#ifndef Magnum_Trade_ObjectData_h #define Magnum_Trade_ObjectData_h /* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ /** @file * @brief Class Magnum::Trade::ObjectData */ #include "Magnum.h" namespace Magnum { namespace Trade { /** @brief %Object data Provides access to object transformation and hierarchy. See also MeshObjectData, which is specialized for objects with mesh instance type. */ class MAGNUM_EXPORT ObjectData { ObjectData(const ObjectData& other) = delete; ObjectData(ObjectData&& other) = delete; ObjectData& operator=(const ObjectData& other) = delete; ObjectData& operator=(ObjectData&& other) = delete; public: /** @brief Instance type */ enum class InstanceType { Camera, /**< Camera instance (see CameraData) */ Light, /**< Light instance (see LightData) */ Mesh /**< Mesh instance (see MeshData) */ }; /** * @brief Constructor * @param children Child objects * @param transformation Transformation (relative to parent) * @param instanceType Instance type * @param instanceId Instance ID */ inline ObjectData(std::vector children, const Matrix4& transformation, InstanceType instanceType, size_t instanceId): _children(children), _transformation(transformation), _instanceType(instanceType), _instanceId(instanceId) {} /** @brief Destructor */ inline virtual ~ObjectData() {} /** @brief Child objects */ inline std::vector& children() { return _children; } /** @brief Transformation (relative to parent) */ inline Matrix4 transformation() const { return _transformation; } /** * @brief Instance type * @return Type of instance held by this object * * If the instance is of type InstanceType::Mesh, the instance can be * casted to MeshObjectData and provide more information. */ inline InstanceType instanceType() const { return _instanceType; } /** * @brief Instance ID * @return ID of given camera / light / mesh etc., specified by * instanceType() */ inline size_t instanceId() const { return _instanceId; } private: std::vector _children; Matrix4 _transformation; InstanceType _instanceType; size_t _instanceId; }; }} #endif