/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "FlatGL.h" #include #include #include #include "Magnum/GL/Context.h" #include "Magnum/GL/Extensions.h" #include "Magnum/GL/Shader.h" #include "Magnum/GL/Texture.h" #include "Magnum/Math/Color.h" #include "Magnum/Math/Matrix3.h" #include "Magnum/Math/Matrix4.h" #include "Magnum/Shaders/Implementation/CreateCompatibilityShader.h" namespace Magnum { namespace Shaders { namespace { enum: Int { TextureUnit = 0 }; } template FlatGL::FlatGL(const Flags flags): _flags(flags) { CORRADE_ASSERT(!(flags & Flag::TextureTransformation) || (flags & Flag::Textured), "Shaders::FlatGL: texture transformation enabled but the shader is not textured", ); #ifdef MAGNUM_BUILD_STATIC /* Import resources on static build, if not already */ if(!Utility::Resource::hasGroup("MagnumShadersGL")) importShaderResources(); #endif Utility::Resource rs("MagnumShadersGL"); #ifndef MAGNUM_TARGET_GLES const GL::Version version = GL::Context::current().supportedVersion({GL::Version::GL320, GL::Version::GL310, GL::Version::GL300, GL::Version::GL210}); #else const GL::Version version = GL::Context::current().supportedVersion({GL::Version::GLES300, GL::Version::GLES200}); #endif GL::Shader vert = Implementation::createCompatibilityShader(rs, version, GL::Shader::Type::Vertex); GL::Shader frag = Implementation::createCompatibilityShader(rs, version, GL::Shader::Type::Fragment); vert.addSource(flags & Flag::Textured ? "#define TEXTURED\n" : "") .addSource(flags & Flag::VertexColor ? "#define VERTEX_COLOR\n" : "") .addSource(flags & Flag::TextureTransformation ? "#define TEXTURE_TRANSFORMATION\n" : "") .addSource(dimensions == 2 ? "#define TWO_DIMENSIONS\n" : "#define THREE_DIMENSIONS\n") #ifndef MAGNUM_TARGET_GLES2 .addSource(flags >= Flag::InstancedObjectId ? "#define INSTANCED_OBJECT_ID\n" : "") #endif .addSource(flags & Flag::InstancedTransformation ? "#define INSTANCED_TRANSFORMATION\n" : "") .addSource(flags >= Flag::InstancedTextureOffset ? "#define INSTANCED_TEXTURE_OFFSET\n" : "") .addSource(rs.get("generic.glsl")) .addSource(rs.get("Flat.vert")); frag.addSource(flags & Flag::Textured ? "#define TEXTURED\n" : "") .addSource(flags & Flag::AlphaMask ? "#define ALPHA_MASK\n" : "") .addSource(flags & Flag::VertexColor ? "#define VERTEX_COLOR\n" : "") #ifndef MAGNUM_TARGET_GLES2 .addSource(flags & Flag::ObjectId ? "#define OBJECT_ID\n" : "") .addSource(flags >= Flag::InstancedObjectId ? "#define INSTANCED_OBJECT_ID\n" : "") #endif .addSource(rs.get("generic.glsl")) .addSource(rs.get("Flat.frag")); CORRADE_INTERNAL_ASSERT_OUTPUT(GL::Shader::compile({vert, frag})); attachShaders({vert, frag}); /* ES3 has this done in the shader directly and doesn't even provide bindFragmentDataLocation() */ #if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2) #ifndef MAGNUM_TARGET_GLES if(!GL::Context::current().isExtensionSupported(version)) #endif { bindAttributeLocation(Position::Location, "position"); if(flags & Flag::Textured) bindAttributeLocation(TextureCoordinates::Location, "textureCoordinates"); if(flags & Flag::VertexColor) bindAttributeLocation(Color3::Location, "vertexColor"); /* Color4 is the same */ #ifndef MAGNUM_TARGET_GLES2 if(flags & Flag::ObjectId) { bindFragmentDataLocation(ColorOutput, "color"); bindFragmentDataLocation(ObjectIdOutput, "objectId"); } if(flags >= Flag::InstancedObjectId) bindAttributeLocation(ObjectId::Location, "instanceObjectId"); #endif if(flags & Flag::InstancedTransformation) bindAttributeLocation(TransformationMatrix::Location, "instancedTransformationMatrix"); if(flags >= Flag::InstancedTextureOffset) bindAttributeLocation(TextureOffset::Location, "instancedTextureOffset"); } #endif