/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include #include #include #include "Magnum/Image.h" #include "Magnum/Mesh.h" #include "Magnum/GL/AbstractShaderProgram.h" #include "Magnum/GL/Buffer.h" #include "Magnum/GL/Context.h" #include "Magnum/GL/Extensions.h" #include "Magnum/GL/Framebuffer.h" #include "Magnum/GL/Mesh.h" #include "Magnum/GL/MeshView.h" #include "Magnum/GL/OpenGLTester.h" #include "Magnum/GL/PixelFormat.h" #include "Magnum/GL/Renderbuffer.h" #include "Magnum/GL/RenderbufferFormat.h" #include "Magnum/GL/Shader.h" #include "Magnum/Math/Color.h" #include "Magnum/Math/Half.h" #include "Magnum/Math/Matrix.h" #include "Magnum/Math/Vector4.h" namespace Magnum { namespace GL { namespace Test { namespace { /* Tests also the MeshView class. */ struct MeshGLTest: OpenGLTester { explicit MeshGLTest(); void construct(); void constructMove(); void wrap(); template void primitive(); #ifndef MAGNUM_TARGET_WEBGL void label(); #endif #ifndef MAGNUM_TARGET_GLES2 void addVertexBufferUnsignedInt(); void addVertexBufferInt(); #endif void addVertexBufferFloat(); #ifndef MAGNUM_TARGET_GLES void addVertexBufferDouble(); #endif #ifndef MAGNUM_TARGET_GLES2 void addVertexBufferVectorNui(); void addVertexBufferVectorNi(); #endif void addVertexBufferVectorN(); #ifndef MAGNUM_TARGET_GLES void addVertexBufferVectorNd(); #endif void addVertexBufferMatrixNxN(); #ifndef MAGNUM_TARGET_GLES void addVertexBufferMatrixNxNd(); #endif #ifndef MAGNUM_TARGET_GLES2 void addVertexBufferMatrixMxN(); #endif #ifndef MAGNUM_TARGET_GLES void addVertexBufferMatrixMxNd(); #endif #ifndef MAGNUM_TARGET_GLES2 void addVertexBufferUnsignedIntWithUnsignedShort(); void addVertexBufferUnsignedIntWithShort(); void addVertexBufferIntWithUnsignedShort(); void addVertexBufferIntWithShort(); #endif #if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) /* Other Float types omitted (covered by addVertexBufferNormalized()) */ void addVertexBufferFloatWithHalf(); #endif #ifndef MAGNUM_TARGET_GLES void addVertexBufferFloatWithDouble(); void addVertexBufferVector3WithUnsignedInt10f11f11fRev(); #endif #ifndef MAGNUM_TARGET_GLES2 void addVertexBufferVector4WithUnsignedInt2101010Rev(); void addVertexBufferVector4WithInt2101010Rev(); #endif void addVertexBufferLessVectorComponents(); void addVertexBufferNormalized(); #ifndef MAGNUM_TARGET_GLES void addVertexBufferBGRA(); #endif void addVertexBufferMultiple(); void addVertexBufferMultipleGaps(); void addVertexBufferMovedOutInstance(); void addVertexBufferTransferOwnwership(); void addVertexBufferInstancedTransferOwnwership(); void addVertexBufferDynamicTransferOwnwership(); void addVertexBufferInstancedDynamicTransferOwnwership(); template void setIndexBuffer(); template void setIndexBufferRange(); void setIndexBufferUnsignedInt(); void setIndexBufferMovedOutInstance(); template void setIndexBufferTransferOwnership(); template void setIndexBufferRangeTransferOwnership(); void unbindVAOWhenSettingIndexBufferData(); void unbindIndexBufferWhenBindingVao(); void resetIndexBufferBindingWhenBindingVao(); void unbindVAOBeforeEnteringExternalSection(); void bindScratchVaoWhenEnteringExternalSection(); #if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) void setBaseVertex(); #endif #ifdef MAGNUM_TARGET_GLES void setBaseVertexNoExtensionAvailable(); void setBaseVertexRangeNoExtensionAvailable(); #endif void setInstanceCount(); #ifndef MAGNUM_TARGET_GLES2 void setInstanceCountBaseInstance(); #ifdef MAGNUM_TARGET_GLES void setInstanceCountBaseInstanceNoExtensionAvailable(); #endif #endif void setInstanceCountIndexed(); #ifndef MAGNUM_TARGET_GLES2 void setInstanceCountIndexedBaseInstance(); #ifdef MAGNUM_TARGET_GLES void setInstanceCountIndexedBaseInstanceNoExtensionAvailable(); #endif #endif #ifndef MAGNUM_TARGET_GLES2 void setInstanceCountIndexedBaseVertex(); #endif #ifdef MAGNUM_TARGET_GLES void setInstanceCountIndexedBaseVertexNoExtensionAvailable(); #endif #ifndef MAGNUM_TARGET_GLES2 void setInstanceCountIndexedBaseVertexBaseInstance(); #ifdef MAGNUM_TARGET_GLES void setInstanceCountIndexedBaseVertexBaseInstanceNoExtensionAvailable(); #endif #endif void addVertexBufferInstancedFloat(); #ifndef MAGNUM_TARGET_GLES2 void addVertexBufferInstancedInteger(); #endif #ifndef MAGNUM_TARGET_GLES void addVertexBufferInstancedDouble(); #endif void resetDivisorAfterInstancedDraw(); void multiDraw(); void multiDrawSparseArrays(); void multiDrawViews(); template void multiDrawIndexed(); template void multiDrawIndexedSparseArrays(); void multiDrawIndexedViews(); void multiDrawWrongVertexOffsetSize(); void multiDrawIndexedWrongVertexOffsetSize(); void multiDrawIndexedWrongIndexOffsetSize(); #ifdef MAGNUM_TARGET_GLES void multiDrawIndexedBaseVertexNoExtensionAvailable(); void multiDrawIndexedViewsBaseVertexNoExtensionAvailable(); #endif void multiDrawViewsInstanced(); void multiDrawViewsDifferentMeshes(); }; const struct { const char* name; bool vertexId; bool drawId; Vector4 values[4]; UnsignedInt counts[4]; UnsignedInt vertexOffsets[4]; Vector4 expected; } MultiDrawData[] { {"all skipped", false, false, {{0.25f, 0.0f, 0.0f, 0.0f}, {0.5f, 0.0f, 0.0f, 0.0f}, {0.75f, 0.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f, 0.0f}}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0.0f, 0.0f, 0.0f, 0.0f}}, {"single draw", false, false, {{0.25f, 0.0f, 0.0f, 0.0f}, {0.5f, 0.0f, 0.0f, 0.0f}, {0.75f, 0.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f, 0.0f}}, {4, 0, 0, 0}, {0, 0, 0, 0}, {0.25f, 0.5f, 0.75f, 1.0f}}, #ifndef MAGNUM_TARGET_GLES2 {"single draw, vertex ID", true, false, {{0.25f, 0.0f, 0.0f, 0.0f}, {0.0f, 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.75f, 0.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, {4, 0, 0, 0}, {0, 0, 0, 0}, {0.25f, 0.5f, 0.75f, 1.0f}}, #endif {"single draw, draw ID", false, true, {{0.25f, 0.0f, 0.0f, 0.0f}, {0.5f, 0.0f, 0.0f, 0.0f}, {0.75f, 0.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f, 0.0f}}, {4, 0, 0, 0}, {0, 0, 0, 0}, {0.25f, 0.5f, 0.75f, 1.0f}}, {"multi draw", false, false, {{0.25f, 0.0f, 0.0f, 0.0f}, {0.5f, 0.0f, 0.0f, 0.0f}, {0.75f, 0.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f, 0.0f}}, {1, 1, 1, 1}, {0, 1, 2, 3}, {0.25f, 0.5f, 0.75f, 1.0f}}, #ifndef MAGNUM_TARGET_GLES2 {"multi draw, vertex ID", true, false, /* Interestingly enough, the gl_VertexID includes the vertexOffset (or the `first` parameter in glDrawArrays / glMultiDrawArrays). */ {{0.25f, 0.0f, 0.0f, 0.0f}, {0.0f, 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.75f, 0.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, {1, 1, 1, 1}, {0, 1, 2, 3}, {0.25f, 0.5f, 0.75f, 1.0f}}, #endif {"multi draw, draw ID", false, true, {{0.25f, 0.0f, 0.0f, 0.0f}, {0.0f, 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.75f, 0.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, {1, 1, 1, 1}, {0, 1, 2, 3}, {0.25f, 0.5f, 0.75f, 1.0f}}, {"multi draw, random order, one skipped", false, false, {{0.25f, 0.0f, 0.0f, 0.0f}, {0.5f, 0.0f, 0.0f, 0.0f}, {0.75f, 0.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f, 0.0f}}, {1, 0, 1, 1}, {1, 0, 3, 2}, /* The positions are fixed so this still renders in the same order */ {0.0f, 0.5f, 0.75f, 1.0f}}, }; const struct { const char* name; bool vertexId; Vector4 values[4]; UnsignedInt indices[4]; UnsignedInt counts[4]; UnsignedInt indexOffsetsInBytes[4]; UnsignedInt vertexOffsets[4]; Vector4 expected; } MultiDrawIndexedData[] { {"single draw", false, {{0.25f, 0.0f, 0.0f, 0.0f}, {0.5f, 0.0f, 0.0f, 0.0f}, {0.75f, 0.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f, 0.0f}}, {0, 1, 2, 3}, {4, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0.25f, 0.5f, 0.75f, 1.0f}}, {"multi draw", false, {{0.25f, 0.0f, 0.0f, 0.0f}, {0.5f, 0.0f, 0.0f, 0.0f}, {0.75f, 0.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f, 0.0f}}, {0, 1, 2, 3}, {1, 1, 1, 1}, {0, 4, 8, 12}, {0, 0, 0, 0}, {0.25f, 0.5f, 0.75f, 1.0f}}, #if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) {"multi draw, vertex offset", false, {{0.25f, 0.0f, 0.0f, 0.0f}, {0.5f, 0.0f, 0.0f, 0.0f}, {0.75f, 0.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f, 0.0f}}, {0, 1, 0, 1}, {1, 1, 1, 1}, {0, 4, 8, 12}, {0, 0, 2, 2}, {0.25f, 0.5f, 0.75f, 1.0f}}, #ifndef MAGNUM_TARGET_GLES2 {"multi draw, vertex offset, vertex ID", true, /* Same as in the non-indexed case, gl_VertexID includes the baseVertex as well */ {{0.25f, 0.0f, 0.0f, 0.0f}, {0.0f, 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.75f, 0.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, {0, 1, 0, 1}, {1, 1, 1, 1}, {0, 4, 8, 12}, {0, 0, 2, 2}, {0.25f, 0.5f, 0.75f, 1.0f}}, #endif #endif {"multi draw, random index order & offset, one skipped", false, {{0.25f, 0.0f, 0.0f, 0.0f}, {0.5f, 0.0f, 0.0f, 0.0f}, {0.75f, 0.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f, 0.0f}}, {5, 1, 0, 3}, {1, 0, 1, 1}, {12, 0, 8, 4}, {0, 0, 0, 0}, /* The positions are fixed so this still renders in the same order */ {0.25f, 0.5f, 0.0f, 1.0f}} }; using namespace Math::Literals; MeshGLTest::MeshGLTest() { addTests({&MeshGLTest::construct, &MeshGLTest::constructMove, &MeshGLTest::wrap, &MeshGLTest::primitive, &MeshGLTest::primitive, #ifndef MAGNUM_TARGET_WEBGL &MeshGLTest::label #endif }); /* First instance is always using Attribute, second DynamicAttribute */ addInstancedTests({ #ifndef MAGNUM_TARGET_GLES2 &MeshGLTest::addVertexBufferUnsignedInt, &MeshGLTest::addVertexBufferInt, #endif &MeshGLTest::addVertexBufferFloat, #ifndef MAGNUM_TARGET_GLES &MeshGLTest::addVertexBufferDouble, #endif #ifndef MAGNUM_TARGET_GLES2 &MeshGLTest::addVertexBufferVectorNui, &MeshGLTest::addVertexBufferVectorNi, #endif &MeshGLTest::addVertexBufferVectorN, #ifndef MAGNUM_TARGET_GLES &MeshGLTest::addVertexBufferVectorNd, #endif &MeshGLTest::addVertexBufferMatrixNxN, #ifndef MAGNUM_TARGET_GLES &MeshGLTest::addVertexBufferMatrixNxNd, #endif #ifndef MAGNUM_TARGET_GLES2 &MeshGLTest::addVertexBufferMatrixMxN, #endif #ifndef MAGNUM_TARGET_GLES &MeshGLTest::addVertexBufferMatrixMxNd, #endif #ifndef MAGNUM_TARGET_GLES2 &MeshGLTest::addVertexBufferUnsignedIntWithUnsignedShort, &MeshGLTest::addVertexBufferUnsignedIntWithShort, &MeshGLTest::addVertexBufferIntWithUnsignedShort, &MeshGLTest::addVertexBufferIntWithShort, #endif #if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) &MeshGLTest::addVertexBufferFloatWithHalf, #endif #ifndef MAGNUM_TARGET_GLES &MeshGLTest::addVertexBufferFloatWithDouble, &MeshGLTest::addVertexBufferVector3WithUnsignedInt10f11f11fRev, #endif #ifndef MAGNUM_TARGET_GLES2 &MeshGLTest::addVertexBufferVector4WithUnsignedInt2101010Rev, &MeshGLTest::addVertexBufferVector4WithInt2101010Rev, #endif &MeshGLTest::addVertexBufferLessVectorComponents, &MeshGLTest::addVertexBufferNormalized, #ifndef MAGNUM_TARGET_GLES &MeshGLTest::addVertexBufferBGRA #endif }, 2); addTests({&MeshGLTest::addVertexBufferMultiple, &MeshGLTest::addVertexBufferMultipleGaps, &MeshGLTest::addVertexBufferMovedOutInstance, &MeshGLTest::addVertexBufferTransferOwnwership, &MeshGLTest::addVertexBufferInstancedTransferOwnwership, &MeshGLTest::addVertexBufferDynamicTransferOwnwership, &MeshGLTest::addVertexBufferInstancedDynamicTransferOwnwership, &MeshGLTest::setIndexBuffer, &MeshGLTest::setIndexBuffer, &MeshGLTest::setIndexBufferRange, &MeshGLTest::setIndexBufferRange, &MeshGLTest::setIndexBufferUnsignedInt, &MeshGLTest::setIndexBufferMovedOutInstance, &MeshGLTest::setIndexBufferTransferOwnership, &MeshGLTest::setIndexBufferTransferOwnership, &MeshGLTest::setIndexBufferRangeTransferOwnership, &MeshGLTest::setIndexBufferRangeTransferOwnership, &MeshGLTest::unbindVAOWhenSettingIndexBufferData, &MeshGLTest::unbindIndexBufferWhenBindingVao, &MeshGLTest::resetIndexBufferBindingWhenBindingVao, &MeshGLTest::unbindVAOBeforeEnteringExternalSection, &MeshGLTest::bindScratchVaoWhenEnteringExternalSection, #if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) &MeshGLTest::setBaseVertex, #endif #ifdef MAGNUM_TARGET_GLES &MeshGLTest::setBaseVertexNoExtensionAvailable, &MeshGLTest::setBaseVertexRangeNoExtensionAvailable, #endif &MeshGLTest::setInstanceCount, #ifndef MAGNUM_TARGET_GLES2 &MeshGLTest::setInstanceCountBaseInstance, #ifdef MAGNUM_TARGET_GLES &MeshGLTest::setInstanceCountBaseInstanceNoExtensionAvailable, #endif #endif &MeshGLTest::setInstanceCountIndexed, #ifndef MAGNUM_TARGET_GLES2 &MeshGLTest::setInstanceCountIndexedBaseInstance, #ifdef MAGNUM_TARGET_GLES &MeshGLTest::setInstanceCountIndexedBaseInstanceNoExtensionAvailable, #endif #endif #ifndef MAGNUM_TARGET_GLES2 &MeshGLTest::setInstanceCountIndexedBaseVertex, #endif #ifdef MAGNUM_TARGET_GLES &MeshGLTest::setInstanceCountIndexedBaseVertexNoExtensionAvailable, #endif #ifndef MAGNUM_TARGET_GLES2 &MeshGLTest::setInstanceCountIndexedBaseVertexBaseInstance, #ifdef MAGNUM_TARGET_GLES &MeshGLTest::setInstanceCountIndexedBaseVertexBaseInstanceNoExtensionAvailable, #endif #endif &MeshGLTest::addVertexBufferInstancedFloat, #ifndef MAGNUM_TARGET_GLES2 &MeshGLTest::addVertexBufferInstancedInteger, #endif #ifndef MAGNUM_TARGET_GLES &MeshGLTest::addVertexBufferInstancedDouble, #endif &MeshGLTest::resetDivisorAfterInstancedDraw}); addInstancedTests({&MeshGLTest::multiDraw, &MeshGLTest::multiDrawSparseArrays, &MeshGLTest::multiDrawViews}, Containers::arraySize(MultiDrawData)); addInstancedTests({ &MeshGLTest::multiDrawIndexed, #ifndef CORRADE_TARGET_32BIT &MeshGLTest::multiDrawIndexed, #endif &MeshGLTest::multiDrawIndexedSparseArrays, #ifndef CORRADE_TARGET_32BIT &MeshGLTest::multiDrawIndexedSparseArrays, #endif &MeshGLTest::multiDrawIndexedViews }, Containers::arraySize(MultiDrawIndexedData)); addTests({ &MeshGLTest::multiDrawWrongVertexOffsetSize, &MeshGLTest::multiDrawIndexedWrongVertexOffsetSize, &MeshGLTest::multiDrawIndexedWrongIndexOffsetSize, #ifdef MAGNUM_TARGET_GLES &MeshGLTest::multiDrawIndexedBaseVertexNoExtensionAvailable, &MeshGLTest::multiDrawIndexedViewsBaseVertexNoExtensionAvailable, #endif &MeshGLTest::multiDrawViewsInstanced, &MeshGLTest::multiDrawViewsDifferentMeshes }); /* Reset clear color to something trivial first */ Renderer::setClearColor(0x000000_rgbf); } void MeshGLTest::construct() { { const Mesh mesh; MAGNUM_VERIFY_NO_GL_ERROR(); #ifndef MAGNUM_TARGET_GLES if(Context::current().isExtensionSupported()) #elif defined(MAGNUM_TARGET_GLES2) if(Context::current().isExtensionSupported()) #endif { CORRADE_VERIFY(mesh.id() > 0); } } MAGNUM_VERIFY_NO_GL_ERROR(); } struct FloatShader: AbstractShaderProgram { explicit FloatShader(const std::string& type, const std::string& conversion); }; void MeshGLTest::constructMove() { const Float data = Math::unpack( #ifndef MAGNUM_TARGET_GLES2 96 #else /* Using only RGBA4, supply less precision. This has to be one on the input because SwiftShader stores RGBA4 as RGBA8 internally, thus preserving the full precision of the input. */ 85 #endif ); Buffer buffer1, buffer2; buffer1.setData({&data, 1}, BufferUsage::StaticDraw); buffer2.setData({nullptr, 8}, BufferUsage::StaticDraw); Mesh a; a.addVertexBuffer(buffer1, 0, Attribute<0, Float>{}); const Int id = a.id(); MAGNUM_VERIFY_NO_GL_ERROR(); #ifndef MAGNUM_TARGET_GLES if(Context::current().isExtensionSupported()) #elif defined(MAGNUM_TARGET_GLES2) if(Context::current().isExtensionSupported()) #endif { CORRADE_VERIFY(id > 0); } /* Move construct */ Mesh b(std::move(a)); CORRADE_COMPARE(a.id(), 0); CORRADE_COMPARE(b.id(), id); /* Move