Source files for images in Magnum documentation ----------------------------------------------- Compile and install Magnum with `Sdl2Application`, windowless application for your platform and `magnum-distancefieldconverter` utility and any `PngImporter` and `PngImageConverter` plugins from Magnum Plugins. Create build dir, point CMake to this directory and compile the executables: mkdir build-doc cd build-doc cmake ../doc/generated cmake --build . ### Primitive images Generated by the `primitives` executable. Run it in this directory, the output is put into `doc/` directory. Apply `pngcrush` to them for smaller file sizes: for f in $(ls primitives-*.png); do pngcrush -ow $f; done ### Shader images Generated by the `shaders` executable. Must be run in this directory, the output is put into `doc/` directory. The executable requires two textures: - `vector.png`, generated as full-page PNG output at 96 DPI from `vector.svg`, converted to pure grayscale using imagemagick: ```bash mogrify -flatten -background '#ffffff' -colorspace gray vector.png ``` - `vector-distancefield.png`, generated as full-page PNG output at 384 DPI (1024x1024) to `vector-src.png` and then processed through `magnum-distancefieldconverter` ```bash magnum-distancefieldconverter --importer PngImporter --converter PngImageConverter --output-size "64 64" --radius 16 vector-src.png vector-distancefield.png ``` Apply `pngcrush` to the result for smaller file sizes: for f in $(ls shaders-*.png); do pngcrush -ow $f; done ### Distance field vector images Similarly as above, just with slightly different parameters. The `distancefield-src.png` is generated as full-page PNG output at 192 DPI (512x512) from `vector.svg`, the `distancefield-dst.png` is then converted with ```bash magnum-distancefieldconverter distancefield-src.png distancefield-dst.png --output-size "128 128" --radius 24 ``` This is chosen so it corresponds to the `TextureTools::DistanceFieldGL` doc snippet where it takes a 256x256 image and converts it to 64x64 with a radius 12, but is scaled twice to look better on HiDPI displays.