/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "Texture.h" #include "Magnum/Context.h" #include "Magnum/Extensions.h" #ifndef MAGNUM_TARGET_GLES #include "Magnum/BufferImage.h" #include "Magnum/Image.h" #endif #include "Implementation/maxTextureSize.h" #include "Implementation/State.h" #include "Implementation/TextureState.h" namespace Magnum { namespace Implementation { template VectorTypeFor maxTextureSize() { return VectorTypeFor{Implementation::maxTextureSideSize()}; } #ifndef MAGNUM_TARGET_GLES template MAGNUM_EXPORT Math::Vector<1, Int> maxTextureSize<1>(); #endif template MAGNUM_EXPORT Vector2i maxTextureSize<2>(); #if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) template<> MAGNUM_EXPORT Vector3i maxTextureSize<3>() { #ifdef MAGNUM_TARGET_GLES2 if(!Context::current()->isExtensionSupported()) return {}; #endif return {Vector2i(Implementation::maxTextureSideSize()), Implementation::max3DTextureDepth()}; } #endif } #ifndef MAGNUM_TARGET_GLES template Image Texture::image(const Int level, Image&& image) { this->image(level, image); return std::move(image); } template BufferImage Texture::image(const Int level, BufferImage&& image, const BufferUsage usage) { this->image(level, image, usage); return std::move(image); } template CompressedImage Texture::compressedImage(const Int level, CompressedImage&& image) { compressedImage(level, image); return std::move(image); } template CompressedBufferImage Texture::compressedImage(const Int level, CompressedBufferImage&& image, const BufferUsage usage) { compressedImage(level, image, usage); return std::move(image); } template Image Texture::subImage(const Int level, const RangeTypeFor& range, Image&& image) { this->subImage(level, range, image); return std::move(image); } template BufferImage Texture::subImage(const Int level, const RangeTypeFor& range, BufferImage&& image, const BufferUsage usage) { this->subImage(level, range, image, usage); return std::move(image); } template class MAGNUM_EXPORT Texture<1>; template class MAGNUM_EXPORT Texture<2>; template class MAGNUM_EXPORT Texture<3>; #endif }