#ifndef Magnum_Physics_Capsule_h #define Magnum_Physics_Capsule_h /* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ /** @file * @brief Class Magnum::Physics::Capsule, typedef Magnum::Physics::Capsule2D, Magnum::Physics::Capsule3D */ #include "Math/Vector3.h" #include "AbstractShape.h" #include "Physics.h" #include "magnumCompatibility.h" namespace Magnum { namespace Physics { /** @brief %Capsule defined by cylinder start and end point and radius Unlike other elements the capsule doesn't support asymmetric scaling. When applying transformation, the scale factor is averaged from all axes. @see Capsule2D, Capsule3D */ template class PHYSICS_EXPORT Capsule: public AbstractShape { public: /** @brief Constructor */ inline Capsule(const typename DimensionTraits::VectorType& a, const typename DimensionTraits::VectorType& b, float radius): _a(a), _transformedA(a), _b(b), _transformedB(b), _radius(radius), _transformedRadius(radius) {} inline typename AbstractShape::Type type() const override { return AbstractShape::Type::Capsule; } void applyTransformation(const typename DimensionTraits::MatrixType& transformation) override; bool collides(const AbstractShape* other) const override; /** @brief Start point */ inline typename DimensionTraits::VectorType a() const { return _a; } /** @brief End point */ inline typename DimensionTraits::VectorType b() const { return _a; } /** @brief Set start point */ inline void setA(const typename DimensionTraits::VectorType& a) { _a = a; } /** @brief Set end point */ inline void setB(const typename DimensionTraits::VectorType& b) { _b = b; } /** @brief Radius */ inline float radius() const { return _radius; } /** @brief Set radius */ inline void setRadius(float radius) { _radius = radius; } /** @brief Transformed first point */ inline typename DimensionTraits::VectorType transformedA() const { return _transformedA; } /** @brief Transformed second point */ inline typename DimensionTraits::VectorType transformedB() const { return _transformedB; } /** @brief Transformed radius */ inline float transformedRadius() const { return _transformedRadius; } /** @brief Collision with point */ bool operator%(const Point& other) const; /** @brief Collision with sphere */ bool operator%(const Sphere& other) const; private: typename DimensionTraits::VectorType _a, _transformedA, _b, _transformedB; float _radius, _transformedRadius; }; /** @brief Two-dimensional capsule */ typedef Capsule<2> Capsule2D; /** @brief Three-dimensional capsule */ typedef Capsule<3> Capsule3D; /** @collisionoperator{Point,Capsule} */ template inline bool operator%(const Point& a, const Capsule& b) { return b % a; } /** @collisionoperator{Sphere,Capsule} */ template inline bool operator%(const Sphere& a, const Capsule& b) { return b % a; } }} #endif