_GENERATING_OUTPUT enum class AspectRatioPolicy: UnsignedByte; template class AbstractBasicCamera; typedef AbstractBasicCamera<2, Float> AbstractCamera2D; typedef AbstractBasicCamera<3, Float> AbstractCamera3D; /* Enum CachedTransformation and CachedTransformations used only directly */ template class AbstractBasicFeature; typedef AbstractBasicFeature<2, Float> AbstractFeature2D; typedef AbstractBasicFeature<3, Float> AbstractFeature3D; template class AbstractBasicFeatureGroup; typedef AbstractBasicFeatureGroup<2, Float> AbstractFeatureGroup2D; typedef AbstractBasicFeatureGroup<3, Float> AbstractFeatureGroup3D; template class AbstractBasicGroupedFeature; #ifndef CORRADE_GCC46_COMPATIBILITY template using AbstractGroupedFeature2D = AbstractBasicGroupedFeature<2, Derived, Float>; template using AbstractGroupedFeature3D = AbstractBasicGroupedFeature<3, Derived, Float>; #endif template class AbstractBasicObject; typedef AbstractBasicObject<2, Float> AbstractObject2D; typedef AbstractBasicObject<3, Float> AbstractObject3D; enum class TransformationType: UnsignedByte; template class AbstractTransformation; #ifndef CORRADE_GCC46_COMPATIBILITY template using AbstractTransformation2D = AbstractTransformation<2, T>; template using AbstractTransformation3D = AbstractTransformation<3, T>; #endif template class AbstractTranslationRotation2D; template class AbstractTranslationRotation3D; template class AbstractTranslationRotationScaling2D; template class AbstractTranslationRotationScaling3D; template class BasicAnimable; typedef BasicAnimable<2, Float> Animable2D; typedef BasicAnimable<3, Float> Animable3D; enum class AnimationState: UnsignedByte; template class BasicAnimableGroup; typedef BasicAnimableGroup<2, Float> AnimableGroup2D; typedef BasicAnimableGroup<3, Float> AnimableGroup3D; template class BasicCamera2D; template class BasicCamera3D; typedef BasicCamera2D Camera2D; typedef BasicCamera3D Camera3D; template class BasicDrawable; typedef BasicDrawable<2, Float> Drawable2D; typedef BasicDrawable<3, Float> Drawable3D; template class DualComplexTransformation; template class DualQuaternionTransformation; template class BasicFeatureGroup; #ifndef CORRADE_GCC46_COMPATIBILITY template using BasicFeatureGroup2D = BasicFeatureGroup<2, Feature, Float>; template using BasicFeatureGroup3D = BasicFeatureGroup<3, Feature, Float>; #endif #ifndef CORRADE_GCC46_COMPATIBILITY template using BasicDrawableGroup = BasicFeatureGroup, T>; #else template class BasicDrawableGroup; #endif typedef BasicDrawableGroup<2, Float> DrawableGroup2D; typedef BasicDrawableGroup<3, Float> DrawableGroup3D; template class MatrixTransformation2D; template class MatrixTransformation3D; template class Object; template class RigidMatrixTransformation2D; template class RigidMatrixTransformation3D; template class Scene; #endif }} #endif