if "%APPVEYOR_BUILD_WORKER_IMAGE%" == "Visual Studio 2022" call "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Auxiliary/Build/vcvarsall.bat" %PLATFORM% || exit /b if "%APPVEYOR_BUILD_WORKER_IMAGE%" == "Visual Studio 2019" call "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Auxiliary/Build/vcvarsall.bat" %PLATFORM% || exit /b if "%APPVEYOR_BUILD_WORKER_IMAGE%" == "Visual Studio 2017" call "C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Auxiliary/Build/vcvarsall.bat" %PLATFORM% || exit /b if "%APPVEYOR_BUILD_WORKER_IMAGE%" == "Visual Studio 2015" call "C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/vcvarsall.bat" %PLATFORM% || exit /b set PATH=%APPVEYOR_BUILD_FOLDER%\deps\bin;%PATH% rem OpenAL DLL is renamed & copied to magnum's bin dir automatically by the rem buildsystem, no need to do that here anymore rem need to explicitly specify a 64-bit target, otherwise CMake+Ninja can't rem figure that out -- https://gitlab.kitware.com/cmake/cmake/issues/16259 rem for TestSuite we need to enable exceptions explicitly with /EH as these are rem currently disabled -- https://github.com/catchorg/Catch2/issues/1113 if "%COMPILER%" == "msvc-clang" if "%APPVEYOR_BUILD_WORKER_IMAGE%" == "Visual Studio 2022" set COMPILER_EXTRA=-DCMAKE_CXX_COMPILER="C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/Llvm/bin/clang-cl.exe" -DCMAKE_LINKER="C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/Llvm/bin/lld-link.exe" -DCMAKE_CXX_FLAGS="-m64 /EHsc" if "%COMPILER%" == "msvc-clang" if "%APPVEYOR_BUILD_WORKER_IMAGE%" == "Visual Studio 2019" set COMPILER_EXTRA=-DCMAKE_CXX_COMPILER="C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/Llvm/bin/clang-cl.exe" -DCMAKE_LINKER="C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/Llvm/bin/lld-link.exe" -DCMAKE_CXX_FLAGS="-m64 /EHsc" rem Build Corrade git clone --depth 1 https://github.com/mosra/corrade.git || exit /b cd corrade || exit /b mkdir build && cd build || exit /b cmake .. ^ -DCMAKE_BUILD_TYPE=%CONFIGURATION% ^ -DCMAKE_INSTALL_PREFIX=%APPVEYOR_BUILD_FOLDER%/deps ^ -DCORRADE_WITH_INTERCONNECT=OFF ^ -DCORRADE_UTILITY_USE_ANSI_COLORS=ON ^ -DCORRADE_BUILD_STATIC=%BUILD_STATIC% ^ %COMPILER_EXTRA% -G Ninja || exit /b cmake --build . || exit /b cmake --build . --target install || exit /b cd .. && cd .. rem Build mkdir build && cd build || exit /b cmake .. ^ -DCMAKE_BUILD_TYPE=%CONFIGURATION% ^ -DCMAKE_INSTALL_PREFIX=%APPVEYOR_BUILD_FOLDER%/deps ^ -DCMAKE_PREFIX_PATH="%APPVEYOR_BUILD_FOLDER%/SDL;%APPVEYOR_BUILD_FOLDER%/openal" ^ -DMAGNUM_WITH_AUDIO=ON ^ -DMAGNUM_WITH_VK=%ENABLE_VULKAN% ^ -DMAGNUM_WITH_SDL2APPLICATION=ON ^ -DMAGNUM_WITH_GLFWAPPLICATION=ON ^ -DMAGNUM_WITH_WINDOWLESSWGLAPPLICATION=ON ^ -DMAGNUM_WITH_WGLCONTEXT=ON ^ -DMAGNUM_WITH_OPENGLTESTER=ON ^ -DMAGNUM_WITH_ANYAUDIOIMPORTER=ON ^ -DMAGNUM_WITH_ANYIMAGECONVERTER=ON ^ -DMAGNUM_WITH_ANYIMAGEIMPORTER=ON ^ -DMAGNUM_WITH_ANYSCENECONVERTER=ON ^ -DMAGNUM_WITH_ANYSCENEIMPORTER=ON ^ -DMAGNUM_WITH_ANYSHADERCONVERTER=ON ^ -DMAGNUM_WITH_MAGNUMFONT=ON ^ -DMAGNUM_WITH_MAGNUMFONTCONVERTER=ON ^ -DMAGNUM_WITH_OBJIMPORTER=ON ^ -DMAGNUM_WITH_TGAIMAGECONVERTER=ON ^ -DMAGNUM_WITH_TGAIMPORTER=ON ^ -DMAGNUM_WITH_WAVAUDIOIMPORTER=ON ^ -DMAGNUM_WITH_DISTANCEFIELDCONVERTER=ON ^ -DMAGNUM_WITH_FONTCONVERTER=ON ^ -DMAGNUM_WITH_IMAGECONVERTER=ON ^ -DMAGNUM_WITH_SCENECONVERTER=ON ^ -DMAGNUM_WITH_SHADERCONVERTER=ON ^ -DMAGNUM_WITH_GL_INFO=ON ^ -DMAGNUM_WITH_VK_INFO=%ENABLE_VULKAN% ^ -DMAGNUM_WITH_AL_INFO=ON ^ -DMAGNUM_BUILD_TESTS=ON ^ -DMAGNUM_BUILD_GL_TESTS=ON ^ -DMAGNUM_BUILD_VK_TESTS=%ENABLE_VULKAN% ^ -DMAGNUM_BUILD_STATIC=%BUILD_STATIC% ^ -DMAGNUM_BUILD_PLUGINS_STATIC=%BUILD_STATIC% ^ %COMPILER_EXTRA% -G Ninja || exit /b cmake --build . || exit /b rem Test set CORRADE_TEST_COLOR=ON ctest -V -E "GLTest|GLBenchmark|VkTest" || exit /b rem Test install, after running the tests as for them it shouldn't be needed cmake --build . --target install || exit /b