/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "Buffer.h" #include #include "Magnum/Context.h" #include "Magnum/Extensions.h" #include "Implementation/State.h" #include "Implementation/BufferState.h" #include "Implementation/DebugState.h" namespace Magnum { #ifndef MAGNUM_TARGET_GLES Int Buffer::minMapAlignment() { if(!Context::current()->isExtensionSupported()) return 0; GLint& value = Context::current()->state().buffer->minMapAlignment; if(value == 0) glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &value); return value; } Int Buffer::maxAtomicCounterBindings() { if(!Context::current()->isExtensionSupported()) return 0; GLint& value = Context::current()->state().buffer->maxAtomicCounterBindings; if(value == 0) glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &value); return value; } Int Buffer::maxShaderStorageBindings() { if(!Context::current()->isExtensionSupported()) return 0; GLint& value = Context::current()->state().buffer->maxShaderStorageBindings; if(value == 0) glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &value); return value; } Int Buffer::shaderStorageOffsetAlignment() { if(!Context::current()->isExtensionSupported()) return 0; GLint& value = Context::current()->state().buffer->shaderStorageOffsetAlignment; if(value == 0) glGetIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, &value); return value; } #endif #ifndef MAGNUM_TARGET_GLES2 Int Buffer::maxUniformBindings() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) return 0; #endif GLint& value = Context::current()->state().buffer->maxUniformBindings; if(value == 0) glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &value); return value; } #endif #ifndef MAGNUM_TARGET_GLES2 void Buffer::copy(Buffer& read, Buffer& write, const GLintptr readOffset, const GLintptr writeOffset, const GLsizeiptr size) { Context::current()->state().buffer->copyImplementation(read, write, readOffset, writeOffset, size); } #endif Buffer::Buffer(Buffer::Target targetHint): _targetHint(targetHint) #ifdef CORRADE_TARGET_NACL , _mappedBuffer(nullptr) #endif { glGenBuffers(1, &_id); CORRADE_INTERNAL_ASSERT(_id != Implementation::State::DisengagedBinding); } Buffer::~Buffer() { /* Moved out, nothing to do */ if(!_id) return; GLuint* bindings = Context::current()->state().buffer->bindings; /* Remove all current bindings from the state */ for(std::size_t i = 1; i != Implementation::BufferState::TargetCount; ++i) if(bindings[i] == _id) bindings[i] = 0; glDeleteBuffers(1, &_id); } std::string Buffer::label() const { #ifndef MAGNUM_TARGET_GLES return Context::current()->state().debug->getLabelImplementation(GL_BUFFER, _id); #else return Context::current()->state().debug->getLabelImplementation(GL_BUFFER_KHR, _id); #endif } Buffer& Buffer::setLabelInternal(const Containers::ArrayReference label) { #ifndef MAGNUM_TARGET_GLES Context::current()->state().debug->labelImplementation(GL_BUFFER, _id, label); #else Context::current()->state().debug->labelImplementation(GL_BUFFER_KHR, _id, label); #endif return *this; } void Buffer::bind(Target target, GLuint id) { GLuint& bound = Context::current()->state().buffer->bindings[Implementation::BufferState::indexForTarget(target)]; /* Already bound, nothing to do */ if(bound == id) return; /* Bind the buffer otherwise */ bound = id; glBindBuffer(GLenum(target), id); } Buffer::Target Buffer::bindInternal(Target hint) { GLuint* bindings = Context::current()->state().buffer->bindings; GLuint& hintBinding = bindings[Implementation::BufferState::indexForTarget(hint)]; /* Shortcut - if already bound to hint, return */ if(hintBinding == _id) return hint; /* Return first target in which the buffer is bound */ /** @todo wtf there is one more? */ for(std::size_t i = 1; i != Implementation::BufferState::TargetCount; ++i) if(bindings[i] == _id) return Implementation::BufferState::targetForIndex[i-1]; /* Bind the buffer to hint target otherwise */ hintBinding = _id; glBindBuffer(GLenum(hint), _id); return