CORRADE_INTERNAL_ASSERT_OUTPUT(link()); #ifndef MAGNUM_TARGET_GLES if(!GL::Context::current().isExtensionSupported(version)) #endif { _transformationProjectionMatrixUniform = uniformLocation("transformationProjectionMatrix"); if(flags & Flag::TextureTransformation) _textureMatrixUniform = uniformLocation("textureMatrix"); _colorUniform = uniformLocation("color"); if(flags & Flag::AlphaMask) _alphaMaskUniform = uniformLocation("alphaMask"); #ifndef MAGNUM_TARGET_GLES2 if(flags & Flag::ObjectId) _objectIdUniform = uniformLocation("objectId"); #endif } #ifndef MAGNUM_TARGET_GLES if(!GL::Context::current().isExtensionSupported(version)) #endif { if(flags & Flag::Textured) setUniform(uniformLocation("textureData"), TextureUnit); } /* Set defaults in OpenGL ES (for desktop they are set in shader code itself) */ #ifdef MAGNUM_TARGET_GLES setTransformationProjectionMatrix(MatrixTypeFor{Math::IdentityInit}); if(flags & Flag::TextureTransformation) setTextureMatrix(Matrix3{Math::IdentityInit}); setColor(Magnum::Color4{1.0f}); if(flags & Flag::AlphaMask) setAlphaMask(0.5f); /* Object ID is zero by default */ #endif } template FlatGL& FlatGL::setTransformationProjectionMatrix(const MatrixTypeFor& matrix) { setUniform(_transformationProjectionMatrixUniform, matrix); return *this; } template FlatGL& FlatGL::setTextureMatrix(const Matrix3& matrix) { CORRADE_ASSERT(_flags & Flag::TextureTransformation, "Shaders::FlatGL::setTextureMatrix(): the shader was not created with texture transformation enabled", *this); setUniform(_textureMatrixUniform, matrix); return *this; } template FlatGL& FlatGL::setColor(const Magnum::Color4& color) { setUniform(_colorUniform, color); return *this; } template FlatGL& FlatGL::bindTexture(GL::Texture2D& texture) { CORRADE_ASSERT(_flags & Flag::Textured, "Shaders::FlatGL::bindTexture(): the shader was not created with texturing enabled", *this); texture.bind(TextureUnit); return *this; } template FlatGL& FlatGL::setAlphaMask(Float mask) { CORRADE_ASSERT(_flags & Flag::AlphaMask, "Shaders::FlatGL::setAlphaMask(): the shader was not created with alpha mask enabled", *this); setUniform(_alphaMaskUniform, mask); return *this; } #ifndef MAGNUM_TARGET_GLES2 template FlatGL& FlatGL::setObjectId(UnsignedInt id) { CORRADE_ASSERT(_flags & Flag::ObjectId, "Shaders::FlatGL::setObjectId(): the shader was not created with object ID enabled", *this); setUniform(_objectIdUniform, id); return *this; } #endif template class MAGNUM_SHADERS_EXPORT FlatGL<2>; template class MAGNUM_SHADERS_EXPORT FlatGL<3>; namespace Implementation { Debug& operator<<(Debug& debug, const FlatGLFlag value) { debug << "Shaders::FlatGL::Flag" << Debug::nospace; switch(value) { /* LCOV_EXCL_START */ #define _c(v) case FlatGLFlag::v: return debug << "::" #v; _c(Textured) _c(AlphaMask) _c(VertexColor) _c(TextureTransformation) #ifndef MAGNUM_TARGET_GLES2 _c(ObjectId) _c(InstancedObjectId) #endif _c(InstancedTransformation) _c(InstancedTextureOffset) #undef _c /* LCOV_EXCL_STOP */ } return debug << "(" << Debug::nospace << reinterpret_cast(UnsignedByte(value)) << Debug::nospace << ")"; } Debug& operator<<(Debug& debug, const FlatGLFlags value) { return Containers::enumSetDebugOutput(debug, value, "Shaders::FlatGL::Flags{}", { FlatGLFlag::Textured, FlatGLFlag::AlphaMask, FlatGLFlag::VertexColor, FlatGLFlag::InstancedTextureOffset, /* Superset of TextureTransformation */ FlatGLFlag::TextureTransformation, #ifndef MAGNUM_TARGET_GLES2 FlatGLFlag::InstancedObjectId, /* Superset of ObjectId */ FlatGLFlag::ObjectId, #endif FlatGLFlag::InstancedTransformation}); } } }}