/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include "Magnum/AbstractShaderProgram.h" #include "Magnum/Context.h" #include "Magnum/Extensions.h" #include "Magnum/Shader.h" #include "Magnum/Math/Matrix.h" #include "Magnum/Math/Vector4.h" #include "Magnum/Test/AbstractOpenGLTester.h" namespace Magnum { namespace Test { struct AbstractShaderProgramGLTest: AbstractOpenGLTester { explicit AbstractShaderProgramGLTest(); void construct(); void constructCopy(); void constructMove(); void label(); void create(); void createMultipleOutputs(); #ifndef MAGNUM_TARGET_GLES void createMultipleOutputsIndexed(); #endif void uniformLocationOptimizedOut(); void uniform(); void uniformVector(); void uniformMatrix(); void uniformArray(); }; AbstractShaderProgramGLTest::AbstractShaderProgramGLTest() { addTests({&AbstractShaderProgramGLTest::construct, &AbstractShaderProgramGLTest::constructCopy, &AbstractShaderProgramGLTest::constructMove, &AbstractShaderProgramGLTest::label, &AbstractShaderProgramGLTest::create, &AbstractShaderProgramGLTest::createMultipleOutputs, #ifndef MAGNUM_TARGET_GLES &AbstractShaderProgramGLTest::createMultipleOutputsIndexed, #endif &AbstractShaderProgramGLTest::uniformLocationOptimizedOut, &AbstractShaderProgramGLTest::uniform, &AbstractShaderProgramGLTest::uniformVector, &AbstractShaderProgramGLTest::uniformMatrix, &AbstractShaderProgramGLTest::uniformArray}); } namespace { class DummyShader: public AbstractShaderProgram { public: explicit DummyShader() {} }; } void AbstractShaderProgramGLTest::construct() { { const DummyShader shader; MAGNUM_VERIFY_NO_ERROR(); CORRADE_VERIFY(shader.id() > 0); } MAGNUM_VERIFY_NO_ERROR(); } void AbstractShaderProgramGLTest::constructCopy() { CORRADE_VERIFY(!(std::is_constructible{})); CORRADE_VERIFY(!(std::is_assignable{})); } void AbstractShaderProgramGLTest::constructMove() { DummyShader a; const Int id = a.id(); MAGNUM_VERIFY_NO_ERROR(); CORRADE_VERIFY(id > 0); DummyShader b(std::move(a)); CORRADE_COMPARE(a.id(), 0); CORRADE_COMPARE(b.id(), id); DummyShader c; const Int cId = c.id(); c = std::move(b); MAGNUM_VERIFY_NO_ERROR(); CORRADE_VERIFY(cId > 0); CORRADE_COMPARE(b.id(), cId); CORRADE_COMPARE(c.id(), id); } void AbstractShaderProgramGLTest::label() { /* No-Op version is tested in AbstractObjectGLTest */ if(!Context::current().isExtensionSupported() && !Context::current().isExtensionSupported()) CORRADE_SKIP("Required extension is not available"); DummyShader shader; CORRADE_COMPARE(shader.label(), ""); shader.setLabel("DummyShader"); CORRADE_COMPARE(shader.label(), "DummyShader"); MAGNUM_VERIFY_NO_ERROR(); } namespace { struct MyPublicShader: AbstractShaderProgram { using AbstractShaderProgram::attachShaders; using AbstractShaderProgram::bindAttributeLocation; #ifndef MAGNUM_TARGET_GLES using AbstractShaderProgram::bindFragmentDataLocationIndexed; using AbstractShaderProgram::bindFragmentDataLocation; #endif using AbstractShaderProgram::link; using AbstractShaderProgram::uniformLocation; }; } void AbstractShaderProgramGLTest::create() { Utility::Resource rs("AbstractShaderProgramGLTest"); #ifndef MAGNUM_TARGET_GLES Shader vert( #ifndef CORRADE_TARGET_APPLE Version::GL210 #else Version::GL310 #endif , Shader::Type::Vertex); #else Shader vert(Version::GLES200, Shader::Type::Vertex); #endif vert.addSource(rs.get("MyShader.vert")); const bool vertCompiled = vert.compile(); #ifndef MAGNUM_TARGET_GLES Shader frag( #ifndef CORRADE_TARGET_APPLE