if "%APPVEYOR_BUILD_WORKER_IMAGE%" == "Visual Studio 2022" call "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Auxiliary/Build/vcvarsall.bat" x64 || exit /b if "%APPVEYOR_BUILD_WORKER_IMAGE%" == "Visual Studio 2019" call "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Auxiliary/Build/vcvarsall.bat" x64 || exit /b if "%APPVEYOR_BUILD_WORKER_IMAGE%" == "Visual Studio 2017" call "C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Auxiliary/Build/vcvarsall.bat" x64 || exit /b set PATH=%APPVEYOR_BUILD_FOLDER%\deps\bin;%PATH% rem OpenAL DLL is renamed & copied to magnum's bin dir automatically by the rem buildsystem, no need to do that here anymore rem Build Corrade git clone --depth 1 https://github.com/mosra/corrade.git || exit /b cd corrade || exit /b mkdir build && cd build || exit /b cmake .. ^ -DCMAKE_BUILD_TYPE=Debug ^ -DCMAKE_INSTALL_PREFIX=%APPVEYOR_BUILD_FOLDER%/deps ^ -DCORRADE_WITH_INTERCONNECT=OFF ^ -DCORRADE_UTILITY_USE_ANSI_COLORS=ON ^ -G Ninja || exit /b cmake --build . || exit /b cmake --build . --target install || exit /b cd .. && cd .. rem Build mkdir build && cd build || exit /b cmake .. ^ -DCMAKE_BUILD_TYPE=Debug ^ -DCMAKE_INSTALL_PREFIX=%APPVEYOR_BUILD_FOLDER%/deps ^ -DCMAKE_PREFIX_PATH="%APPVEYOR_BUILD_FOLDER%/openal" ^ -DMAGNUM_TARGET_GLES=ON ^ -DMAGNUM_TARGET_GLES2=%TARGET_GLES2% ^ -DMAGNUM_TARGET_EGL=OFF ^ -DMAGNUM_WITH_AUDIO=OFF ^ -DMAGNUM_WITH_MATERIALTOOLS=OFF ^ -DMAGNUM_WITH_SCENETOOLS=OFF ^ -DMAGNUM_WITH_SHADERTOOLS=OFF ^ -DMAGNUM_WITH_VK=OFF ^ -DMAGNUM_WITH_SDL2APPLICATION=OFF ^ -DMAGNUM_WITH_WINDOWLESSWGLAPPLICATION=ON ^ -DMAGNUM_WITH_WGLCONTEXT=ON ^ -DMAGNUM_WITH_OPENGLTESTER=ON ^ -DMAGNUM_WITH_ANYAUDIOIMPORTER=OFF ^ -DMAGNUM_WITH_ANYIMAGECONVERTER=OFF ^ -DMAGNUM_WITH_ANYIMAGEIMPORTER=OFF ^ -DMAGNUM_WITH_ANYSCENECONVERTER=OFF ^ -DMAGNUM_WITH_ANYSCENEIMPORTER=OFF ^ -DMAGNUM_WITH_ANYSHADERCONVERTER=OFF ^ -DMAGNUM_WITH_MAGNUMFONT=ON ^ -DMAGNUM_WITH_MAGNUMFONTCONVERTER=ON ^ -DMAGNUM_WITH_OBJIMPORTER=OFF ^ -DMAGNUM_WITH_TGAIMAGECONVERTER=ON ^ -DMAGNUM_WITH_TGAIMPORTER=ON ^ -DMAGNUM_WITH_WAVAUDIOIMPORTER=OFF ^ -DMAGNUM_WITH_DISTANCEFIELDCONVERTER=OFF ^ -DMAGNUM_WITH_FONTCONVERTER=OFF ^ -DMAGNUM_WITH_IMAGECONVERTER=OFF ^ -DMAGNUM_WITH_SCENECONVERTER=OFF ^ -DMAGNUM_WITH_SHADERCONVERTER=OFF ^ -DMAGNUM_WITH_GL_INFO=ON ^ -DMAGNUM_WITH_AL_INFO=OFF ^ -DMAGNUM_BUILD_TESTS=ON ^ -DMAGNUM_BUILD_GL_TESTS=ON ^ -G Ninja || exit /b cmake --build . || exit /b rem Test set CORRADE_TEST_COLOR=ON ctest -V -E "GLTest|GLBenchmark" || exit /b rem Test install, after running the tests as for them it shouldn't be needed cmake --build . --target install || exit /b