hint; } Int Buffer::size() { /** * @todo there is something like glGetBufferParameteri64v in 3.2 (I * couldn't find any matching extension, though) */ GLint size; (this->*Context::current()->state().buffer->getParameterImplementation)(GL_BUFFER_SIZE, &size); return size; } Buffer& Buffer::setData(const Containers::ArrayReference data, const BufferUsage usage) { (this->*Context::current()->state().buffer->dataImplementation)(data.size(), data, usage); return *this; } Buffer& Buffer::setSubData(const GLintptr offset, const Containers::ArrayReference data) { (this->*Context::current()->state().buffer->subDataImplementation)(offset, data.size(), data); return *this; } Buffer& Buffer::invalidateData() { (this->*Context::current()->state().buffer->invalidateImplementation)(); return *this; } Buffer& Buffer::invalidateSubData(const GLintptr offset, const GLsizeiptr length) { (this->*Context::current()->state().buffer->invalidateSubImplementation)(offset, length); return *this; } void* Buffer::map(const MapAccess access) { return (this->*Context::current()->state().buffer->mapImplementation)(access); } #ifdef MAGNUM_TARGET_GLES2 void* Buffer::mapSub(const GLintptr offset, const GLsizeiptr length, const MapAccess access) { /** @todo Enable also in Emscripten (?) when extension loader is available */ #ifdef CORRADE_TARGET_NACL CORRADE_ASSERT(!_mappedBuffer, "Buffer::mapSub(): the buffer is already mapped", nullptr); return _mappedBuffer = glMapBufferSubDataCHROMIUM(GLenum(bindInternal(_targetHint)), offset, length, GLenum(access)); #else CORRADE_INTERNAL_ASSERT(false); static_cast(offset); static_cast(length); static_cast(access); #endif } #endif void* Buffer::map(const GLintptr offset, const GLsizeiptr length, const MapFlags flags) { return (this->*Context::current()->state().buffer->mapRangeImplementation)(offset, length, flags); } Buffer& Buffer::flushMappedRange(const GLintptr offset, const GLsizeiptr length) { (this->*Context::current()->state().buffer->flushMappedRangeImplementation)(offset, length); return *this; } bool Buffer::unmap() { return (this->*Context::current()->state().buffer->unmapImplementation)(); } #ifdef MAGNUM_TARGET_GLES2 void Buffer::unmapSub() { /** @todo Enable also in Emscripten (?) when extension loader is available */ #ifdef CORRADE_TARGET_NACL CORRADE_ASSERT(_mappedBuffer, "Buffer::unmapSub(): the buffer is not mapped", ); glUnmapBufferSubDataCHROMIUM(_mappedBuffer); _mappedBuffer = nullptr; #else CORRADE_INTERNAL_ASSERT(false); #endif } #endif #ifndef MAGNUM_TARGET_GLES void Buffer::subDataInternal(GLintptr offset, GLsizeiptr size, GLvoid* data) { (this->*Context::current()->state().buffer->getSubDataImplementation)(offset, size, data); } #endif #ifndef MAGNUM_TARGET_GLES2 void Buffer::copyImplementationDefault(Buffer& read, Buffer& write, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { glCopyBufferSubData(GLenum(read.bindInternal(Target::CopyRead)), GLenum(write.bindInternal(Target::CopyWrite)), readOffset, writeOffset, size); } #ifndef MAGNUM_TARGET_GLES void Buffer::copyImplementationDSA(Buffer& read, Buffer& write, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { glNamedCopyBufferSubDataEXT(read._id, write._id, readOffset, writeOffset, size); } #endif #endif void Buffer::getParameterImplementationDefault(const GLenum value, GLint* const data) { glGetBufferParameteriv(GLenum(bindInternal(_targetHint)), value, data); } #ifndef MAGNUM_TARGET_GLES void Buffer::getParameterImplementationDSA(const GLenum value, GLint* const data) { glGetNamedBufferParameterivEXT(_id, value, data); } #endif #ifndef MAGNUM_TARGET_GLES void Buffer::getSubDataImplementationDefault(const GLintptr offset, const GLsizeiptr size, GLvoid* const data) { glGetBufferSubData(GLenum(bindInternal(_targetHint)), offset, size, data); } void Buffer::getSubDataImplementationDSA(const GLintptr offset, const GLsizeiptr size, GLvoid* const data) { glGetNamedBufferSubDataEXT(_id, offset, size, data); } #endif void