Version::GL210 #else Version::GL310 #endif , Shader::Type::Fragment); #else Shader frag(Version::GLES200, Shader::Type::Fragment); #endif frag.addSource(rs.get("MyShader.frag")); const bool fragCompiled = frag.compile(); MAGNUM_VERIFY_NO_ERROR(); CORRADE_VERIFY(vertCompiled); CORRADE_VERIFY(fragCompiled); MyPublicShader program; program.attachShaders({vert, frag}); MAGNUM_VERIFY_NO_ERROR(); program.bindAttributeLocation(0, "position"); const bool linked = program.link(); const bool valid = program.validate().first; MAGNUM_VERIFY_NO_ERROR(); CORRADE_VERIFY(linked); { #ifdef CORRADE_TARGET_APPLE CORRADE_EXPECT_FAIL("OSX drivers need insane amount of state to validate properly."); #endif CORRADE_VERIFY(valid); } const Int matrixUniform = program.uniformLocation("matrix"); const Int multiplierUniform = program.uniformLocation("multiplier"); const Int colorUniform = program.uniformLocation("color"); const Int additionsUniform = program.uniformLocation("additions"); MAGNUM_VERIFY_NO_ERROR(); CORRADE_VERIFY(matrixUniform >= 0); CORRADE_VERIFY(multiplierUniform >= 0); CORRADE_VERIFY(colorUniform >= 0); CORRADE_VERIFY(additionsUniform >= 0); } void AbstractShaderProgramGLTest::createMultipleOutputs() { #ifndef MAGNUM_TARGET_GLES Utility::Resource rs("AbstractShaderProgramGLTest"); Shader vert( #ifndef CORRADE_TARGET_APPLE Version::GL210 #else Version::GL310 #endif , Shader::Type::Vertex); vert.addSource(rs.get("MyShader.vert")); const bool vertCompiled = vert.compile(); Shader frag( #ifndef CORRADE_TARGET_APPLE Version::GL300 #else Version::GL310 #endif , Shader::Type::Fragment); frag.addSource(rs.get("MyShaderFragmentOutputs.frag")); const bool fragCompiled = frag.compile(); MAGNUM_VERIFY_NO_ERROR(); CORRADE_VERIFY(vertCompiled); CORRADE_VERIFY(fragCompiled); MyPublicShader program; program.attachShaders({vert, frag}); MAGNUM_VERIFY_NO_ERROR(); program.bindAttributeLocation(0, "position"); program.bindFragmentDataLocation(0, "first"); program.bindFragmentDataLocation(1, "second"); const bool linked = program.link(); const bool valid = program.validate().first; MAGNUM_VERIFY_NO_ERROR(); CORRADE_VERIFY(linked); { #ifdef CORRADE_TARGET_APPLE CORRADE_EXPECT_FAIL("OSX drivers need insane amount of state to validate properly."); #endif CORRADE_VERIFY(valid); } #elif !defined(MAGNUM_TARGET_GLES2) CORRADE_SKIP("Only explicit location specification supported in ES 3.0."); #else CORRADE_SKIP("Only gl_FragData[n] supported in ES 2.0."); #endif } #ifndef MAGNUM_TARGET_GLES void AbstractShaderProgramGLTest::createMultipleOutputsIndexed() { Utility::Resource rs("AbstractShaderProgramGLTest"); Shader vert( #ifndef CORRADE_TARGET_APPLE Version::GL210 #else Version::GL310 #endif , Shader::Type::Vertex); vert.addSource(rs.get("MyShader.vert")); const bool vertCompiled = vert.compile(); Shader frag( #ifndef CORRADE_TARGET_APPLE Version::GL300 #else Version::GL310 #endif , Shader::Type::Fragment); frag.addSource(rs.get("MyShaderFragmentOutputs.frag")); const bool fragCompiled = frag.compile(); MAGNUM_VERIFY_NO_ERROR(); CORRADE_VERIFY(vertCompiled); CORRADE_VERIFY(fragCompiled); MyPublicShader program; program.attachShaders({vert, frag}); MAGNUM_VERIFY_NO_ERROR(); program.bindAttributeLocation(0, "position"); program.bindFragmentDataLocationIndexed(0, 0, "first"); program.bindFragmentDataLocationIndexed(0, 1, "second"); const bool linked = program.link(); const bool valid = program.validate().first; MAGNUM_VERIFY_NO_ERROR(); CORRADE_VERIFY(linked); { #ifdef