assign */ Mesh c; c.addVertexBuffer(buffer2, 4, Attribute<1, Float>{}); const Int cId = c.id(); c = std::move(b); MAGNUM_VERIFY_NO_GL_ERROR(); #ifndef MAGNUM_TARGET_GLES if(Context::current().isExtensionSupported()) #elif defined(MAGNUM_TARGET_GLES2) if(Context::current().isExtensionSupported()) #endif { CORRADE_VERIFY(cId > 0); } CORRADE_COMPARE(b.id(), cId); CORRADE_COMPARE(c.id(), id); /* Move assign to a NoCreate instance */ Mesh d{NoCreate}; d = std::move(c); CORRADE_COMPARE(c.id(), 0); CORRADE_COMPARE(d.id(), id); /* Destroy */ b = Mesh{NoCreate}; /* Test that drawing still works properly */ { MAGNUM_VERIFY_NO_GL_ERROR(); Renderbuffer renderbuffer; renderbuffer.setStorage( #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif Vector2i(1)); Framebuffer framebuffer{{{}, Vector2i(1)}}; framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), renderbuffer) .bind(); d.setPrimitive(MeshPrimitive::Points) .setCount(1); FloatShader shader{"float", "vec4(valueInterpolated, 0.0, 0.0, 0.0)"}; shader.draw(d); MAGNUM_VERIFY_NO_GL_ERROR(); #ifndef MAGNUM_TARGET_GLES2 CORRADE_COMPARE(Containers::arrayCast(framebuffer.read({{}, Vector2i{1}}, {PixelFormat::RGBA, PixelType::UnsignedByte}).data())[0], 96); #else /* RGBA4, so less precision */ CORRADE_COMPARE(Containers::arrayCast(framebuffer.read({{}, Vector2i{1}}, {PixelFormat::RGBA, PixelType::UnsignedByte}).data())[0], 85); #endif } CORRADE_VERIFY(std::is_nothrow_move_constructible::value); CORRADE_VERIFY(std::is_nothrow_move_assignable::value); } void MeshGLTest::wrap() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::vertex_array_object::string() << "is not supported."); #elif defined(MAGNUM_TARGET_GLES2) if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::OES::vertex_array_object::string() << "is not supported."); #endif GLuint id; #ifndef MAGNUM_TARGET_GLES2 glGenVertexArrays(1, &id); #else glGenVertexArraysOES(1, &id); #endif /* Releasing won't delete anything */ { auto mesh = Mesh::wrap(id, ObjectFlag::DeleteOnDestruction); CORRADE_COMPARE(mesh.release(), id); } /* ...so we can wrap it again */ Mesh::wrap(id); #ifndef MAGNUM_TARGET_GLES2 glDeleteVertexArrays(1, &id); #else glDeleteVertexArraysOES(1, &id); #endif } template void MeshGLTest::primitive() { setTestCaseTemplateName(std::is_same::value ? "GL::MeshPrimitive" : "Magnum::MeshPrimitive"); { Mesh mesh{T::LineLoop}; CORRADE_COMPARE(mesh.primitive(), MeshPrimitive::LineLoop); } { Mesh mesh; mesh.setPrimitive(T::TriangleFan); CORRADE_COMPARE(mesh.primitive(), MeshPrimitive::TriangleFan); } } #ifndef MAGNUM_TARGET_WEBGL void MeshGLTest::label() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::vertex_array_object::string() << "is not supported."); #elif defined(MAGNUM_TARGET_GLES2) if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::OES::vertex_array_object::string() << "is not supported."); #endif /* No-Op version is tested in AbstractObjectGLTest */ if(!Context::current().isExtensionSupported() && !Context::current().isExtensionSupported()) CORRADE_SKIP("Required extension is not supported"); Mesh mesh; CORRADE_COMPARE(mesh.label(), ""); MAGNUM_VERIFY_NO_GL_ERROR(); mesh.setLabel("MyMesh"); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(mesh.label(), "MyMesh"); } #endif #ifndef MAGNUM_TARGET_GLES2 struct IntegerShader: AbstractShaderProgram { explicit IntegerShader(const std::string& type); }; #endif #ifndef MAGNUM_TARGET_GLES struct DoubleShader: AbstractShaderProgram { explicit DoubleShader(const std::string& type, const std::string& outputType, const std::string& conversion); }; #endif struct Checker { Checker(AbstractShaderProgram&& shader, RenderbufferFormat format, Mesh& mesh); template T get(PixelFormat format, PixelType type); Renderbuffer renderbuffer; Framebuffer framebuffer; }; #ifndef DOXYGEN_GENERATING_OUTPUT FloatShader::FloatShader(const std::string& type, const std::string& conversion) { /* We need special version for ES3, because GLSL in ES2 doesn't support rectangle matrices */ #ifndef MAGNUM_TARGET_GLES Shader vert( #ifndef CORRADE_TARGET_APPLE Version::GL210 #else Version::GL310 #endif , Shader::Type::Vertex); Shader frag( #ifndef CORRADE_TARGET_APPLE Version::GL210 #else Version::GL310 #endif , Shader::Type::Fragment); #elif defined(MAGNUM_TARGET_GLES2) Shader vert(Version::GLES200, Shader::Type::Vertex); Shader frag(Version::GLES200, Shader::Type::Fragment); #else Shader vert(Version::GLES300, Shader::Type::Vertex); Shader frag(Version::GLES300, Shader::Type::Fragment); #endif vert.addSource( "#if !defined(GL_ES) && __VERSION__ == 120\n" "#define mediump\n" "#endif\n" "#if (defined(GL_ES) && __VERSION__ < 300) || __VERSION__ == 120\n" "#define in attribute\n" "#define out varying\n" "#endif\n" "in mediump " + type + " value;\n" "out mediump " + type + " valueInterpolated;\n" "void main() {\n" " valueInterpolated = value;\n" " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n" "}\n"); frag.addSource( "#if !defined(GL_ES) && __VERSION__ == 120\n" "#define mediump\n" "#endif\n" "#if (defined(GL_ES) && __VERSION__ < 300) || __VERSION__ == 120\n" "#define in varying\n" "#define result gl_FragColor\n" "#endif\n" "in mediump " + type + " valueInterpolated;\n" "#if (defined(GL_ES) && __VERSION__ >= 300) || (!defined(GL_ES) && __VERSION__ >= 130)\n" "out mediump vec4 result;\n" "#endif\n" "void main() { result = " + conversion + "; }\n"); CORRADE_INTERNAL_ASSERT_OUTPUT(Shader::compile({vert, frag})); attachShaders({vert, frag}); bindAttributeLocation(0, "value"); CORRADE_INTERNAL_ASSERT_OUTPUT(link()); } #ifndef MAGNUM_TARGET_GLES2 IntegerShader::IntegerShader(const std::string& type) { #ifndef MAGNUM_TARGET_GLES Shader vert( #ifndef CORRADE_TARGET_APPLE Version::GL300 #else Version::GL310 #endif , Shader::Type::Vertex); Shader frag( #ifndef CORRADE_TARGET_APPLE Version::GL300 #else Version::GL310 #endif , Shader::Type::Fragment); #else Shader vert(Version::GLES300, Shader::Type::Vertex); Shader frag(Version::GLES300, Shader::Type::Fragment); #endif vert.addSource("in mediump " + type + " value;\n" "flat out mediump " + type + " valueInterpolated;\n" "void main() {\n" " valueInterpolated = value;\n" " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n" "}\n"); frag.addSource("flat in mediump " + type + " valueInterpolated;\n" "out mediump " + type + " result;\n" "void main() { result = valueInterpolated; }\n"); CORRADE_INTERNAL_ASSERT_OUTPUT(Shader::compile({vert, frag})); attachShaders({vert, frag}); bindAttributeLocation(0, "value"); CORRADE_INTERNAL_ASSERT_OUTPUT(link()); } #endif #ifndef MAGNUM_TARGET_GLES DoubleShader::DoubleShader(const std::string& type, const std::string& outputType, const std::string& conversion) { constexpr const Version version = #ifndef CORRADE_TARGET_APPLE Version::GL300; #else Version::GL400; #endif Shader vert{version, Shader::Type::Vertex}; Shader frag(version, Shader::Type::Fragment); vert.addSource( "#extension GL_ARB_vertex_attrib_64bit: require\n" "#extension GL_ARB_gpu_shader_fp64: require\n" "in " + type + " value;\n" "out " + outputType + " valueInterpolated;\n" "void main() {\n" " valueInterpolated = " + conversion + ";\n" " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n" "}\n"); frag.addSource("in " + outputType + " valueInterpolated;\n" "out " + outputType + " result;\n" "void main() { result = valueInterpolated; }\n"); CORRADE_INTERNAL_ASSERT_OUTPUT(Shader::compile({vert, frag})); attachShaders({vert, frag}); bindAttributeLocation(0, "value"); CORRADE_INTERNAL_ASSERT_OUTPUT(link()); } #endif Checker::Checker(AbstractShaderProgram&& shader, RenderbufferFormat format, Mesh& mesh): framebuffer({{}, Vector2i(1)}) { renderbuffer.setStorage(format, Vector2i(1)); framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), renderbuffer); framebuffer.bind(); mesh.setPrimitive(MeshPrimitive::Points) .setCount(2); /* Skip first vertex so we test also offsets */ MeshView view{mesh}; view.setCount(1) .setBaseVertex(mesh.baseVertex()) .setInstanceCount(mesh.instanceCount()) #ifndef MAGNUM_TARGET_GLES .setBaseInstance(mesh.baseInstance()) #endif ; if(view.mesh().isIndexed()) view.setIndexRange(1); shader.draw(view); } template T Checker::get(PixelFormat format, PixelType type) { return Containers::arrayCast(framebuffer.read({{}, Vector2i{1}}, {format, type}).data())[0]; } #endif #ifndef MAGNUM_TARGET_GLES2 void MeshGLTest::addVertexBufferUnsignedInt() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::EXT::gpu_shader4::string() << "is not supported."); #endif constexpr UnsignedInt data[] = { 0, 157, 35681 }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1); if(testCaseInstanceId() == 0) { setTestCaseDescription("Attribute"); mesh.addVertexBuffer(buffer, 4, Attribute<0, UnsignedInt>{}); } else if(testCaseInstanceId() == 1) { setTestCaseDescription("DynamicAttribute"); mesh.addVertexBuffer(buffer, 4, 4, DynamicAttribute{ DynamicAttribute::Kind::Integral, 0, DynamicAttribute::Components::One, DynamicAttribute::DataType::UnsignedInt}); } else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(IntegerShader("uint"), RenderbufferFormat::R32UI, mesh).get( #ifndef MAGNUM_TARGET_WEBGL PixelFormat::RedInteger, #else PixelFormat::RGBAInteger, #endif PixelType::UnsignedInt); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, 35681); } void MeshGLTest::addVertexBufferInt() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::EXT::gpu_shader4::string() << "is not supported."); #endif constexpr Int data[] = { 0, 457931, 27530 }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1); if(testCaseInstanceId() == 0) { setTestCaseDescription("Attribute"); mesh.addVertexBuffer(buffer, 4, Attribute<0, Int>{}); } else if(testCaseInstanceId() == 1) { setTestCaseDescription("DynamicAttribute"); mesh.addVertexBuffer(buffer, 4, 4, DynamicAttribute{ DynamicAttribute::Kind::Integral, 0, DynamicAttribute::Components::One, DynamicAttribute::DataType::Int}); } else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(IntegerShader("int"), RenderbufferFormat::R32I, mesh).get( #ifndef MAGNUM_TARGET_WEBGL PixelFormat::RedInteger, #else PixelFormat::RGBAInteger, #endif PixelType::Int); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, 27530); } #endif void MeshGLTest::addVertexBufferFloat() { const Float data[] = { 0.0f, -0.7f, Math::unpack( #ifndef MAGNUM_TARGET_GLES2 96 #else /* Using only RGBA4, supply less precision. This has to be done on the input because SwiftShader stores RGBA4 as RGBA8 internally, thus preserving the full precision of the input. */ 85 #endif ) }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1); if(testCaseInstanceId() == 0) { setTestCaseDescription("Attribute"); mesh.addVertexBuffer(buffer, 4, Attribute<0, Float>{}); } else if(testCaseInstanceId() == 1) { setTestCaseDescription("DynamicAttribute"); mesh.addVertexBuffer(buffer, 4, 4, DynamicAttribute{ DynamicAttribute::Kind::Generic, 0, DynamicAttribute::Components::One, DynamicAttribute::DataType::Float}); } else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(FloatShader("float", "vec4(valueInterpolated, 0.0, 0.0, 0.0)"), #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif mesh).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); #ifndef MAGNUM_TARGET_GLES2 CORRADE_COMPARE(value, 96); #else /* RGBA4, so less precision */ CORRADE_COMPARE(value, 85); #endif } #ifndef MAGNUM_TARGET_GLES void MeshGLTest::addVertexBufferDouble() { if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::vertex_attrib_64bit::string() << "is not supported."); const Double data[] = { 0.0, -0.7, Math::unpack(45828) }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1); if(testCaseInstanceId() == 0) { setTestCaseDescription("Attribute"); mesh.addVertexBuffer(buffer, 8, Attribute<0, Double>{}); } else if(testCaseInstanceId() == 1) { setTestCaseDescription("DynamicAttribute"); mesh.addVertexBuffer(buffer, 8, 8, DynamicAttribute{ DynamicAttribute::Kind::Long, 0, DynamicAttribute::Components::One, DynamicAttribute::DataType::Double}); } else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(DoubleShader("double", "float", "float(value)"), RenderbufferFormat::R16, mesh).get(PixelFormat::Red, PixelType::UnsignedShort); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, 45828); } #endif #ifndef MAGNUM_TARGET_GLES2 void MeshGLTest::addVertexBufferVectorNui() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::EXT::gpu_shader4::string() << "is not supported."); #endif constexpr Vector3ui data[] = { {}, {37448, 547686, 156}, {27592, 157, 25} }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1); if(testCaseInstanceId() == 0) { setTestCaseDescription("Attribute"); mesh.addVertexBuffer(buffer, 3*4, Attribute<0, Vector3ui>{}); } else if(testCaseInstanceId() == 1) { setTestCaseDescription("DynamicAttribute"); mesh.addVertexBuffer(buffer, 3*4, 3*4, DynamicAttribute{ DynamicAttribute::Kind::Integral, 0, DynamicAttribute::Components::Three, DynamicAttribute::DataType::UnsignedInt}); } else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(IntegerShader("uvec3"), RenderbufferFormat::RGBA32UI, mesh) .get(PixelFormat::RGBAInteger, PixelType::UnsignedInt); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value.xyz(), Vector3ui(27592, 157, 25)); } void MeshGLTest::addVertexBufferVectorNi() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::EXT::gpu_shader4::string() << "is not supported."); #endif constexpr Vector2i data[] = { {}, {-37448, 547686}, {27592, -157} }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1); if(testCaseInstanceId() == 0) { setTestCaseDescription("Attribute"); mesh.addVertexBuffer(buffer, 2*4, Attribute<0, Vector2i>{}); } else if(testCaseInstanceId() == 1) { setTestCaseDescription("DynamicAttribute"); mesh.addVertexBuffer(buffer, 2*4, 2*4, DynamicAttribute{ DynamicAttribute::Kind::Integral, 0, DynamicAttribute::Components::Two, DynamicAttribute::DataType::Int}); } else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(IntegerShader("ivec2"), RenderbufferFormat::RG32I, mesh).get( #ifndef MAGNUM_TARGET_WEBGL PixelFormat::RGInteger #else PixelFormat::RGBAInteger #endif , PixelType::Int); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, Vector2i(27592, -157)); } #endif void MeshGLTest::addVertexBufferVectorN() { const Vector3 data[] = { {}, {0.0f, -0.9f, 1.0f}, #ifndef MAGNUM_TARGET_GLES2 0x60189c_rgbf #else /* Using only RGBA4, supply less precision. This has to be done on the input because SwiftShader stores RGBA4 as RGBA8 internally, thus preserving the full precision of the input. */ 0x551199_rgbf #endif }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1); if(testCaseInstanceId() == 0) { setTestCaseDescription("Attribute"); mesh.addVertexBuffer(buffer, 3*4, Attribute<0, Vector3>{}); } else if(testCaseInstanceId() == 1) { setTestCaseDescription("DynamicAttribute"); mesh.addVertexBuffer(buffer, 3*4, 3*4, DynamicAttribute{ DynamicAttribute::Kind::Generic, 0, DynamicAttribute::Components::Three, DynamicAttribute::DataType::Float}); } else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(FloatShader("vec3", "vec4(valueInterpolated, 0.0)"), #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif mesh).