/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "flextGL.h" #undef glActiveShaderProgram #undef glBindImageTexture #undef glBindProgramPipeline #undef glBindVertexBuffer #undef glCreateShaderProgramv #undef glDeleteProgramPipelines #undef glDispatchCompute #undef glDispatchComputeIndirect #undef glDrawArraysIndirect #undef glDrawElementsIndirect #undef glFramebufferParameteri #undef glGenProgramPipelines #undef glGetBooleani_v #undef glGetFramebufferParameteriv #undef glGetMultisamplefv #undef glGetProgramInterfaceiv #undef glGetProgramPipelineInfoLog #undef glGetProgramPipelineiv #undef glGetProgramResourceIndex #undef glGetProgramResourceLocation #undef glGetProgramResourceName #undef glGetProgramResourceiv #undef glGetTexLevelParameterfv #undef glGetTexLevelParameteriv #undef glIsProgramPipeline #undef glMemoryBarrier #undef glMemoryBarrierByRegion #undef glProgramUniform1f #undef glProgramUniform1fv #undef glProgramUniform1i #undef glProgramUniform1iv #undef glProgramUniform1ui #undef glProgramUniform1uiv #undef glProgramUniform2f #undef glProgramUniform2fv #undef glProgramUniform2i #undef glProgramUniform2iv #undef glProgramUniform2ui #undef glProgramUniform2uiv #undef glProgramUniform3f #undef glProgramUniform3fv #undef glProgramUniform3i #undef glProgramUniform3iv #undef glProgramUniform3ui #undef glProgramUniform3uiv #undef glProgramUniform4f #undef glProgramUniform4fv #undef glProgramUniform4i #undef glProgramUniform4iv #undef glProgramUniform4ui #undef glProgramUniform4uiv #undef glProgramUniformMatrix2fv #undef glProgramUniformMatrix2x3fv #undef glProgramUniformMatrix2x4fv #undef glProgramUniformMatrix3fv #undef glProgramUniformMatrix3x2fv #undef glProgramUniformMatrix3x4fv #undef glProgramUniformMatrix4fv #undef glProgramUniformMatrix4x2fv #undef glProgramUniformMatrix4x3fv #undef glSampleMaski #undef glTexStorage2DMultisample #undef glUseProgramStages #undef glValidateProgramPipeline #undef glVertexAttribBinding #undef glVertexAttribFormat #undef glVertexAttribIFormat #undef glVertexBindingDivisor #undef glBlendBarrier #undef glBlendEquationSeparatei #undef glBlendEquationi #undef glBlendFuncSeparatei #undef glBlendFunci #undef glColorMaski #undef glCopyImageSubData #undef glDebugMessageCallback #undef glDebugMessageControl #undef glDebugMessageInsert #undef glDisablei #undef glDrawElementsBaseVertex #undef glDrawElementsInstancedBaseVertex #undef glDrawRangeElementsBaseVertex #undef glEnablei #undef glFramebufferTexture #undef glGetDebugMessageLog #undef glGetGraphicsResetStatus #undef glGetObjectLabel #undef glGetObjectPtrLabel #undef glGetPointerv #undef glGetSamplerParameterIiv #undef glGetSamplerParameterIuiv #undef glGetTexParameterIiv #undef glGetTexParameterIuiv #undef glGetnUniformfv #undef glGetnUniformiv #undef glGetnUniformuiv #undef glIsEnabledi #undef glMinSampleShading #undef glObjectLabel #undef glObjectPtrLabel #undef glPatchParameteri #undef glPopDebugGroup #undef glPrimitiveBoundingBox #undef glPushDebugGroup #undef glReadnPixels #undef glSamplerParameterIiv #undef glSamplerParameterIuiv #undef glTexBuffer #undef glTexBufferRange #undef glTexParameterIiv #undef glTexParameterIuiv #undef glTexStorage3DMultisample #undef glCopyImageSubDataEXT #undef glGetObjectLabelEXT #undef glLabelObjectEXT #undef glInsertEventMarkerEXT #undef glPopGroupMarkerEXT #undef glPushGroupMarkerEXT #undef glBeginQueryEXT #undef glDeleteQueriesEXT #undef glEndQueryEXT #undef glGenQueriesEXT #undef glGetQueryObjecti64vEXT #undef glGetQueryObjectivEXT #undef glGetQueryObjectui64vEXT #undef glGetQueryObjectuivEXT #undef glGetQueryivEXT #undef glIsQueryEXT #undef glQueryCounterEXT #undef glBlendEquationSeparateiEXT #undef glBlendEquationiEXT #undef glBlendFuncSeparateiEXT #undef glBlendFunciEXT #undef glColorMaskiEXT #undef glDisableiEXT #undef glEnableiEXT #undef glIsEnablediEXT #undef glFramebufferTextureEXT #undef glMultiDrawArraysEXT #undef glMultiDrawElementsEXT #undef glFramebufferTexture2DMultisampleEXT #undef glRenderbufferStorageMultisampleEXT #undef glPrimitiveBoundingBoxEXT #undef glGetGraphicsResetStatusEXT #undef glGetnUniformfvEXT #undef glGetnUniformivEXT #undef glReadnPixelsEXT #undef glActiveShaderProgramEXT #undef glBindProgramPipelineEXT #undef glCreateShaderProgramvEXT #undef glDeleteProgramPipelinesEXT #undef glGenProgramPipelinesEXT #undef glGetProgramPipelineInfoLogEXT #undef glGetProgramPipelineivEXT #undef glIsProgramPipelineEXT #undef glProgramParameteriEXT #undef glProgramUniform1fEXT #undef glProgramUniform1fvEXT #undef glProgramUniform1iEXT #undef glProgramUniform1ivEXT #undef glProgramUniform1uiEXT #undef glProgramUniform1uivEXT #undef glProgramUniform2fEXT #undef glProgramUniform2fvEXT #undef glProgramUniform2iEXT #undef glProgramUniform2ivEXT #undef glProgramUniform2uiEXT #undef glProgramUniform2uivEXT #undef glProgramUniform3fEXT #undef glProgramUniform3fvEXT #undef glProgramUniform3iEXT #undef glProgramUniform3ivEXT #undef glProgramUniform3uiEXT #undef glProgramUniform3uivEXT #undef glProgramUniform4fEXT #undef glProgramUniform4fvEXT #undef glProgramUniform4iEXT #undef glProgramUniform4ivEXT #undef glProgramUniform4uiEXT #undef glProgramUniform4uivEXT #undef glProgramUniformMatrix2fvEXT #undef glProgramUniformMatrix2x3fvEXT #undef glProgramUniformMatrix2x4fvEXT #undef glProgramUniformMatrix3fvEXT #undef glProgramUniformMatrix3x2fvEXT #undef glProgramUniformMatrix3x4fvEXT #undef glProgramUniformMatrix4fvEXT #undef glProgramUniformMatrix4x2fvEXT #undef glProgramUniformMatrix4x3fvEXT #undef glUseProgramStagesEXT #undef glValidateProgramPipelineEXT #undef glPatchParameteriEXT #undef glGetSamplerParameterIivEXT #undef glGetSamplerParameterIuivEXT #undef glGetTexParameterIivEXT #undef glGetTexParameterIuivEXT #undef glSamplerParameterIivEXT #undef glSamplerParameterIuivEXT #undef glTexParameterIivEXT #undef glTexParameterIuivEXT #undef glTexBufferEXT #undef glTexBufferRangeEXT #undef glBlendBarrierKHR #undef glDebugMessageCallbackKHR #undef glDebugMessageControlKHR #undef glDebugMessageInsertKHR #undef glGetDebugMessageLogKHR #undef glGetObjectLabelKHR #undef glGetObjectPtrLabelKHR #undef glGetPointervKHR #undef glObjectLabelKHR #undef glObjectPtrLabelKHR #undef glPopDebugGroupKHR #undef glPushDebugGroupKHR #undef glGetGraphicsResetStatusKHR #undef glGetnUniformfvKHR #undef glGetnUniformivKHR #undef glGetnUniformuivKHR #undef glReadnPixelsKHR #undef glPolygonModeNV #undef glGetBufferPointervOES #undef glMapBufferOES #undef glUnmapBufferOES #undef glMinSampleShadingOES #undef glTexStorage3DMultisampleOES #include void flextGLInit() { /* GL_ES_VERSION_3_1 */ #if GL_ES_VERSION_3_1 flextglActiveShaderProgram = reinterpret_cast(glActiveShaderProgram); flextglBindImageTexture = reinterpret_cast(glBindImageTexture); flextglBindProgramPipeline = reinterpret_cast(glBindProgramPipeline); flextglBindVertexBuffer = reinterpret_cast(glBindVertexBuffer); flextglCreateShaderProgramv = reinterpret_cast(glCreateShaderProgramv); flextglDeleteProgramPipelines = reinterpret_cast(glDeleteProgramPipelines); flextglDispatchCompute = reinterpret_cast(glDispatchCompute); flextglDispatchComputeIndirect = reinterpret_cast(glDispatchComputeIndirect); flextglDrawArraysIndirect = reinterpret_cast(glDrawArraysIndirect); flextglDrawElementsIndirect = reinterpret_cast(glDrawElementsIndirect); flextglFramebufferParameteri = reinterpret_cast(glFramebufferParameteri); flextglGenProgramPipelines = reinterpret_cast(glGenProgramPipelines); flextglGetBooleani_v = reinterpret_cast(glGetBooleani_v); flextglGetFramebufferParameteriv = reinterpret_cast(glGetFramebufferParameteriv); flextglGetMultisamplefv = reinterpret_cast(glGetMultisamplefv); flextglGetProgramInterfaceiv = reinterpret_cast(glGetProgramInterfaceiv); flextglGetProgramPipelineInfoLog = reinterpret_cast(glGetProgramPipelineInfoLog); flextglGetProgramPipelineiv = reinterpret_cast(glGetProgramPipelineiv); flextglGetProgramResourceIndex = reinterpret_cast(glGetProgramResourceIndex); flextglGetProgramResourceLocation = reinterpret_cast(glGetProgramResourceLocation); flextglGetProgramResourceName = reinterpret_cast(glGetProgramResourceName); flextglGetProgramResourceiv = reinterpret_cast(glGetProgramResourceiv); flextglGetTexLevelParameterfv = reinterpret_cast(glGetTexLevelParameterfv); flextglGetTexLevelParameteriv = reinterpret_cast(glGetTexLevelParameteriv); flextglIsProgramPipeline = reinterpret_cast(glIsProgramPipeline); flextglMemoryBarrier = reinterpret_cast(glMemoryBarrier); flextglMemoryBarrierByRegion = reinterpret_cast(glMemoryBarrierByRegion); flextglProgramUniform1f = reinterpret_cast(glProgramUniform1f); flextglProgramUniform1fv = reinterpret_cast(glProgramUniform1fv); flextglProgramUniform1i = reinterpret_cast(glProgramUniform1i); flextglProgramUniform1iv = reinterpret_cast(glProgramUniform1iv); flextglProgramUniform1ui = reinterpret_cast(glProgramUniform1ui); flextglProgramUniform1uiv = reinterpret_cast(glProgramUniform1uiv); flextglProgramUniform2f = reinterpret_cast(glProgramUniform2f); flextglProgramUniform2fv = reinterpret_cast(glProgramUniform2fv); flextglProgramUniform2i = reinterpret_cast(glProgramUniform2i); flextglProgramUniform2iv = reinterpret_cast(glProgramUniform2iv); flextglProgramUniform2ui = reinterpret_cast(glProgramUniform2ui); flextglProgramUniform2uiv = reinterpret_cast(glProgramUniform2uiv); flextglProgramUniform3f = reinterpret_cast(glProgramUniform3f); flextglProgramUniform3fv = reinterpret_cast(glProgramUniform3fv); flextglProgramUniform3i = reinterpret_cast(glProgramUniform3i); flextglProgramUniform3iv = reinterpret_cast(glProgramUniform3iv); flextglProgramUniform3ui = reinterpret_cast(glProgramUniform3ui); flextglProgramUniform3uiv = reinterpret_cast(glProgramUniform3uiv); flextglProgramUniform4f = reinterpret_cast(glProgramUniform4f); flextglProgramUniform4fv = reinterpret_cast(glProgramUniform4fv); flextglProgramUniform4i = reinterpret_cast(glProgramUniform4i); flextglProgramUniform4iv = reinterpret_cast(glProgramUniform4iv); flextglProgramUniform4ui = reinterpret_cast(glProgramUniform4ui); flextglProgramUniform4uiv = reinterpret_cast(glProgramUniform4uiv); flextglProgramUniformMatrix2fv = reinterpret_cast(glProgramUniformMatrix2fv); flextglProgramUniformMatrix2x3fv = reinterpret_cast(glProgramUniformMatrix2x3fv); flextglProgramUniformMatrix2x4fv = reinterpret_cast(glProgramUniformMatrix2x4fv); flextglProgramUniformMatrix3fv = reinterpret_cast(glProgramUniformMatrix3fv); flextglProgramUniformMatrix3x2fv = reinterpret_cast(glProgramUniformMatrix3x2fv); flextglProgramUniformMatrix3x4fv = reinterpret_cast(glProgramUniformMatrix3x4fv); flextglProgramUniformMatrix4fv = reinterpret_cast(glProgramUniformMatrix4fv); flextglProgramUniformMatrix4x2fv = reinterpret_cast(glProgramUniformMatrix4x2fv); flextglProgramUniformMatrix4x3fv = reinterpret_cast(glProgramUniformMatrix4x3fv); flextglSampleMaski = reinterpret_cast(glSampleMaski); flextglTexStorage2DMultisample = reinterpret_cast(glTexStorage2DMultisample); flextglUseProgramStages = reinterpret_cast(glUseProgramStages); flextglValidateProgramPipeline = reinterpret_cast(glValidateProgramPipeline); flextglVertexAttribBinding = reinterpret_cast(glVertexAttribBinding); flextglVertexAttribFormat = reinterpret_cast(glVertexAttribFormat); flextglVertexAttribIFormat = reinterpret_cast(glVertexAttribIFormat); flextglVertexBindingDivisor = reinterpret_cast(glVertexBindingDivisor); #endif /* GL_ES_VERSION_3_2 */ #if GL_ES_VERSION_3_2 flextglBlendBarrier = reinterpret_cast(glBlendBarrier); flextglBlendEquationSeparatei = reinterpret_cast(glBlendEquationSeparatei); flextglBlendEquationi = reinterpret_cast(glBlendEquationi); flextglBlendFuncSeparatei = reinterpret_cast(glBlendFuncSeparatei); flextglBlendFunci = reinterpret_cast(glBlendFunci); flextglColorMaski = reinterpret_cast(glColorMaski); flextglCopyImageSubData = reinterpret_cast(glCopyImageSubData); flextglDebugMessageCallback = reinterpret_cast(glDebugMessageCallback); flextglDebugMessageControl = reinterpret_cast(glDebugMessageControl); flextglDebugMessageInsert = reinterpret_cast(glDebugMessageInsert); flextglDisablei = reinterpret_cast(glDisablei); flextglDrawElementsBaseVertex = reinterpret_cast(glDrawElementsBaseVertex); flextglDrawElementsInstancedBaseVertex = reinterpret_cast(glDrawElementsInstancedBaseVertex); flextglDrawRangeElementsBaseVertex = reinterpret_cast(glDrawRangeElementsBaseVertex); flextglEnablei = reinterpret_cast(glEnablei); flextglFramebufferTexture = reinterpret_cast(glFramebufferTexture); flextglGetDebugMessageLog = reinterpret_cast(glGetDebugMessageLog); flextglGetGraphicsResetStatus = reinterpret_cast(glGetGraphicsResetStatus); flextglGetObjectLabel = reinterpret_cast(glGetObjectLabel); flextglGetObjectPtrLabel = reinterpret_cast(glGetObjectPtrLabel); flextglGetPointerv = reinterpret_cast(glGetPointerv); flextglGetSamplerParameterIiv = reinterpret_cast(glGetSamplerParameterIiv); flextglGetSamplerParameterIuiv = reinterpret_cast(glGetSamplerParameterIuiv); flextglGetTexParameterIiv = reinterpret_cast(glGetTexParameterIiv); flextglGetTexParameterIuiv = reinterpret_cast(glGetTexParameterIuiv); flextglGetnUniformfv = reinterpret_cast(glGetnUniformfv); flextglGetnUniformiv = reinterpret_cast(glGetnUniformiv); flextglGetnUniformuiv = reinterpret_cast(glGetnUniformuiv); flextglIsEnabledi = reinterpret_cast(glIsEnabledi); flextglMinSampleShading = reinterpret_cast(glMinSampleShading); flextglObjectLabel = reinterpret_cast(glObjectLabel); flextglObjectPtrLabel = reinterpret_cast(glObjectPtrLabel); flextglPatchParameteri = reinterpret_cast(glPatchParameteri); flextglPopDebugGroup = reinterpret_cast(glPopDebugGroup); flextglPrimitiveBoundingBox = reinterpret_cast(glPrimitiveBoundingBox); flextglPushDebugGroup = reinterpret_cast(glPushDebugGroup); flextglReadnPixels = reinterpret_cast(glReadnPixels); flextglSamplerParameterIiv = reinterpret_cast(glSamplerParameterIiv); flextglSamplerParameterIuiv = reinterpret_cast(glSamplerParameterIuiv); flextglTexBuffer = reinterpret_cast(glTexBuffer); flextglTexBufferRange = reinterpret_cast(glTexBufferRange); flextglTexParameterIiv = reinterpret_cast(glTexParameterIiv); flextglTexParameterIuiv = reinterpret_cast(glTexParameterIuiv); flextglTexStorage3DMultisample = reinterpret_cast(glTexStorage3DMultisample); #endif /* GL_EXT_copy_image */ #if GL_EXT_copy_image flextglCopyImageSubDataEXT = reinterpret_cast(glCopyImageSubDataEXT); #endif /* GL_EXT_debug_label */ #if GL_EXT_debug_label flextglGetObjectLabelEXT = reinterpret_cast(glGetObjectLabelEXT); flextglLabelObjectEXT = reinterpret_cast(glLabelObjectEXT); #endif /* GL_EXT_debug_marker */ #if GL_EXT_debug_marker flextglInsertEventMarkerEXT = reinterpret_cast(glInsertEventMarkerEXT); flextglPopGroupMarkerEXT = reinterpret_cast(glPopGroupMarkerEXT); flextglPushGroupMarkerEXT = reinterpret_cast(glPushGroupMarkerEXT); #endif /* GL_EXT_disjoint_timer_query */ #if GL_EXT_disjoint_timer_query flextglBeginQueryEXT = reinterpret_cast(glBeginQueryEXT); flextglDeleteQueriesEXT = reinterpret_cast(glDeleteQueriesEXT); flextglEndQueryEXT = reinterpret_cast(glEndQueryEXT); flextglGenQueriesEXT = reinterpret_cast(glGenQueriesEXT); flextglGetQueryObjecti64vEXT = reinterpret_cast(glGetQueryObjecti64vEXT); flextglGetQueryObjectivEXT = reinterpret_cast(glGetQueryObjectivEXT); flextglGetQueryObjectui64vEXT = reinterpret_cast(glGetQueryObjectui64vEXT); flextglGetQueryObjectuivEXT = reinterpret_cast(glGetQueryObjectuivEXT); flextglGetQueryivEXT = reinterpret_cast(glGetQueryivEXT); flextglIsQueryEXT = reinterpret_cast(glIsQueryEXT); flextglQueryCounterEXT = reinterpret_cast(glQueryCounterEXT); #endif /* GL_EXT_draw_buffers_indexed */ #if GL_EXT_draw_buffers_indexed flextglBlendEquationSeparateiEXT = reinterpret_cast(glBlendEquationSeparateiEXT); flextglBlendEquationiEXT = reinterpret_cast(glBlendEquationiEXT); flextglBlendFuncSeparateiEXT = reinterpret_cast(glBlendFuncSeparateiEXT); flextglBlendFunciEXT = reinterpret_cast(glBlendFunciEXT); flextglColorMaskiEXT = reinterpret_cast(glColorMaskiEXT); flextglDisableiEXT = reinterpret_cast(glDisableiEXT); flextglEnableiEXT = reinterpret_cast(glEnableiEXT); flextglIsEnablediEXT = reinterpret_cast(glIsEnablediEXT); #endif /* GL_EXT_geometry_shader */ #if GL_EXT_geometry_shader flextglFramebufferTextureEXT = reinterpret_cast(glFramebufferTextureEXT); #endif /* GL_EXT_multi_draw_arrays */ #if GL_EXT_multi_draw_arrays flextglMultiDrawArraysEXT = reinterpret_cast(glMultiDrawArraysEXT); flextglMultiDrawElementsEXT = reinterpret_cast(glMultiDrawElementsEXT); #endif /* GL_EXT_multisampled_render_to_texture */ #if GL_EXT_multisampled_render_to_texture flextglFramebufferTexture2DMultisampleEXT = reinterpret_cast(glFramebufferTexture2DMultisampleEXT); flextglRenderbufferStorageMultisampleEXT = reinterpret_cast(glRenderbufferStorageMultisampleEXT); #endif /* GL_EXT_primitive_bounding_box */ #if GL_EXT_primitive_bounding_box flextglPrimitiveBoundingBoxEXT = reinterpret_cast(glPrimitiveBoundingBoxEXT); #endif /* GL_EXT_robustness */ #if GL_EXT_robustness flextglGetGraphicsResetStatusEXT = reinterpret_cast(glGetGraphicsResetStatusEXT); flextglGetnUniformfvEXT = reinterpret_cast(glGetnUniformfvEXT); flextglGetnUniformivEXT = reinterpret_cast(glGetnUniformivEXT); flextglReadnPixelsEXT = reinterpret_cast(glReadnPixelsEXT); #endif /* GL_EXT_separate_shader_objects */ #if GL_EXT_separate_shader_objects flextglActiveShaderProgramEXT = reinterpret_cast(glActiveShaderProgramEXT); flextglBindProgramPipelineEXT = reinterpret_cast(glBindProgramPipelineEXT); flextglCreateShaderProgramvEXT = reinterpret_cast(glCreateShaderProgramvEXT); flextglDeleteProgramPipelinesEXT = reinterpret_cast(glDeleteProgramPipelinesEXT); flextglGenProgramPipelinesEXT = reinterpret_cast(glGenProgramPipelinesEXT); flextglGetProgramPipelineInfoLogEXT = reinterpret_cast(glGetProgramPipelineInfoLogEXT); flextglGetProgramPipelineivEXT = reinterpret_cast(glGetProgramPipelineivEXT); flextglIsProgramPipelineEXT = reinterpret_cast(glIsProgramPipelineEXT); flextglProgramParameteriEXT = reinterpret_cast(glProgramParameteriEXT); flextglProgramUniform1fEXT = reinterpret_cast(glProgramUniform1fEXT); flextglProgramUniform1fvEXT = reinterpret_cast(glProgramUniform1fvEXT); flextglProgramUniform1iEXT = reinterpret_cast(glProgramUniform1iEXT); flextglProgramUniform1ivEXT = reinterpret_cast(glProgramUniform1ivEXT); flextglProgramUniform1uiEXT = reinterpret_cast(glProgramUniform1uiEXT); flextglProgramUniform1uivEXT = reinterpret_cast(glProgramUniform1uivEXT); flextglProgramUniform2fEXT = reinterpret_cast(glProgramUniform2fEXT); flextglProgramUniform2fvEXT = reinterpret_cast(glProgramUniform2fvEXT); flextglProgramUniform2iEXT = reinterpret_cast(glProgramUniform2iEXT); flextglProgramUniform2ivEXT = reinterpret_cast(glProgramUniform2ivEXT); flextglProgramUniform2uiEXT = reinterpret_cast(glProgramUniform2uiEXT); flextglProgramUniform2uivEXT = reinterpret_cast(glProgramUniform2uivEXT); flextglProgramUniform3fEXT = reinterpret_cast(glProgramUniform3fEXT); flextglProgramUniform3fvEXT = reinterpret_cast(glProgramUniform3fvEXT); flextglProgramUniform3iEXT = reinterpret_cast(glProgramUniform3iEXT); flextglProgramUniform3ivEXT = reinterpret_cast(glProgramUniform3ivEXT); flextglProgramUniform3uiEXT = reinterpret_cast(glProgramUniform3uiEXT); flextglProgramUniform3uivEXT = reinterpret_cast(glProgramUniform3uivEXT); flextglProgramUniform4fEXT = reinterpret_cast(glProgramUniform4fEXT); flextglProgramUniform4fvEXT = reinterpret_cast(glProgramUniform4fvEXT); flextglProgramUniform4iEXT = reinterpret_cast(glProgramUniform4iEXT); flextglProgramUniform4ivEXT = reinterpret_cast(glProgramUniform4ivEXT); flextglProgramUniform4uiEXT = reinterpret_cast(glProgramUniform4uiEXT); flextglProgramUniform4uivEXT = reinterpret_cast(glProgramUniform4uivEXT); flextglProgramUniformMatrix2fvEXT = reinterpret_cast(glProgramUniformMatrix2fvEXT); flextglProgramUniformMatrix2x3fvEXT = reinterpret_cast(glProgramUniformMatrix2x3fvEXT); flextglProgramUniformMatrix2x4fvEXT = reinterpret_cast(glProgramUniformMatrix2x4fvEXT); flextglProgramUniformMatrix3fvEXT = reinterpret_cast(glProgramUniformMatrix3fvEXT); flextglProgramUniformMatrix3x2fvEXT = reinterpret_cast(glProgramUniformMatrix3x2fvEXT); flextglProgramUniformMatrix3x4fvEXT = reinterpret_cast(glProgramUniformMatrix3x4fvEXT); flextglProgramUniformMatrix4fvEXT = reinterpret_cast(glProgramUniformMatrix4fvEXT); flextglProgramUniformMatrix4x2fvEXT = reinterpret_cast(glProgramUniformMatrix4x2fvEXT); flextglProgramUniformMatrix4x3fvEXT = reinterpret_cast(glProgramUniformMatrix4x3fvEXT); flextglUseProgramStagesEXT = reinterpret_cast(glUseProgramStagesEXT); flextglValidateProgramPipelineEXT = reinterpret_cast(glValidateProgramPipelineEXT); #endif /* GL_EXT_tessellation_shader */ #if GL_EXT_tessellation_shader flextglPatchParameteriEXT = reinterpret_cast(glPatchParameteriEXT); #endif /* GL_EXT_texture_border_clamp */ #if GL_EXT_texture_border_clamp flextglGetSamplerParameterIivEXT = reinterpret_cast(glGetSamplerParameterIivEXT); flextglGetSamplerParameterIuivEXT = reinterpret_cast(glGetSamplerParameterIuivEXT); flextglGetTexParameterIivEXT = reinterpret_cast(glGetTexParameterIivEXT); flextglGetTexParameterIuivEXT = reinterpret_cast(glGetTexParameterIuivEXT); flextglSamplerParameterIivEXT = reinterpret_cast(glSamplerParameterIivEXT); flextglSamplerParameterIuivEXT = reinterpret_cast(glSamplerParameterIuivEXT); flextglTexParameterIivEXT = reinterpret_cast(glTexParameterIivEXT); flextglTexParameterIuivEXT = reinterpret_cast(glTexParameterIuivEXT); #endif /* GL_EXT_texture_buffer */ #if GL_EXT_texture_buffer flextglTexBufferEXT = reinterpret_cast(glTexBufferEXT); flextglTexBufferRangeEXT = reinterpret_cast(glTexBufferRangeEXT); #endif /* GL_KHR_blend_equation_advanced */ #if GL_KHR_blend_equation_advanced flextglBlendBarrierKHR = reinterpret_cast(glBlendBarrierKHR); #endif /* GL_KHR_debug */ #if GL_KHR_debug flextglDebugMessageCallbackKHR = reinterpret_cast(glDebugMessageCallbackKHR); flextglDebugMessageControlKHR = reinterpret_cast(glDebugMessageControlKHR); flextglDebugMessageInsertKHR = reinterpret_cast(glDebugMessageInsertKHR); flextglGetDebugMessageLogKHR = reinterpret_cast(glGetDebugMessageLogKHR); flextglGetObjectLabelKHR = reinterpret_cast(glGetObjectLabelKHR); flextglGetObjectPtrLabelKHR = reinterpret_cast(glGetObjectPtrLabelKHR); flextglGetPointervKHR = reinterpret_cast(glGetPointervKHR); flextglObjectLabelKHR = reinterpret_cast(glObjectLabelKHR); flextglObjectPtrLabelKHR = reinterpret_cast(glObjectPtrLabelKHR); flextglPopDebugGroupKHR = reinterpret_cast(glPopDebugGroupKHR); flextglPushDebugGroupKHR = reinterpret_cast(glPushDebugGroupKHR); #endif /* GL_KHR_robustness */ #if GL_KHR_robustness flextglGetGraphicsResetStatusKHR = reinterpret_cast(glGetGraphicsResetStatusKHR); flextglGetnUniformfvKHR = reinterpret_cast(glGetnUniformfvKHR); flextglGetnUniformivKHR = reinterpret_cast(glGetnUniformivKHR); flextglGetnUniformuivKHR = reinterpret_cast(glGetnUniformuivKHR); flextglReadnPixelsKHR = reinterpret_cast(glReadnPixelsKHR); #endif /* GL_NV_polygon_mode */ #if GL_NV_polygon_mode flextglPolygonModeNV = reinterpret_cast(glPolygonModeNV); #endif /* GL_OES_mapbuffer */ #if GL_OES_mapbuffer flextglGetBufferPointervOES = reinterpret_cast(glGetBufferPointervOES); flextglMapBufferOES = reinterpret_cast(glMapBufferOES); flextglUnmapBufferOES = reinterpret_cast(glUnmapBufferOES); #endif /* GL_OES_sample_shading */ #if GL_OES_sample_shading flextglMinSampleShadingOES = reinterpret_cast(glMinSampleShadingOES); #endif /* GL_OES_texture_storage_multisample_2d_array */ #if GL_OES_texture_storage_multisample_2d_array flextglTexStorage3DMultisampleOES = reinterpret_cast(glTexStorage3DMultisampleOES); #endif }