/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "MeshView.h" #include #include #include "Magnum/GL/AbstractShaderProgram.h" #include "Magnum/GL/Context.h" #include "Magnum/GL/Mesh.h" #include "Magnum/GL/Implementation/State.h" #include "Magnum/GL/Implementation/MeshState.h" namespace Magnum { void MeshView::draw(AbstractShaderProgram& shader, std::initializer_list> meshes) { /* Why std::initializer_list doesn't have empty()? */ if(!meshes.size()) return; shader.use(); #ifndef CORRADE_NO_ASSERT const Mesh* original = &meshes.begin()->get()._original.get(); for(MeshView& mesh: meshes) CORRADE_ASSERT(&mesh._original.get() == original, "MeshView::draw(): all meshes must be views of the same original mesh", ); #endif #ifndef MAGNUM_TARGET_GLES multiDrawImplementationDefault(meshes); #else Context::current().state().mesh->multiDrawImplementation(meshes); #endif } #ifndef MAGNUM_TARGET_WEBGL void MeshView::multiDrawImplementationDefault(std::initializer_list> meshes) { CORRADE_INTERNAL_ASSERT(meshes.size()); const Implementation::MeshState& state = *Context::current().state().mesh; Mesh& original = meshes.begin()->get()._original; Containers::Array count{meshes.size()}; Containers::Array indices{meshes.size()}; Containers::Array baseVertex{meshes.size()}; /* Gather the parameters */ #ifndef MAGNUM_TARGET_GLES bool hasBaseVertex = false; #endif std::size_t i = 0; for(MeshView& mesh: meshes) { CORRADE_ASSERT(mesh._instanceCount == 1, "MeshView::draw(): cannot draw multiple instanced meshes", ); count[i] = mesh._count; indices[i] = reinterpret_cast(mesh._indexOffset); baseVertex[i] = mesh._baseVertex; if(mesh._baseVertex) { #ifndef MAGNUM_TARGET_GLES hasBaseVertex = true; #else CORRADE_ASSERT(!original._indexBuffer, "MeshView::draw(): desktop OpenGL is required for base vertex specification in indexed meshes", ); #endif } ++i; } (original.*state.bindImplementation)(); /* Non-indexed meshes */ if(!original._indexBuffer) { #ifndef MAGNUM_TARGET_GLES glMultiDrawArrays(GLenum(original._primitive), baseVertex, count, meshes.size()); #else glMultiDrawArraysEXT(GLenum(original._primitive), baseVertex, count, meshes.size()); #endif /* Indexed meshes */ } else { /* Indexed meshes with base vertex */ #ifndef MAGNUM_TARGET_GLES if(hasBaseVertex) { glMultiDrawElementsBaseVertex(GLenum(original._primitive), count, GLenum(original._indexType), indices, meshes.size(), baseVertex); /* Indexed meshes */ } else #endif { #ifndef MAGNUM_TARGET_GLES glMultiDrawElements(GLenum(original._primitive), count, GLenum(original._indexType), indices, meshes.size()); #else glMultiDrawElementsEXT(GLenum(original._primitive), count, GLenum(original._indexType), indices, meshes.size()); #endif } } (original.*state.unbindImplementation)(); } #endif #ifdef MAGNUM_TARGET_GLES void MeshView::multiDrawImplementationFallback(std::initializer_list> meshes) { for(MeshView& mesh: meshes) { /* Nothing to draw in this mesh */ if(!mesh._count) continue; CORRADE_ASSERT(mesh._instanceCount == 1, "MeshView::draw(): cannot draw multiple instanced meshes", ); #ifndef MAGNUM_TARGET_GLES2 mesh._original.get().drawInternal(mesh._count, mesh._baseVertex, 1, mesh._indexOffset, mesh._indexStart, mesh._indexEnd); #else mesh._original.get().drawInternal(mesh._count, mesh._baseVertex, 1, mesh._indexOffset); #endif } } #endif MeshView& MeshView::setIndexRange(Int first) { _indexOffset = _original.get()._indexOffset + first*_original.get().indexSize(); return *this; } void MeshView::draw(AbstractShaderProgram& shader) { /* Nothing to draw, exit without touching any state */ if(!_count || !_instanceCount) return; shader.use(); #ifndef MAGNUM_TARGET_GLES _original.get().drawInternal(_count, _baseVertex, _instanceCount, _baseInstance, _indexOffset, _indexStart, _indexEnd); #elif !defined(MAGNUM_TARGET_GLES2) _original.get().drawInternal(_count, _baseVertex, _instanceCount, _indexOffset, _indexStart, _indexEnd); #else _original.get().drawInternal(_count, _baseVertex, _instanceCount, _indexOffset); #endif } #ifndef MAGNUM_TARGET_GLES void MeshView::draw(AbstractShaderProgram& shader, TransformFeedback& xfb, UnsignedInt stream) { /* Nothing to draw, exit without touching any state */ if(!_instanceCount) return; shader.use(); _original.get().drawInternal(xfb, stream, _instanceCount); } #endif }