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); #ifndef MAGNUM_TARGET_GLES2 CORRADE_COMPARE(value.xyz(), 0x60189c_rgb); #else /* RGBA4, so less precision */ CORRADE_COMPARE(value.xyz(), 0x551199_rgb); #endif } #ifndef MAGNUM_TARGET_GLES void MeshGLTest::addVertexBufferVectorNd() { if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::vertex_attrib_64bit::string() << "is not supported."); const Vector4d data[] = { {}, {0.0, -0.9, 1.0, 1.25}, Math::unpack(Vector4us{315, 65201, 2576, 12}) }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1); if(testCaseInstanceId() == 0) { setTestCaseDescription("Attribute"); mesh.addVertexBuffer(buffer, 4*8, Attribute<0, Vector4d>{}); } else if(testCaseInstanceId() == 1) { setTestCaseDescription("DynamicAttribute"); mesh.addVertexBuffer(buffer, 4*8, 4*8, DynamicAttribute{ DynamicAttribute::Kind::Long, 0, DynamicAttribute::Components::Four, DynamicAttribute::DataType::Double}); } else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(DoubleShader("dvec4", "vec4", "vec4(value)"), RenderbufferFormat::RGBA16, mesh).get(PixelFormat::RGBA, PixelType::UnsignedShort); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, (Vector4us{315, 65201, 2576, 12})); } #endif void MeshGLTest::addVertexBufferMatrixNxN() { const Matrix3x3 data[] = { {}, Matrix3x3::fromDiagonal({0.0f, -0.9f, 1.0f}), Matrix3x3::fromDiagonal( #ifndef MAGNUM_TARGET_GLES2 0x60189c_rgbf #else /* Using only RGBA4, supply less precision. This has to be done on the input because SwiftShader stores RGBA4 as RGBA8 internally, thus preserving the full precision of the input. */ 0x551199_rgbf #endif ) }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1); if(testCaseInstanceId() == 0) { setTestCaseDescription("Attribute"); mesh.addVertexBuffer(buffer, 3*3*4, Attribute<0, Matrix3x3>{}); } else if(testCaseInstanceId() == 1) { setTestCaseDescription("DynamicAttribute"); mesh.addVertexBuffer(buffer, 3*3*4, 3*3*4, DynamicAttribute{ DynamicAttribute::Kind::Generic, 0, DynamicAttribute::Components::Three, 3, DynamicAttribute::DataType::Float}); } else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(FloatShader("mat3", "vec4(valueInterpolated[0][0], valueInterpolated[1][1], valueInterpolated[2][2], 0.0)"), #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif mesh).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); #ifndef MAGNUM_TARGET_GLES2 CORRADE_COMPARE(value.xyz(), 0x60189c_rgb); #else /* RGBA4, so less precision */ CORRADE_COMPARE(value.xyz(), 0x551199_rgb); #endif } #ifndef MAGNUM_TARGET_GLES void MeshGLTest::addVertexBufferMatrixNxNd() { if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::vertex_attrib_64bit::string() << "is not supported."); const Matrix3x3d data[] = { {}, Matrix3x3d::fromDiagonal({0.0, -0.9, 1.0}), Matrix3x3d::fromDiagonal(Math::unpack(Vector3us{315, 65201, 2576})) }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1); if(testCaseInstanceId() == 0) { setTestCaseDescription("Attribute"); mesh.addVertexBuffer(buffer, 3*3*8, Attribute<0, Matrix3x3d>{}); } else if(testCaseInstanceId() == 1) { setTestCaseDescription("DynamicAttribute"); mesh.addVertexBuffer(buffer, 3*3*8, 3*3*8, DynamicAttribute{ DynamicAttribute::Kind::Long, 0, DynamicAttribute::Components::Three, 3, DynamicAttribute::DataType::Double}); } else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(DoubleShader("dmat3", "vec4", "vec4(value[0][0], value[1][1], value[2][2], 0.0)"), RenderbufferFormat::RGBA16, mesh).get(PixelFormat::RGBA, PixelType::UnsignedShort); MAGNUM_VERIFY_NO_GL_ERROR(); { /* Used to be a problem on Intel Windows drivers 23, not a problem on 26 anymore */ CORRADE_EXPECT_FAIL_IF(Context::current().detectedDriver() & (Context::DetectedDriver::Amd|Context::DetectedDriver::NVidia), "Somehow only first two values are extracted on AMD and NVidia drivers."); CORRADE_COMPARE(value.xyz(), (Vector3us{315, 65201, 2576})); } /* This is wrong, but check if it's still the right wrong. Fails on AMD 15.201.1151 but seems to be fixed in 15.300.1025.0 */ if(Context::current().detectedDriver() & (Context::DetectedDriver::Amd|Context::DetectedDriver::NVidia)) CORRADE_COMPARE(value.xyz(), (Vector3us{315, 65201, 0})); } #endif #ifndef MAGNUM_TARGET_GLES2 void MeshGLTest::addVertexBufferMatrixMxN() { const Matrix3x4 data[] = { {}, Matrix3x4::fromDiagonal({0.0f, -0.9f, 1.0f}), Matrix3x4::fromDiagonal(Math::unpack(Color3ub(96, 24, 156))) }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1); if(testCaseInstanceId() == 0) { setTestCaseDescription("Attribute"); mesh.addVertexBuffer(buffer, 3*4*4, Attribute<0, Matrix3x4>{}); } else if(testCaseInstanceId() == 1) { setTestCaseDescription("DynamicAttribute"); mesh.addVertexBuffer(buffer, 3*4*4, 3*4*4, DynamicAttribute{ DynamicAttribute::Kind::Generic, 0, DynamicAttribute::Components::Four, 3, DynamicAttribute::DataType::Float}); } else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(FloatShader("mat3x4", "vec4(valueInterpolated[0][0], valueInterpolated[1][1], valueInterpolated[2][2], 0.0)"), RenderbufferFormat::RGBA8, mesh).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value.xyz(), Color3ub(96, 24, 156)); } #endif #ifndef MAGNUM_TARGET_GLES void MeshGLTest::addVertexBufferMatrixMxNd() { if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::vertex_attrib_64bit::string() << "is not supported."); const Matrix3x4d data[] = { {}, Matrix3x4d::fromDiagonal({0.0, -0.9, 1.0}), Matrix3x4d::fromDiagonal(Math::unpack(Vector3us{315, 65201, 2576})) }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1); if(testCaseInstanceId() == 0) { setTestCaseDescription("Attribute"); mesh.addVertexBuffer(buffer, 3*4*8, Attribute<0, Matrix3x4d>{}); } else if(testCaseInstanceId() == 1) { setTestCaseDescription("DynamicAttribute"); mesh.addVertexBuffer(buffer, 3*4*8, 3*4*8, DynamicAttribute{ DynamicAttribute::Kind::Long, 0, DynamicAttribute::Components::Four, 3, DynamicAttribute::DataType::Double}); } else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(DoubleShader("dmat3x4", "vec4", "vec4(value[0][0], value[1][1], value[2][2], 0.0)"), RenderbufferFormat::RGBA16, mesh).get(PixelFormat::RGBA, PixelType::UnsignedShort); MAGNUM_VERIFY_NO_GL_ERROR(); { /* Used to be a problem on Intel Windows drivers 23, not a problem on 26 anymore */ CORRADE_EXPECT_FAIL_IF(Context::current().detectedDriver() & (Context::DetectedDriver::Amd|Context::DetectedDriver::NVidia), "Somehow only first two values are extracted on AMD and NVidia drivers."); CORRADE_COMPARE(value.xyz(), (Vector3us{315, 65201, 2576})); } /* This is wrong, but check if it's still the right wrong. Fails on AMD 15.201.1151 but seems to be fixed in 15.300.1025.0 */ if(Context::current().detectedDriver() & (Context::DetectedDriver::Amd|Context::DetectedDriver::NVidia)) CORRADE_COMPARE(value.xyz(), (Vector3us{315, 65201, 0})); } #endif #ifndef MAGNUM_TARGET_GLES2 void MeshGLTest::addVertexBufferUnsignedIntWithUnsignedShort() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::EXT::gpu_shader4::string() << "is not supported."); #endif constexpr UnsignedShort data[] = { 0, 49563, 2128, 3821, 16583 }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1); if(testCaseInstanceId() == 0) { setTestCaseDescription("Attribute"); mesh.addVertexBuffer(buffer, 2, 2, Attribute<0, UnsignedInt>{Attribute<0, UnsignedInt>::DataType::UnsignedShort}); } else if(testCaseInstanceId() == 1) { setTestCaseDescription("DynamicAttribute"); mesh.addVertexBuffer(buffer, 4, 4, DynamicAttribute{ DynamicAttribute::Kind::Integral, 0, DynamicAttribute::Components::One, DynamicAttribute::DataType::UnsignedShort}); } else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); MAGNUM_VERIFY_NO_GL_ERROR(); const UnsignedShort value = Checker(IntegerShader("uint"), RenderbufferFormat::R16UI, mesh) #ifndef MAGNUM_TARGET_WEBGL .get(PixelFormat::RedInteger, PixelType::UnsignedShort) #else .get(PixelFormat::RGBAInteger, PixelType::UnsignedInt) #endif ; #if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL) CORRADE_EXPECT_FAIL_IF(Context::current().detectedDriver() & Context::DetectedDriver::SwiftShader, "SwiftShader doesn't like integer buffers with anything else than (Unsigned)Int"); #endif MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, 16583); } void MeshGLTest::addVertexBufferUnsignedIntWithShort() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::EXT::gpu_shader4::string() << "is not supported."); #endif #ifdef MAGNUM_TARGET_WEBGL CORRADE_SKIP("WebGL doesn't allow supplying signed data to an unsigned attribute."); #endif constexpr Short data[] = { 0, 24563, 2128, 3821, 16583 }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1); if(testCaseInstanceId() == 0) { setTestCaseDescription("Attribute"); mesh.addVertexBuffer(buffer, 2, 2, Attribute<0, UnsignedInt>{Attribute<0, UnsignedInt>::DataType::Short}); } else if(testCaseInstanceId() == 1) { setTestCaseDescription("DynamicAttribute"); mesh.addVertexBuffer(buffer, 4, 4, DynamicAttribute{ DynamicAttribute::Kind::Integral, 0, DynamicAttribute::Components::One, DynamicAttribute::DataType::Short}); } else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(IntegerShader("uint"), RenderbufferFormat::R16UI, mesh) .get(PixelFormat::RedInteger, PixelType::UnsignedShort); #if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL) CORRADE_EXPECT_FAIL_IF(Context::current().detectedDriver() & Context::DetectedDriver::SwiftShader, "SwiftShader doesn't like integer buffers with anything else than (Unsigned)Int"); #endif MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, 16583); } void MeshGLTest::addVertexBufferIntWithUnsignedShort() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::EXT::gpu_shader4::string() << "is not supported."); #endif #ifdef MAGNUM_TARGET_WEBGL CORRADE_SKIP("WebGL doesn't allow supplying unsigned data to a signed attribute."); #endif constexpr UnsignedShort data[] = { 0, 49563, 2128, 3821, 16583 }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1); if(testCaseInstanceId() == 0) { setTestCaseDescription("Attribute"); mesh.addVertexBuffer(buffer, 2, 2, Attribute<0, Int>{Attribute<0, Int>::DataType::UnsignedShort}); } else if(testCaseInstanceId() == 1) { setTestCaseDescription("DynamicAttribute"); mesh.addVertexBuffer(buffer, 4, 4, DynamicAttribute{ DynamicAttribute::Kind::Integral, 0, DynamicAttribute::Components::One, DynamicAttribute::DataType::UnsignedShort}); } else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(IntegerShader("int"), RenderbufferFormat::R16I, mesh) .get(PixelFormat::RedInteger, PixelType::Short); #if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL) CORRADE_EXPECT_FAIL_IF(Context::current().detectedDriver() & Context::DetectedDriver::SwiftShader, "SwiftShader doesn't like integer buffers with anything else than (Unsigned)Int"); #endif MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, 16583); } void MeshGLTest::addVertexBufferIntWithShort() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::EXT::gpu_shader4::string() << "is not supported."); #endif constexpr Short data[] = { 0, 24563, 2128, 3821, -16583 }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1); if(testCaseInstanceId() == 0) { setTestCaseDescription("Attribute"); mesh.addVertexBuffer(buffer, 2, 2, Attribute<0, Int>{Attribute<0, Int>::DataType::Short}); } else if(testCaseInstanceId() == 1) { setTestCaseDescription("DynamicAttribute"); mesh.addVertexBuffer(buffer, 4, 4, DynamicAttribute{ DynamicAttribute::Kind::Integral, 0, DynamicAttribute::Components::One, DynamicAttribute::DataType::Short}); } else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); MAGNUM_VERIFY_NO_GL_ERROR(); const Short value = Checker(IntegerShader("int"), RenderbufferFormat::R16I, mesh) #ifndef MAGNUM_TARGET_WEBGL .get(PixelFormat::RedInteger, PixelType::Short) #else .get(PixelFormat::RGBAInteger, PixelType::Int) #endif ; #if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL) CORRADE_EXPECT_FAIL_IF(Context::current().detectedDriver() & Context::DetectedDriver::SwiftShader, "SwiftShader doesn't like integer buffers with anything else than (Unsigned)Int"); #endif MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, -16583); } #endif #if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) void MeshGLTest::addVertexBufferFloatWithHalf() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::half_float_vertex::string() << "is not supported."); #elif defined(MAGNUM_TARGET_GLES2) if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::OES::vertex_half_float::string() << "is not supported."); #endif const Half data[] = { 0.0_h, -0.7_h, Half(Math::unpack(186)) }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1); if(testCaseInstanceId() == 0) { setTestCaseDescription("Attribute"); mesh.addVertexBuffer(buffer, 2, Attribute<0, Float>{Attribute<0, Float>::DataType::Half}); } else if(testCaseInstanceId() == 1) { setTestCaseDescription("DynamicAttribute"); mesh.addVertexBuffer(buffer, 2, 2, DynamicAttribute{ DynamicAttribute::Kind::Generic, 0, DynamicAttribute::Components::One, DynamicAttribute::DataType::Half}); } else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(FloatShader("float", "vec4(valueInterpolated, 0.0, 0.0, 0.0)"), RenderbufferFormat::RGBA8, mesh).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, 186); } #endif #ifndef MAGNUM_TARGET_GLES void MeshGLTest::addVertexBufferFloatWithDouble() { const Double data[] = { 0.0, -0.7, Math::unpack(186) }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1) .addVertexBuffer(buffer, 8, Attribute<0, Float>(Attribute<0, Float>::DataType::Double)); if(testCaseInstanceId() == 0) { setTestCaseDescription("Attribute"); mesh.addVertexBuffer(buffer, 8, Attribute<0, Float>{Attribute<0, Float>::DataType::Double}); } else if(testCaseInstanceId() == 1) { setTestCaseDescription("DynamicAttribute"); mesh.addVertexBuffer(buffer, 8, 8, DynamicAttribute{ DynamicAttribute::Kind::Generic, 0, DynamicAttribute::Components::One, DynamicAttribute::DataType::Double}); } else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(FloatShader("float", "vec4(valueInterpolated, 0.0, 0.0, 0.0)"), RenderbufferFormat::RGBA8, mesh).get(PixelFormat::RGBA, PixelType::UnsignedShort); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, 186); } void MeshGLTest::addVertexBufferVector3WithUnsignedInt10f11f11fRev() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::vertex_type_10f_11f_11f_rev::string() << "is not supported."); #endif Buffer buffer; buffer.setData({nullptr, 12}, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1); if(testCaseInstanceId() == 0) { setTestCaseDescription("Attribute"); mesh.addVertexBuffer(buffer, 4, Attribute<0, Vector3>{Attribute<0, Vector3>::DataType::UnsignedInt10f11f11fRev}); } else if(testCaseInstanceId() == 1) { setTestCaseDescription("DynamicAttribute"); mesh.addVertexBuffer(buffer, 4, 4, DynamicAttribute{ DynamicAttribute::Kind::Generic, 0, DynamicAttribute::Components::Three, DynamicAttribute::DataType::UnsignedInt10f11f11fRev}); } else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); MAGNUM_VERIFY_NO_GL_ERROR(); /* Won't test the actual values */ } #endif #ifndef MAGNUM_TARGET_GLES2 void MeshGLTest::addVertexBufferVector4WithUnsignedInt2101010Rev() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::vertex_type_2_10_10_10_rev::string() << "is not supported."); #endif Buffer buffer; buffer.setData({nullptr, 12}, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1); if(testCaseInstanceId() == 0) { setTestCaseDescription("Attribute"); mesh.addVertexBuffer(buffer, 4, Attribute<0, Vector4>{Attribute<0, Vector4>::DataType::UnsignedInt2101010Rev}); } else if(testCaseInstanceId() == 1) { setTestCaseDescription("DynamicAttribute"); mesh.addVertexBuffer(buffer, 4, 4, DynamicAttribute{ DynamicAttribute::Kind::Generic, 0, DynamicAttribute::Components::Four, DynamicAttribute::DataType::UnsignedInt2101010Rev}); } else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); MAGNUM_VERIFY_NO_GL_ERROR(); /* Won't test the actual values */ } void MeshGLTest::addVertexBufferVector4WithInt2101010Rev() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::vertex_type_2_10_10_10_rev::string() << "is not supported."); #endif Buffer buffer; buffer.setData({nullptr, 12}, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1); if(testCaseInstanceId() == 0) { setTestCaseDescription("Attribute"); mesh.addVertexBuffer(buffer, 4, Attribute<0, Vector4>{Attribute<0, Vector4>::DataType::Int2101010Rev}); } else if(testCaseInstanceId() == 1) { setTestCaseDescription("DynamicAttribute"); mesh.addVertexBuffer(buffer, 4, 4, DynamicAttribute{ DynamicAttribute::Kind::Generic, 0, DynamicAttribute::Components::Four, DynamicAttribute::DataType::Int2101010Rev}); } else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); MAGNUM_VERIFY_NO_GL_ERROR(); /* Won't test the actual values */ } #endif void MeshGLTest::addVertexBufferLessVectorComponents() { const Vector3 data[] = { {}, {0.0f, -0.9f, 1.0f}, #ifndef MAGNUM_TARGET_GLES2 0x60189c_rgbf #else /* Using only RGBA4, supply less precision. This has to be done on the input because SwiftShader stores RGBA4 as RGBA8 internally, thus preserving the full precision of the input. */ 0x551199_rgbf #endif }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1); if(testCaseInstanceId() == 0) { setTestCaseDescription("Attribute"); mesh.addVertexBuffer(buffer, 3*4, Attribute<0, Vector4>{Attribute<0, Vector4>::Components::Three}); } else if(testCaseInstanceId() == 1) { setTestCaseDescription("DynamicAttribute"); mesh.addVertexBuffer(buffer, 3*4, 3*4, DynamicAttribute{ DynamicAttribute::Kind::Generic, 0, DynamicAttribute::Components::Three, DynamicAttribute::DataType::Float}); } else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(FloatShader("vec4", "valueInterpolated"), #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif mesh).