/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include "Magnum/GL/Context.h" #include "Magnum/GL/Extensions.h" #include "Magnum/GL/Shader.h" #include "Magnum/GL/OpenGLTester.h" #include "configure.h" namespace Magnum { namespace GL { namespace Test { struct ShaderGLTest: OpenGLTester { explicit ShaderGLTest(); void construct(); void constructNoVersion(); void constructMove(); #ifndef MAGNUM_TARGET_WEBGL void label(); #endif void addSource(); void addSourceNoVersion(); void addFile(); void compile(); void compileUtf8(); void compileNoVersion(); }; ShaderGLTest::ShaderGLTest() { addTests({&ShaderGLTest::construct, &ShaderGLTest::constructNoVersion, &ShaderGLTest::constructMove, #ifndef MAGNUM_TARGET_WEBGL &ShaderGLTest::label, #endif &ShaderGLTest::addSource, &ShaderGLTest::addSourceNoVersion, &ShaderGLTest::addFile, &ShaderGLTest::compile, &ShaderGLTest::compileUtf8, &ShaderGLTest::compileNoVersion}); } void ShaderGLTest::construct() { { #ifndef MAGNUM_TARGET_GLES const Shader shader(Version::GL300, Shader::Type::Fragment); #else const Shader shader(Version::GLES300, Shader::Type::Fragment); #endif MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_VERIFY(shader.id() > 0); CORRADE_COMPARE(shader.type(), Shader::Type::Fragment); #ifndef MAGNUM_TARGET_GLES CORRADE_COMPARE(shader.sources(), std::vector{"#version 130\n"}); #else CORRADE_COMPARE(shader.sources(), std::vector{"#version 300 es\n"}); #endif } MAGNUM_VERIFY_NO_GL_ERROR(); } void ShaderGLTest::constructNoVersion() { const Shader shader(Version::None, Shader::Type::Fragment); CORRADE_VERIFY(shader.sources().empty()); } void ShaderGLTest::constructMove() { #ifndef MAGNUM_TARGET_GLES Shader a(Version::GL300, Shader::Type::Fragment); #else Shader a(Version::GLES300, Shader::Type::Fragment); #endif const Int id = a.id(); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_VERIFY(id > 0); Shader b(std::move(a)); CORRADE_COMPARE(a.id(), 0); CORRADE_COMPARE(b.id(), id); CORRADE_COMPARE(b.type(), Shader::Type::Fragment); #ifndef MAGNUM_TARGET_GLES CORRADE_COMPARE(b.sources(), std::vector{"#version 130\n"}); #else CORRADE_COMPARE(b.sources(), std::vector{"#version 300 es\n"}); #endif #ifndef MAGNUM_TARGET_GLES Shader c(Version::GL210, Shader::Type::Vertex); #else Shader c(Version::GLES200, Shader::Type::Vertex); #endif const Int cId = c.id(); c = std::move(b); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_VERIFY(cId > 0); CORRADE_COMPARE(b.id(), cId); CORRADE_COMPARE(c.id(), id); CORRADE_COMPARE(c.type(), Shader::Type::Fragment); #ifndef MAGNUM_TARGET_GLES CORRADE_COMPARE(c.sources(), std::vector{"#version 130\n"}); #else CORRADE_COMPARE(c.sources(), std::vector{"#version 300 es\n"}); #endif } #ifndef MAGNUM_TARGET_WEBGL void ShaderGLTest::label() { /* No-Op version is tested in AbstractObjectGLTest */ if(!Context::current().isExtensionSupported() && !Context::current().isExtensionSupported()) CORRADE_SKIP("Required extension is not available"); #ifndef MAGNUM_TARGET_GLES Shader shader(Version::GL210, Shader::Type::Vertex); #else Shader shader(Version::GLES200, Shader::Type::Vertex); #endif