#ifndef Magnum_Platform_GlxApplication_h #define Magnum_Platform_GlxApplication_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Class Magnum::Platform::GlxApplication */ #include "AbstractXApplication.h" #include "GlxContextHandler.h" namespace Magnum { namespace Platform { /** @brief GLX application Uses GlxContextHandler. See @ref platform for brief introduction. @section GlxApplication-usage Usage You need to implement at least drawEvent() and viewportEvent() to be able to draw on the screen. The subclass can be then used directly in `main()` - see convenience macro MAGNUM_GLXAPPLICATION_MAIN(). @code class MyApplication: public Magnum::Platform::GlxApplication { // implement required methods... }; MAGNUM_GLXAPPLICATION_MAIN(MyApplication) @endcode If no other application header is included this class is also aliased to `Platform::Application` and the macro is aliased to `MAGNUM_APPLICATION_MAIN()` to simplify porting. */ class GlxApplication: public AbstractXApplication { public: /** @copydoc GlutApplication::GlutApplication(const Arguments&) */ inline explicit GlxApplication(const Arguments& arguments): AbstractXApplication(new GlxContextHandler, arguments) {} /** @copydoc GlutApplication::GlutApplication(const Arguments&, Configuration*) */ inline explicit GlxApplication(const Arguments& arguments, Configuration* configuration): AbstractXApplication(new GlxContextHandler, arguments, configuration) {} }; /** @hideinitializer @brief Entry point for GLX-based applications @param className Class name Can be used with GlxApplication subclasses as equivalent to the following code to achieve better portability, see @ref portability-applications for more information. @code int main(int argc, char** argv) { className app({argc, argv}); return app.exec(); } @endcode When no other application header is included this macro is also aliased to `MAGNUM_APPLICATION_MAIN()`. */ #define MAGNUM_GLXAPPLICATION_MAIN(className) \ int main(int argc, char** argv) { \ className app({argc, argv}); \ return app.exec(); \ } #ifndef DOXYGEN_GENERATING_OUTPUT #ifndef MAGNUM_APPLICATION_MAIN typedef GlxApplication Application; #define MAGNUM_APPLICATION_MAIN(className) MAGNUM_GLXAPPLICATION_MAIN(className) #else #undef MAGNUM_APPLICATION_MAIN #endif #endif }} #endif