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); #ifndef MAGNUM_TARGET_GLES2 CORRADE_COMPARE(value, 0x60189cff_rgba); #else /* RGBA4, so less precision */ CORRADE_COMPARE(value, 0x551199ff_rgba); #endif } void MeshGLTest::addVertexBufferNormalized() { constexpr Color4ub data[] = { {}, {0, 128, 64}, #ifndef MAGNUM_TARGET_GLES2 0x209ce4_rgb #else /* Using only RGBA4, supply less precision. This has to be done on the input because SwiftShader stores RGBA4 as RGBA8 internally, thus preserving the full precision of the input. */ 0x1199dd_rgb #endif }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1); if(testCaseInstanceId() == 0) { setTestCaseDescription("Attribute"); typedef Attribute<0, Vector3> Attribute; mesh.addVertexBuffer(buffer, 4, Attribute(Attribute::DataType::UnsignedByte, Attribute::DataOption::Normalized), 1); } else if(testCaseInstanceId() == 1) { setTestCaseDescription("DynamicAttribute"); mesh.addVertexBuffer(buffer, 4, 4, DynamicAttribute{ DynamicAttribute::Kind::GenericNormalized, 0, DynamicAttribute::Components::Three, DynamicAttribute::DataType::UnsignedByte}); } else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(FloatShader("vec3", "vec4(valueInterpolated, 0.0)"), #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif mesh).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); #ifndef MAGNUM_TARGET_GLES2 CORRADE_COMPARE(value.xyz(), 0x209ce4_rgb); #else /* RGBA4, so less precision */ CORRADE_COMPARE(value.xyz(), 0x1199dd_rgb); #endif } #ifndef MAGNUM_TARGET_GLES void MeshGLTest::addVertexBufferBGRA() { if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::vertex_array_bgra::string() << "is not supported."); constexpr Color4ub data[] = { {}, {0, 128, 64, 161}, {96, 24, 156, 225} }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1); if(testCaseInstanceId() == 0) { setTestCaseDescription("Attribute"); typedef Attribute<0, Vector4> Attribute; mesh.addVertexBuffer(buffer, 4, Attribute(Attribute::Components::BGRA, Attribute::DataType::UnsignedByte, Attribute::DataOption::Normalized)); } else if(testCaseInstanceId() == 1) { setTestCaseDescription("DynamicAttribute"); mesh.addVertexBuffer(buffer, 4, 4, DynamicAttribute{ DynamicAttribute::Kind::GenericNormalized, 0, DynamicAttribute::Components::BGRA, DynamicAttribute::DataType::UnsignedByte}); } else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(FloatShader("vec4", "valueInterpolated"), RenderbufferFormat::RGBA8, mesh).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, Color4ub(156, 24, 96, 225)); } #endif struct MultipleShader: AbstractShaderProgram { typedef Attribute<0, Vector3> Position; typedef Attribute<1, Vector3> Normal; typedef Attribute<2, Vector2> TextureCoordinates; explicit MultipleShader(); }; #ifndef DOXYGEN_GENERATING_OUTPUT MultipleShader::MultipleShader() { #ifndef MAGNUM_TARGET_GLES Shader vert( #ifndef CORRADE_TARGET_APPLE Version::GL210 #else Version::GL310 #endif , Shader::Type::Vertex); Shader frag( #ifndef CORRADE_TARGET_APPLE Version::GL210 #else Version::GL310 #endif , Shader::Type::Fragment); #else Shader vert(Version::GLES200, Shader::Type::Vertex); Shader frag(Version::GLES200, Shader::Type::Fragment); #endif vert.addSource( "#if !defined(GL_ES) && __VERSION__ == 120\n" "#define mediump\n" "#endif\n" "#if defined(GL_ES) || __VERSION__ == 120\n" "#define in attribute\n" "#define out varying\n" "#endif\n" "in mediump vec4 position;\n" "in mediump vec3 normal;\n" "in mediump vec2 textureCoordinates;\n" "out mediump vec4 valueInterpolated;\n" "void main() {\n" " valueInterpolated = position + vec4(normal, 0.0) + vec4(textureCoordinates, 0.0, 0.0);\n" " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n" "}\n"); frag.addSource( "#if !defined(GL_ES) && __VERSION__ == 120\n" "#define mediump\n" "#endif\n" "#if defined(GL_ES) || __VERSION__ == 120\n" "#define in varying\n" "#define result gl_FragColor\n" "#endif\n" "in mediump vec4 valueInterpolated;\n" "#if !defined(GL_ES) && __VERSION__ >= 130\n" "out mediump vec4 result;\n" "#endif\n" "void main() { result = valueInterpolated; }\n"); CORRADE_INTERNAL_ASSERT_OUTPUT(Shader::compile({vert, frag})); attachShaders({vert, frag}); bindAttributeLocation(Position::Location, "position"); bindAttributeLocation(Normal::Location, "normal"); bindAttributeLocation(TextureCoordinates::Location, "textureCoordinates"); CORRADE_INTERNAL_ASSERT_OUTPUT(link()); } #endif void MeshGLTest::addVertexBufferMultiple() { const Float data[] = { 0.0f, /* Offset */ /* First attribute */ 0.3f, 0.1f, 0.5f, 0.4f, 0.0f, -0.9f, 1.0f, -0.5f, /* Second attribute */ Math::unpack(64), Math::unpack(17), Math::unpack(56), #ifndef MAGNUM_TARGET_GLES2 Math::unpack(15), Math::unpack(164), Math::unpack(17), #else /* Using only RGBA4, supply less precision. This has to be done on the input because SwiftShader stores RGBA4 as RGBA8 internally, thus preserving the full precision of the input. */ Math::unpack(9), Math::unpack(159), Math::unpack(12), #endif Math::unpack(97), Math::unpack(28) }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1) .addVertexBuffer(buffer, 1*4, MultipleShader::Position(), MultipleShader::Normal(), MultipleShader::TextureCoordinates()); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(MultipleShader(), #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif mesh).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); #ifndef MAGNUM_TARGET_GLES2 CORRADE_COMPARE(value, Color4ub(64 + 15 + 97, 17 + 164 + 28, 56 + 17, 255)); #else /* RGBA4, so less precision */ CORRADE_COMPARE(value, 0xaacc44ff_rgba); #endif } void MeshGLTest::addVertexBufferMultipleGaps() { const Float data[] = { 0.0f, 0.0f, 0.0f, 0.0f, /* Offset */ /* First attribute */ 0.3f, 0.1f, 0.5f, 0.0f, 0.4f, 0.0f, -0.9f, 0.0f, 1.0f, -0.5f, 0.0f, 0.0f, /* Second attribute */ Math::unpack(64), Math::unpack(17), Math::unpack(56), 0.0f, #ifndef MAGNUM_TARGET_GLES2 Math::unpack(15), Math::unpack(164), Math::unpack(17), 0.0f, #else /* Using only RGBA4, supply less precision. This has to be one on the input because SwiftShader stores RGBA4 as RGBA8 internally, thus preserving the full precision of the input. */ Math::unpack(9), Math::unpack(159), Math::unpack(12), 0.0f, #endif Math::unpack(97), Math::unpack(28), 0.0f, 0.0f }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1) .addVertexBuffer(buffer, 4*4, MultipleShader::Position(), 1*4, MultipleShader::Normal(), 1*4, MultipleShader::TextureCoordinates(), 2*4); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(MultipleShader(), #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif mesh).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); #ifndef MAGNUM_TARGET_GLES2 CORRADE_COMPARE(value, Color4ub(64 + 15 + 97, 17 + 164 + 28, 56 + 17, 255)); #else /* RGBA4, so less precision */ CORRADE_COMPARE(value, 0xaacc44ff_rgba); #endif } void MeshGLTest::addVertexBufferMovedOutInstance() { #ifdef CORRADE_NO_ASSERT CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions"); #endif Buffer buffer{NoCreate}; Mesh mesh; std::ostringstream out; Error redirectError{&out}; mesh.addVertexBuffer(buffer, 0, Attribute<0, Float>{}); CORRADE_COMPARE(out.str(), "GL::Mesh::addVertexBuffer(): empty or moved-out Buffer instance was passed\n"); } void MeshGLTest::addVertexBufferTransferOwnwership() { const Float data = 1.0f; Buffer buffer; buffer.setData({&data, 1}, BufferUsage::StaticDraw); const GLuint id = buffer.id(); CORRADE_VERIFY(glIsBuffer(id)); { Mesh mesh; mesh.addVertexBuffer(buffer, 0, Attribute<0, Float>{}); CORRADE_VERIFY(buffer.id()); CORRADE_VERIFY(glIsBuffer(id)); } CORRADE_VERIFY(glIsBuffer(id)); { Mesh mesh; mesh.addVertexBuffer(std::move(buffer), 0, Attribute<0, Float>{}); CORRADE_VERIFY(!buffer.id()); CORRADE_VERIFY(glIsBuffer(id)); } CORRADE_VERIFY(!glIsBuffer(id)); } void MeshGLTest::addVertexBufferInstancedTransferOwnwership() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::draw_instanced::string() << "is not supported."); #elif defined(MAGNUM_TARGET_GLES2) #ifndef MAGNUM_TARGET_WEBGL if(!Context::current().isExtensionSupported() && !Context::current().isExtensionSupported() && !Context::current().isExtensionSupported()) CORRADE_SKIP("Required extension is not supported."); #else if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ANGLE::instanced_arrays::string() << "is not supported."); #endif #endif const Float data = 1.0f; Buffer buffer; buffer.setData({&data, 1}, BufferUsage::StaticDraw); const GLuint id = buffer.id(); CORRADE_VERIFY(glIsBuffer(id)); { Mesh mesh; mesh.addVertexBufferInstanced(buffer, 1, 0, Attribute<0, Float>{}); CORRADE_VERIFY(buffer.id()); CORRADE_VERIFY(glIsBuffer(id)); } CORRADE_VERIFY(glIsBuffer(id)); { Mesh mesh; mesh.addVertexBufferInstanced(std::move(buffer), 1, 0, Attribute<0, Float>{}); CORRADE_VERIFY(!buffer.id()); CORRADE_VERIFY(glIsBuffer(id)); } CORRADE_VERIFY(!glIsBuffer(id)); } void MeshGLTest::addVertexBufferDynamicTransferOwnwership() { const Float data = 1.0f; Buffer buffer; buffer.setData({&data, 1}, BufferUsage::StaticDraw); const GLuint id = buffer.id(); CORRADE_VERIFY(glIsBuffer(id)); { Mesh mesh; mesh.addVertexBuffer(buffer, 0, 4, DynamicAttribute{ DynamicAttribute::Kind::GenericNormalized, 0, DynamicAttribute::Components::One, DynamicAttribute::DataType::Float}); CORRADE_VERIFY(buffer.id()); CORRADE_VERIFY(glIsBuffer(id)); } CORRADE_VERIFY(glIsBuffer(id)); { Mesh mesh; mesh.addVertexBuffer(std::move(buffer), 0, 4, DynamicAttribute{ DynamicAttribute::Kind::GenericNormalized, 0, DynamicAttribute::Components::One, DynamicAttribute::DataType::Float}); CORRADE_VERIFY(!buffer.id()); CORRADE_VERIFY(glIsBuffer(id)); } CORRADE_VERIFY(!glIsBuffer(id)); } void MeshGLTest::addVertexBufferInstancedDynamicTransferOwnwership() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::draw_instanced::string() << "is not supported."); #elif defined(MAGNUM_TARGET_GLES2) #ifndef MAGNUM_TARGET_WEBGL if(!Context::current().isExtensionSupported() && !Context::current().isExtensionSupported() && !Context::current().isExtensionSupported()) CORRADE_SKIP("Required extension is not supported."); #else if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ANGLE::instanced_arrays::string() << "is not supported."); #endif #endif const Float data = 1.0f; Buffer buffer; buffer.setData({&data, 1}, BufferUsage::StaticDraw); const GLuint id = buffer.id(); CORRADE_VERIFY(glIsBuffer(id)); { Mesh mesh; mesh.addVertexBufferInstanced(buffer, 1, 0, 4, DynamicAttribute{ DynamicAttribute::Kind::GenericNormalized, 0, DynamicAttribute::Components::One, DynamicAttribute::DataType::Float}); CORRADE_VERIFY(buffer.id()); CORRADE_VERIFY(glIsBuffer(id)); } CORRADE_VERIFY(glIsBuffer(id)); { Mesh mesh; mesh.addVertexBufferInstanced(std::move(buffer), 1, 0, 4, DynamicAttribute{ DynamicAttribute::Kind::GenericNormalized, 0, DynamicAttribute::Components::One, DynamicAttribute::DataType::Float}); CORRADE_VERIFY(!buffer.id()); CORRADE_VERIFY(glIsBuffer(id)); } CORRADE_VERIFY(!glIsBuffer(id)); } const Float indexedVertexData[] = { 0.0f, /* Offset */ /* First vertex */ Math::unpack(64), Math::unpack(17), Math::unpack(56), #ifndef MAGNUM_TARGET_GLES2 Math::unpack(15), Math::unpack(164), Math::unpack(17), #else /* Using only RGBA4, supply less precision. This has to be one on the input because SwiftShader stores RGBA4 as RGBA8 internally, thus preserving the full precision of the input. */ Math::unpack(9), Math::unpack(159), Math::unpack(12), #endif Math::unpack(97), Math::unpack(28), /* Second vertex */ 0.3f, 0.1f, 0.5f, 0.4f, 0.0f, -0.9f, 1.0f, -0.5f }; const Float indexedVertexDataBaseVertex[] = { 0.0f, 0.0f, /* Offset */ /* First vertex */ 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, /* Second vertex */ 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, /* Third vertex */ Math::unpack(64), Math::unpack(17), Math::unpack(56), Math::unpack(15), Math::unpack(164), Math::unpack(17), Math::unpack(97), Math::unpack(28), /* Fourth vertex */ 0.3f, 0.1f, 0.5f, 0.4f, 0.0f, -0.9f, 1.0f, -0.5f }; #ifndef MAGNUM_TARGET_GLES2 constexpr Color4ub indexedResult{64 + 15 + 97, 17 + 164 + 28, 56 + 17, 255}; #else /* RGBA4, so less precision */ constexpr Color4ub indexedResult{0xaa, 0xcc, 0x44, 0xff}; #endif template void MeshGLTest::setIndexBuffer() { setTestCaseTemplateName(std::is_same::value ? "GL::MeshIndexType" : "Magnum::MeshIndexType"); Buffer vertices; vertices.setData(indexedVertexData, BufferUsage::StaticDraw); constexpr UnsignedByte indexData[] = { 2, 1, 0 }; Buffer indices{Buffer::TargetHint::ElementArray}; indices.setData(indexData, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(vertices, 1*4, MultipleShader::Position(), MultipleShader::Normal(), MultipleShader::TextureCoordinates()) .setIndexBuffer(indices, 1, T::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(mesh.indexType(), MeshIndexType::UnsignedByte); CORRADE_COMPARE(mesh.indexTypeSize(), 1); const auto value = Checker(MultipleShader{}, #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif mesh).