Buffer::dataImplementationDefault(GLsizeiptr size, const GLvoid* data, BufferUsage usage) { glBufferData(GLenum(bindInternal(_targetHint)), size, data, GLenum(usage)); } #ifndef MAGNUM_TARGET_GLES void Buffer::dataImplementationDSA(GLsizeiptr size, const GLvoid* data, BufferUsage usage) { glNamedBufferDataEXT(_id, size, data, GLenum(usage)); } #endif void Buffer::subDataImplementationDefault(GLintptr offset, GLsizeiptr size, const GLvoid* data) { glBufferSubData(GLenum(bindInternal(_targetHint)), offset, size, data); } #ifndef MAGNUM_TARGET_GLES void Buffer::subDataImplementationDSA(GLintptr offset, GLsizeiptr size, const GLvoid* data) { glNamedBufferSubDataEXT(_id, offset, size, data); } #endif void Buffer::invalidateImplementationNoOp() {} #ifndef MAGNUM_TARGET_GLES void Buffer::invalidateImplementationARB() { glInvalidateBufferData(_id); } #endif void Buffer::invalidateSubImplementationNoOp(GLintptr, GLsizeiptr) {} #ifndef MAGNUM_TARGET_GLES void Buffer::invalidateSubImplementationARB(GLintptr offset, GLsizeiptr length) { glInvalidateBufferSubData(_id, offset, length); } #endif void* Buffer::mapImplementationDefault(MapAccess access) { /** @todo Re-enable when extension loader is available for ES */ #ifndef MAGNUM_TARGET_GLES return glMapBuffer(GLenum(bindInternal(_targetHint)), GLenum(access)); #else static_cast(access); CORRADE_INTERNAL_ASSERT(false); //return glMapBufferOES(GLenum(bindInternal(_targetHint)), GLenum(access)); #endif } #ifndef MAGNUM_TARGET_GLES void* Buffer::mapImplementationDSA(MapAccess access) { return glMapNamedBufferEXT(_id, GLenum(access)); } #endif void* Buffer::mapRangeImplementationDefault(GLintptr offset, GLsizeiptr length, MapFlags access) { /** @todo Re-enable when extension loader is available for ES */ #ifndef MAGNUM_TARGET_GLES2 return glMapBufferRange(GLenum(bindInternal(_targetHint)), offset, length, GLenum(access)); #else static_cast(offset); static_cast(length); static_cast(access); CORRADE_INTERNAL_ASSERT(false); //return glMapBufferRangeEXT(GLenum(bindInternal(_targetHint)), offset, length, GLenum(access)); #endif } #ifndef MAGNUM_TARGET_GLES void* Buffer::mapRangeImplementationDSA(GLintptr offset, GLsizeiptr length, MapFlags access) { return glMapNamedBufferRangeEXT(_id, offset, length, GLenum(access)); } #endif void Buffer::flushMappedRangeImplementationDefault(GLintptr offset, GLsizeiptr length) { /** @todo Re-enable when extension loader is available for ES */ #ifndef MAGNUM_TARGET_GLES2 glFlushMappedBufferRange(GLenum(bindInternal(_targetHint)), offset, length); #else static_cast(offset); static_cast(length); CORRADE_INTERNAL_ASSERT(false); //glFlushMappedBufferRangeEXT(GLenum(bindInternal(_targetHint)), offset, length); #endif } #ifndef MAGNUM_TARGET_GLES void Buffer::flushMappedRangeImplementationDSA(GLintptr offset, GLsizeiptr length) { glFlushMappedNamedBufferRangeEXT(_id, offset, length); } #endif bool Buffer::unmapImplementationDefault() { /** @todo Re-enable when extension loader is available for ES */ #ifndef MAGNUM_TARGET_GLES2 return glUnmapBuffer(GLenum(bindInternal(_targetHint))); #else CORRADE_INTERNAL_ASSERT(false); //return glUnmapBufferOES(GLenum(bindInternal(_targetHint))); #endif } #ifndef MAGNUM_TARGET_GLES bool Buffer::unmapImplementationDSA() { return glUnmapNamedBufferEXT(_id); } #endif #ifndef DOXYGEN_GENERATING_OUTPUT Debug operator<<(Debug debug, Buffer::Target value) { switch(value) { #define _c(value) case Buffer::Target::value: return debug << "Buffer::Target::" #value; _c(Array) #ifndef MAGNUM_TARGET_GLES _c(AtomicCounter) #endif #ifndef MAGNUM_TARGET_GLES2 _c(CopyRead) _c(CopyWrite) #endif #ifndef MAGNUM_TARGET_GLES _c(DispatchIndirect) _c(DrawIndirect) #endif _c(ElementArray) #ifndef MAGNUM_TARGET_GLES2 _c(PixelPack) _c(PixelUnpack) #endif #ifndef MAGNUM_TARGET_GLES _c(ShaderStorage) _c(Texture) #endif #ifndef MAGNUM_TARGET_GLES2 _c(TransformFeedback) _c(Uniform) #endif #undef _c } return debug << "Buffer::Target::(invalid)"; } #endif }