CORRADE_COMPARE(shader.label(), ""); shader.setLabel("MyShader"); CORRADE_COMPARE(shader.label(), "MyShader"); MAGNUM_VERIFY_NO_GL_ERROR(); } #endif void ShaderGLTest::addSource() { #ifndef MAGNUM_TARGET_GLES Shader shader(Version::GL210, Shader::Type::Fragment); #else Shader shader(Version::GLES200, Shader::Type::Fragment); #endif shader.addSource("#define FOO BAR\n") .addSource("void main() {}\n"); #ifndef MAGNUM_TARGET_GLES CORRADE_COMPARE(shader.sources(), (std::vector{ "#version 120\n", "#line 1 1\n", "#define FOO BAR\n", "#line 1 2\n", "void main() {}\n" })); #else CORRADE_COMPARE(shader.sources(), (std::vector{ "#version 100\n", "#line 1 1\n", "#define FOO BAR\n", "#line 1 2\n", "void main() {}\n" })); #endif } void ShaderGLTest::addSourceNoVersion() { Shader shader(Version::None, Shader::Type::Fragment); #ifndef MAGNUM_TARGET_GLES shader.addSource("#version 120\n"); #else shader.addSource("#version 100\n"); #endif shader.addSource("#define FOO BAR\n") .addSource("void main() {}\n"); #ifndef MAGNUM_TARGET_GLES CORRADE_COMPARE(shader.sources(), (std::vector{ "", "#version 120\n", "#line 1 1\n", "#define FOO BAR\n", "#line 1 2\n", "void main() {}\n" })); #else CORRADE_COMPARE(shader.sources(), (std::vector{ "", "#version 100\n", "#line 1 1\n", "#define FOO BAR\n", "#line 1 2\n", "void main() {}\n" })); #endif } void ShaderGLTest::addFile() { #ifndef MAGNUM_TARGET_GLES Shader shader(Version::GL210, Shader::Type::Fragment); #else Shader shader(Version::GLES200, Shader::Type::Fragment); #endif shader.addFile(Utility::Directory::join(SHADERGLTEST_FILES_DIR, "shader.glsl")); #ifndef MAGNUM_TARGET_GLES CORRADE_COMPARE(shader.sources(), (std::vector{ "#version 120\n", "#line 1 1\n", "void main() {}\n" })); #else CORRADE_COMPARE(shader.sources(), (std::vector{ "#version 100\n", "#line 1 1\n", "void main() {}\n" })); #endif } void ShaderGLTest::compile() { #ifndef MAGNUM_TARGET_GLES constexpr Version v = #ifndef CORRADE_TARGET_APPLE Version::GL210 #else Version::GL310 #endif ; #else constexpr Version v = Version::GLES200; #endif Shader shader(v, Shader::Type::Fragment); shader.addSource("void main() {}\n"); CORRADE_VERIFY(shader.compile()); Shader shader2(v, Shader::Type::Fragment); shader2.addSource("[fu] bleh error #:! stuff\n"); CORRADE_VERIFY(!shader2.compile()); } void ShaderGLTest::compileUtf8() { #ifndef MAGNUM_TARGET_GLES constexpr Version v = #ifndef CORRADE_TARGET_APPLE Version::GL210 #else Version::GL310 #endif ; #else constexpr Version v = Version::GLES200; #endif Shader shader(v, Shader::Type::Fragment); shader.addSource("/* hýždě */ void main() {} \n"); CORRADE_VERIFY(shader.compile()); } void ShaderGLTest::compileNoVersion() { Shader shader(Version::None, Shader::Type::Fragment); #ifndef MAGNUM_TARGET_GLES #ifndef CORRADE_TARGET_APPLE shader.addSource("#version 120\nvoid main() {}\n"); #else shader.addSource("#version 400\nvoid main() {}\n"); #endif #else shader.addSource("#version 100\nvoid main() {}\n"); #endif CORRADE_VERIFY(shader.compile()); } }}} CORRADE_TEST_MAIN(Magnum::GL::Test::ShaderGLTest)