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, indexedResult); } template void MeshGLTest::setIndexBufferRange() { setTestCaseTemplateName(std::is_same::value ? "GL::MeshIndexType" : "Magnum::MeshIndexType"); Buffer vertices; vertices.setData(indexedVertexData, BufferUsage::StaticDraw); constexpr UnsignedShort indexData[] = { 2, 1, 0 }; Buffer indices{Buffer::TargetHint::ElementArray}; indices.setData(indexData, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(vertices, 1*4, MultipleShader::Position(), MultipleShader::Normal(), MultipleShader::TextureCoordinates()) .setIndexBuffer(indices, 2, T::UnsignedShort, 0, 1); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(mesh.indexType(), GL::MeshIndexType::UnsignedShort); CORRADE_COMPARE(mesh.indexTypeSize(), 2); const auto value = Checker(MultipleShader{}, #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif mesh).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, indexedResult); } void MeshGLTest::setIndexBufferUnsignedInt() { #ifdef MAGNUM_TARGET_GLES2 if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::OES::element_index_uint::string() << "is not supported."); #endif Buffer vertices; vertices.setData(indexedVertexData, BufferUsage::StaticDraw); constexpr UnsignedInt indexData[] = { 2, 1, 0 }; Buffer indices{Buffer::TargetHint::ElementArray}; indices.setData(indexData, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(vertices, 1*4, MultipleShader::Position(), MultipleShader::Normal(), MultipleShader::TextureCoordinates()) .setIndexBuffer(indices, 4, MeshIndexType::UnsignedInt); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(mesh.indexType(), GL::MeshIndexType::UnsignedInt); CORRADE_COMPARE(mesh.indexTypeSize(), 4); const auto value = Checker(MultipleShader{}, #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif mesh).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, indexedResult); } void MeshGLTest::setIndexBufferMovedOutInstance() { #ifdef CORRADE_NO_ASSERT CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions"); #endif Buffer buffer{NoCreate}; Mesh mesh; std::ostringstream out; Error redirectError{&out}; mesh.setIndexBuffer(buffer, 0, MeshIndexType::UnsignedByte); CORRADE_COMPARE(out.str(), "GL::Mesh::setIndexBuffer(): empty or moved-out Buffer instance was passed\n"); } template void MeshGLTest::setIndexBufferTransferOwnership() { setTestCaseTemplateName(std::is_same::value ? "GL::MeshIndexType" : "Magnum::MeshIndexType"); const UnsignedShort data = 0; Buffer buffer{Buffer::TargetHint::ElementArray}; buffer.setData({&data, 1}, BufferUsage::StaticDraw); const GLuint id = buffer.id(); CORRADE_VERIFY(glIsBuffer(id)); { Mesh mesh; mesh.setIndexBuffer(buffer, 0, T::UnsignedShort); CORRADE_VERIFY(buffer.id()); CORRADE_VERIFY(glIsBuffer(id)); } CORRADE_VERIFY(glIsBuffer(id)); { Mesh mesh; mesh.setIndexBuffer(std::move(buffer), 0, T::UnsignedShort); CORRADE_VERIFY(!buffer.id()); CORRADE_VERIFY(glIsBuffer(id)); } CORRADE_VERIFY(!glIsBuffer(id)); } template void MeshGLTest::setIndexBufferRangeTransferOwnership() { setTestCaseTemplateName(std::is_same::value ? "GL::MeshIndexType" : "Magnum::MeshIndexType"); const UnsignedShort data = 0; Buffer buffer{Buffer::TargetHint::ElementArray}; buffer.setData({&data, 1}, BufferUsage::StaticDraw); const GLuint id = buffer.id(); CORRADE_VERIFY(glIsBuffer(id)); { Mesh mesh; mesh.setIndexBuffer(buffer, 0, T::UnsignedShort, 0, 1); CORRADE_VERIFY(buffer.id()); CORRADE_VERIFY(glIsBuffer(id)); } CORRADE_VERIFY(glIsBuffer(id)); { Mesh mesh; mesh.setIndexBuffer(std::move(buffer), 0, T::UnsignedShort, 0, 1); CORRADE_VERIFY(!buffer.id()); CORRADE_VERIFY(glIsBuffer(id)); } CORRADE_VERIFY(!glIsBuffer(id)); } void MeshGLTest::unbindVAOWhenSettingIndexBufferData() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::vertex_array_object::string() << "is not supported."); if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::direct_state_access::string() << "is active which circumvents the issue tested here."); #elif defined(MAGNUM_TARGET_GLES2) if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::OES::vertex_array_object::string() << "is not supported."); #endif typedef Attribute<0, Float> Attribute; const Float data[] = { -0.7f, Math::unpack( #ifndef MAGNUM_TARGET_GLES2 92 #else /* Using only RGBA4, supply less precision. This has to be done on the input because SwiftShader stores RGBA4 as RGBA8 internally, thus preserving the full precision of the input. */ 85 #endif ), Math::unpack(32) }; Buffer buffer{Buffer::TargetHint::Array}; buffer.setData(data, BufferUsage::StaticDraw); Buffer indices{Buffer::TargetHint::ElementArray}; indices.setData(std::initializer_list{5, 0}, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 4, Attribute{}) .setIndexBuffer(indices, 0, MeshIndexType::UnsignedByte); /* This buffer should have no effect on the mesh above */ Buffer otherIndices{Buffer::TargetHint::ElementArray}; otherIndices.setData(std::initializer_list{100, 1}, BufferUsage::StaticDraw); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(FloatShader("float", "vec4(valueInterpolated, 0.0, 0.0, 0.0)"), #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif mesh).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); #ifndef MAGNUM_TARGET_GLES2 CORRADE_COMPARE(value, 92); #else /* RGBA4, so less precision */ CORRADE_COMPARE(value, 85); #endif } void MeshGLTest::unbindIndexBufferWhenBindingVao() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::vertex_array_object::string() << "is not supported."); if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::direct_state_access::string() << "is active which circumvents the issue tested here."); #elif defined(MAGNUM_TARGET_GLES2) if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::OES::vertex_array_object::string() << "is not supported."); #endif typedef Attribute<0, Float> Attribute; const Float data[] = { -0.7f, Math::unpack( #ifndef MAGNUM_TARGET_GLES2 92 #else /* Using only RGBA4, supply less precision. This has to be done on the input because SwiftShader stores RGBA4 as RGBA8 internally, thus preserving the full precision of the input. */ 85 #endif ), Math::unpack(32) }; Buffer vertices{Buffer::TargetHint::Array}; vertices.setData(data, BufferUsage::StaticDraw); Buffer indices{Buffer::TargetHint::ElementArray}; /* Just reserve the memory first */ indices.setData({nullptr, 2}, BufferUsage::StaticDraw); /* Create an indexed mesh first */ Mesh indexed; indexed.addVertexBuffer(vertices, 0, Attribute{}) .setIndexBuffer(indices, 0, MeshIndexType::UnsignedByte); /* Now bind an nonindexed mesh */ Mesh nonindexed; nonindexed.addVertexBuffer(vertices, 0, Attribute{}); /* Fill index buffer for the indexed mesh */ indices.setData(std::initializer_list{5, 1}, BufferUsage::StaticDraw); MAGNUM_VERIFY_NO_GL_ERROR(); /* Draw the indexed mesh. The index buffer should be correctly updated, picking the second vertex with value of 92. */ const auto value = Checker(FloatShader("float", "vec4(valueInterpolated, 0.0, 0.0, 0.0)"), #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif indexed).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); #ifndef MAGNUM_TARGET_GLES2 CORRADE_COMPARE(value, 92); #else /* RGBA4, so less precision */ CORRADE_COMPARE(value, 85); #endif } void MeshGLTest::resetIndexBufferBindingWhenBindingVao() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::vertex_array_object::string() << "is not supported."); if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::direct_state_access::string() << "is active which circumvents the issue tested here."); #elif defined(MAGNUM_TARGET_GLES2) if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::OES::vertex_array_object::string() << "is not supported."); #endif typedef Attribute<0, Float> Attribute; const Float data[] = { -0.7f, Math::unpack( #ifndef MAGNUM_TARGET_GLES2 92 #else /* Using only RGBA4, supply less precision. This has to be done on the input because SwiftShader stores RGBA4 as RGBA8 internally, thus preserving the full precision of the input. */ 85 #endif ), Math::unpack(32) }; Buffer vertices{Buffer::TargetHint::Array}; vertices.setData(data); /* Create an indexed mesh */ Mesh indexed; indexed.addVertexBuffer(vertices, 0, Attribute{}); /* Create an index buffer and fill it (the VAO is bound now, so it'll get unbound to avoid messing with its state). */ Buffer indices{Buffer::TargetHint::ElementArray}; indices.setData(std::initializer_list{5, 1}); /* Add the index buffer. The VAO is unbound, so it gets bound. That resets the element array buffer binding and then the buffer gets bound to the VAO. */ indexed.setIndexBuffer(indices, 0, MeshIndexType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); /* Draw the indexed mesh. The index buffer should be correctly bound, picking the second vertex with value of 92. */ const auto value = Checker(FloatShader("float", "vec4(valueInterpolated, 0.0, 0.0, 0.0)"), #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif indexed).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); #ifndef MAGNUM_TARGET_GLES2 CORRADE_COMPARE(value, 92); #else /* RGBA4, so less precision */ CORRADE_COMPARE(value, 85); #endif } void MeshGLTest::unbindVAOBeforeEnteringExternalSection() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::vertex_array_object::string() << "is not supported."); #elif defined(MAGNUM_TARGET_GLES2) if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::OES::vertex_array_object::string() << "is not supported."); #endif typedef Attribute<0, Float> Attribute; const Float data[] = { -0.7f, Math::unpack( #ifndef MAGNUM_TARGET_GLES2 92 #else /* Using only RGBA4, supply less precision. This has to be done on the input because SwiftShader stores RGBA4 as RGBA8 internally, thus preserving the full precision of the input. */ 85 #endif ), Math::unpack(32) }; Buffer buffer{Buffer::TargetHint::Array}; buffer.setData(data, BufferUsage::StaticDraw); Buffer indices{Buffer::TargetHint::ElementArray}; indices.setData(std::initializer_list{5, 0}, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 4, Attribute{}) .setIndexBuffer(indices, 0, MeshIndexType::UnsignedByte); { /* Comment this out to watch the world burn */ Context::current().resetState(Context::State::MeshVao); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); /* Be nice to the other tests */ Context::current().resetState(Context::State::ExitExternal); } MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(FloatShader("float", "vec4(valueInterpolated, 0.0, 0.0, 0.0)"), #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif mesh).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); #ifndef MAGNUM_TARGET_GLES2 CORRADE_COMPARE(value, 92); #else /* RGBA4, so less precision */ CORRADE_COMPARE(value, 85); #endif } void MeshGLTest::bindScratchVaoWhenEnteringExternalSection() { typedef Attribute<0, Float> Attribute; const Float data[] = { -0.7f, Math::unpack( #ifndef MAGNUM_TARGET_GLES2 92 #else /* Using only RGBA4, supply less precision. This has to be done on the input because SwiftShader stores RGBA4 as RGBA8 internally, thus preserving the full precision of the input. */ 85 #endif ), Math::unpack(32) }; Buffer buffer{Buffer::TargetHint::Array}; buffer.setData(data, BufferUsage::StaticDraw); Buffer indices{Buffer::TargetHint::ElementArray}; indices.setData(std::initializer_list{5, 0}, BufferUsage::StaticDraw); Mesh mesh; mesh.addVertexBuffer(buffer, 4, Attribute{}) .setIndexBuffer(indices, 0, MeshIndexType::UnsignedByte); { /* Bind a scratch framebuffer so glDrawArrays() doesn't complain about an incomplete framebuffer in case we're on a framebuffer-less context */ Renderbuffer renderbuffer; renderbuffer.setStorage( #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif Vector2i{1}); Framebuffer framebuffer{{{}, Vector2i{1}}}; framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment{0}, renderbuffer) .bind(); /* Should bind a scratch VAO only on desktop with core profile and be a no-op everywhere else */ Context::current().resetState(Context::State::EnterExternal |Context::State::BindScratchVao /* Comment this out to watch the world burn */ ); /* Should throw no GL error if scratch VAO is bound */ glDrawArrays(GL_POINTS, 0, 0); /* Be nice to the other tests */ Context::current().resetState(Context::State::ExitExternal); } MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(FloatShader("float", "vec4(valueInterpolated, 0.0, 0.0, 0.0)"), #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif mesh).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); #ifndef MAGNUM_TARGET_GLES2 CORRADE_COMPARE(value, 92); #else /* RGBA4, so less precision */ CORRADE_COMPARE(value, 85); #endif } #if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) void MeshGLTest::setBaseVertex() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::draw_elements_base_vertex::string() << "is not supported."); #elif !defined(MAGNUM_TARGET_WEBGL) if(!Context::current().isExtensionSupported() && !Context::current().isExtensionSupported()) CORRADE_SKIP("Neither" << Extensions::OES::draw_elements_base_vertex::string() << "nor" << Extensions::EXT::draw_elements_base_vertex::string() << "is supported."); #else if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::WEBGL::draw_instanced_base_vertex_base_instance::string() << "is not supported."); #endif Buffer vertices; vertices.setData(indexedVertexDataBaseVertex, BufferUsage::StaticDraw); constexpr UnsignedShort indexData[] = { 2, 1, 0 }; Buffer indices{Buffer::TargetHint::ElementArray}; indices.setData(indexData, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(2) .addVertexBuffer(vertices, 2*4, MultipleShader::Position(), MultipleShader::Normal(), MultipleShader::TextureCoordinates()) .setIndexBuffer(indices, 2, MeshIndexType::UnsignedShort); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(MultipleShader{}, RenderbufferFormat::RGBA8, mesh).