#include "Timeline.h" /* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ #include #include using namespace std::chrono; namespace Magnum { void Timeline::start() { running = true; _startTime = high_resolution_clock::now(); _previousFrameTime = _startTime; _previousFrameDuration = 0; } void Timeline::stop() { running = false; _startTime = high_resolution_clock::time_point(); _previousFrameTime = _startTime; _previousFrameDuration = 0; } void Timeline::nextFrame() { if(!running) return; auto now = high_resolution_clock::now(); std::uint32_t duration = duration_cast(now-_previousFrameTime).count(); _previousFrameDuration = duration/1e6f; if(_previousFrameDuration < _minimalFrameTime) { Corrade::Utility::sleep(_minimalFrameTime*1000 - duration/1000); now = high_resolution_clock::now(); _previousFrameDuration = duration_cast(now-_previousFrameTime).count()/1e6f; } _previousFrameTime = now; } GLfloat Timeline::previousFrameTime() const { return duration_cast(_previousFrameTime-_startTime).count()/1e6f; } }