CORRADE_TARGET_APPLE CORRADE_EXPECT_FAIL("OSX drivers need insane amount of state to validate properly."); #endif CORRADE_VERIFY(valid); } } #endif void AbstractShaderProgramGLTest::uniformLocationOptimizedOut() { MyPublicShader program; #ifndef MAGNUM_TARGET_GLES Shader vert( #ifndef CORRADE_TARGET_APPLE Version::GL210 #else Version::GL310 #endif , Shader::Type::Vertex); Shader frag( #ifndef CORRADE_TARGET_APPLE Version::GL210 #else Version::GL310 #endif , Shader::Type::Fragment); #else Shader vert(Version::GLES200, Shader::Type::Vertex); Shader frag(Version::GLES200, Shader::Type::Fragment); #endif vert.addSource("void main() { gl_Position = vec4(0.0); }"); frag.addSource( #ifndef CORRADE_TARGET_APPLE "void main() { gl_FragColor = vec4(1.0); }" #else "out vec4 color;\n" "void main() { color = vec4(1.0); }" #endif ); CORRADE_VERIFY(Shader::compile({vert, frag})); program.attachShaders({vert, frag}); CORRADE_VERIFY(program.link()); std::ostringstream out; Warning::setOutput(&out); program.uniformLocation("nonexistent"); program.uniformLocation(std::string{"another"}); CORRADE_COMPARE(out.str(), "AbstractShaderProgram: location of uniform 'nonexistent' cannot be retrieved!\n" "AbstractShaderProgram: location of uniform 'another' cannot be retrieved!\n"); } namespace { struct MyShader: AbstractShaderProgram { explicit MyShader(); using AbstractShaderProgram::setUniform; Int matrixUniform, multiplierUniform, colorUniform, additionsUniform; }; } #ifndef DOXYGEN_GENERATING_OUTPUT MyShader::MyShader() { Utility::Resource rs("AbstractShaderProgramGLTest"); #ifndef MAGNUM_TARGET_GLES Shader vert( #ifndef CORRADE_TARGET_APPLE Version::GL210 #else Version::GL310 #endif , Shader::Type::Vertex); Shader frag( #ifndef CORRADE_TARGET_APPLE Version::GL210 #else Version::GL310 #endif , Shader::Type::Fragment); #else Shader vert(Version::GLES200, Shader::Type::Vertex); Shader frag(Version::GLES200, Shader::Type::Fragment); #endif vert.addSource(rs.get("MyShader.vert")); frag.addSource(rs.get("MyShader.frag")); Shader::compile({vert, frag}); attachShaders({vert, frag}); bindAttributeLocation(0, "position"); link(); matrixUniform = uniformLocation("matrix"); multiplierUniform = uniformLocation("multiplier"); colorUniform = uniformLocation("color"); additionsUniform = uniformLocation("additions"); } #endif void AbstractShaderProgramGLTest::uniform() { MyShader shader; MAGNUM_VERIFY_NO_ERROR(); shader.setUniform(shader.multiplierUniform, 0.35f); MAGNUM_VERIFY_NO_ERROR(); } void AbstractShaderProgramGLTest::uniformVector() { MyShader shader; MAGNUM_VERIFY_NO_ERROR(); shader.setUniform(shader.colorUniform, Vector4(0.3f, 0.7f, 1.0f, 0.25f)); MAGNUM_VERIFY_NO_ERROR(); } void AbstractShaderProgramGLTest::uniformMatrix() { MyShader shader; MAGNUM_VERIFY_NO_ERROR(); shader.setUniform(shader.matrixUniform, Matrix4x4::fromDiagonal({0.3f, 0.7f, 1.0f, 0.25f})); MAGNUM_VERIFY_NO_ERROR(); } void AbstractShaderProgramGLTest::uniformArray() { MyShader shader; MAGNUM_VERIFY_NO_ERROR(); /* Testing also implicit conversion to base type (Vector4[] -> Math::Vector<4, Float>[]) */ #ifndef CORRADE_MSVC2015_COMPATIBILITY /* Causes ICE */ constexpr #endif const Vector4 values[] = { {0.5f, 1.0f, 0.4f, 0.0f}, {0.0f, 0.1f, 0.7f, 0.3f}, {0.9f, 0.8f, 0.3f, 0.1f} }; shader.setUniform(shader.additionsUniform, values); MAGNUM_VERIFY_NO_ERROR(); } }} MAGNUM_GL_TEST_MAIN(Magnum::Test::AbstractShaderProgramGLTest)