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, indexedResult); } #endif #ifdef MAGNUM_TARGET_GLES void MeshGLTest::setBaseVertexNoExtensionAvailable() { #ifndef MAGNUM_TARGET_WEBGL if(Context::current().isVersionSupported(Version::GLES320)) CORRADE_SKIP("OpenGL ES 3.2 is supported."); if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::EXT::draw_elements_base_vertex::string() << "is supported."); if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::OES::draw_elements_base_vertex::string() << "is supported."); #elif !defined(MAGNUM_TARGET_GLES2) if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::WEBGL::draw_instanced_base_vertex_base_instance::string() << "is supported."); #endif constexpr UnsignedShort indexData[] = { 2, 1, 0 }; Buffer indices{Buffer::TargetHint::ElementArray}; indices.setData(indexData, BufferUsage::StaticDraw); Mesh mesh; mesh.setCount(3) .setBaseVertex(1) .setIndexBuffer(indices, 0, MeshIndexType::UnsignedShort); std::ostringstream out; Error redirectError{&out}; MultipleShader{}.draw(mesh); #if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) CORRADE_COMPARE(out.str(), "GL::AbstractShaderProgram::draw(): no extension available for indexed mesh draw with base vertex specification\n"); #else CORRADE_COMPARE(out.str(), "GL::AbstractShaderProgram::draw(): indexed mesh draw with base vertex specification possible only since WebGL 2.0\n"); #endif } void MeshGLTest::setBaseVertexRangeNoExtensionAvailable() { #ifndef MAGNUM_TARGET_WEBGL if(Context::current().isVersionSupported(Version::GLES320)) CORRADE_SKIP("OpenGL ES 3.2 is supported."); if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::EXT::draw_elements_base_vertex::string() << "is supported."); if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::OES::draw_elements_base_vertex::string() << "is supported."); #elif !defined(MAGNUM_TARGET_GLES2) if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::WEBGL::draw_instanced_base_vertex_base_instance::string() << "is supported."); #endif constexpr UnsignedShort indexData[] = { 2, 1, 0 }; Buffer indices{Buffer::TargetHint::ElementArray}; indices.setData(indexData, BufferUsage::StaticDraw); Mesh mesh; mesh.setCount(3) .setBaseVertex(1) .setIndexBuffer(indices, 0, MeshIndexType::UnsignedShort, 0, 2); std::ostringstream out; Error redirectError{&out}; MultipleShader{}.draw(mesh); #if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) CORRADE_COMPARE(out.str(), "GL::AbstractShaderProgram::draw(): no extension available for indexed mesh draw with base vertex specification\n"); #else CORRADE_COMPARE(out.str(), "GL::AbstractShaderProgram::draw(): indexed mesh draw with base vertex specification possible only since WebGL 2.0\n"); #endif } #endif void MeshGLTest::setInstanceCount() { /* Verbatim copy of addVertexBufferFloat() with added extension check and setInstanceCount() call. It would just render three times the same value. I'm too lazy to invent proper test case, so I'll just check that it didn't generate any error and rendered something */ #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::draw_instanced::string() << "is not supported."); #elif defined(MAGNUM_TARGET_GLES2) #ifndef MAGNUM_TARGET_WEBGL if(!Context::current().isExtensionSupported() && !Context::current().isExtensionSupported() && !Context::current().isExtensionSupported() && !Context::current().isExtensionSupported() && !Context::current().isExtensionSupported()) CORRADE_SKIP("Required extension is not supported."); #else if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ANGLE::instanced_arrays::string() << "is not supported."); #endif #endif typedef Attribute<0, Float> Attribute; const Float data[] = { 0.0f, -0.7f, Math::unpack(96) }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1) .setInstanceCount(3) .addVertexBuffer(buffer, 4, Attribute()); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(FloatShader("float", "vec4(valueInterpolated, 0.0, 0.0, 0.0)"), #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif mesh).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, 96); } #ifndef MAGNUM_TARGET_GLES2 void MeshGLTest::setInstanceCountBaseInstance() { /* Verbatim copy of setInstanceCount() with additional extension check and setBaseInstance() call. It would just render three times the same value. I'm too lazy to invent proper test case, so I'll just check that it didn't generate any error and rendered something */ #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::draw_instanced::string() << "is not supported."); if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::base_instance::string() << "is not supported."); #elif !defined(MAGNUM_TARGET_WEBGL) if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ANGLE::base_vertex_base_instance::string() << "is not supported."); #else if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::WEBGL::draw_instanced_base_vertex_base_instance::string() << "is not supported."); #endif typedef Attribute<0, Float> Attribute; const Float data[] = { 0.0f, -0.7f, Math::unpack(96) }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(1) .setInstanceCount(3) .setBaseInstance(72) .addVertexBuffer(buffer, 4, Attribute()); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(FloatShader("float", "vec4(valueInterpolated, 0.0, 0.0, 0.0)"), RenderbufferFormat::RGBA8, mesh).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, 96); } #ifdef MAGNUM_TARGET_GLES void MeshGLTest::setInstanceCountBaseInstanceNoExtensionAvailable() { #ifndef MAGNUM_TARGET_WEBGL if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ANGLE::base_vertex_base_instance::string() << "is supported."); #else if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::WEBGL::draw_instanced_base_vertex_base_instance::string() << "is supported."); #endif Mesh mesh; mesh.setCount(3) .setInstanceCount(2) .setBaseInstance(1); std::ostringstream out; Error redirectError{&out}; MultipleShader{}.draw(mesh); CORRADE_COMPARE(out.str(), "GL::AbstractShaderProgram::draw(): no extension available for instanced mesh draw with base instance specification\n"); } #endif #endif void MeshGLTest::setInstanceCountIndexed() { /* Verbatim copy of setIndexBuffer() with added extension check and setInstanceCount() call. It would just render three times the same value. I'm too lazy to invent proper test case, so I'll just check that it didn't generate any error and rendered something */ #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::draw_instanced::string() << "is not supported."); #elif defined(MAGNUM_TARGET_GLES2) #ifndef MAGNUM_TARGET_WEBGL if(!Context::current().isExtensionSupported() && !Context::current().isExtensionSupported() && !Context::current().isExtensionSupported() && !Context::current().isExtensionSupported() && !Context::current().isExtensionSupported()) CORRADE_SKIP("Required extension is not supported."); #else if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ANGLE::instanced_arrays::string() << "is not supported."); #endif #endif Buffer vertices; vertices.setData(indexedVertexData, BufferUsage::StaticDraw); constexpr UnsignedShort indexData[] = { 2, 1, 0 }; Buffer indices{Buffer::TargetHint::ElementArray}; indices.setData(indexData, BufferUsage::StaticDraw); Mesh mesh; mesh.setInstanceCount(3) .addVertexBuffer(vertices, 1*4, MultipleShader::Position(), MultipleShader::Normal(), MultipleShader::TextureCoordinates()) .setIndexBuffer(indices, 2, MeshIndexType::UnsignedShort); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(MultipleShader{}, #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif mesh).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, indexedResult); } #ifndef MAGNUM_TARGET_GLES2 void MeshGLTest::setInstanceCountIndexedBaseInstance() { /* Verbatim copy of setInstanceCountIndexed() with additional extension check and setBaseInstance() call. It would just render three times the same value. I'm too lazy to invent proper test case, so I'll just check that it didn't generate any error and rendered something */ #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::draw_instanced::string() << "is not supported."); if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::base_instance::string() << "is not supported."); #elif !defined(MAGNUM_TARGET_WEBGL) if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ANGLE::base_vertex_base_instance::string() << "is not supported."); #else if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::WEBGL::draw_instanced_base_vertex_base_instance::string() << "is not supported."); #endif Buffer vertices; vertices.setData(indexedVertexData, BufferUsage::StaticDraw); constexpr UnsignedShort indexData[] = { 2, 1, 0 }; Buffer indices{Buffer::TargetHint::ElementArray}; indices.setData(indexData, BufferUsage::StaticDraw); Mesh mesh; mesh.setInstanceCount(3) .setBaseInstance(72) .addVertexBuffer(vertices, 1*4, MultipleShader::Position(), MultipleShader::Normal(), MultipleShader::TextureCoordinates()) .setIndexBuffer(indices, 2, MeshIndexType::UnsignedShort); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(MultipleShader{}, RenderbufferFormat::RGBA8, mesh).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, indexedResult); } #ifdef MAGNUM_TARGET_GLES void MeshGLTest::setInstanceCountIndexedBaseInstanceNoExtensionAvailable() { #ifndef MAGNUM_TARGET_WEBGL if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ANGLE::base_vertex_base_instance::string() << "is supported."); #else if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::WEBGL::draw_instanced_base_vertex_base_instance::string() << "is supported."); #endif constexpr UnsignedShort indexData[] = { 2, 1, 0 }; Buffer indices{Buffer::TargetHint::ElementArray}; indices.setData(indexData, BufferUsage::StaticDraw); Mesh mesh; mesh.setCount(3) .setInstanceCount(2) .setBaseInstance(1) .setIndexBuffer(indices, 0, MeshIndexType::UnsignedShort); std::ostringstream out; Error redirectError{&out}; MultipleShader{}.draw(mesh); CORRADE_COMPARE(out.str(), "GL::AbstractShaderProgram::draw(): no extension available for instanced indexed mesh draw with base instance specification\n"); } #endif #endif #ifndef MAGNUM_TARGET_GLES2 void MeshGLTest::setInstanceCountIndexedBaseVertex() { /* Verbatim copy of setBaseVertex() with additional extension check and setInstanceCount() call. It would just render three times the same value. I'm too lazy to invent proper test case, so I'll just check that it didn't generate any error and rendered something */ #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::draw_instanced::string() << "is not supported."); if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::draw_elements_base_vertex::string() << "is not supported."); #elif !defined(MAGNUM_TARGET_WEBGL) if(!Context::current().isExtensionSupported() && !Context::current().isExtensionSupported()) CORRADE_SKIP("Neither" << Extensions::OES::draw_elements_base_vertex::string() << "nor" << Extensions::EXT::draw_elements_base_vertex::string() << "is supported."); #else if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::WEBGL::draw_instanced_base_vertex_base_instance::string() << "is not supported."); #endif Buffer vertices; vertices.setData(indexedVertexDataBaseVertex, BufferUsage::StaticDraw); constexpr UnsignedShort indexData[] = { 2, 1, 0 }; Buffer indices{Buffer::TargetHint::ElementArray}; indices.setData(indexData, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(2) .setInstanceCount(3) .addVertexBuffer(vertices, 2*4, MultipleShader::Position(), MultipleShader::Normal(), MultipleShader::TextureCoordinates()) .setIndexBuffer(indices, 2, MeshIndexType::UnsignedShort); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(MultipleShader{}, RenderbufferFormat::RGBA8, mesh).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, indexedResult); } #endif #ifdef MAGNUM_TARGET_GLES void MeshGLTest::setInstanceCountIndexedBaseVertexNoExtensionAvailable() { #ifndef MAGNUM_TARGET_GLES2 #ifndef MAGNUM_TARGET_WEBGL if(Context::current().isVersionSupported(Version::GLES320)) CORRADE_SKIP("OpenGL ES 3.2 is supported."); if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::EXT::draw_elements_base_vertex::string() << "is supported."); if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::OES::draw_elements_base_vertex::string() << "is supported."); #else if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::WEBGL::draw_instanced_base_vertex_base_instance::string() << "is supported."); #endif #endif constexpr UnsignedShort indexData[] = { 2, 1, 0 }; Buffer indices{Buffer::TargetHint::ElementArray}; indices.setData(indexData, BufferUsage::StaticDraw); Mesh mesh; mesh.setCount(3) .setInstanceCount(2) .setBaseVertex(1) .setIndexBuffer(indices, 0, MeshIndexType::UnsignedShort); std::ostringstream out; Error redirectError{&out}; MultipleShader{}.draw(mesh); #ifndef MAGNUM_TARGET_GLES2 CORRADE_COMPARE(out.str(), "GL::AbstractShaderProgram::draw(): no extension available for instanced indexed mesh draw with base vertex specification\n"); #else CORRADE_COMPARE(out.str(), "GL::AbstractShaderProgram::draw(): instanced indexed mesh draw with base vertex specification possible only since OpenGL ES 3.0\n"); #endif } #endif #ifndef MAGNUM_TARGET_GLES2 void MeshGLTest::setInstanceCountIndexedBaseVertexBaseInstance() { /* Verbatim copy of setInstanceCountBaseVertex() with added extension check and setBaseInstance() call. It would just render three times the same value. I'm too lazy to invent proper test case, so I'll just check that it didn't generate any error and rendered something */ #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::draw_instanced::string() << "is not supported."); if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::draw_elements_base_vertex::string() << "is not supported."); if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::base_instance::string() << "is not supported."); #elif !defined(MAGNUM_TARGET_WEBGL) if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ANGLE::base_vertex_base_instance::string() << "is not supported."); #else if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::WEBGL::draw_instanced_base_vertex_base_instance::string() << "is not supported."); #endif Buffer vertices; vertices.setData(indexedVertexDataBaseVertex, BufferUsage::StaticDraw); constexpr UnsignedShort indexData[] = { 2, 1, 0 }; Buffer indices{Buffer::TargetHint::ElementArray}; indices.setData(indexData, BufferUsage::StaticDraw); Mesh mesh; mesh.setBaseVertex(2) .setInstanceCount(3) .setBaseInstance(72) .addVertexBuffer(vertices, 2*4, MultipleShader::Position(), MultipleShader::Normal(), MultipleShader::TextureCoordinates()) .setIndexBuffer(indices, 2, MeshIndexType::UnsignedShort); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(MultipleShader{}, RenderbufferFormat::RGBA8, mesh).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, indexedResult); } #ifdef MAGNUM_TARGET_GLES void MeshGLTest::setInstanceCountIndexedBaseVertexBaseInstanceNoExtensionAvailable() { #ifndef MAGNUM_TARGET_WEBGL if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ANGLE::base_vertex_base_instance::string() << "is supported."); #else if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::WEBGL::draw_instanced_base_vertex_base_instance::string() << "is supported."); #endif constexpr UnsignedShort indexData[] = { 2, 1, 0 }; Buffer indices{Buffer::TargetHint::ElementArray}; indices.setData(indexData, BufferUsage::StaticDraw); Mesh mesh; mesh.setCount(3) .setInstanceCount(2) .setBaseVertex(1) .setBaseInstance(1) .setIndexBuffer(indices, 0, MeshIndexType::UnsignedShort); std::ostringstream out; Error redirectError{&out}; MultipleShader{}.draw(mesh); #ifndef MAGNUM_TARGET_GLES2 CORRADE_COMPARE(out.str(), "GL::AbstractShaderProgram::draw(): no extension available for instanced indexed mesh draw with base vertex and base instance specification\n"); #else CORRADE_COMPARE(out.str(), "GL::AbstractShaderProgram::draw(): instanced indexed mesh draw with base vertex specification possible only since OpenGL 3.0\n"); #endif } #endif #endif void MeshGLTest::addVertexBufferInstancedFloat() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::draw_instanced::string() << "is not supported."); if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::instanced_arrays::string() << "is not supported."); #elif defined(MAGNUM_TARGET_GLES2) #ifndef MAGNUM_TARGET_WEBGL if(!Context::current().isExtensionSupported() && !Context::current().isExtensionSupported() && !Context::current().isExtensionSupported()) CORRADE_SKIP("Required extension is not supported."); #else if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ANGLE::instanced_arrays::string() << "is not supported."); #endif #endif typedef Attribute<0, Float> Attribute; const Float data[] = { 0.0f, /* Offset */ /* Base vertex is ignored for instanced arrays */ -0.7f, /* First instance */ 0.3f, /* Second instance */ Math::unpack(96) /* Third instance */ }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setInstanceCount(3) .addVertexBufferInstanced(buffer, 1, 4, Attribute{}); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(FloatShader("float", "vec4(valueInterpolated, 0.0, 0.0, 0.0)"), #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif mesh).get(PixelFormat::RGBA, PixelType::UnsignedByte); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, 96); } #ifndef MAGNUM_TARGET_GLES2 void MeshGLTest::addVertexBufferInstancedInteger() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::draw_instanced::string() << "is not supported."); if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::instanced_arrays::string() << "is not supported."); if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::EXT::gpu_shader4::string() << "is not supported."); #endif typedef Attribute<0, UnsignedInt> Attribute; constexpr UnsignedInt data[] = { 0, /* Offset */ /* Base vertex is ignored for instanced arrays */ 157, /* First instance */ 25, /* Second instance */ 35681 /* Third instance */ }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setInstanceCount(3) .addVertexBufferInstanced(buffer, 1, 4, Attribute{}); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(IntegerShader("uint"), RenderbufferFormat::R32UI, mesh).get( #ifndef MAGNUM_TARGET_WEBGL PixelFormat::RedInteger, #else PixelFormat::RGBAInteger, #endif PixelType::UnsignedInt); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, 35681); } #endif #ifndef MAGNUM_TARGET_GLES void MeshGLTest::addVertexBufferInstancedDouble() { if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::draw_instanced::string() << "is not supported."); if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::instanced_arrays::string() << "is not supported."); if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::vertex_attrib_64bit::string() << "is not supported."); typedef Attribute<0, Double> Attribute; const Double data[] = { 0.0, /* Offset */ /* Base vertex is ignored for instanced arrays */ -0.7, /* First instance */ 0.3, /* Second instance */ Math::unpack(45828) /* Third instance */ }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Mesh mesh; mesh.setInstanceCount(3) .addVertexBufferInstanced(buffer, 1, 8, Attribute{}); MAGNUM_VERIFY_NO_GL_ERROR(); const auto value = Checker(DoubleShader("double", "float", "float(value)"), RenderbufferFormat::R16, mesh).get(PixelFormat::Red, PixelType::UnsignedShort); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(value, 45828); } #endif void MeshGLTest::resetDivisorAfterInstancedDraw() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::draw_instanced::string() << "is not supported."); if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::instanced_arrays::string() << "is not supported."); #elif defined(MAGNUM_TARGET_GLES2) #ifndef MAGNUM_TARGET_WEBGL if(!Context::current().isExtensionSupported() && !Context::current().isExtensionSupported() && !Context::current().isExtensionSupported()) CORRADE_SKIP("Required extension is not supported."); #else if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ANGLE::instanced_arrays::string() << "is not supported."); #endif #endif /* This doesn't affect VAOs, because they encapsulate the state */ #ifndef MAGNUM_TARGET_GLES if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::vertex_array_object::string() << "is enabled, can't test."); #elif defined(MAGNUM_TARGET_GLES2) if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::OES::vertex_array_object::string() << "is enabled, can't test."); #endif typedef Attribute<0, Float> Attribute; const Float data[]{ 0, Math::unpack(96), Math::unpack(48), }; Buffer buffer; buffer.setData(data, BufferUsage::StaticDraw); Renderbuffer renderbuffer; renderbuffer.setStorage( #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif Vector2i(1)); Framebuffer framebuffer{{{}, Vector2i(1)}}; framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), renderbuffer) .bind(); FloatShader shader{"float", "vec4(valueInterpolated, 0.0, 0.0, 0.0)"}; MAGNUM_VERIFY_NO_GL_ERROR(); /* Draw instanced first. Two single-vertex instances of an attribute with divisor 1, first draws 0, second draws 96 */ { Mesh mesh; mesh.setInstanceCount(2) .addVertexBufferInstanced(buffer, 1, 0, Attribute{}) .setPrimitive(MeshPrimitive::Points) .setCount(1); shader.draw(mesh); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(Containers::arrayCast(framebuffer.read({{}, Vector2i{1}}, {PixelFormat::RGBA, PixelType::UnsignedByte}).data())[0], 96); } /* Draw normal after. One two-vertex instance of an attribute with divisor 0, first draws 96, second 48. In case divisor is not properly reset, I'll get 96 on both. */ { Mesh mesh; mesh.setInstanceCount(1) .addVertexBuffer(buffer, 4, Attribute{}) .setPrimitive(MeshPrimitive::Points) .setCount(2); shader.draw(mesh); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE(Containers::arrayCast(framebuffer.read({{}, Vector2i{1}}, {PixelFormat::RGBA, PixelType::UnsignedByte}).data())[0], 48); } } struct MultiDrawShader: AbstractShaderProgram { typedef Attribute<0, Vector2> Position; typedef Attribute<1, Vector4> Value; explicit MultiDrawShader(bool vertexId = false, bool drawId = false); }; MultiDrawShader::MultiDrawShader(bool vertexId, bool drawId) { /* Pick GLSL 3.0 / ESSL 3.0 for gl_VertexID, if available */ #ifndef MAGNUM_TARGET_GLES #ifndef CORRADE_TARGET_APPLE const Version version = Context::current().supportedVersion({Version::GL300, Version::GL210}); #else const Version version = Version::GL310; #endif #else const Version version = Context::current().supportedVersion({Version::GLES300, Version::GLES200}); #endif Shader vert{version, Shader::Type::Vertex}; Shader frag{version, Shader::Type::Fragment}; if(drawId) vert.addSource( "#ifndef GL_ES\n" "#extension GL_ARB_shader_draw_parameters: require\n" "#define vertexOrDrawId gl_DrawIDARB\n" "#else /* covers WebGL as well */\n" "#extension GL_ANGLE_multi_draw: require\n" "#define vertexOrDrawId gl_DrawID\n" "#endif\n"); else if(vertexId) vert.addSource( "#define vertexOrDrawId gl_VertexID\n"); else vert.addSource( "#define vertexOrDrawId 0\n"); vert.addSource( "#if !defined(GL_ES) && __VERSION__ == 120\n" "#define mediump\n" "#endif\n" "#if (defined(GL_ES) && __VERSION__ == 100) || __VERSION__ == 120\n" "#define in attribute\n" "#define out varying\n" "#endif\n" "in mediump vec2 position;\n" "in mediump vec4 value;\n" "out mediump float valueInterpolated;\n" "void main() {\n" " valueInterpolated = value[vertexOrDrawId];\n" " gl_Position = vec4(position, 0.0, 1.0);\n" "}\n"); frag.addSource( "#if !defined(GL_ES) && __VERSION__ == 120\n" "#define mediump\n" "#endif\n" "#if (defined(GL_ES) && __VERSION__ == 100) || __VERSION__ == 120\n" "#define in varying\n" "#define result gl_FragColor\n" "#endif\n" "in mediump float valueInterpolated;\n" "#if (defined(GL_ES) && __VERSION__ >= 300) || __VERSION__ >= 130\n" "out mediump vec4 result;\n" "#endif\n" "void main() { result.r = valueInterpolated; }\n"); CORRADE_INTERNAL_ASSERT_OUTPUT(Shader::compile({vert, frag})); attachShaders({vert, frag}); bindAttributeLocation(Position::Location, "position"); bindAttributeLocation(Value::Location, "value"); CORRADE_INTERNAL_ASSERT_OUTPUT(link()); } struct MultiDrawChecker { explicit MultiDrawChecker(); Vector4 get(); Renderbuffer _renderbuffer; Framebuffer _framebuffer; }; #ifndef DOXYGEN_GENERATING_OUTPUT MultiDrawChecker::MultiDrawChecker(): _framebuffer{{{}, Vector2i{2}}} { _renderbuffer.setStorage( #ifndef MAGNUM_TARGET_GLES2 RenderbufferFormat::RGBA8, #else RenderbufferFormat::RGBA4, #endif Vector2i{2}); _framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment{0}, _renderbuffer); _framebuffer .clear(FramebufferClear::Color) .bind(); } Vector4 MultiDrawChecker::get() { const Image2D image = _framebuffer.read({{}, Vector2i{2}}, {PixelFormat::RGBA, PixelType::UnsignedByte}); const Containers::StridedArrayView2D redChannel = Containers::arrayCast(image.pixels()); return Math::unpack(Vector4ub{redChannel[0][0], redChannel[0][1], redChannel[1][0], redChannel[1][1]}); } #endif void MeshGLTest::multiDraw() { auto&& data = MultiDrawData[testCaseInstanceId()]; setTestCaseDescription(data.name); #ifdef MAGNUM_TARGET_GLES #ifndef MAGNUM_TARGET_WEBGL if(!Context::current().isExtensionSupported() && !Context::current().isExtensionSupported()) CORRADE_SKIP("Neither" << Extensions::EXT::multi_draw_arrays::string() << "nor" << Extensions::ANGLE::multi_draw::string() << "is supported."); #else if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::WEBGL::multi_draw::string() << "is not supported."); #endif #endif #ifndef MAGNUM_TARGET_GLES2 if(data.vertexId && !GL::Context::current().isExtensionSupported()) CORRADE_SKIP("gl_VertexID not supported"); #endif if(data.drawId) { #ifndef MAGNUM_TARGET_GLES if(!GL::Context::current().isExtensionSupported()) CORRADE_SKIP(GL::Extensions::ARB::shader_draw_parameters::string() << "is not supported."); #elif !defined(MAGNUM_TARGET_WEBGL) if(!GL::Context::current().isExtensionSupported()) CORRADE_SKIP(GL::Extensions::ANGLE::multi_draw::string() << "is not supported."); #else if(!GL::Context::current().isExtensionSupported()) CORRADE_SKIP(GL::Extensions::WEBGL::multi_draw::string() << "is not supported."); #endif } const struct { Vector2 position; Vector4 value; } vertexData[] { {}, /* initial offset */ {{-1.0f/3.0f, -1.0f/3.0f}, data.values[0]}, {{ 1.0f/3.0f, -1.0f/3.0f}, data.values[1]}, {{-1.0f/3.0f, 1.0f/3.0f}, data.values[2]}, {{ 1.0f/3.0f, 1.0f/3.0f}, data.values[3]}, }; Mesh mesh{MeshPrimitive::Points}; mesh.addVertexBuffer(Buffer{vertexData}, sizeof(vertexData[0]), MultiDrawShader::Position{}, MultiDrawShader::Value{}); MAGNUM_VERIFY_NO_GL_ERROR(); MultiDrawChecker checker; MultiDrawShader{data.vertexId, data.drawId}.draw(mesh, data.counts, data.vertexOffsets, nullptr); Vector4 value = checker.get(); MAGNUM_VERIFY_NO_GL_ERROR(); #ifndef MAGNUM_TARGET_GLES2 CORRADE_COMPARE_WITH(value, data.expected, TestSuite::Compare::around(Vector4{1.0f/255.0f})); #else CORRADE_COMPARE_WITH(value, data.expected, /* it's only RGBA4 */ TestSuite::Compare::around(Vector4{1.0f/15.0f})); #endif } void MeshGLTest::multiDrawSparseArrays() { auto&& data = MultiDrawData[testCaseInstanceId()]; setTestCaseDescription(data.name); #ifdef MAGNUM_TARGET_GLES #ifndef MAGNUM_TARGET_WEBGL if(!Context::current().isExtensionSupported() && !Context::current().isExtensionSupported()) CORRADE_SKIP("Neither" << Extensions::EXT::multi_draw_arrays::string() << "nor" << Extensions::ANGLE::multi_draw::string() << "is supported."); #else if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::WEBGL::multi_draw::string() << "is not supported."); #endif #endif #ifndef MAGNUM_TARGET_GLES2 if(data.vertexId && !GL::Context::current().isExtensionSupported()) CORRADE_SKIP("gl_VertexID not supported"); #endif if(data.drawId) { #ifndef MAGNUM_TARGET_GLES if(!GL::Context::current().isExtensionSupported()) CORRADE_SKIP(GL::Extensions::ARB::shader_draw_parameters::string() << "is not supported."); #elif !defined(MAGNUM_TARGET_WEBGL) if(!GL::Context::current().isExtensionSupported()) CORRADE_SKIP(GL::Extensions::ANGLE::multi_draw::string() << "is not supported."); #else if(!GL::Context::current().isExtensionSupported()) CORRADE_SKIP(GL::Extensions::WEBGL::multi_draw::string() << "is not supported."); #endif } const struct { Vector2 position; Vector4 value; } vertexData[] { {}, /* initial offset */ {{-1.0f/3.0f, -1.0f/3.0f}, data.values[0]}, {{ 1.0f/3.0f, -1.0f/3.0f}, data.values[1]}, {{-1.0f/3.0f, 1.0f/3.0f}, data.values[2]}, {{ 1.0f/3.0f, 1.0f/3.0f}, data.values[3]}, }; Mesh mesh{MeshPrimitive::Points}; mesh.addVertexBuffer(Buffer{vertexData}, sizeof(vertexData[0]), MultiDrawShader::Position{}, MultiDrawShader::Value{}); MAGNUM_VERIFY_NO_GL_ERROR(); /* The signature accepted by glMultiDrawArraysIndirect() */ struct Command { UnsignedInt count; UnsignedInt instanceCount; UnsignedInt first; UnsignedInt baseInstance; } commands[] { {data.counts[0], 0, data.vertexOffsets[0], 0}, {data.counts[1], 0, data.vertexOffsets[1], 0}, {data.counts[2], 0, data.vertexOffsets[2], 0}, {data.counts[3], 0, data.vertexOffsets[3], 0}, }; MultiDrawChecker checker; MultiDrawShader{data.vertexId, data.drawId}.draw(mesh, Containers::stridedArrayView(commands).slice(&Command::count), Containers::stridedArrayView(commands).slice(&Command::first), nullptr); Vector4 value = checker.get(); MAGNUM_VERIFY_NO_GL_ERROR(); #ifndef MAGNUM_TARGET_GLES2 CORRADE_COMPARE_WITH(value, data.expected, TestSuite::Compare::around(Vector4{1.0f/255.0f})); #else CORRADE_COMPARE_WITH(value, data.expected, /* it's only RGBA4 */ TestSuite::Compare::around(Vector4{1.0f/15.0f})); #endif } void MeshGLTest::multiDrawViews() { auto&& data = MultiDrawData[testCaseInstanceId()]; setTestCaseDescription(data.name); #ifndef MAGNUM_TARGET_GLES2 if(data.vertexId && !GL::Context::current().isExtensionSupported()) CORRADE_SKIP("gl_VertexID not supported"); #endif if(data.drawId) { #ifndef MAGNUM_TARGET_GLES if(!GL::Context::current().isExtensionSupported()) CORRADE_SKIP(GL::Extensions::ARB::shader_draw_parameters::string() << "is not supported."); #elif !defined(MAGNUM_TARGET_WEBGL) if(!GL::Context::current().isExtensionSupported()) CORRADE_SKIP(GL::Extensions::ANGLE::multi_draw::string() << "is not supported."); #else if(!GL::Context::current().isExtensionSupported()) CORRADE_SKIP(GL::Extensions::WEBGL::multi_draw::string() << "is not supported."); #endif } #ifdef MAGNUM_TARGET_GLES #ifndef MAGNUM_TARGET_WEBGL if(!Context::current().isExtensionSupported() && !Context::current().isExtensionSupported()) CORRADE_INFO("Neither" << Extensions::EXT::multi_draw_arrays::string() << "nor" << Extensions::ANGLE::multi_draw::string() << "is supported, using fallback implementation"); #else if(!Context::current().isExtensionSupported()) CORRADE_INFO(Extensions::WEBGL::multi_draw::string() << "is not supported, using fallback implementation"); #endif #endif const struct { Vector2 position; Vector4 value; } vertexData[] { {}, /* initial offset */ {{-1.0f/3.0f, -1.0f/3.0f}, data.values[0]}, {{ 1.0f/3.0f, -1.0f/3.0f}, data.values[1]}, {{-1.0f/3.0f, 1.0f/3.0f}, data.values[2]}, {{ 1.0f/3.0f, 1.0f/3.0f}, data.values[3]}, }; Mesh mesh{MeshPrimitive::Points}; mesh.addVertexBuffer(Buffer{vertexData}, sizeof(vertexData[0]), MultiDrawShader::Position{}, MultiDrawShader::Value{}); MeshView a{mesh}, b{mesh}, c{mesh}, d{mesh}; a.setCount(data.counts[0]) .setBaseVertex(data.vertexOffsets[0]); b.setCount(data.counts[1]) .setBaseVertex(data.vertexOffsets[1]); c.setCount(data.counts[2]) .setBaseVertex(data.vertexOffsets[2]); d.setCount(data.counts[3]) .setBaseVertex(data.vertexOffsets[3]); MAGNUM_VERIFY_NO_GL_ERROR(); MultiDrawChecker checker; MultiDrawShader{data.vertexId, data.drawId}.draw({a, b, c, d}); Vector4 value = checker.get(); MAGNUM_VERIFY_NO_GL_ERROR(); #ifndef MAGNUM_TARGET_GLES2 CORRADE_COMPARE_WITH(value, data.expected, TestSuite::Compare::around(Vector4{1.0f/255.0f})); #else CORRADE_COMPARE_WITH(value, data.expected, /* it's only RGBA4 */ TestSuite::Compare::around(Vector4{1.0f/15.0f})); #endif } template void MeshGLTest::multiDrawIndexed() { setTestCaseTemplateName(Math::TypeTraits::name()); auto&& data = MultiDrawIndexedData[testCaseInstanceId()]; setTestCaseDescription(data.name); #ifdef MAGNUM_TARGET_GLES #ifndef MAGNUM_TARGET_WEBGL if(!Context::current().isExtensionSupported() && !Context::current().isExtensionSupported()) CORRADE_SKIP("Neither" << Extensions::EXT::multi_draw_arrays::string() << "nor" << Extensions::ANGLE::multi_draw::string() << "is supported."); #else if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::WEBGL::multi_draw::string() << "is not supported."); #endif #endif #ifndef MAGNUM_TARGET_GLES2 if(data.vertexId && !GL::Context::current().isExtensionSupported()) CORRADE_SKIP("gl_VertexID not supported"); #endif bool hasBaseVertex = data.vertexOffsets[0] || data.vertexOffsets[1] || data.vertexOffsets[2] || data.vertexOffsets[3]; if(hasBaseVertex) { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::draw_elements_base_vertex::string() << "is not supported."); #elif !defined(MAGNUM_TARGET_WEBGL) if(!Context::current().isExtensionSupported() && !Context::current().isExtensionSupported()) CORRADE_SKIP("Neither" << Extensions::OES::draw_elements_base_vertex::string() << "nor" << Extensions::EXT::draw_elements_base_vertex::string() << "is supported."); #elif !defined(MAGNUM_TARGET_GLES2) if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::WEBGL::multi_draw_instanced_base_vertex_base_instance::string() << "is not supported."); #else CORRADE_FAIL_IF(false, "Can't do base vertex here."); #endif } const struct { Vector2 position; Vector4 value; } vertexData[] { {}, /* initial offset */ {{-1.0f/3.0f, -1.0f/3.0f}, data.values[0]}, {{ 1.0f/3.0f, -1.0f/3.0f}, data.values[1]}, {{-1.0f/3.0f, 1.0f/3.0f}, data.values[2]}, {{ 1.0f/3.0f, 1.0f/3.0f}, data.values[3]}, }; Mesh mesh{MeshPrimitive::Points}; mesh.addVertexBuffer(Buffer{vertexData}, sizeof(vertexData[0]), MultiDrawShader::Position{}, MultiDrawShader::Value{}) .setIndexBuffer(Buffer{Buffer::TargetHint::ElementArray, data.indices}, 0, MeshIndexType::UnsignedInt); MAGNUM_VERIFY_NO_GL_ERROR(); /* Converted to either a 32bit or 64bit type */ const T indexOffsetsInBytes[]{ data.indexOffsetsInBytes[0], data.indexOffsetsInBytes[1], data.indexOffsetsInBytes[2], data.indexOffsetsInBytes[3] }; MultiDrawChecker checker; MultiDrawShader{data.vertexId, false}.draw(mesh, data.counts, hasBaseVertex ? Containers::arrayView(data.vertexOffsets) : nullptr, indexOffsetsInBytes); Vector4 value = checker.get(); MAGNUM_VERIFY_NO_GL_ERROR(); #ifndef MAGNUM_TARGET_GLES2 CORRADE_COMPARE_WITH(value, data.expected, TestSuite::Compare::around(Vector4{1.0f/255.0f})); #else CORRADE_COMPARE_WITH(value, data.expected, /* it's only RGBA4 */ TestSuite::Compare::around(Vector4{1.0f/15.0f})); #endif } template void MeshGLTest::multiDrawIndexedSparseArrays() { setTestCaseTemplateName(Math::TypeTraits::name()); auto&& data = MultiDrawIndexedData[testCaseInstanceId()]; setTestCaseDescription(data.name); #ifdef MAGNUM_TARGET_GLES #ifndef MAGNUM_TARGET_WEBGL if(!Context::current().isExtensionSupported() && !Context::current().isExtensionSupported()) CORRADE_SKIP("Neither" << Extensions::EXT::multi_draw_arrays::string() << "nor" << Extensions::ANGLE::multi_draw::string() << "is supported."); #else if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::WEBGL::multi_draw::string() << "is not supported."); #endif #endif #ifndef MAGNUM_TARGET_GLES2 if(data.vertexId && !GL::Context::current().isExtensionSupported()) CORRADE_SKIP("gl_VertexID not supported"); #endif bool hasBaseVertex = data.vertexOffsets[0] || data.vertexOffsets[1] || data.vertexOffsets[2] || data.vertexOffsets[3]; if(hasBaseVertex) { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::draw_elements_base_vertex::string() << "is not supported."); #elif !defined(MAGNUM_TARGET_WEBGL) if(!Context::current().isExtensionSupported() && !Context::current().isExtensionSupported()) CORRADE_SKIP("Neither" << Extensions::OES::draw_elements_base_vertex::string() << "nor" << Extensions::EXT::draw_elements_base_vertex::string() << "is supported."); #elif !defined(MAGNUM_TARGET_GLES2) if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::WEBGL::multi_draw_instanced_base_vertex_base_instance::string() << "is not supported."); #else CORRADE_FAIL_IF(false, "Can't do base vertex here."); #endif } const struct { Vector2 position; Vector4 value; } vertexData[] { {}, /* initial offset */ {{-1.0f/3.0f, -1.0f/3.0f}, data.values[0]}, {{ 1.0f/3.0f, -1.0f/3.0f}, data.values[1]}, {{-1.0f/3.0f, 1.0f/3.0f}, data.values[2]}, {{ 1.0f/3.0f, 1.0f/3.0f}, data.values[3]}, }; Mesh mesh{MeshPrimitive::Points}; mesh.addVertexBuffer(Buffer{vertexData}, sizeof(vertexData[0]), MultiDrawShader::Position{}, MultiDrawShader::Value{}) .setIndexBuffer(Buffer{Buffer::TargetHint::ElementArray, data.indices}, 0, MeshIndexType::UnsignedInt); MAGNUM_VERIFY_NO_GL_ERROR(); /* The signature accepted by glMultiDrawElementsIndirect() EXCEPT that here we need firstIndex to be in bytes */ struct Command { UnsignedInt count; UnsignedInt instanceCount; T firstIndexInBytes; /* !! */ UnsignedInt baseVertex; UnsignedInt baseInstance; } commands[] { {data.counts[0], 0, data.indexOffsetsInBytes[0], data.vertexOffsets[0], 0}, {data.counts[1], 0, data.indexOffsetsInBytes[1], data.vertexOffsets[1], 0}, {data.counts[2], 0, data.indexOffsetsInBytes[2], data.vertexOffsets[2], 0}, {data.counts[3], 0, data.indexOffsetsInBytes[3], data.vertexOffsets[3], 0} }; MultiDrawChecker checker; MultiDrawShader{data.vertexId, false}.draw(mesh, Containers::stridedArrayView(commands).slice(&Command::count), hasBaseVertex ? Containers::stridedArrayView(commands).slice(&Command::baseVertex) : nullptr, Containers::stridedArrayView(commands).slice(&Command::firstIndexInBytes)); Vector4 value = checker.get(); MAGNUM_VERIFY_NO_GL_ERROR(); #ifndef MAGNUM_TARGET_GLES2 CORRADE_COMPARE_WITH(value, data.expected, TestSuite::Compare::around(Vector4{1.0f/255.0f})); #else CORRADE_COMPARE_WITH(value, data.expected, /* it's only RGBA4 */ TestSuite::Compare::around(Vector4{1.0f/15.0f})); #endif } void MeshGLTest::multiDrawIndexedViews() { auto&& data = MultiDrawIndexedData[testCaseInstanceId()]; setTestCaseDescription(data.name); #ifndef MAGNUM_TARGET_GLES2 if(data.vertexId && !GL::Context::current().isExtensionSupported()) CORRADE_SKIP("gl_VertexID not supported"); #endif if(data.vertexOffsets[0] || data.vertexOffsets[1] || data.vertexOffsets[2] || data.vertexOffsets[3]) { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::ARB::draw_elements_base_vertex::string() << "is not supported."); #elif !defined(MAGNUM_TARGET_WEBGL) if(!Context::current().isExtensionSupported() && !Context::current().isExtensionSupported()) CORRADE_SKIP("Neither" << Extensions::OES::draw_elements_base_vertex::string() << "nor" << Extensions::EXT::draw_elements_base_vertex::string() << "is supported."); #elif !defined(MAGNUM_TARGET_GLES2) if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::WEBGL::multi_draw_instanced_base_vertex_base_instance::string() << "is not supported."); #else CORRADE_FAIL_IF(false, "Can't do base vertex here."); #endif } #ifdef MAGNUM_TARGET_GLES #ifndef MAGNUM_TARGET_WEBGL if(!Context::current().isExtensionSupported() && !Context::current().isExtensionSupported()) CORRADE_INFO("Neither" << Extensions::EXT::multi_draw_arrays::string() << "nor" << Extensions::ANGLE::multi_draw::string() << "is supported, using fallback implementation"); #else if(!Context::current().isExtensionSupported()) CORRADE_INFO(Extensions::WEBGL::multi_draw::string() << "is not supported, using fallback implementation"); #endif #endif const struct { Vector2 position; Vector4 value; } vertexData[] { {}, /* initial offset */ {{-1.0f/3.0f, -1.0f/3.0f}, data.values[0]}, {{ 1.0f/3.0f, -1.0f/3.0f}, data.values[1]}, {{-1.0f/3.0f, 1.0f/3.0f}, data.values[2]}, {{ 1.0f/3.0f, 1.0f/3.0f}, data.values[3]}, }; Mesh mesh{MeshPrimitive::Points}; mesh.addVertexBuffer(Buffer{vertexData}, sizeof(vertexData[0]), MultiDrawShader::Position{}, MultiDrawShader::Value{}) .setIndexBuffer(Buffer{Buffer::TargetHint::ElementArray, data.indices}, 0, MeshIndexType::UnsignedInt); MeshView a{mesh}, b{mesh}, c{mesh}, d{mesh}; a.setCount(data.counts[0]) .setIndexRange(data.indexOffsetsInBytes[0]/sizeof(UnsignedInt)) .setBaseVertex(data.vertexOffsets[0]); b.setCount(data.counts[1]) .setIndexRange(data.indexOffsetsInBytes[1]/sizeof(UnsignedInt)) .setBaseVertex(data.vertexOffsets[1]); c.setCount(data.counts[2]) .setIndexRange(data.indexOffsetsInBytes[2]/sizeof(UnsignedInt)) .setBaseVertex(data.vertexOffsets[2]); d.setCount(data.counts[3]) .setIndexRange(data.indexOffsetsInBytes[3]/sizeof(UnsignedInt)) .setBaseVertex(data.vertexOffsets[3]); MAGNUM_VERIFY_NO_GL_ERROR(); MultiDrawChecker checker; MultiDrawShader{data.vertexId, false}.draw({a, b, c, d}); Vector4 value = checker.get(); MAGNUM_VERIFY_NO_GL_ERROR(); #ifndef MAGNUM_TARGET_GLES2 CORRADE_COMPARE_WITH(value, data.expected, TestSuite::Compare::around(Vector4{1.0f/255.0f})); #else CORRADE_COMPARE_WITH(value, data.expected, /* it's only RGBA4 */ TestSuite::Compare::around(Vector4{1.0f/15.0f})); #endif } void MeshGLTest::multiDrawWrongVertexOffsetSize() { #ifdef CORRADE_NO_ASSERT CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions"); #endif Mesh mesh; MultiDrawShader shader; UnsignedInt counts[3]{}; UnsignedInt vertexOffsets[2]{}; std::ostringstream out; Error redirectError{&out}; shader.draw(mesh, counts, vertexOffsets, nullptr); shader.draw(mesh, counts, nullptr, nullptr); CORRADE_COMPARE(out.str(), "GL::AbstractShaderProgram::draw(): expected 3 vertex offset items but got 2\n" "GL::AbstractShaderProgram::draw(): expected 3 vertex offset items but got 0\n"); } void MeshGLTest::multiDrawIndexedWrongVertexOffsetSize() { #ifdef CORRADE_NO_ASSERT CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions"); #endif Mesh mesh; mesh.setIndexBuffer(Buffer{Buffer::TargetHint::ElementArray, {2, 1, 0}}, 0, MeshIndexType::UnsignedInt); MultiDrawShader shader; UnsignedInt counts[3]{}; UnsignedInt vertexOffsets[2]{}; UnsignedInt indexOffsets[3]{}; std::ostringstream out; Error redirectError{&out}; shader.draw(mesh, counts, vertexOffsets, indexOffsets); CORRADE_COMPARE(out.str(), "GL::AbstractShaderProgram::draw(): expected 3 vertex offset items but got 2\n"); } void MeshGLTest::multiDrawIndexedWrongIndexOffsetSize() { #ifdef CORRADE_NO_ASSERT CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions"); #endif Mesh mesh; mesh.setIndexBuffer(Buffer{Buffer::TargetHint::ElementArray, {2, 1, 0}}, 0, MeshIndexType::UnsignedInt); MultiDrawShader shader; UnsignedInt counts[3]{}; UnsignedInt indexOffsets[2]{}; std::ostringstream out; Error redirectError{&out}; shader.draw(mesh, counts, nullptr, indexOffsets); shader.draw(mesh, counts, nullptr, nullptr); CORRADE_COMPARE(out.str(), "GL::AbstractShaderProgram::draw(): expected 3 index offset items but got 2\n" "GL::AbstractShaderProgram::draw(): expected 3 index offset items but got 0\n"); } #ifdef MAGNUM_TARGET_GLES void MeshGLTest::multiDrawIndexedBaseVertexNoExtensionAvailable() { #ifdef MAGNUM_TARGET_GLES /* If the multidraw extensions aren't available, we can't test this assert, only the assert in the fallback path, which is already tested above. */ #ifndef MAGNUM_TARGET_WEBGL if(!Context::current().isExtensionSupported() && !Context::current().isExtensionSupported()) CORRADE_SKIP("Neither" << Extensions::EXT::multi_draw_arrays::string() << "nor" << Extensions::ANGLE::multi_draw::string() << "is supported."); #else if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::WEBGL::multi_draw::string() << "is not supported."); #endif #endif #ifndef MAGNUM_TARGET_WEBGL if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::EXT::draw_elements_base_vertex::string() << "is supported."); if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::OES::draw_elements_base_vertex::string() << "is supported."); #elif !defined(MAGNUM_TARGET_GLES2) if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::WEBGL::multi_draw_instanced_base_vertex_base_instance::string() << "is supported."); #endif Mesh mesh; mesh.setIndexBuffer(Buffer{Buffer::TargetHint::ElementArray, {2, 1, 0}}, 0, MeshIndexType::UnsignedInt); UnsignedInt counts[]{3}; UnsignedInt vertexOffsets[]{0}; UnsignedInt indexOffsets[]{0}; std::ostringstream out; Error redirectError{&out}; MultiDrawShader{}.draw(mesh, counts, vertexOffsets, indexOffsets); #if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) CORRADE_COMPARE(out.str(), "GL::AbstractShaderProgram::draw(): no extension available for indexed mesh multi-draw with base vertex specification\n"); #else CORRADE_COMPARE(out.str(), "GL::AbstractShaderProgram::draw(): indexed mesh multi-draw with base vertex specification possible only since WebGL 2.0\n"); #endif } void MeshGLTest::multiDrawIndexedViewsBaseVertexNoExtensionAvailable() { #ifdef MAGNUM_TARGET_GLES /* If the multidraw extensions aren't available, we can't test this assert, only the assert in the fallback path, which is already tested above. */ #ifndef MAGNUM_TARGET_WEBGL if(!Context::current().isExtensionSupported() && !Context::current().isExtensionSupported()) CORRADE_SKIP("Neither" << Extensions::EXT::multi_draw_arrays::string() << "nor" << Extensions::ANGLE::multi_draw::string() << "is supported."); #else if(!Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::WEBGL::multi_draw::string() << "is not supported."); #endif #endif #ifndef MAGNUM_TARGET_WEBGL if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::EXT::draw_elements_base_vertex::string() << "is supported."); if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::OES::draw_elements_base_vertex::string() << "is supported."); #elif !defined(MAGNUM_TARGET_GLES2) if(Context::current().isExtensionSupported()) CORRADE_SKIP(Extensions::WEBGL::multi_draw_instanced_base_vertex_base_instance::string() << "is supported."); #endif Mesh mesh; mesh.setIndexBuffer(Buffer{Buffer::TargetHint::ElementArray, {2, 1, 0}}, 0, MeshIndexType::UnsignedInt); UnsignedInt counts[]{3}; UnsignedInt vertexOffsets[]{1}; UnsignedInt indexOffsets[]{0}; std::ostringstream out; Error redirectError{&out}; MultiDrawShader{}.draw(mesh, counts, vertexOffsets, indexOffsets); #if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) CORRADE_COMPARE(out.str(), "GL::AbstractShaderProgram::draw(): no extension available for indexed mesh multi-draw with base vertex specification\n"); #else CORRADE_COMPARE(out.str(), "GL::AbstractShaderProgram::draw(): indexed mesh multi-draw with base vertex specification possible only since WebGL 2.0\n"); #endif } #endif void MeshGLTest::multiDrawViewsInstanced() { #ifdef CORRADE_NO_ASSERT CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions"); #endif Mesh mesh; MeshView view{mesh}; view.setCount(3) .setInstanceCount(2); std::ostringstream out; Error redirectError{&out}; MultiDrawShader{}.draw({view, view}); CORRADE_COMPARE(out.str(), "GL::AbstractShaderProgram::draw(): cannot multi-draw instanced meshes\n"); } void MeshGLTest::multiDrawViewsDifferentMeshes() { #ifdef CORRADE_NO_ASSERT CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions"); #endif Mesh a, b; MeshView viewA{a}, viewB{b}; std::ostringstream out; Error redirectError{&out}; MultiDrawShader{}.draw({viewA, viewB}); CORRADE_COMPARE(out.str(), Utility::formatString("GL::AbstractShaderProgram::draw(): all meshes must be views of the same original mesh, expected 0x{:x} but got 0x{:x} at index 1\n", reinterpret_cast(&a), reinterpret_cast(&b))); } }}}} CORRADE_TEST_MAIN(Magnum::GL::Test::MeshGLTest)